//ADVANCED "CYBERIA" RC6A: FROSTBITE FURY //By Y o o v y https://steamcommunity.com/profiles/76561198017198600/ #base robot_standard.pop #base robot_giant.pop #base robot_yoovy.pop WaveSchedule { StartingCurrency 1000 RespawnWaveTime 4 FixedRespawnWaveTime no CanBotsAttackWhileInSpawnRoom no Advanced 1 Templates { T_Yoovy_Giant_Pyro_Afterburn_Nonsigsegv { Name "Giant Afterburn Pyro" Class Pyro Skill Expert Health 3000 ClassIcon pyro_giant Attributes MiniBoss Item "Skullbrero" ItemAttributes { ItemName TF_WEAPON_FLAMETHROWER "weapon burn time increased" 3 "weapon burn dmg increased" 6 "lunchbox adds minicrits" 2 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.6 "move speed bonus" 0.5 "override footstep sound set" 6 } } T_Yoovy_Chief_Demoman_Burst { Name "Major Bomber" Class Demoman Skill Expert Health 65000 ClassIcon demo_scatter Item "Prince Tavish's Crown" Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Attributes AlwaysCrit Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "clip size upgrade atomic" 12 "faster reload rate" 0.3 "fire rate bonus" 0.2 "Projectile speed increased" 1.5 "damage bonus" 1.5 "is australium item" 1 "item style override" 1 "killstreak idleeffect" 2 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "damage force reduction" 0.1 "health regen" 50 "move speed bonus" 0.4 "override footstep sound set" 4 "rage giving scale" 0.1 } } } //Sentrybuster Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } //Spies Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } //Snipers Mission { Objective Sniper Where spawnbot_tertiary BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper Where spawnbot_tertiary BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 35 CooldownTime 35 DesiredCount 2 TFBot { Template T_Yoovy_Sniper_Machina } } Mission { Objective Sniper Where spawnbot_tertiary BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } //Engineer Mission { Objective Engineer Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere spawnbot_secondary } } Wave //WAVE 1 $600 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W1_01 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 7 Tank { Health 17000 Name tankboss Speed 75 StartingPathTrackNode tank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W1_01 TotalCurrency 75 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 6.5 WaitBetweenSpawns 19.5 Where spawnbot_secondary TFBot { Template T_TFBot_Giant_Demoman ClassIcon demo_spammer } } WaveSpawn { Name W1_01 TotalCurrency 100 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 6.5 Where spawnbot TFBot { Class Scout Skill Normal } } WaveSpawn { Name W1_01 TotalCurrency 75 TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0.1 WaitBetweenSpawns 6.5 Where spawnbot TFBot { Template T_TFBot_Pyro_Flaregun } } WaveSpawn { Name W1_02 WaitForAllDead W1_01 TotalCurrency 50 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } WaveSpawn { Name W1_02 WaitForAllDead W1_01 TotalCurrency 100 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot TFBot { Class Scout Skill Normal } } WaveSpawn { Name W1_02 WaitForAllDead W1_01 TotalCurrency 50 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 7 Where spawnbot_secondary TFBot { Template T_TFBot_Scout_Shortstop } } WaveSpawn { Name W1_02 WaitForAllDead W1_01 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot_tertiary TFBot { Template T_TFBot_Giant_Soldier } } } Wave //WAVE 2 $800 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W2_01 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror } TFBot { Template T_Yoovy_Giant_Medic_Uber } } } WaveSpawn { Name W2_01 TotalCurrency 25 TotalCount 18 MaxActive 9 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 6 Where spawnbot TFBot { Template T_TFBot_Demoman } } WaveSpawn { Name W2_01 TotalCurrency 25 TotalCount 18 MaxActive 9 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 6 Where spawnbot TFBot { Template T_Yoovy_Heavy_Mittens } } WaveSpawn { Name W2_02 WaitForAllDead W2_01 TotalCurrency 150 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 15 Where spawnbot_tertiary TFBot { Template T_TFBot_Giant_Scout_FAN } } WaveSpawn { Name W2_02 WaitForAllDead W2_01 TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot_tertiary TFBot { Class HeavyWeapons Skill