#base robot_giant.pop
#base robot_standard.pop
#base robot_gatebot.pop
population
{
	StartingCurrency	800
	RespawnWaveTime	6
	CanBotsAttackWhileInSpawnRoom	yes
	FixedRespawnWaveTime	Yes
	EventPopfile	Halloween
	Advanced	1
	Templates
	{
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	45
			TotalCount	12
			MaxActive	5
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where spawnbot_front
			Where spawnbot_front_right
			Where spawnbot_front_left
			Squad
			{
				TFBot
				{
					ClassIcon	scout
					Health	125
					Name	"Scout Clone 0"
					Class	Scout
					Skill	Normal
					Item	"baby face's blaster"
					Item	"the airdog"
					Item	"the biomech backpack"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	55
			TotalCount	7
			MaxActive	3
			SpawnCount	2
			WaitBeforeStarting	17
			WaitBetweenSpawns	10
			Where spawnbot_front
			Where spawnbot_front_right
			Where spawnbot_front_left
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_shovel
					Health	200
					Name	"Soldier Clone 0"
					Class	Soldier
					Skill	Normal
					WeaponRestrictions	MeleeOnly
					Item	"the hellmet"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	65
			TotalCount	8
			MaxActive	5
			SpawnCount	3
			WaitBeforeStarting	7
			WaitBetweenSpawns	10
			Where spawnbot_front
			Where spawnbot_front_right
			Where spawnbot_front_left
			Squad
			{
				TFBot
				{
					ClassIcon	medic_jug_ubersaw
					Health	150
					Name	"Medic Clone 0"
					Class	Medic
					Skill	Normal
					WeaponRestrictions	MeleeOnly
					Item	"spine-chilling skull"
					Item	"the shaman's skull"
					Action FetchFlag   //Overrides default bot AI. Possible values:
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	95
			TotalCount	11
			MaxActive	5
			SpawnCount	3
			WaitBeforeStarting	20
			WaitBetweenSpawns	10
			Where spawnbot_front
			Where spawnbot_front_right
			Where spawnbot_front_left
			Squad
			{
				TFBot
				{
					ClassIcon	heavyweapons
					Health	222
					Name	"Heavy Clone 0"
					Class	HeavyWeapons
					Skill	Normal
					WeaponRestrictions	MeleeOnly
					Item	"the bat outta hell"
					Item	"parasite hat"
					Item	"bone-cut belt"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	125
			TotalCount	2
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	27
			WaitBetweenSpawns	10
			Where spawnbot_front
			Where spawnbot_front_right
			Where spawnbot_front_left
			Squad
			{
				TFBot
				{
					ClassIcon	pyro_shotgun
					Health	1750
					Name	"Mutation Pyro"
					Class	Pyro
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					Attributes	"MiniBoss"
					CharacterAttributes
					{
						"move speed penalty"	0.4
					}
					Item	"blazing bull"
					Item	"fallen angel"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	75
			TotalCount	11
			MaxActive	5
			SpawnCount	3
			WaitBeforeStarting	24
			WaitBetweenSpawns	10
			Where spawnbot_front
			Where spawnbot_front_right
			Where spawnbot_front_left
			Squad
			{
				TFBot
				{
					ClassIcon	sniper
					Health	200
					Name	Hunter
					Class	Sniper
					Skill	Normal
					Item	"the huntsman"
					Item	"the razorback"
					Item	"the criminal cloak"
					Item	"the anger"
				}
			}
		}
	}
}
//This file has been generated by http://mvm.tf
