//INTERMEDIATE "CREEPSIDE" A2: DEADLY SINNERS //By Y o o v y https://steamcommunity.com/profiles/76561198017198600/ #base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 700 RespawnWaveTime 3 FixedRespawnWaveTime 1 CanBotsAttackWhileInSpawnRoom no EventPopfile Halloween BotsDropSpells 1 GiantsDropRareSpells 1 SpellDropRateCommon 0.05 SpellDropRateGiant 0.25 SpellDropForBotsInTeam Blue RobotLimit 24 ForceHoliday 2 NoRomevisionCosmetics 1 NoThrillerTaunt 1 ZombiesNoWave666 1 FastNPCUpdate 1 PrecacheModel "models/bots/boss_bot/boss_tank_color.mdl" Templates { T_TFBot_Heavy_SPAS { Class HeavyWeapons Name "Rotten Riotcop" WeaponRestrictions SecondaryOnly Item "The Eliminators Safeguard" Item "TF_WEAPON_SPAS" Skill Hard ClassIcon shotgun_thumper_lite } T_TFBot_Giant_Heavy_SPAS { Name "Giant Rotten Riotcop" Class Heavyweapons Skill Expert Health 5000 ClassIcon Shotgun_thumper_lite Attributes MiniBoss WeaponRestrictions SecondaryOnly MaxVisionRange 1200 Item "The Eliminators Safeguard" Item "TF_WEAPON_SPAS_GIANT" CharacterAttributes { "airblast vulnerability multiplier" 0.3 "attack projectiles" 1 "damage force reduction" 0.3 "move speed bonus" 0.7 "override footstep sound set" 2 } } T_TFBot_Scout_SMG { Name "Run n' Gunner" Class Scout Health 150 ClassIcon sniper_smg_tind WeaponRestrictions SecondaryOnly Item "Transparent Trousers" Item "TF_WEAPON_SMG_HL1" Item "Fuel Injector" Item "Fortunate Son" Item "Flak Jack" Scale 1.1 CharacterAttributes { "move speed penalty" 0.8 "voice pitch scale" 0.7 } } T_TFBot_Skeleton_Spawner { Name "Skeleton Spawner" Class Sniper Health 4 ClassIcon dead_blu_lite WeaponRestrictions MeleeOnly StripItemSlot 0 StripItemSlot 1 Item "TF_WEAPON_SPELLBOOK" Action Mobber Attributes IgnoreFlag Scale 0.2 Spell { Delay 0 Cooldown 45 Repeats 0 Type "Summon Skeletons" } Taunt { Delay 2 Cooldown 0 Repeats 0 } Addcond { Index 66 } ItemAttributes { ItemName "TF_WEAPON_SPELLBOOK" "is_passive_weapon" 1 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0 "airblast vulnerability multiplier" 0 "increased jump height" 0.000000000000000000000001 "move speed penalty" 0.0000000000000000000001 "voice pitch scale" 0 } } T_TFBot_Giant_Scout_Sandman_Armored { Name "Reinforced Decomposing Allstar" Class Scout Skill Expert Health 3000 ClassIcon scout_stun_giant_armored Item "Das Metalmeatencasen" Item "MNC Mascot Outfit" Item "Batter's Helmet" Item "The Sandman" Attributes MiniBoss WeaponRestrictions MeleeOnly ItemAttributes { ItemName "Batter's Helmet" "set item tint RGB" 4345659 } ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.05 "damage bonus" 1.25 } CharacterAttributes { "airblast vulnerability multiplier" 0.5 "damage force reduction" 0.5 "move speed penalty" 0.75 "override footstep sound set" 5 } } Skeleton_Gloves { Class Sniper WeaponRestrictions MeleeOnly Skill Hard ClassIcon heavy_gru UseHumanModel 1 Name "Boxing Skeleton" UseCustomModel "models\bots\skeleton_sniper_boss\skeleton_sniper_boss.mdl" Skin 3 NoBombUpgrades 1 Health 300 Scale 1.2 Item "Pugilist's Protector" Item "Gloves of Running Urgently" ItemModel // Replaces item model { ItemName "Zombie Sniper" Model "models\empty.mdl" } ItemAttributes { ItemName "Pugilist's Protector" "set item tint RGB" 15185211 } ItemAttributes { ItemName "Gloves of Running Urgently" "mod_maxhealth_drain_rate" 0 "fire rate bonus" 0.75 "damage penalty" 0.5 } CharacterAttributes { "SPELL: set Halloween footstep type" 15185211 "voice pitch scale" 0.3 } VoiceCommand { Delay 0 