Normal } } WaveSpawn { Name W2_02 WaitForAllDead W2_01 TotalCurrency 100 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_Yoovy_Scout_Pistol } } WaveSpawn { Name W2_03_fan WaitForAllDead W2_02 TotalCurrency 125 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 2 Where spawnbot_secondary TFBot { Template T_TFBot_Giant_Scout_FAN } } WaveSpawn { Name W2_03 WaitForAllDead W2_02 TotalCurrency 100 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 8 WaitBetweenSpawns 6 Where spawnbot TFBot { Template T_Yoovy_Scout_Pistol } } WaveSpawn { Name W2_03 WaitForAllDead W2_02 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 14 WaitBetweenSpawns 0 Where spawnbot_secondary Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror } TFBot { Template T_Yoovy_Giant_Medic_Uber } } } WaveSpawn { Name W2_03 WaitForAllDead W2_02 TotalCurrency 50 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Ironfist_Airblast } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name W2_03_fan2 WaitForAllSpawned W2_03 TotalCurrency 125 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 2 Where spawnbot_tertiary TFBot { Template T_TFBot_Giant_Scout_FAN } } } Wave //WAVE 3 $900 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W3_SUPPORT_START TotalCurrency 50 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1.5 Where spawnbot Support Limited Squad { TFBot { Template T_TFBot_Engineer_Sentry_Battle Attributes IgnoreFlag } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name W3_01 TotalCurrency 200 TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 8.1 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun ClassIcon heavy_shotgun_giant } } WaveSpawn { Name W3_01 TotalCurrency 200 TotalCount 30 MaxActive 9 SpawnCount 5 WaitBeforeStarting 8 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name W3_01 TotalCurrency 200 TotalCount 30 MaxActive 8 SpawnCount 3 WaitBeforeStarting 8.1 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_Yoovy_Heavy_Shotgun } } WaveSpawn { Name W3_01 TotalCurrency 150 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 30 Tank { Health 25000 Name tankboss Speed 75 StartingPathTrackNode tank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W3_02 WaitForAllDead W3_01 TotalCurrency 50 TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 6.5 Where spawnbot TFBot { Template T_TFBot_Pyro } } WaveSpawn { Name W3_02 WaitForAllDead W3_01 TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 6.5 Where spawnbot TFBot { Template T_Yoovy_Heavy_Shotgun } } WaveSpawn { Name W3_02 WaitForAllDead W3_01 TotalCurrency 50 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10.5 WaitBetweenSpawns 19.5 Where spawnbot_secondary Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic ClassIcon medic_Uber } TFBot { Template T_TFBot_Medic ClassIcon medic_Uber } TFBot { Template T_TFBot_Medic ClassIcon medic_Uber } } } WaveSpawn { Name W3_SUPPORT TotalCurrency 0 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 40 WaitBetweenSpawns 40 Where spawnbot_secondary Support 1 Squad { TFBot { Template T_TFBot_Engineer_Sentry_Battle Attributes IgnoreFlag } TFBot { Template T_TFBot_Medic } } } } Wave //WAVE 4 $900 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W4_01 TotalCurrency 75 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 7 Where spawnbot_tertiary TFBot { Template T_TFBot_Demoman_Samurai } } WaveSpawn { Name W4_01 TotalCurrency 100 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0.1 WaitBetweenSpawns 7 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Pyro } TFBot { Template T_TFBot_Pyro Name "Backburner Pyro" Item "The Backburner" Skill Easy } } } WaveSpawn { Name W4_01 TotalCurrency 100 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0.1 WaitBetweenSpawns 7 Where spawnbot TFBot { Class Soldier Skill Normal } } WaveSpawn { Name W4_01 TotalCurrency 100 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_secondary TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } } WaveSpawn { Name W4_01 TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name W4_02 WaitForAllDead W4_01 TotalCurrency 175 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot_tertiary Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion } } } WaveSpawn { Name W4_02 WaitForAllDead W4_01 TotalCurrency 