//This mission was made by HeRp-A-dErP-a-NErp.eXe #base robot_giant.pop #base robot_standard.pop population { StartingCurrency 700 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no EventPopfile Halloween Templates { T_TFBot_ZombieScout { ClassIcon scout_bat Health 250 Name "Weakened Fast Zombie" Class Scout Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_bat "bleeding duration" 5 "dmg taken from blast reduced" 0.75 "dmg taken from fire reduced" 0.75 "dmg taken from bullets reduced" 0.75 } CharacterAttributes { "move speed bonus" 0.85 "voice pitch scale" 0.5 "SPELL: set Halloween footstep type" 1 } } T_TFBot_ZombieScout_Sandman { ClassIcon scout_stun Health 250 Name "Baseball Zombie" Class Scout Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the sandman" "bleeding duration" 5 "dmg taken from blast reduced" 0.75 "dmg taken from fire reduced" 0.75 "dmg taken from bullets reduced" 0.75 "effect bar recharge rate increased" 0.25 } CharacterAttributes { "move speed bonus" 0.85 "voice pitch scale" 0.5 "SPELL: set Halloween footstep type" 1 } Item "the sandman" Item "batter's helmet" } T_TFBot_ZombieSoldier { ClassIcon soldier_equalizer Health 400 Name "Blast Zombie" Class Soldier Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the equalizer" "bleeding duration" 5 "blast dmg to self increased" 0 "self dmg push force decreased" 0 "dmg taken from blast reduced" 0.75 "dmg taken from fire reduced" 0.75 "dmg taken from bullets reduced" 0.75 } CharacterAttributes { "move speed bonus" 0.6 "voice pitch scale" 0.5 "SPELL: set Halloween footstep type" 1 "bombinomicon effect on death" 1 } Item "the equalizer" } T_TFBot_ZombieSoldier_Mutant { ClassIcon soldier_equalizer Health 200 Name "Mutated Blast Zombie" Class Soldier Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the equalizer" "damage bonus" 0.8 "bleeding duration" 5 "blast dmg to self increased" 0 "self dmg push force decreased" 0 "dmg taken from blast reduced" 0.75 "dmg taken from fire reduced" 0.75 "dmg taken from bullets reduced" 0.75 } CharacterAttributes { "move speed bonus" 1.2 "voice pitch scale" 1.5 "SPELL: set Halloween footstep type" 8421376 "torso scale" -0.05 "bombinomicon effect on death" 1 } Item "the equalizer" } T_TFBot_ZombieSoldier_Spitter { ClassIcon soldier Health 200 Name "Spitter Zombie" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 1.5 "faster reload rate" -0.8 } CharacterAttributes { "move speed bonus" 0.6 "dmg taken from fire reduced" 0.75 "dmg taken from bullets reduced" 0.75 "dmg taken from blast reduced" 0.75 "voice pitch scale" 0.5 "SPELL: set Halloween footstep type" 1 } } T_TFBot_ZombiePyro { ClassIcon pyro_riftaxe Health 350 Name "Flame Zombie" Class Pyro Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "sharpened volcano fragment" "bleeding duration" 5 "dmg taken from blast reduced" 0.75 "dmg taken from fire reduced" 0.25 "dmg taken from bullets reduced" 0.75 } CharacterAttributes { "move speed bonus" 0.6 "voice pitch scale" 1.5 "SPELL: set Halloween footstep type" 1 } Item "sharpened volcano fragment" } T_TFBot_ZombieDemoman { ClassIcon demo_caber Health 350 Name "Boom Zombie" Class Demoman Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the ullapool caber" "bleeding duration" 5 "damage bonus" 5 "Blast radius increased" 2 "dmg taken from blast reduced" 0.75 "dmg taken from fire reduced" 0.75 "dmg taken from bullets reduced" 0.75 } CharacterAttributes { "move speed bonus" 0.6 "voice pitch scale" 0.5 "SPELL: set Halloween footstep type" 1 "bombinomicon effect on death" 1 } Item "the ullapool caber" } T_TFBot_ZombieDemoman_PukeBomb { ClassIcon demo Health 240 Name "Puke Bomb Zombie" Class Demoman Skill Hard WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "bleeding duration" 5 "grenade no bounce" 