#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop WaveSchedule { StartingCurrency 1200 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Advanced 1 Mission // Sentry Busters - 1, 2, 3 { Objective DestroySentries InitialCooldown 30 Where spawnbot_mission_sentry_buster BeginAtWave 1 RunForThisManyWaves 3 CooldownTime 45 TFBot { Template T_TFBot_SentryBuster } } Mission // Sniper - wave 1 { Objective Sniper InitialCooldown 70 Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 3 CooldownTime 60 DesiredCount 2 TFBot { Class Sniper Skill Expert Name Aimbot MaxVisionRange 5000 } } Mission // Spy - wave 1, 2 { Objective Spy InitialCooldown 50 Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 2 CooldownTime 60 DesiredCount 2 TFBot { Class Spy Skill Expert Name "Tuxedo Terrorist" } } Mission // Spy - wave 3 { Objective Spy InitialCooldown 150 Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 50 DesiredCount 2 TFBot { Class Spy Skill Expert Name "Tuxedo Terrorist" } } Mission // Sniper - wave 3 { Objective Sniper InitialCooldown 120 Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 2 TFBot { Class Sniper Skill Expert Name Aimbot MaxVisionRange 4000 } } // Mission // { // Objective Spy // // Where spawnbot_mission_spy // // BeginAtWave 1 // RunForThisManyWaves 1 // CooldownTime 30 // InitialCooldown 45 // DesiredCount 2 // // TFBot // { // Template T_TFBot_Spy // } // } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name "stage1" Where spawnbot TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 4 TotalCurrency 150 TFBot { Template T_TFBot_Sniper_Huntsman Skill Expert ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.2 } } } WaveSpawn { Name "stage1" Where spawnbot_flanker TotalCount 8 SpawnCount 4 WaitBeforeStarting 14 WaitBetweenSpawns 20 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer Skill Expert } TFBot { Template T_TFBot_Medic_BigHeal Skill Expert } TFBot { Template T_TFBot_Medic_BigHeal Skill Expert } TFBot { Template T_TFBot_Medic_BigHeal Skill Expert } } } WaveSpawn { Name "samurai" WaitForAllDead "stage1" Where spawnbot TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 6 TotalCurrency 50 TFBot { Template T_TFBot_Demoman_Samurai Skill Expert } } WaveSpawn { Name "supportscout" WaitForAllDead "stage1" Where spawnbot_flanker TotalCount 30 MaxActive 6 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 6 TotalCurrency 100 Support 1 TFBot { Class Scout Tag flanker Skill Expert WeaponRestrictions PrimaryOnly } } WaveSpawn { TotalCurrency 250 TotalCount 1 WaitBeforeStarting 3 Name "stage2" WaitForAllDead "stage1" Tank { Health 20000 Speed 75 Name "tankboss" StartingPathTrackNode "tankstart" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "stage2" WaitForAllDead "stage1" Where spawnbot TotalCount 10 MaxActive 6 SpawnCount 6 WaitBeforeStarting 40 WaitBetweenSpawns 20 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Skill Expert } TFBot { Template T_TFBot_Medic_QuickUber Skill Expert } TFBot { Template T_TFBot_Medic_QuickUber Skill Expert } TFBot { Template T_TFBot_Medic_QuickUber Skill Expert } TFBot { Template T_TFBot_Medic_QuickUber Skill Expert } TFBot { Template T_TFBot_Medic_QuickUber Skill Expert } } } WaveSpawn { Name "stage3" WaitForAllDead "stage2" Where spawnbot TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 8 TotalCurrency 150 TFBot { Template T_TFBot_Giant_Soldier_RocketPush Skill Expert Attributes SpawnWithFullCharge Item "The Buff Banner" } } WaveSpawn { Name "stage4" WaitForAllDead "stage3" Where spawnbot