100 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot TFBot { Class Soldier Skill Normal } } WaveSpawn { Name W4_02 WaitForAllDead W4_01 TotalCurrency 50 TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot TFBot { Template T_Yoovy_Demoman_Knight_Persian } } WaveSpawn { Name W4_02 WaitForAllDead W4_01 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 0 Tank { Health 30000 Name tankboss Speed 75 StartingPathTrackNode tank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave //WAVE 5 $1000 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W5_01 TotalCurrency 175 TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_secondary Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Attributes AlwaysCrit } TFBot { Template T_Yoovy_Giant_Medic_Regen } TFBot { Template T_Yoovy_Giant_Medic_Regen } TFBot { Template T_TFBot_Pyro Attributes AlwaysFireWeapon Attributes AlwaysCrit } TFBot { Template T_TFBot_Pyro Attributes AlwaysFireWeapon Attributes AlwaysCrit } TFBot { Template T_TFBot_Pyro Attributes AlwaysFireWeapon Attributes AlwaysCrit } } } WaveSpawn { Name W5_01 TotalCurrency 25 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0.1 WaitBetweenSpawns 6 Where spawnbot TFBot { Template T_TFBot_Pyro Attributes AlwaysCrit } } WaveSpawn { Name W5_01 TotalCurrency 50 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0.1 WaitBetweenSpawns 6 Where spawnbot TFBot { Class Soldier Skill Normal } } WaveSpawn { Name W5_02 WaitForAllDead W5_01 TotalCurrency 100 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot TFBot { Class Soldier Skill Normal } } WaveSpawn { Name W5_02 WaitForAllDead W5_01 TotalCurrency 100 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Pyro Attributes AlwaysCrit Skill Easy } } WaveSpawn { Name W5_02 WaitForAllDead W5_01 TotalCurrency 125 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name W5_02 WaitForAllDead W5_01 TotalCurrency 200 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 16 Where spawnbot_secondary Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Attributes AlwaysCrit } TFBot { Template T_Yoovy_Giant_Medic_Uber } } } WaveSpawn { Name W5_03 WaitForAllDead W5_02 TotalCurrency 175 TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 4 WaitBetweenSpawns 0 Where spawnbot_tertiary Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Attributes AlwaysCrit } TFBot { Template T_Yoovy_Giant_Medic_Regen } TFBot { Template T_Yoovy_Giant_Medic_Regen } TFBot { Template T_TFBot_Pyro Attributes AlwaysFireWeapon Attributes AlwaysCrit } TFBot { Template T_TFBot_Pyro Attributes AlwaysFireWeapon Attributes AlwaysCrit } TFBot { Template T_TFBot_Pyro Attributes AlwaysFireWeapon Attributes AlwaysCrit } } } WaveSpawn { Name W5_03 WaitForAllDead W5_02 TotalCurrency 50 TotalCount 16 MaxActive 16 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 1.5 Where spawnbot TFBot { Template T_Yoovy_Pyro_Airblast } } } Wave //WAVE 6 $600 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W6_01 TotalCurrency 75 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name W6_01 TotalCurrency 50 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 6.5 Where spawnbot TFBot { Template T_TFBot_Soldier_Extended_Concheror Attributes AlwaysCrit } } WaveSpawn { Name W6_01 TotalCurrency 50 TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 6.5 Where spawnbot TFBot { Template T_TFBot_Soldier_RocketShotgun } } WaveSpawn { Name W6_01 TotalCurrency 25 TotalCount 8 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 6.5 Where spawnbot_tertiary TFBot { Template T_TFBot_Scout_Shortstop } } WaveSpawn { Name W6_01 TotalCurrency 75 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 16.5 WaitBetweenSpawns 13 Where spawnbot_secondary Squad { TFBot { Template T_Yoovy_Giant_Pyro_Afterburn_Nonsigsegv Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name W6_02 WaitForAllDead W6_01 TotalCurrency 50 TotalCount 18 MaxActive 4 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot_secondary TFBot { Template T_TFBot_Scout_Shortstop } } WaveSpawn { Name W6_02 WaitForAllDead W6_01 TotalCurrency 50 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot TFBot { Class Scout Skill Expert } } WaveSpawn { Name W6_02 WaitForAllDead W6_01 TotalCurrency 75 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 