//mvm_cyberia_rc6a #base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 800 CanBotsAttackWhileInSpawnRoom No RespawnWaveTime 7 Templates { T_TFBot_Soldier_Direct_Hit { Class Soldier Name "Direct Hit Soldier" ClassIcon soldier_directhit Skill Normal Item "The Direct Hit" WeaponRestrictions PrimaryOnly MaxVisionRange 1200 } T_TF_Wavespawn_DK_Support { MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 20 Where spawnbot Support 1 TFBot { Template T_TFBot_Demoman_Knight Skill Expert } } } //Sentry Busters be like BEEP BOOP BEEP BOOP Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } //Sniper Mains Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 60 InitialCooldown 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave1a TotalCurrency 650 TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_invasion TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn { Name wave1b Where spawnbot TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored } } WaveSpawn { Name wave1c TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro Skill Normal Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name wave1d TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { Class Soldier } } WaveSpawn { Name wave1e TotalCount 40 MaxActive 20 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Soldier_Direct_Hit } } WaveSpawn { Template T_TF_Wavespawn_DK_Support Name w1s1 } } Wave { //1: tank with support(burst demo, giant flare,DH soldier) 2: 2 giant solider(crit, could add uber med), steel, solider + support‌​‌‌‌‍⁠‌⁠​‍⁠⁠​‌‌‌‍‌⁠⁠​​‌⁠⁠‍‌ StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave2a TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Tank { Health 25000 Name "tankboss" Speed 75 StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave2d TotalCurrency 0 TotalCount 15 MaxActive 5 WaitBeforeStarting 20 WaitBetweenSpawns 5 Where spawnbot TFBot { Class Soldier } } WaveSpawn { Name wave2e SpawnCount 5 TotalCurrency 200 TotalCount 10 MaxActive 10 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name Wave2f SpawnCount 5 TotalCurrency 100 TotalCount 10 MaxActive 10 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Soldier_Direct_Hit } } WaveSpawn { Name Wave2g SpawnCount 2 TotalCount 2 MaxActive 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier } } WaveSpawn { Name Wave2h SpawnCount 1 TotalCount 2 MaxActive 1 WaitForAllDead "wave2e" WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } } WaveSpawn { Name Wave2i SpawnCount 5 TotalCount 10 MaxActive 5 WaitForAllSpawned "Wave2h" WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Heavy_IronFist_Airblast ClassIcon heavy_steelfist } } WaveSpawn { Name Wave2j SpawnCount 5 MaxActive 10 WaitForAllSpawned "Wave2h" TotalCount 8 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Soldier_Extended_Concheror } } WaveSpawn { Name Wave2k SpawnCount 5 MaxActive 5 TotalCount 20 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_invasion Support 1 TFBot { Template T_TFBot_Pyro Skill Normal } } WaveSpawn { Name wave2s1 TotalCount 20 MaxActive 15 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 20 Where spawnbot Support 1 TFBot { Template T_TFBot_Demoman_Knight } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave3a TotalCurrency 400 TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 60 Where spawnbot TFBot { Template T_TFBot_Giant_Scout } } WaveSpawn { Name wave3b TotalCurrency 200 TotalCount 20 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name wave3c TotalCurrency 200 TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 30 Where spawnbot TFBot { Template T_TFBot_Demoman } } WaveSpawn { Name wave3e TotalCurrency 0 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot Support 1 TFBot { Template T_TFBot_Scout_Shortstop } } WaveSpawn { Name wave3T TotalCurrency 0 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 Tank { Health 20000 Name "tankboss" Speed 75 StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave3f TotalCurrency 0 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } WaveSpawn { Name wave3s1 Where spawnbot TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 30 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Demoman_Knight Skill Expert } } } }