Cooldown 5 Repeats 0 Type "Battle cry" } } T_TFBot_Giant_Demoman_Knight_HHH { Name "Giant Headless Knight" Class Demoman Skill Expert Health 3300 ClassIcon demoknight_headtaker_nys Item "Ali Baba's Wee Booties" Item "Horseless Headless Horseman's Head" Item "The Chargin' Targe" Item "The Horseless Headless Horseman's Headtaker" Attributes MiniBoss WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Horseless Headless Horseman's Headtaker" "critboost on kill" 3 } CharacterAttributes { "airblast vulnerability multiplier" 0.5 "damage force reduction" 0.5 "move speed bonus" 0.5 "override footstep sound set" 4 "bombinomicon effect on death" 1 } } T_TFBot_Chief_Heavy_SPAS { Name "Bob" Class Heavyweapons Skill Expert Health 24000 ClassIcon shotgun_thumper_lite Attributes UseBossHealthBar Attributes AlwaysCrit Attributes MiniBoss WeaponRestrictions SecondaryOnly MaxVisionRange 1200 Item "Big Steel Jaw of Summer Fun" Item "The Apparatchik's Apparel" Item "TF_WEAPON_SPAS_GIANT" Item "Thousand-Yard Stare" AimLeadProjectileSpeed 0 ItemAttributes { ItemName "TF_WEAPON_SPAS_GIANT" "damage penalty" 0.3 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "damage force reduction" 0.1 "move speed bonus" 0.4 "override footstep sound set" 2 "rage giving scale" 0.1 } } T_TFBot_Sniper_JarateThrower { Name "Escaped Asylum Patient" Class Sniper Skill Normal ClassIcon sniper_jarate WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon Item "The Self-Aware Beauty Mark" ItemAttributes { ItemName "The Self-Aware Beauty Mark" "effect bar recharge rate increased" 0.1 "fire rate bonus" 2.5 } } T_TFBot_Sniper_JarateThrower { Name "Escaped Asylum Patient" Class Sniper Skill Hard ClassIcon sniper_bushwacka WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon Item "The Bushwacka" ItemAttributes { ItemName "Jarate" "effect bar recharge rate increased" 0.1 "fire rate bonus" 2.5 } } } SpellBookNormalRoll { "Healing Aura" 2 "Fireball" 3 "Pumpkin MIRV" 2 "Teleport" 2 "Summon Skeletons" 2 } SpellBookRareRoll { "Fireball" 5 "Meteor Shower" 1 "Summon Skeletons" 4 "Summon Monoculus" 1 "Minify" 1 } CustomWeapon { Name "TF_WEAPON_SPAS" OriginalItemName "TF_WEAPON_SHOTGUN_HWG" "custom item model" "models/weapons/c_models/c_rapidfire/c_rapidfire_1.mdl" "custom weapon fire sound" "=85|weapons\shotgun\shotgun_dbl_fire7.wav" } CustomWeapon { Name "TF_WEAPON_SPAS_GIANT" OriginalItemName "TF_WEAPON_SHOTGUN_HWG" "custom item model" "models/weapons/c_models/c_rapidfire/c_rapidfire_1.mdl" "custom weapon fire sound" "=85|weapons\shotgun\shotgun_dbl_fire.wav" "bullets per shot bonus" 5 "faster reload rate" 0.1 "fire rate penalty" 2 "damage penalty" 0.5 } CustomWeapon { Name "TF_WEAPON_SMG_HL1" OriginalItemName "TF_WEAPON_PISTOL" "custom item model" "models\weapons\w_models\w_smg.mdl" "custom weapon fire sound" "=85|weapons\smg1\smg1_fire1.wav" "reload time increased" 1.25 "custom kill icon" "smg" "clip size bonus" 2 "fire rate bonus" 0.8 "damage penalty" 0.5 } PointTemplates { ColorTank_Sandy { OnSpawnOutput { Target "!activator" Action "color" Param "158 142 112" } } props { //UPGRADE ENGINEER prop_dynamic { "model" "models\player\engineer.mdl" "origin" "1146 877 640" "angles" "0 -90 0" "defaultanim" "competitive_loserstate_idle" "disableshadows" "1" "disablebonefollowers" "1" } //UPGRADE HEAVY prop_dynamic { "model" "models\player\heavy.mdl" "origin" "1647 6058 736" "angles" "0 90 0" "defaultanim" "competitive_loserstate_idle" "disableshadows" "1" "disablebonefollowers" "1" } //SKYBOX