TotalCount 48 MaxActive 20 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 75 Squad { TFBot { Template T_TFBot_Demo_Burst Skill Expert } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Skill Expert } } } WaveSpawn { Name "stage4" WaitForAllDead "stage3" Where spawnbot_mission_sniper TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 20 TotalCurrency 75 Squad { TFBot { Template T_TFBot_Giant_Scout_Bonk Skill Expert } TFBot { Template T_TFBot_Giant_Scout_Bonk Skill Expert } TFBot { Template T_TFBot_Scout_Shortstop Skill Expert } TFBot { Template T_TFBot_Scout_Shortstop Skill Expert } TFBot { Template T_TFBot_Scout_Shortstop Skill Expert Tag flanker } } } WaveSpawn { Name "supportknight" WaitForAllDead "stage4" Where spawnbot_flanker TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 TotalCurrency 150 TFBot { Template T_TFBot_Demoman_Knight Skill Expert } } WaveSpawn { Name "stage5" WaitForAllDead "stage4" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 TotalCurrency 150 TFBot { Template T_TFBot_Chief_Soldier_Extended_Concheror Skill Expert } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Where spawnbot Where spawnbot_flanker TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 TotalCurrency 300 Support 1 TFBot { Class Heavyweapons Name "Steel Gauntlet" ClassIcon heavy_steelfist Scale 1.5 WeaponRestrictions MeleeOnly Health 600 Item "Fists of Steel" ItemAttributes { ItemName "Fists of Steel" "damage causes airblast" 1 "damage bonus" 1.5 } } } WaveSpawn { Name "stage1" Where spawnbot TotalCount 15 MaxActive 12 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 50 Squad { TFBot { Class Soldier Skill Expert } TFBot { Class Soldier Skill Expert } TFBot { Class Soldier Skill Expert } } } WaveSpawn { Name "stage1-1" Where spawnbot_flanker TotalCount 20 MaxActive 12 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 5 TotalCurrency 75 Squad { TFBot { Template T_TFBot_Soldier_RocketShotgun Tag flanker Skill Expert } TFBot { Template T_TFBot_Soldier_RocketShotgun Tag flanker Skill Expert } TFBot { Template T_TFBot_Soldier_RocketShotgun Tag flanker Skill Expert } TFBot { Template T_TFBot_Engineer_Sentry_Battle Tag flanker Skill Expert } } } WaveSpawn { Name "stage1-1" WaitForAllSpawned "stage1" Where spawnbot TotalCount 9 MaxActive 9 SpawnCount 3 WaitBeforeStarting 8 WaitBetweenSpawns 20 TotalCurrency 125 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Skill Expert Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_QuickUber Skill Expert } TFBot { Template T_TFBot_Medic_QuickUber Skill Expert } } } WaveSpawn { Name "stage2" WaitForAllDead "stage1-1" Where spawnbot TotalCount 48 MaxActive 24 SpawnCount 6 WaitBeforeStarting 6 WaitBetweenSpawns 6 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Soldier_RocketShotgun Skill Expert } TFBot { Template T_TFBot_Soldier_RocketShotgun Skill Expert } TFBot { Template T_TFBot_Soldier_RocketShotgun Skill Expert } TFBot { Template T_TFBot_Soldier_RocketShotgun Skill Expert } TFBot { Template T_TFBot_Scout_Bonk Skill Expert } TFBot { Template T_TFBot_Scout_Bonk Skill Expert } } } WaveSpawn { Name "stage2" WaitForAllDead "stage1-1" Where spawnbot_flanker TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 40 WaitBetweenSpawns 15 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored Attributes AlwaysCrit Skill Expert } TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored Attributes AlwaysCrit Skill Expert } } } WaveSpawn { Name "stage3" WaitForAllDead "stage2" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 