1 "fuse bonus" 1.2 "damage bonus" 1.2 "Blast radius decreased" 1.2 } CharacterAttributes { "voice pitch scale" 0.5 "move speed bonus" 0.6 "dmg taken from bullets reduced" 0.75 "dmg taken from blast reduced" 0.75 "dmg taken from fire reduced" 0.75 "SPELL: set Halloween footstep type" 8421376 } } T_TFBot_ZombieDemoman_Knight { ClassIcon demoknight Health 175 Name "Knight Zombie" Class Demoman Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the eyelander" "bleeding duration" 5 } CharacterAttributes { "move speed bonus" 0.65 "dmg taken from fire reduced" 0.5 "dmg taken from blast reduced" 0.5 "dmg taken from bullets reduced" 0.5 "voice pitch scale" 0.5 "SPELL: set Halloween footstep type" 1 } Item "the eyelander" Item "The Dark Age Defender" Item "The Sole Saviors" Item "The Dark Falkirk Helm" } T_TFBot_ZombieHeavy { ClassIcon heavy Health 600 Name "Heavy Zombie" Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_fists "bleeding duration" 5 "damage bonus" 5 "dmg taken from blast reduced" 0.75 "dmg taken from fire reduced" 0.75 "dmg taken from bullets reduced" 0.75 } CharacterAttributes { "move speed bonus" 0.6 "voice pitch scale" 0.5 "SPELL: set Halloween footstep type" 1 } } T_TFBot_ZombieHeavy_Fast { ClassIcon heavy Health 300 Name "Fast Heavy Zombie" Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_fists "bleeding duration" 5 "dmg taken from blast reduced" 0.75 "dmg taken from fire reduced" 0.75 "dmg taken from bullets reduced" 0.75 } CharacterAttributes { "move speed bonus" 1.2 "voice pitch scale" 0.5 "SPELL: set Halloween footstep type" 8421376 } } T_TFBot_ZombieHeavy_Mutant { ClassIcon heavy Health 300 Name "Mutated Heavy Zombie" Scale 0.8 Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_fists "damage bonus" 0.8 "bleeding duration" 5 "dmg taken from blast reduced" 0.75 "dmg taken from fire reduced" 0.75 "dmg taken from bullets reduced" 0.75 } CharacterAttributes { "move speed bonus" 1.2 "voice pitch scale" 1.5 "SPELL: set Halloween footstep type" 8421376 "torso scale" -0.05 } } T_TFBot_ZombieHeavy_Police { ClassIcon heavy_shotgun Health 450 Name "Heavy Police Zombie" Class HeavyWeapons Skill Hard WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_hwg "fire rate bonus" 2 "faster reload rate" 0.1 } CharacterAttributes { "move speed bonus" 0.6 "voice pitch scale" 0.5 "dmg taken from fire reduced" 0.75 "dmg taken from blast reduced" 0.75 "dmg taken from bullets reduced" 0.75 "SPELL: set Halloween footstep type" 1 } Item "copper's hard top" } T_TFBot_ZombieMedic { ClassIcon medic Health 300 Name "Healthy Zombie" Class Medic Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the vita-saw" "bleeding duration" 10 "health regen" 15 "heal on hit for slowfire" 100 "dmg taken from blast reduced" 0.75 "dmg taken from fire reduced" 0.75 "dmg taken from bullets reduced" 0.75 } CharacterAttributes { "gesture speed increase" 100 "move speed bonus" 0.75 "voice pitch scale" 0.5 "SPELL: set Halloween footstep type" 1 } Item "the vita-saw" } T_TFBot_ZombieSniper_Huntsman { ClassIcon sniper_bow Health 250 Name "Archer Zombie" Class Sniper Skill Hard CharacterAttributes { "move speed bonus" 0.6 "voice pitch scale" 0.5 "SPELL: set Halloween footstep type" 1 "dmg taken from blast reduced" 0.75 "dmg taken from fire reduced" 0.75 "dmg taken from bullets reduced" 0.75 } Item "the huntsman" Item "the tribalman's shiv" Item "larrikin robin" } T_TFBot_ZombieSpy { ClassIcon spy Health 150 Name "Sneaky Zombie" Class Spy Skill Expert ItemAttributes { ItemName "the wanga prick" "bleeding duration" 5 } CharacterAttributes { "voice pitch scale" 0.5 } Item "the wanga prick" } T_TFBot_Giant_ZombieScout { ClassIcon scout_bat_giant Health 1200 Name "Large Fast Zombie" Class Scout Skill Normal WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_bat "bleeding duration" 10 "dmg taken from blast reduced" 0.75 "dmg taken from fire reduced" 0.75 "dmg taken from bullets reduced" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.6 "override footstep sound set" 5 "voice pitch scale" 0.5 "SPELL: set Halloween footstep type" 2 "bombinomicon effect on death" 1 } } T_TFBot_Giant_ZombieSoldier_Spitter { ClassIcon soldier_giant Health 3800 Name "Large Spitter Zombie" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 1.5 "faster reload rate" -0.8 } CharacterAttributes { "move speed bonus" 0.5 "SPELL: set Halloween footstep type" 2 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "voice pitch scale" 0.5 "dmg taken from blast reduced" 0.75 "dmg taken from bullets reduced" 0.75 "dmg taken from fire reduced" 0.75 "override footstep sound set" 3 "bombinomicon effect on death" 1 } } T_TFBot_Giant_ZombieHeavy { ClassIcon heavy_giant Health 5000 Name "Large Heavy Zombie" Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_fists "bleeding duration" 5 "damage bonus" 5 "dmg taken from blast reduced" 0.75 "dmg taken from fire reduced" 0.75 "dmg taken from bullets reduced" 0.75 } CharacterAttributes { "move speed bonus" 0.45 "voice pitch scale" 0.5 "SPELL: set Halloween footstep type" 2 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "bombinomicon effect on death" 1 } } T_TFBot_Giant_ZombiePyro { ClassIcon pyro_riftaxe_giant Health 3000 Name "Large Flame Zombie" Class Pyro Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName "sharpened volcano fragment" "bleeding duration" 5 "afterburn duration bonus" 2 "dmg taken from blast reduced" 0.75 "dmg taken from fire reduced" 0.25 "dmg taken from bullets reduced" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "voice pitch scale" 0.5 "SPELL: set Halloween footstep type" 2 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 6 "bombinomicon effect on death" 1 } Item "sharpened volcano fragment" } T_TFBot_Giant_ZombieDemoman_PukeBomb { ClassIcon demo_giant Health 3300 Name "Large Puke Bomb Zombie" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_grenadelauncher "damage bonus" 1.6 "Blast radius decreased" 1.2 "grenade no bounce" 1 "fuse bonus" 1.5 "fire rate bonus" 2 } CharacterAttributes { "SPELL: set Halloween footstep type" 2 "move speed bonus" 0.5 "voice pitch scale" 0.5 "dmg taken from fire reduced" 0.75 "dmg taken from blast reduced" 0.75 "dmg taken from bullets reduced" 0.75 "override footstep sound set" 4 "bombinomicon effect on death" 1 } } T_TFBot_ZombieDemoman_Buster { ClassIcon sentry_buster Health 2500 Name "Explosive Skull" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "DisableDodge" Attributes "IgnoreEnemies" Attributes "MiniBoss" CharacterAttributes { "head scale" 3 "torso scale" -0.05 "move speed bonus" 2 "override footstep sound set" 7 "voice pitch scale" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "cannot be backstabbed" 1 "bombinomicon effect on death" 1 } Item "the ullapool caber" Item "forgotten king's restless head" } } Mission { Objective DestroySentries Where spawnbot_mission_sentrybuster_front Where spawnbot_mission_sentrybuster_back BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 30 TFBot { Template T_TFBot_ZombieDemoman_Buster } } Mission { Objective Spy Where spawnbot_mission_spy_front Where spawnbot_mission_spy_back BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 60 CooldownTime 60 DesiredCount 3 TFBot { Template T_TFBot_ZombieSpy } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1_primary TotalCurrency 50 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_front TFBot { Template T_TFBot_ZombieScout Tag "nav_avoid_pit" } } WaveSpawn { Name w1_primary TotalCurrency 50 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 