T-POSER prop_dynamic { "model" "models\player\heavy.mdl" "origin" "-3624 3892 3652" "angles" "0 20 0" "disableshadows" "1" "disablebonefollowers" "1" "modelscale" "0.2" "Skin" "5" } //UPGRADE T-POSERS prop_dynamic { "model" "models\player\heavy.mdl" "origin" "1605 5975 736" "angles" "0 67 0" "disableshadows" "1" "disablebonefollowers" "1" "fademaxdist" "250" "fademindist" "260" "Skin" "1" } prop_dynamic { "model" "models\player\heavy.mdl" "origin" "1647 5950 736" "angles" "0 90 0" "disableshadows" "1" "disablebonefollowers" "1" "fademaxdist" "255" "fademindist" "265" "Skin" "1" } prop_dynamic { "model" "models\player\heavy.mdl" "origin" "1702 5987 736" "angles" "0 113 0" "disableshadows" "1" "disablebonefollowers" "1" "fademaxdist" "250" "fademindist" "260" "Skin" "1" } } } //Sentrybuster Mission { Where spawnbot_giant Objective DestroySentries InitialCooldown 45 CooldownTime 45 DesiredCount 1 BeginAtWave 1 RunForThisManyWaves 7 TFBot { Template T_TFBot_Sentrybuster Name "Grave Buster" } } //Spies Mission { Where spawnbot_mission_spy Objective Spy InitialCooldown 45 CooldownTime 45 DesiredCount 1 BeginAtWave 2 RunForThisManyWaves 1 TFBot { Template T_TFBot_Spy CustomEyeGlowColor "255 0 0" } } //Snipers Mission { Where spawnbot_flank_left Objective Sniper InitialCooldown 45 CooldownTime 45 DesiredCount 1 BeginAtWave 4 RunForThisManyWaves 1 TFBot { Template T_TFBot_Sniper Name "Cranium Breaker" Skill Hard MaxVisionRange 2500 CustomEyeGlowColor "255 247 0" } } SpawnTemplate props Wave //WAVE 1 { //Easy: "255 255 255" //Normal: "0 247 255" //Hard: "255 247 0" //Expert: "255 0 0" Explanation //Dispayed once the wave is initialized { Line "{blue}Spells are enabled, get your magic voodoo on!" Line "The zombies eyes give their true skills away:" Line "Easy Skill" Line "{00f7ff}Normal Skill" Line "{fff700}Hard Skill" Line "{red}Expert Skill" } WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { FirstSpawnWarningSound "music\hl1_song19.mp3" } WaveSpawn { Name W1_01 TotalCurrency 200 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_flank_right TFBot { Template T_TFBot_Heavy_SPAS CustomEyeGlowColor "255 247 0" } } WaveSpawn { Name W1_01 TotalCurrency 200 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0.1 WaitBetweenSpawns 7 Where spawnbot TFBot { Class Scout Name "Ghoulish Punk" Item "Punk's Pomp" CustomEyeGlowColor "255 255 255" } } WaveSpawn { Name W1_01 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot_giant TFBot { Template T_TFBot_Giant_Boxing_Heavy Name "Super Deadweight Champ" CustomEyeGlowColor "255 0 0" CharacterAttributes { "bombinomicon effect on death" 1 } } } WaveSpawn { Name W1_02 WaitForAllDead W1_01 TotalCurrency 150 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot TFBot { Class Soldier Name "Rotten Rocketeer" Item "The Lucky Shot" CustomEyeGlowColor "255 255 255" } } WaveSpawn { Name W1_02 WaitForAllDead W1_01 TotalCurrency 50 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot TFBot { Class Pyro Item "Old Guadalajara" Name "Perished Pyromaniac" CustomEyeGlowColor "255 255 255" } } WaveSpawn { Name W1_02 WaitForAllDead W1_01 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 34 WaitBetweenSpawns 0 Where spawnbot_giant TFBot { Template T_TFBot_Giant_Boxing_Heavy Name "Super Deadweight Champ" CustomEyeGlowColor "255 0 0" CharacterAttributes { "bombinomicon effect on death" 1 } } } } Wave //WAVE 2 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { FirstSpawnWarningSound "music\hl2_song1.mp3" } WaveSpawn { Name W2_01 TotalCurrency 300 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Scout_SMG CustomEyeGlowColor "255 255 255" } } WaveSpawn { Name W2_01 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 21 Where spawnbot_flank_left TFBot { Template T_TFBot_Giant_Soldier Name "Giant Rotten Rocketeer" Item "The Lucky Shot" CustomEyeGlowColor "255 0 0" CharacterAttributes { "bombinomicon effect on death" 1 } } } WaveSpawn { Name W2_02 WaitForAllDead W2_01 TotalCurrency 150 SpawnCount 1 MaxActive 1 TotalCount 1 WaitBeforeStarting 4 Tank { Model "models/bots/boss_bot/boss_tank_color.mdl" SpawnTemplate "ColorTank_Sandy" Name tankboss Health 17500 Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W2_02 WaitForAllDead W2_01 TotalCurrency 50 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 9 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Scout_SMG CustomEyeGlowColor "255 255 255" } } WaveSpawn { Name W2_02 WaitForAllDead W2_01 TotalCurrency 200 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 9 WaitBetweenSpawns 7 Where spawnbot_flank_right TFBot { Class Pyro Item "Old Guadalajara" Name "Perished Pyromaniac" CustomEyeGlowColor "255 255 255" } } WaveSpawn { Name W2_02 WaitForAllDead W2_01 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 16 WaitBetweenSpawns 21 Where spawnbot_giant TFBot { Template T_TFBot_Giant_Soldier Name "Giant Rotten Rocketeer" Item "The Lucky Shot" CustomEyeGlowColor "255 0 0" CharacterAttributes { "bombinomicon effect on death" 1 } } } } Wave //WAVE 3 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation //Dispayed once the wave is initialized { Line "The tombs around the map can open from this point forward:" Line "{yellow}Tomb #1: {reset}Closest to the robot spawn." Line "{yellow}Tomb #2: {reset}Near hatch but is on the same level as first Tomb." Line "{yellow}Tomb #3: {reset}Near the second Tomb but is on the same level as hatch." } WaveSpawn { FirstSpawnWarningSound "music\hl2_song31.mp3" } WaveSpawn { Name W3_01 TotalCurrency 200 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 7 Where spawnbot TFBot { Class Scout Item "Punk's Pomp" Name "Ghoulish Punk" CustomEyeGlowColor "255 255 255" } } WaveSpawn { Name W3_01 TotalCurrency 150 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10.1 WaitBetweenSpawns 7 Where spawnbot_flank_left TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Name "Deadweight Champ" CustomEyeGlowColor "255 255 255" } } WaveSpawn { Name W3_01 TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10.1 WaitBetweenSpawns 21 Where spawnbot TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer Item "Old Guadalajara" Name "Giant Perished Pyromaniac" CustomEyeGlowColor "255 0 0" ClassIcon pyro_flare_infinite CharacterAttributes { "bombinomicon effect on death" 1 } } } WaveSpawn { Name TOMBENABLE WaitForAllDead W3_01 FirstSpawnMessage "{red}Tomb #1 opens its ancient doors to greet you with rotting flesh." FirstSpawnWarningSound "ambient\halloween\male_scream_12.wav" FirstSpawnOutput { Target tomb1_enable Action Trigger } } WaveSpawn { Name W3_02 WaitForAllDead W3_01 TotalCurrency 150 TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 14.5 WaitBetweenSpawns 5 Where spawnbot_grave TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Name "Deadweight Champ" CustomEyeGlowColor "255 255 255" } } WaveSpawn { Name W3_02 WaitForAllDead W3_01 TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 14.5 