//the name crown reminds me of a kirby game's final boss theme //which is named C.R.O.W.N.E.D //then i thought hey wouldnt it be cool to make the mission name "uncrowned" haha //colonel barrage is not a weak giant sh-shut up! #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop welcome_to_downtown_coolsvile_population_ME { StartingCurrency 500 //:trolldealwithit: RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no //yes FixedRespawnWaveTime Yes Templates { //templtaes T_TFBot_Medic_Kritz { Class Medic Name "Kritzkrieg Medic" ClassIcon medic_kritz Skill Expert Item "The Kritzkrieg" Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Kritzkrieg" "uber duration bonus" 100 } CharacterAttributes { "bot medic uber health threshold" 200 } } } Mission { Objective DestroySentries Where spawnbot_flank_0 Where spawnbot_main_1 BeginAtWave 1 InitialCooldown 35 CooldownTime 35 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster Tag bot_giant } } Mission { Objective Spy Where spawnbot_main_0 Where spawnbot_main_1 BeginAtWave 3 InitialCooldown 30 CooldownTime 25 //lol trololo DesiredCount 1 RunForThisManyWaves 1 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_left_0 Where spawnbot_main_1 InitialCooldown 3 CooldownTime 40 DesiredCount 2 BeginAtWave 2 RunForThisManyWaves 1 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Wave { WaitWhenDone 65 //generated by mvm.tf!!! // put le popfile in the popualtoin folder for le epic gaming //Checkpoint Maybe StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 11 TotalCurrency 48 TotalCount 24 MaxActive 8 SpawnCount 2 Where spawnbot_left_0 Where spawnbot_flank_1 WaitBeforeStarting 3 //intenional i swear WaitBetweenSpawns 3 RandomChoice { TFBot { Class Demoman Skill easy } TFBot { Class Demoman Skill Normal } TFBot { Class Demoman Skill Normal } TFBot { Class Demoman Skill hard //get fucking trolled } } } WaveSpawn { Name 11 TotalCurrency 90 TotalCount 30 MaxActive 10 SpawnCount 1 Where spawnbot_main_0 Where spawnbot_all_1 //how would you even get capped on the very first subwave lmao WaitBetweenSpawns 1 //Squad //w RandomChoice { TFBot { Class Scout Skill Normal //wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww } TFBot { class Scout skill easy} TFBot { class Scout skill normal} } } WaveSpawn { TotalCurrency 120 TotalCount 16 MaxActive 2 SpawnCount 2 Where spawnbot_flank_0 Where spawnbot_main_1 WaitBetweenSpawns 1 Squad { TFBot { Template T_TFGateBot_Heavy_IronFist_Airblast } TFBot { Skill Expert //watch out hes gonna fuck you up with expert skillz Template T_TFBot_Medic_BigHeal } } } WaveSpawn //30 scout rush thats going to destroy your entire team! { Name 12 WaitForAllSpawned 11 TotalCurrency 90 TotalCount 30 MaxActive 20 SpawnCount 2 Where spawnbot_all_0 Where spawnbot_all_1 WaitBeforeStarting 3 WaitBetweenSpawns 1 Squad { TFBot { Template T_TFGateBot_Scout_Hard } } } WaveSpawn { Name 13 WaitForAllDead 12 TotalCurrency 150 TotalCount 15 MaxActive 15 SpawnCount 3 Where spawnbot_main_0 Where spawnbot_main_1 WaitBeforeStarting 3 WaitBetweenSpawns 11 Squad { TFBot { Template T_TFBot_Giant_Soldier tag bot_giant } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { WaitForAllSpawned 13 TotalCurrency 252 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot_tank_0 Where spawnbot_main_1 WaitBeforeStarting 10 Squad { TFBot { Template T_TFBot_Giant_Pyro Item "the backburner" tag bot_giant } TFBot { Template T_TFBot_Giant_Medic_Regen } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 21 TotalCurrency 80 TotalCount 16 MaxActive 8 SpawnCount 2 Where spawnbot_tank_0 Where spawnbot_main_1 WaitBetweenSpawns 4 Squad { TFBot { Class Soldier Skill Expert } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name 21 TotalCurrency 120 TotalCount 30 MaxActive 12 SpawnCount 1 Where spawnbot_all_0 Where spawnbot_all_1 WaitBetweenSpawns 1 RandomChoice { TFBot { Skill Expert Class Pyro } TFBot { Skill hard Item "the dragon's fury" Class Pyro } TFBot { Template