#base robot_giant.pop #base robot_standard.pop //Made by a dumbass named Mr.Quacks clueless_dumbasses { StartingCurrency 30000 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom No WaveStartCountdown 5 BodyPartScaleSpeed 50 TextPrintTime 0 NoThrillerTaunt 1 UpgradeStationKeepWeapons 1 MaxSpeedLimit 1200 BotPushaway 0 NoReanimators 1 NoRomevisionCosmetics 1 DisableSound "music.mvm_end_last_wave" DisableSound "music.mvm_end_mid_wave" DisableSound "music.mvm_end_tank_wave" DisableSound "music.mvm_end_wave" DisableSound "music.mvm_start_last_wave" DisableSound "music.mvm_start_mid_wave" DisableSound "music.mvm_start_tank_wave" DisableSound "music.mvm_start_wave" DisableSound "Announcer.MVM_All_Dead" DisableSound "Announcer.mvm_another_bomb" DisableSound "Announcer.MVM_Bomb_Alert_Deploying" DisableSound "Announcer.MVM_Bomb_Alert_Entered" DisableSound "Announcer.MVM_Bomb_Alert_Near_Hatch" DisableSound "Announcer.MVM_Bomb_Reset" DisableSound "Announcer.MVM_Bonus" DisableSound "Announcer.MVM_Final_Wave_Start" DisableSound "Announcer.MVM_First_Wave_Start" DisableSound "Announcer.MVM_Get_To_Upgrade" DisableSound "Announcer.MVM_Robots_Planted" DisableSound "Announcer.MVM_Sentry_Buster_Alert" DisableSound "Announcer.MVM_Sentry_Buster_Alert_Another" DisableSound "Announcer.MVM_Spy_Alert" DisableSound "Announcer.mvm_spybot_death_all" DisableSound "Announcer.MVM_Tank_Alert_Another" DisableSound "Announcer.MVM_Tank_Alert_Deploying" DisableSound "Announcer.MVM_Tank_Alert_Halfway" DisableSound "Announcer.MVM_Tank_Alert_Halfway_Multiple" DisableSound "Announcer.MVM_Tank_Alert_Multiple" DisableSound "Announcer.MVM_Tank_Alert_Near_Hatch" DisableSound "Announcer.MVM_Tank_Alert_Spawn" DisableSound "Announcer.MVM_Tank_Planted" DisableSound "Announcer.MVM_Wave_End" DisableSound "Announcer.MVM_Wave_Lose" DisableSound "Announcer.MVM_Wave_Start" DisableSound "MVM.BotStep" PointTemplates { MapStuff { NoFixup 1 point_populator_interface { "targetname" "populator_interface" } trigger_multiple { "targetname" "engineer_stopper" "origin" "-752 -2064 130" "spawnflags" "1" "StartDisabled" "0" "wait" "1" "filtername" "engineerfilter" "mins" "-96 -96 -74" "maxs" "96 96 74" "OnStartTouch" "@f@engineerfilter@player,$AddPlayerAttribute,move speed bonus|0.0001,0,-1" } filter_tf_bot_has_tag { "targetname" "engineerfilter" "require_all_tags" "1" "tags" "bot_moronieer" "Negated" "0" } } heavy_spawn { OnSpawnOutput { Target !parent Action $SetLocalOrigin Param "-4016 900 -72" } } } SpawnTemplate "MapStuff" Templates { Scout_Moron { Name "Idiot" Class Scout Health 100 ClassIcon scunt_tf2 WeaponRestrictions MeleeOnly Action Mobber UseHumanModel 1 Item "Ghastly Gibus 2011" Attributes IgnoreFlag CharacterAttributes { "override footstep sound set" 100 "use human voice" 1 "damage bonus" 0.001 "fire rate bonus" 0.3 } } Soldier_Moron { Name "Idiot" Class Scout Health 150 ClassIcon solider_tf2 WeaponRestrictions PrimaryOnly Action Mobber UseHumanModel 1 Item "Ghastly Gibus 2011" Attributes IgnoreFlag CharacterAttributes { "override footstep sound set" 100 "use human voice" 1 } } Soldier_Rocketjump_Moron { Name "Idiot Rocketjumper" Class Soldier Health 150 ClassIcon solider_tf2 WeaponRestrictions PrimaryOnly Action Mobber UseHumanModel 1 AimAt Feet Item "Ghastly Gibus 2011" Attributes IgnoreFlag CharacterAttributes { "override footstep sound set" 100 "use human voice" 1 "never gib" 1 "damage bonus" 0.0001 "blast dmg to self increased" 999 } } Pyro_Moron { Name "Idiot" Class Pyro Health 125 ClassIcon pyrocynical_tf2 WeaponRestrictions MeleeOnly Action Mobber UseHumanModel 1 Item "Ghastly Gibus 2011" Attributes IgnoreFlag CharacterAttributes { "override footstep sound set" 100 "use human voice" 1 } } Demoman_Moron { Name "Idiot" Class Demoman Health 125 ClassIcon demojoint_tf2 WeaponRestrictions SecondaryOnly Action Mobber UseHumanModel 1 Item "Ghastly Gibus 2011" Attributes IgnoreFlag CharacterAttributes { "override footstep sound set" 100 "use human voice" 1 "projectile detonate time" 0.4 "blast dmg to self increased" 999 "stickybomb charge rate" 0 } } Heavy_Moron { Name "Idiot" Class Heavyweapons Health 200 ClassIcon hoovy_tf2 WeaponRestrictions SecondaryOnly Action Mobber UseHumanModel 1 Item "Ghastly Gibus 2011" Item "The Sandvich" Attributes IgnoreFlag SpawnTemplate "heavy_spawn" CharacterAttributes { "override footstep sound set" 100 "use human voice" 1 "move speed bonus" 0.0001 } Taunt { Delay 0 Repeats 0 Duration 0.1 } } Engineer_Moron { Name "Idiot" Class Engineer Health 100 ClassIcon engineermountain_tf2 WeaponRestrictions MeleeOnly Action Mobber UseHumanModel 1 Item "Ghastly Gibus 2011" Attributes IgnoreFlag Tag bot_moronieer CharacterAttributes { "override footstep sound set" 100 "use human voice" 1 } InterruptAction { Target "-704 -2112 220" AimTarget "spawn_red" Delay 1 Duration 999 } } } Wave { WaitWhenDone 15 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 1 TotalCount 1 Where spawnbot_left_0 WaitBeforeStarting 0 TFBot { Template "Engineer_Moron" } } } }