30 TotalCurrency 125 Squad { TFBot { Template T_TFBot_Chief_Soldier_Extended_Concheror Skill Expert } TFBot { Template T_TFBot_Giant_Medic_Regen Skill Expert } } } WaveSpawn { Name "supportscout" WaitForAllDead "stage2" Where spawnbot_flanker TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 1 WaitBetweenSpawns 5 TotalCurrency 125 Support 1 TFBot { Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes AlwaysCrit } } WaveSpawn { Name "stage4" WaitForAllDead "stage3" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_HealOnKill Skill Expert } TFBot { Template T_TFBot_Giant_Medic_Regen Skill Expert } } } WaveSpawn { Name "stage4" WaitForAllDead "stage3" Where spawnbot TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 7 TotalCurrency 100 TFBot { Class Heavy WeaponRestrictions PrimaryOnly Skill Expert ClassIcon heavy_brassbeast Item "The Brass Beast" ItemAttributes { ItemName "The Brass Beast" "damage bonus" 1.5 } } } WaveSpawn { Name "supportdemo" WaitForAllDead "stage4" Where spawnbot TotalCount 40 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 8 TotalCurrency 50 Support 1 TFBot { Class Demoman Name "Burst Fire Demo" ClassIcon demo_burst Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 1.75 "fire rate bonus" 0.05 "projectile spread angle penalty" 3 "Projectile speed increased" 1.1 } } } WaveSpawn { Name "stage5" WaitForAllDead "stage4" Where spawnbot TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 TotalCurrency 175 Squad { TFBot { Template T_TFBot_Giant_Demo_Spammer_Reload_Chief } TFBot { Class Medic Name "Giant Uber Medic" ClassIcon medic_shield_uber Skill Expert Health 4500 Attributes SpawnWithFullCharge Attributes MiniBoss Attributes ProjectileShield ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 2 "generate rage on heal" 2 // Level 2 Projectile Shield "increase buff duration" 3 } CharacterAttributes { "heal rate bonus" 5 "health regen" 200 } } } } WaveSpawn { Name "pyrosupport" WaitForAllDead "stage4" Where spawnbot TotalCount 4 MaxActive 12 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 10 Support 1 Squad { TFBot { Class Scout Skill Expert } TFBot { Class Soldier Skill Expert } TFBot { Class Demoman Skill Expert } TFBot { Class Heavy Skill Expert } } } } Wave { InitWaveOutput { Target wave_start_relay Action runscriptcode Param " IncludeScript(`tankextensions_main`, getroottable()) IncludeScript(`tankextensions/combattank`, getroottable()) IncludeScript(`tankextensions/combattank_weapons/minigun`, getroottable()) IncludeScript(`tankextensions/combattank_weapons/rocketpod`, getroottable()) TankExt.CreateLoopPaths({ tank_loop = [ Vector(-1920, 512, -64) Vector(-1216, 512, -64) Vector(-1088, 448, -64) Vector(-1024, 320, -64) Vector(-1024, 64, -64) // begin loop Vector(-1024, -64, -64) Vector(-1088, -192, -64) Vector(-1216, -256, -64) Vector(-1344, -256, -64) Vector(-1472, -192, -64) Vector(-1536, -64, -64) Vector(-1536, 64, -64) Vector(-1472, 192, -64) Vector(-1344, 256, -64) Vector(-1216, 256, -64) Vector(-1088, 192, -64) Vector(-1024, 64, -64) // same as begin loop ] }) TankExt.StartingPathNames([ `tank_loop_1` ]) " } InitWaveOutput { Target gamerules Action RunScriptCode Param " // Load popextensions script IncludeScript(`popextensions_main.nut`) // Set custom wave icons inside this function PopExt.SetWaveIconsFunction(function() { // Use custom icon for a tank, first remove the regular tank icon PopExt.SetWaveIconSpawnCount(`tank`, MVM_CLASS_FLAG_MINIBOSS | MVM_CLASS_FLAG_NORMAL, 1) // Add our custom tank icon