T_TFGatebot_Pyro_normal } } } WaveSpawn { Name 22 WaitForAllDead 21 TotalCurrency 330 TotalCount 6 MaxActive 6 SpawnCount 3 Where spawnbot_main_0 Where spawnbot_main_1 WaitBeforeStarting 1 WaitBetweenSpawns 18 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst tag bot_giant Item "scotsman's stove pipe" Item "the iron bomber" ItemAttributes { ItemName "the iron bomber" "faster reload rate" 0.5 "fire rate bonus" 0.01 "clip size upgrade atomic" 4 "projectile spread angle penalty" 4 "Projectile speed increased" 1.15 } } TFBot { Template T_TFBot_Medic } TFBot { Class Soldier Skill hard } } } WaveSpawn { Name 22 WaitForAllDead 21 TotalCurrency 140 TotalCount 35 MaxActive 14 SpawnCount 1 Where spawnbot_main_0 Where spawnbot_main_1 WaitBetweenSpawns 1 TFBot { Class Demoman Name "Skullcutter Demoknight" Classicon demo_skullcutter Item "ali baba's wee booties" Item "the splendid screen" Item "the scotsman's skullcutter" EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Demoman" Item "the splendid screen" Item "the scotsman's skullcutter" Skill Expert } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 } Item "the splendid screen" Item "the scotsman's skullcutter" Skill Expert } } } } WaveSpawn { WaitForAllDead 22 TotalCurrency 360 TotalCount 18 MaxActive 18 SpawnCount 3 Where spawnbot_tank_0 Where spawnbot_all_1 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst tag bot_giant Item "scotsman's stove pipe" Item "the iron bomber" ItemAttributes { ItemName "the iron bomber" "faster reload rate" 0.5 "fire rate bonus" 0.01 "clip size upgrade atomic" 4 "projectile spread angle penalty" 4 "Projectile speed increased" 1.15 } } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Class Soldier Skill hard } } } WaveSpawn { TotalCurrency 170 TotalCount 17 MaxActive 1 SpawnCount 1 Where spawnbot_flank_0 Where spawnbot_flank_1 WaitBetweenSpawns 1 Support 1 TFBot { Template T_TFGateBot_Heavy_Normal } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 31 //GO MY TANK CHILDREN, CRUSH THEM ALL TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_main_0 //totally there yep WaitBetweenSpawns 6 Tank { Health 15000 Name "tankboss" Speed 75 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 200 TotalCount 1 MaxActive 1 WaitForAllDead 31 Name 31a SpawnCount 1 Where spawnbot_main_0 //totally there yep WaitBeforeStarting 5 Tank { Health 15000 Name "tankboss" Speed 74 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllDead 31a TotalCurrency 160 TotalCount 8 MaxActive 2 SpawnCount 1 Where spawnbot_flank_0 Where spawnbot_main_1 WaitBetweenSpawns 11 TFBot { Template T_TFBot_Giant_Scout tag bot_giant classicon scout_blaster_nys Item "baby face's blaster" Item "the backwards ballcap" CharacterAttributes { "faster reload rate" 0.5 //fuck you he gonna go fast } } } WaveSpawn { Name 31b TotalCurrency 120 TotalCount 6 MaxActive 6 SpawnCount 1 Where spawnbot_all_0 Where spawnbot_all_1 WaitBetweenSpawns 10 TFBot { Template T_TFGateBot_Giant_Soldier Classicon soldier } } WaveSpawn { WaitForAllDead 31b TotalCurrency 50 TotalCount 10 MaxActive 5 SpawnCount 1 Where spawnbot_all_0 Where spawnbot_all_1 WaitBetweenSpawns 9 RandomChoice { TFBot { Template T_TFBot_Giant_Soldier Classicon soldier tag bot_giant CharacterAttributes { "faster reload rate" 0.1 } } TFBot { Template T_TFBot_Giant_Soldier Classicon soldier tag bot_giant Item "the direct hit" CharacterAttributes { "faster reload rate" 0.1 } } TFBot { Health 3800 Classicon soldier tag bot_giant Template T_TFBot_Giant_Soldier_RocketShotgun //we doin a little bit trollin ItemAttributes { ItemName "the black box" "damage bonus" 1.0 "fire rate bonus" 1 "clip size upgrade atomic" -1 "faster reload rate" 0.9 "blast radius increased" 1 "projectile spread angle penalty" 1 "heal on hit for rapidfire" 150 } } TFBot { Template T_TFBot_Giant_Soldier tag bot_giant Classicon soldier Item "the air strike" Item "the peacebreaker" CharacterAttributes { "faster reload rate" 0.9 "fire rate bonus" 