WaitBetweenSpawns 5 Where spawnbot_flank_left TFBot { Template T_TFBot_Heavy_SPAS CustomEyeGlowColor "255 247 0" } } WaveSpawn { Name W3_02 WaitForAllDead W3_01 TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 20 Where spawnbot_flank_right TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer Item "Old Guadalajara" Name "Giant Perished Pyromaniac" CustomEyeGlowColor "255 0 0" ClassIcon pyro_flare_infinite CharacterAttributes { "bombinomicon effect on death" 1 } } } WaveSpawn { Name TOMBDISABLE WaitForAllDead W3_02 FirstSpawnMessage "{red}Tomb #1 closes its ancient doors to cease its terror." FirstSpawnWarningSound "ambient\halloween\male_scream_14.wav" FirstSpawnOutput { Target tomb1_disable Action Trigger } } WaveSpawn { Name SKELETONS TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_flank_left Support 1 TFBot { Template T_TFBot_Skeleton_Spawner } } } Wave //WAVE 4 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { FirstSpawnWarningSound "music\hl1_song20.mp3" } WaveSpawn { Name W4_01 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_flank_right TFBot { Template T_TFBot_Giant_Heavy_SPAS CustomEyeGlowColor "255 0 0" CharacterAttributes { "bombinomicon effect on death" 1 } } } WaveSpawn { Name W4_01 TotalCurrency 200 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Scout_Melee ClassIcon scout_bat_nys Item "Punk's Pomp" Name "Ghoulish Punk" CustomEyeGlowColor "255 247 0" } } WaveSpawn { Name W4_01 TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 7 Where spawnbot_flank_left TFBot { Class HeavyWeapons Name "Gatling Pumpkineer" Item "Gourd Grin" Item "Hollowed Helm" Item "Upgradeable TF_WEAPON_MINIGUN" CustomEyeGlowColor "255 255 255" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "paintkit_proto_def_index" 62 "set_item_texture_wear" 0 } } } WaveSpawn { Name W4_01 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 17 WaitBetweenSpawns 21 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Name "Giant Burst Fire Rocketeer" Item "The Lucky Shot" CustomEyeGlowColor "255 0 0" CharacterAttributes { "bombinomicon effect on death" 1 } } } WaveSpawn { Name W4_02 WaitForAllDead W4_01 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 0 Where spawnbot_flank_right TFBot { Template T_TFBot_Giant_Heavy_SPAS CustomEyeGlowColor "255 0 0" CharacterAttributes { "bombinomicon effect on death" 1 } } } WaveSpawn { Name W4_02 WaitForAllDead W4_01 TotalCurrency 225 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 14 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Scout_Melee ClassIcon scout_bat_nys Item "Punk's Pomp" Name "Ghoulish Punk" CustomEyeGlowColor "255 247 0" } } WaveSpawn { Name W4_02 WaitForAllDead W4_01 TotalCurrency 50 TotalCount 7 MaxActive 4 SpawnCount 1 WaitBeforeStarting 14 WaitBetweenSpawns 7 Where spawnbot_flank_right TFBot { Template T_TFBot_Sniper_Huntsman Name "Unholy Hunter" Item "The Toowoomba Tunic" Item "Holy Hunter" CustomEyeGlowColor "255 247 0" } } WaveSpawn { Name W4_02 WaitForAllDead W4_01 TotalCurrency 25 TotalCount 7 MaxActive 2 SpawnCount 1 WaitBeforeStarting 14 WaitBetweenSpawns 7 Where spawnbot_flank_right TFBot { Class Pyro Name "Perished Pyromaniac" Item "Old Guadalajara" Attributes AlwaysFireWeapon Skill Hard CustomEyeGlowColor "255 247 0" } } WaveSpawn { Name W4_02 WaitForAllDead W4_01 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 21 WaitBetweenSpawns 21 Where spawnbot TFBot { Template T_TFBot_Giant_Heavy_SPAS CustomEyeGlowColor "255 0 0" CharacterAttributes { "bombinomicon effect on death" 1 } } } } Wave //WAVE 5 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { FirstSpawnWarningSound "music\hl2_song16.mp3" } WaveSpawn { Name W5_01 TotalCurrency 150 SpawnCount 1 MaxActive 1 TotalCount 1 WaitBeforeStarting 0 Tank { Model "models/bots/boss_bot/boss_tank_color.mdl" SpawnTemplate "ColorTank_Sandy" Name tankboss Health 25000 Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W5_01 TotalCurrency 200 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 7 Where spawnbot_flank_right TFBot { Template Skeleton_Gloves CustomEyeGlowColor "255 247 0" } } WaveSpawn { Name W5_01 TotalCurrency 50 TotalCount 14 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15.1 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Scout_Sandman Name "Undead League Scout" CustomEyeGlowColor "255 247 0" } } WaveSpawn { Name W5_02 WaitForAllDead W5_01 TotalCurrency 175 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot_flank_right TFBot { Class Demoman Name "Dead Demolitionist" Item "The Well-Rounded Rifleman" Item "EOTL_demo_dynamite" CustomEyeGlowColor "255 255 255" } } WaveSpawn { Name W5_02 WaitForAllDead W5_01 TotalCurrency 175 TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Scout_Sandman Name "Undead League Scout" CustomEyeGlowColor "255 247 0" } } WaveSpawn { Name W5_02 WaitForAllDead W5_01 TotalCurrency 50 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot_flank_right TFBot { Template T_TFBot_Heavyweapons_Fist Name "Flesh and Steel" Item "Die Regime-Panzerung" CustomEyeGlowColor "255 247 0" CharacterAttributes { "bombinomicon effect on death" 1 } } } WaveSpawn { Name W5_02 WaitForAllDead W5_01 TotalCurrency 150 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 11 WaitBetweenSpawns 14 Where spawnbot_flank_left TFBot { Template T_TFBot_Giant_Demoman_Knight_HHH CustomEyeGlowColor "255 0 0" CharacterAttributes { "bombinomicon effect on death" 1 } } } WaveSpawn { Name W5_BOSS WaitForAllDead W5_02 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 0 Where spawnbot_giant TFBot { Template T_TFBot_Chief_Heavy_SPAS CustomEyeGlowColor "255 0 0" } } WaveSpawn { Name W5_BOSS_SUPPORT WaitForAllDead W5_02 TotalCurrency 0 TotalCount 30 MaxActive 9 SpawnCount 3 WaitBeforeStarting 9 WaitBetweenSpawns 8 Where spawnbot Where spawnbot_flank_right Where spawnbot_flank_left RandomSpawn 1 Support Limited TFBot { Template T_TFBot_Pyro_Flaregun Name "Perished Pyromaniac" Item "Old Guadalajara" CustomEyeGlowColor "0 247 255" } } } Wave //WAVE 6 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W5_BOSS TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_giant TFBot { Template T_TFBot_Chief_Heavy_SPAS CustomEyeGlowColor "255 0 0" } } WaveSpawn { Name W5_BOSS_SUPPORT TotalCurrency 0 TotalCount 30 MaxActive 9 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 8 Where spawnbot Where spawnbot_flank_right Where spawnbot_flank_left RandomSpawn 1 Support Limited TFBot { Template T_TFBot_Pyro_Flaregun Name "Perished Pyromaniac" Item "Old Guadalajara" CustomEyeGlowColor "0 247 255" } } } // Wave //WAVE 7 // { // WaitWhenDone 65 // Checkpoint Yes // StartWaveOutput // { // Target wave_start_relay // Action Trigger // } // DoneOutput // { // Target wave_finished_relay // Action Trigger // } // WaveSpawn // { // Name W1_01 // TotalCurrency 0 // TotalCount 1 // MaxActive 1 // SpawnCount 1 // WaitBeforeStarting 0 // WaitBetweenSpawns 0 // Where spawnbot // TFBot // { // Class Scout // } // } // } }