10 Where spawnbot_front TFBot { Template T_TFBot_ZombieSoldier Tag "nav_avoid_pit" } } WaveSpawn { Name w1_primary TotalCurrency 50 TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot_front_left TFBot { Template T_TFBot_ZombieHeavy Tag "bot_gatebot" Tag "nav_prefer_gate3_flank" Tag "nav_avoid_pit" } } WaveSpawn { Name w1_primary2 WaitForAllDead w1_primary TotalCurrency 50 TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_front TFBot { Template T_TFBot_ZombieScout Tag "nav_avoid_pit" } } WaveSpawn { Name w1_primary2 WaitForAllSpawned w1_primary TotalCurrency 50 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 10 Where spawnbot_front_left TFBot { Template T_TFBot_ZombieDemoman Tag "nav_avoid_pit" } } WaveSpawn { Name w1_primary2 WaitForAllDead w1_primary TotalCurrency 50 TotalCount 6 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_front_left TFBot { Template T_TFBot_ZombieHeavy Tag "nav_avoid_pit" } } WaveSpawn { Name w1_primary3 WaitForAllDead w1_primary2 TotalCurrency 175 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_front TFBot { Template T_TFBot_Giant_ZombieScout Tag "nav_avoid_pit" } } WaveSpawn { Name w1_primary3 WaitForAllDead w1_primary2 TotalCurrency 75 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_front Where spawnbot_front_left TFBot { ClassIcon scout_bat Health 125 Name "Zombie Scout" Class Scout Skill Hard WeaponRestrictions MeleeOnly Tag "nav_avoid_pit" ItemAttributes { ItemName tf_weapon_bat "bleeding duration" 5 "damage bonus" 0.75 } CharacterAttributes { "voice pitch scale" 0.5 } Item "baseball bill's sports shine" } } WaveSpawn { Name w1_support WaitForAllDead w1_primary TotalCurrency 50 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 14 Support 1 Where spawnbot_front_right TFBot { ClassIcon heavy_crit Health 300 Name "Zombie Heavy" Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly Tag "bot_gatebot" Tag "nav_prefer_gate2_flank" Tag "nav_avoid_pit" ItemAttributes { ItemName tf_weapon_fists "bleeding duration" 5 "damage bonus" 0.75 } CharacterAttributes { "voice pitch scale" 0.5 } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w2_primary TotalCurrency 50 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_back FirstSpawnWarningSound "ui/halloween_boss_player_becomes_it.wav" TFBot { Template T_TFBot_ZombieSoldier Tag "nav_avoid_pit" } } WaveSpawn { Name w2_primary TotalCurrency 50 TotalCount 8 MaxActive 6 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 10 Where spawnbot_back_right TFBot { Template T_TFBot_ZombiePyro Tag "bot_gatebot" Tag "nav_prefer_gate4_flank" Tag "nav_avoid_pit" } } WaveSpawn { Name w2_primary TotalCurrency 50 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 14 WaitBetweenSpawns 10 Where spawnbot_back_left TFBot { ClassIcon scout_bat Health 125 Name "Zombie Scout" Class Scout Skill Hard WeaponRestrictions MeleeOnly Tag "nav_avoid_pit" ItemAttributes { ItemName tf_weapon_bat "bleeding duration" 5 "damage bonus" 0.75 } CharacterAttributes { "voice pitch scale" 0.5 } Item "baseball bill's sports shine" } } WaveSpawn { Name w2_primary2 WaitForAllDead w2_primary TotalCurrency 50 TotalCount 6 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_back TFBot { Template T_TFBot_ZombieSoldier_Spitter Tag "nav_avoid_pit" } } WaveSpawn { Name w2_primary2 WaitForAllSpawned w2_primary TotalCurrency 50 TotalCount 24 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_back_left TFBot { ClassIcon demo_knight_bottle Health 175 Name "Drunk Zombie" Class Demoman Skill Normal BehaviorModifiers Mobber WeaponRestrictions MeleeOnly Tag "nav_avoid_pit" ItemAttributes { ItemName tf_weapon_bottle "bleeding duration" 10 "damage bonus" 0.75 } CharacterAttributes { "voice pitch scale" 0.5 } } } WaveSpawn { Name w2_primary2 WaitForAllDead