PopExt.SetWaveIconSpawnCount(`combattank`, MVM_CLASS_FLAG_MINIBOSS | MVM_CLASS_FLAG_NORMAL, 1) }) // Add event hooks for tanks with specified Name PopExt.AddTankName(`combattank|minigun|rocketpod`, { OnDeath = function(tank, params) { // Decrement custom tank icon when killed PopExt.DecrementWaveIconSpawnCount(`combattank`, MVM_CLASS_FLAG_MINIBOSS | MVM_CLASS_FLAG_NORMAL, 1) } }) " } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name "stage1" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 TotalCurrency 20 TFBot { WeaponRestrictions PrimaryOnly Template T_TFBot_Giant_Scout Attributes AlwaysCrit Health 2000 Skill Expert Item "warbird_scattergun_killerbee" ItemAttributes { ItemName "warbird_scattergun_killerbee" "set_item_texture_wear" 0.2 } } } WaveSpawn { Name "stage1" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 TotalCurrency 20 TFBot { WeaponRestrictions PrimaryOnly Template T_TFBot_Giant_Soldier Attributes AlwaysCrit Health 4000 Skill Expert Item "warbird_scattergun_killerbee" ItemAttributes { ItemName "warbird_rocketlauncher_warhawk" "set_item_texture_wear" 0.2 } } } // WaveSpawn // { // Name "stage1" // Where spawnbot // TotalCount 1 // MaxActive 1 // SpawnCount 1 // WaitBeforeStarting 5 // TotalCurrency 20 // TFBot // { // WeaponRestrictions PrimaryOnly // Template T_TFBot_Giant_Pyro // Attributes AlwaysCrit // Health 3500 // Item "pyroland_flamethrower_rainbow" // ItemAttributes // { // ItemName "pyroland_flamethrower_rainbow" // "set_item_texture_wear" 0.2 // } // } // } WaveSpawn { Name "stage1" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 TotalCurrency 20 TFBot { WeaponRestrictions PrimaryOnly Template T_TFBot_Giant_Demoman Attributes AlwaysCrit Health 3000 Skill Expert Item "pyroland_grenadelauncher_rainbow" ItemAttributes { ItemName "pyroland_grenadelauncher_rainbow" "set_item_texture_wear" 0.2 } } } WaveSpawn { Name "stage1" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 TotalCurrency 20 TFBot { WeaponRestrictions PrimaryOnly Template T_TFBot_Giant_Heavyweapons Attributes AlwaysCrit Health 5000 Skill Expert Item "gentlemanne_minigun_topshelf" ItemAttributes { ItemName "gentlemanne_minigun_topshelf" "set_item_texture_wear" 0.2 } } } WaveSpawn { Name "stage1" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 TotalCurrency 20 TFBot { Template T_TFBot_Engineer_Sentry_Battle WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysCrit Scale 1.5 Health 2000 Skill Expert Item "warbird_shotgun_redbear" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } ItemAttributes { ItemName "warbird_shotgun_redbear" "set_item_texture_wear" 0.2 } } } WaveSpawn { Name "stage1" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 TotalCurrency 20 TFBot { Template T_TFBot_Giant_Medic Attributes AlwaysCrit WeaponRestrictions PrimaryOnly Skill Expert Item "powerhouse_medigun_sparkoflife" ItemAttributes { ItemName "powerhouse_medigun_sparkoflife" "set_item_texture_wear" 0.2 } } } WaveSpawn { Name "stage1" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 TotalCurrency 20 TFBot { WeaponRestrictions PrimaryOnly Template T_TFBot_Sniper Attributes MiniBoss Attributes AlwaysCrit Health 3000 MaxVisionRange 9000 Scale 1.5 Skill Expert Item "pyroland_sniperrifle_rainbow" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } ItemAttributes { ItemName "pyroland_sniperrifle_rainbow" "set_item_texture_wear" 0.2 } } } WaveSpawn { Name "stage1" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 TotalCurrency 20 TFBot { WeaponRestrictions MeleeOnly Template T_TFBot_Spy