0.5 } } } } WaveSpawn { TotalCurrency 20 TotalCount 20 MaxActive 39 SpawnCount 1 Where spawnbot_all_0 Where spawnbot_all_1 Support Limited WaitBetweenSpawns 2 RandomChoice { TFBot { Template T_TFGateBot_Pyro_Normal } TFBot { Class Scout Skill hard } TFBot { Template T_TFGateBot_Scout_Normal } TFBot { Template T_TFBot_Sniper_Huntsman CharacterAttributes { "damage bonus" 2 //does normal damage, get trolled } } } } WaveSpawn { TotalCurrency 50 TotalCount 25 MaxActive 12 SpawnCount 1 Where spawnbot_all_0 Where spawnbot_all_1 Support 1 WaitBetweenSpawns 1 RandomChoice { TFBot { Class Scout Skill hard } TFBot { Class Pyro Skill normal } TFBot { Template T_TFGateBot_Scout_Normal } TFBot { Template T_TFBot_Sniper_Huntsman CharacterAttributes { "damage bonus" 2 //does normal damage, get trolled } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 41 TotalCurrency 56 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_tank_0 WaitBetweenSpawns 10 TFBot { Class Pyro Name "Chief Pyro" Health 10000 Item "the backburner" Item "pyro helm" EventChangeAttributes { Default { Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Pyro" Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar Tag bot_giant CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 2 "health regen" 25 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 1 } Item "the backburner" } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar Tag bot_giant CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 2 "health regen" 25 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 6 } Item "the backburner" } } } } WaveSpawn { TotalCurrency 60 TotalCount 20 MaxActive 10 SpawnCount 1 Where spawnbot_main_0 Where spawnbot_main_1 WaitBetweenSpawns 2 TFBot { Class Heavyweapons classicon heavy_shotgun Skill Expert WeaponRestrictions SecondaryOnly } } WaveSpawn { TotalCurrency 60 TotalCount 17 MaxActive 8 SpawnCount 1 Where spawnbot_flank_0 Where spawnbot_flank_1 WaitBeforeStarting 1 WaitBetweenSpawns 3 TFBot { Class Demoman Skill Hard Item "the iron bomber" } } WaveSpawn { Name 42 WaitForAllDead 41 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 Where spawnbot_main_0 Where spawnbot_main_1 WaitBeforeStarting 1 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFGateBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 42 WaitForAllDead 41 TotalCurrency 90 TotalCount 6 MaxActive 4 SpawnCount 2 Where spawnbot_main_0 Where spawnbot_main_1 WaitBeforeStarting 0 WaitBetweenSpawns 12 Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner CharacterAttributes { "faster reload rate" 0.1 } } TFBot { Template T_TFBot_Medic } } } WaveSpawn { WaitForAllDead 41 TotalCurrency 84 TotalCount 42 MaxActive 14 SpawnCount 1 Where spawnbot_all_0 Where spawnbot_main_1 WaitBeforeStarting 4 WaitBetweenSpawns 1 RandomChoice { TFBot { Skill Expert Template T_TFBot_Pyro_Flaregun Name "Detonator Pyro" Item "the detonator" Classicon pyro_detonator } TFBot { Class Pyro Name "Detonator Pyro" ClassIcon pyro_detonator EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Pyro" Skill Expert Item "the detonator" WeaponRestrictions SecondaryOnly } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Skill Expert Item "the detonator" WeaponRestrictions SecondaryOnly } } } } } WaveSpawn { WaitForAllDead 42 TotalCurrency 400 TotalCount 16 MaxActive 16 SpawnCount 4 Where spawnbot_all_0 Where spawnbot_main_1 WaitBeforeStarting 2 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { MaxActive 1 SpawnCount 1 Support 1 Where spawnbot_main_0 Where spawnbot_main_1 WaitBeforeStarting 5 TFBot { ClassIcon medic_shield_lite Name "Shield Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes ProjectileShield Attributes SpawnWithFullCharge Attributes IgnoreEnemies ItemAttributes { ItemName "The Quick-Fix" "generate rage on heal" 2 "increase buff duration" 5 } CharacterAttributes { "bot medic uber deploy delay duration" 1339 } Item "The Quick-Fix" } } } } //this file was generated by fortniteburger.net