w2_primary TotalCurrency 50 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_back TFBot { Template T_TFBot_ZombieScout_Sandman Tag "bot_gatebot" Tag "nav_prefer_gate5_flank" Tag "nav_avoid_pit" } } WaveSpawn { Name w2_primary3 WaitForAllDead w2_primary2 TotalCurrency 200 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_back TFBot { Template T_TFBot_Giant_ZombiePyro Tag "nav_avoid_pit" } } WaveSpawn { Name w2_primary3 WaitForAllDead w2_primary2 TotalCurrency 50 TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_back_left Where spawnbot_back_right Where spawnbot_back TFBot { ClassIcon pyro_riftaxe Health 225 Name "Mutated Flame Zombie" Class Pyro Skill Hard Tag "nav_avoid_pit" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "sharpened volcano fragment" "weapon burn time increased" 99999 } CharacterAttributes { "voice pitch scale" 1.5 "torso scale" -0.05 "SPELL: set Halloween footstep type" 1 "dmg taken from fire reduced" 0.75 "dmg taken from blast reduced" 0.75 "dmg taken from bullets reduced" 0.75 } Item "sharpened volcano fragment" } } WaveSpawn { Name w2_primary3 WaitForAllDead w2_primary2 TotalCurrency 50 TotalCount 24 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 7.5 Where spawnbot_back TFBot { ClassIcon scout_bat Health 125 Name "Zombie Scout" Class Scout Skill Hard BehaviorModifiers Mobber WeaponRestrictions MeleeOnly Tag "nav_avoid_pit" ItemAttributes { ItemName tf_weapon_bat "damage bonus" 0.75 "bleeding duration" 5 } CharacterAttributes { "voice pitch scale" 0.5 } Item "baseball bill's sports shine" } } WaveSpawn { Name w2_support TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 10 Support 1 Where spawnbot_back Where spawnbot_back_right Where spawnbot_back_left TFBot { ClassIcon pyro_critaxe Health 175 Name "Fireman Zombie" Class Pyro Skill Hard WeaponRestrictions MeleeOnly Tag "nav_avoid_pit" CharacterAttributes { "voice pitch scale" 0.5 } Item "brigade helm" Item "trickster's turnout gear" } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w3_primary_front TotalCurrency 50 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_front Squad { TFBot { Template T_TFBot_ZombieHeavy Tag "bot_squad_member" Tag "nav_avoid_pit" } TFBot { Template T_TFBot_ZombieMedic Tag "bot_squad_member" Tag "nav_avoid_pit" } } } WaveSpawn { Name w3_primary_front TotalCurrency 100 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 10 Where spawnbot_front TFBot { Template T_TFBot_Giant_ZombieSoldier_Spitter Tag "nav_avoid_pit" } } WaveSpawn { Name w3_primary_back TotalCurrency 50 TotalCount 26 MaxActive 5 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 4 Where spawnbot_back FirstSpawnWarningSound "ui/halloween_boss_player_becomes_it.wav" RandomChoice { TFBot { ClassIcon pyro_critaxe Health 175 Name "Fireman Zombie" Class Pyro Skill Hard WeaponRestrictions MeleeOnly Tag "bot_gatebot" Tag "nav_prefer_gate4_flank" Tag "nav_avoid_pit" CharacterAttributes { "voice pitch scale" 0.5 } Item "brigade helm" Item "trickster's turnout gear" } TFBot { ClassIcon pyro_critaxe Health 175 Name "Fireman Zombie" Class Pyro Skill Hard WeaponRestrictions MeleeOnly Tag "bot_gatebot" Tag "nav_prefer_gate5_flank" Tag "nav_avoid_pit" CharacterAttributes { "voice pitch scale" 0.5 } Item "brigade helm" Item "trickster's turnout gear" } } } WaveSpawn { Name w3_primary2 WaitForAllDead w3_primary_front TotalCurrency 50 TotalCount 6 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_front TFBot { Template T_TFBot_ZombieHeavy_Police Tag "nav_avoid_pit" } } WaveSpawn { Name w3_primary2 WaitForAllDead w3_primary_front TotalCurrency 50 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_front_right TFBot { ClassIcon heavy_champ Health 300 Name "Boxing Heavy Zombie" Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly Tag "bot_gatebot" Tag "nav_prefer_gate2_flank" Tag "nav_avoid_pit" ItemAttributes { ItemName "the killing gloves of boxing" "bleeding duration" 5 "damage bonus" 0.8 } CharacterAttributes { "voice pitch scale" 0.5 } Item "the killing gloves of boxing" } } WaveSpawn { Name w3_primary2_back WaitForAllDead w3_primary_front TotalCurrency 50 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_back_left FirstSpawnWarningSound "ui/halloween_boss_player_becomes_it.wav" TFBot { Template T_TFBot_ZombieDemoman_PukeBomb Tag "nav_avoid_pit" } } WaveSpawn { Name w3_primary3 WaitForAllDead w3_primary2 TotalCurrency 50 TotalCount 12 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_front Where spawnbot_front_left Where spawnbot_front_right TFBot { Template T_TFBot_ZombieSoldier Tag "nav_avoid_pit" } } WaveSpawn { Name w3_primary3 WaitForAllDead w3_primary2 TotalCurrency 100 TotalCount 3 MaxActive 15 SpawnCount 3 WaitBeforeStarting 16 WaitBetweenSpawns 10 Where spawnbot_front TFBot { Template T_TFBot_Giant_ZombieSoldier_Spitter Tag "bot_squad_member" Tag "nav_avoid_pit" } TFBot { Template T_TFBot_ZombieDemoman_PukeBomb Tag "bot_squad_member" Tag "nav_avoid_pit" } TFBot { Template T_TFBot_ZombieDemoman_PukeBomb Tag "bot_squad_member" Tag "nav_avoid_pit" } } WaveSpawn { Name w3_finale_back WaitForAllDead w3_primary3 TotalCurrency 100 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_back FirstSpawnWarningSound "ui/halloween_boss_player_becomes_it.wav" TFBot { Template T_TFBot_Giant_ZombieHeavy Tag "nav_avoid_pit" } } WaveSpawn { Name w3_finale_back WaitForAllDead w3_primary3 TotalCurrency 0 TotalCount 20 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot_back Where spawnbot_back_left TFBot { ClassIcon pYrO_cRiTaXe Health 175 Name "Fireman Zombie" Class Pyro Skill Hard BehaviorModifiers Mobber WeaponRestrictions MeleeOnly Tag "nav_avoid_pit" CharacterAttributes { "voice pitch scale" 0.5 } Item "brigade helm" Item "trickster's turnout gear" } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w4_primary TotalCurrency 50 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 1 WaitBetweenSpawns 10 Where spawnbot_front_right TFBot { ClassIcon demo_knight_bottle Health 175 Name "Drunk Zombie" Class Demoman Skill Normal WeaponRestrictions MeleeOnly Tag "bot_gatebot" Tag "nav_prefer_gate2_flank" Tag "nav_avoid_pit" ItemAttributes { ItemName tf_weapon_bottle "bleeding duration" 10 "damage bonus" 0.75 } CharacterAttributes { "voice pitch scale" 0.5 } } } WaveSpawn { Name w4_primary TotalCurrency 50 TotalCount 6 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_front TFBot { Template T_TFBot_ZombieSoldier_Spitter Tag "nav_avoid_pit" } } WaveSpawn { Name w4_primary TotalCurrency 50 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot_front TFBot { Template T_TFBot_ZombieHeavy_Fast Tag "nav_avoid_pit" } } WaveSpawn { Name w4_primary2 WaitForAllDead w4_primary TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_front TFBot { Template T_TFBot_Giant_ZombieScout Tag "nav_avoid_pit" } } WaveSpawn { Name w4_primary2 WaitForAllDead w4_primary TotalCurrency 50 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_back FirstSpawnWarningSound "ui/halloween_boss_player_becomes_it.wav" TFBot { Template T_TFBot_Giant_ZombieScout Tag "nav_avoid_pit" } } WaveSpawn { Name w4_primary3 WaitForAllDead w4_primary2 TotalCurrency 50 TotalCount 15 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_front TFBot { Template T_TFBot_ZombieDemoman_Knight Tag "nav_avoid_pit" } } WaveSpawn { Name w4_primary3 WaitForAllDead w4_primary2 TotalCurrency 50 TotalCount 18 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_front Where spawnbot_front_left TFBot { ClassIcon scout_bat Health 125 Name "Zombie Scout" Class Scout