15 Where spawnbot_secondary TFBot { Template T_Yoovy_Giant_Demoman_Spammer_Reload } } WaveSpawn { Name W6_02 WaitForAllDead W6_01 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_Yoovy_Giant_Heavy_Deflector_HOK Attributes AlwaysCrit } } WaveSpawn { Name W6_QUAD WaitForAllDead W6_02 TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_tertiary FirstSpawnWarningSound "vo\mvm\mght\taunts\heavy_mvm_m_taunts03.mp3" LastSpawnWarningSound "mvm\giant_heavy\giant_heavy_entrance.wav" Squad { TFBot { Template T_Yoovy_Giant_Heavy_Deflector_HOK Name "Chief HOK Deflector Heavy" Health 30000 Attributes UseBossHealthBar Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror ClassIcon soldier_banner_trio_lite CharacterAttributes { "deploy time increased" 0.5 } } TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion ClassIcon soldier_banner_trio_lite CharacterAttributes { "deploy time increased" 0.5 } } TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner ClassIcon soldier_banner_trio_lite CharacterAttributes { "deploy time increased" 0.5 } } } } } Wave //WAVE 7 $200 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W7_01 TotalCurrency 50 TotalCount 20 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0.1 WaitBetweenSpawns 7 Where spawnbot TFBot { Class Demoman Skill Expert } } WaveSpawn { Name W7_01 TotalCurrency 10 TotalCount 30 MaxActive 18 SpawnCount 6 WaitBeforeStarting 0.1 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { Class Scout Skill Expert Attributes AlwaysCrit Name "Crit Scout" } TFBot { Class Medic Name "Crit Uber Medic" ClassIcon medic_uber Skill Hard Attributes AlwaysCrit Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 2 } CharacterAttributes { "heal rate bonus" 10 } } } } WaveSpawn { Name W7_01 TotalCurrency 30 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_FAN Attributes AlwaysCrit } } WaveSpawn { Name W7_02 WaitForAllDead W7_01 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 0 FirstSpawnOutput { Target ST_maker_relay Action Trigger } Tank { Health 40000 Name "sticky_tank" Speed 75 StartingPathTrackNode tank_path_a_1 Skin 1 OnKilledOutput { Target ST_kill_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W7_02 WaitForAllDead W7_01 TotalCurrency 25 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot TFBot { Class Soldier Skill Expert } } WaveSpawn { Name W7_02 WaitForAllDead W7_01 TotalCurrency 25 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_Yoovy_Heavy_Deflector_Push } } WaveSpawn { Name W7_02 WaitForAllDead W7_01 TotalCurrency 10 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot_tertiary Squad { TFBot { Class Pyro Name "Crit Flare Pyro" WeaponRestrictions SecondaryOnly Attributes AlwaysCrit Skill Expert Health 800 Scale 1.4 Item "The Flare Gun" ClassIcon pyro_flare ItemAttributes { ItemName "The Flare Gun" "damage bonus" 2.0 "fire rate bonus" 0.6 "faster reload rate" 0.6 "projectile speed increased" 1.2 } CharacterAttributes { "head scale" 0.85 } } TFBot { Class Medic Name "Crit Uber Medic" ClassIcon medic_uber Skill Hard Attributes AlwaysCrit Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 2 } CharacterAttributes { "heal rate bonus" 10 } } } } WaveSpawn { Name W7_02 WaitForAllDead W7_01 TotalCurrency 40 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 30 Where spawnbot_secondary TFBot { Template T_Yoovy_Giant_Pyro_Dragon_Fury Attributes AlwaysCrit } } WaveSpawn { Name W7_BOSS WaitForAllDead W7_02 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot FirstSpawnWarningSound "vo\mvm\mght\demoman_mvm_m_battlecry02.mp3" LastSpawnWarningSound "mvm\giant_heavy\giant_heavy_entrance.wav" DoneWarningSound "vo\mvm\mght\demoman_mvm_m_paincrticialdeath01.mp3" TFBot { Template T_Yoovy_Chief_Demoman_Burst } } WaveSpawn { Name W7_BOSS_SUPPORT WaitForAllDead W7_02 TotalCurrency 0 TotalCount 9 MaxActive 9 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Where spawnbot_secondary Where spawnbot_tertiary RandomSpawn 1 Support 1 TFBot { Template T_Yoovy_Scout_PBPP } } WaveSpawn { Name W7_SUPPORT TotalCurrency 0 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 45 Where spawnbot_tertiary RandomSpawn 1 Support 1 Squad { TFBot { Template T_TFBot_Engineer_Sentry_Battle Attributes IgnoreFlag } TFBot { Template T_Yoovy_Medic_Bigheal } } } } }