Attributes MiniBoss Attributes AlwaysCrit Health 2000 Scale 1.1 Skill Expert Item "warbird_knife_airwolf" CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "move speed bonus" 1 } ItemAttributes { ItemName "arbird_knife_airwolf" "set_item_texture_wear" 0.2 } } } WaveSpawn { TotalCurrency 220 TotalCount 1 WaitBeforeStarting 3 Name "stage1" Tank { Health 40000 Speed 75 Name "tankboss" StartingPathTrackNode "tankstart" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } //Next bot made by dexc34 WaveSpawn { Name "stage2" WaitForAllDead "stage1" Where spawnbot TotalCount 8 SpawnCount 2 MaxActive 4 TotalCurrency 50 WaitBetweenSpawns 10 WaitBeforeStarting 5 TFBot { Class Soldier Name "Giant Air Strike Soldier" Skill Expert Health 5000 ClassIcon soldier_airstrike_para Item "The Air Strike" Item "The B.A.S.E. Jumper" Attributes AlwaysCrit Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AutoJump //bots will normally not deploy base jumper more than once. However if the bot jumps with autojump the AI will reset and they will be able to do it again AutoJumpMin 1 AutoJumpMax 5 ItemAttributes { ItemName "The Air Strike" "faster reload rate" 0.35 "rj air bombardment" 1 "self dmg push force increased" 1.01 "blast dmg to self increased" 0 "apply z velocity on damage" 750 "increased jump height" 0.1 //forgot to tie his shoelaces "mod_air_control_blast_jump" 3 } CharacterAttributes { "dmg taken increased" 0.05 //these 5 are required for stomp "dmg from melee increased" 20 "dmg from ranged reduced" 20 //damn this is evil. I love it. "boots falling stomp" 1 "voice pitch scale" 0 "move speed bonus" 0.5 "override footstep sound set" 2 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 } } } WaveSpawn { Name "stage2-1" Where spawnbot_flanker TotalCount 50 MaxActive 20 SpawnCount 10 WaitBeforeStarting 10 WaitBetweenSpawns 7 TotalCurrency 50 TFBot { Template T_TFBot_Scout_Melee Tag flanker Skill Expert } } WaveSpawn { Name "stage3" WaitForAllDead "stage2-1" Where spawnbot_flanker TotalCount 100 MaxActive 20 SpawnCount 20 WaitBeforeStarting 7 WaitBetweenSpawns 7 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Scout_Melee Tag flanker Skill Expert } TFBot { Template T_TFBot_Medic_BigHeal Tag flanker Skill Expert } } } WaveSpawn { Name "stage4" WaitForAllDead "stage3" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 2 TotalCurrency 400 TFBot { Class Heavyweapons Name "Giant Heal-On-Kill Heavy" Health 70000 Scale 1.8 ClassIcon heavy_deflector_healonkill Tag bot_giant Skill Expert Item "The Tungsten Toque" Item "Deflector" MaxVisionRange 5000 Attributes UseBossHealthBar WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "Deflector" "damage bonus" 1.4 "attack projectiles" 2 "heal on kill" 10000 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.6 "override footstep sound set" 2 } } } WaveSpawn { Name "supportfish" WaitForAllDead "stage4" Where spawnbot TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 15 TotalCurrency 200 Support 1 TFBot { Template T_TFBot_Giant_Scout_Fast Skill Expert ClassIcon scout_fish_nys } } WaveSpawn //THIS PART TOOK SO LONG TO MAKE. The lengths I go to, just so I can be evil with my maps... { Name "stage5" WaitForAllDead "stage4" TotalCount 1 TotalCurrency 322 WaitBeforeStarting 5 FirstSpawnOutput { Target fakebombrelay Action Trigger } Tank { Health 22500 Speed 75 Skin 0 Name "combattank|minigun|rocketpod" StartingPathTrackNode "tank_loop_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } OnKilledOutput { Target fakebombdestroy Action Trigger } } } } }