Skill Hard WeaponRestrictions MeleeOnly Tag "nav_avoid_pit" ItemAttributes { ItemName tf_weapon_bat "bleeding duration" 5 "damage bonus" 0.75 } CharacterAttributes { "voice pitch scale" 0.5 } Item "baseball bill's sports shine" } } WaveSpawn { Name w4_primary3 WaitForAllDead w4_primary2 TotalCurrency 50 TotalCount 12 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_back FirstSpawnWarningSound "ui/halloween_boss_player_becomes_it.wav" RandomChoice { TFBot { ClassIcon pyro_critaxe Health 200 Name "Fireman Zombie" Class Pyro Skill Hard BehaviorModifiers Mobber WeaponRestrictions MeleeOnly Tag "bot_gatebot" Tag "nav_prefer_gate4_flank" Tag "nav_avoid_pit" CharacterAttributes { "voice pitch scale" 0.5 } Item "brigade helm" Item "trickster's turnout gear" } TFBot { ClassIcon pyro_critaxe Health 200 Name "Fireman Zombie" Class Pyro Skill Hard WeaponRestrictions MeleeOnly Tag "bot_gatebot" Tag "nav_prefer_gate5_flank" Tag "nav_avoid_pit" CharacterAttributes { "voice pitch scale" 0.5 } Item "brigade helm" Item "trickster's turnout gear" } } } WaveSpawn { Name w4_primary4 WaitForAllSpawned w4_primary3 TotalCurrency 100 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 24 WaitBetweenSpawns 10 Where spawnbot_front TFBot { Template T_TFBot_Giant_ZombieDemoman_PukeBomb Tag "nav_avoid_pit" } } WaveSpawn { Name w4_primary4 WaitForAllDead w4_primary3 TotalCurrency 50 TotalCount 24 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_back_left Where spawnbot_back_right Where spawnbot_back Where spawnbot_front Where spawnbot_front_left Where spawnbot_front_right TFBot { ClassIcon sniper Health 250 Name Zombie Class Sniper Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_club "bleeding duration" 5 "damage bonus" 0.75 } CharacterAttributes { "voice pitch scale" 0.5 } Item "ritzy rick's hair fixative" } } WaveSpawn { Name w4_primary4 WaitForAllDead w4_primary3 TotalCurrency 50 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 8.5 Where spawnbot_front TFBot { Template T_TFBot_ZombieSoldier_Mutant Tag "nav_avoid_pit" } } WaveSpawn { Name w4_support WaitForAllDead w4_primary2 TotalCurrency 0 TotalCount 10 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot_front Where spawnbot_front_left Where spawnbot_front_right TFBot { Template T_TFBot_ZombieScout Tag "nav_avoid_pit" } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w5_primary TotalCurrency 100 TotalCount 3 MaxActive 15 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_front Squad { TFBot { Template T_TFBot_Giant_ZombiePyro Tag "bot_squad_member" Tag "nav_avoid_pit" } TFBot { Template T_TFBot_ZombieSniper_Huntsman Tag "bot_squad_member" Tag "nav_avoid_pit" } TFBot { Template T_TFBot_ZombieSniper_Huntsman Tag "bot_squad_member" Tag "nav_avoid_pit" } } } WaveSpawn { Name w5_primary TotalCurrency 50 TotalCount 12 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_front_left TFBot { Template T_TFBot_ZombieScout Tag "nav_avoid_pit" } } WaveSpawn { Name w5_barricaderush WaitForAllDead w5_primary TotalCurrency 50 TotalCount 16 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot_back_left FirstSpawnWarningSound "ui/halloween_boss_player_becomes_it.wav" TFBot { Template T_TFBot_ZombieHeavy_Mutant Tag "bot_gatebot" Tag "nav_prefer_gate5_flank" Tag "nav_avoid_pit" } } WaveSpawn { Name w5_barricaderush WaitForAllDead w5_primary TotalCurrency 50 TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_front_left TFBot { ClassIcon pyro_riftaxe Health 225 Name "Mutated Flame Zombie" Class Pyro Skill Hard WeaponRestrictions MeleeOnly Tag "bot_gatebot" Tag "nav_prefer_gate3_flank" Tag "nav_avoid_pit" ItemAttributes { ItemName "sharpened volcano fragment" "weapon burn time increased" 99999 } CharacterAttributes { "voice pitch scale" 1.5 "dmg taken from fire reduced" 0.75 "dmg taken from blast reduced" 0.8 "dmg taken from bullets reduced" 0.8 "torso scale" -0.05 "SPELL: set Halloween footstep type" 1 } Item "sharpened volcano fragment" } } WaveSpawn { Name w5_barricaderush WaitForAllDead w5_primary TotalCurrency 50 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_back_right TFBot { Template T_TFBot_Giant_ZombieScout Tag "bot_gatebot" Tag "nav_prefer_gate6_flank" Tag "nav_avoid_pit" } } WaveSpawn { Name w5_primary2 WaitForAllDead w5_barricaderush TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 14 Where spawnbot_back FirstSpawnWarningSound "ui/halloween_boss_player_becomes_it.wav" TFBot { Template T_TFBot_Giant_ZombieSoldier_Spitter Tag "nav_avoid_pit" } } WaveSpawn { Name w5_primary3 WaitForAllDead w5_primary2 TotalCurrency 50 TotalCount 20 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where spawnbot_front Where spawnbot_front_left Where spawnbot_front_right TFBot { ClassIcon scout_bat Health 125 Name "Zombie Scout" Class Scout Skill Hard BehaviorModifiers Mobber WeaponRestrictions MeleeOnly Tag "nav_avoid_pit" ItemAttributes { ItemName tf_weapon_bat "bleeding duration" 5 } CharacterAttributes { "voice pitch scale" 0.5 } Item "baseball bill's sports shine" } } WaveSpawn { Name w5_primary3 WaitForAllDead w5_primary2 TotalCurrency 50 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_front_left TFBot { Template T_TFBot_ZombieHeavy_Police Tag "nav_avoid_pit" } } WaveSpawn { Name w5_primary3 WaitForAllDead w5_primary2 TotalCurrency 50 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot_back FirstSpawnWarningSound "ui/halloween_boss_player_becomes_it.wav" Squad { TFBot { ClassIcon heavy_steelfist Health 900 Name "Big Heavy Zombie" Scale 1.5 Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly Tag "nav_avoid_pit" Tag "bot_squad_member" Tag "bot_gatebot" Tag "nav_prefer_gate5_flank" ItemAttributes { ItemName tf_weapon_fists "bleeding duration" 10 } CharacterAttributes { "voice pitch scale" 0.5 "SPELL: set Halloween footstep type" 1 "dmg taken from bullets reduced" 0.6 "dmg taken from blast reduced" 0.6 "dmg taken from fire reduced" 0.6 "dmg taken from crit reduced" 0.8 "dmg from melee increased" 2 } } TFBot { Template T_TFBot_ZombieMedic Tag "bot_squad_member" Tag "nav_avoid_pit" } } } WaveSpawn { Name w5_finale WaitForAllDead w5_primary3 TotalCurrency 50 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_back FirstSpawnWarningSound "ui/halloween_boss_summoned_fx.wav" LastSpawnWarningSound "ui/halloween_boss_player_becomes_it.wav" DoneWarningSound "ui/halloween_boss_defeated_fx.wav" TFBot { ClassIcon heavy_chief Health 15000 Name "Demonic Heavy Zombie" Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Tag "nav_avoid_pit" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_fists "damage bonus" 2 "bleeding duration" 10 } CharacterAttributes { "voice pitch scale" 0.5 "move speed bonus" 0.5 "override footstep sound set" 2 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "damage force reduction" 0.1 "rage giving scale" 0.3 "bombinomicon effect on death" 1 "SPELL: set Halloween footstep type" 2 } Item "spine-chilling skull 2011 style 3" Item "big steel jaw of summer fun" } } WaveSpawn { Name w5_finale WaitForAllDead w5_primary3 TotalCurrency 100 TotalCount 25 MaxActive 6 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 4 Support 1 Where spawnbot_front Where spawnbot_front_left Where spawnbot_front_right Where spawnbot_back Where spawnbot_back_left Where spawnbot_back_right TFBot { ClassIcon sniper Health 250 Name Zombie Class Sniper Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_club "bleeding duration" 5 } CharacterAttributes { "voice pitch scale" 0.5 "bombinomicon effect on death" 1 } Item "ritzy rick's hair fixative" } } } }