//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { CustomUpgradesFile "mvm_upgrades_coaltown_new666test2.txt" StartingCurrency 5850 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom yes Advanced 1 SniperAllowHeadshots 1 SniperHideLasers 1 BotsAreHumans 2 MedigunShieldDamage 1 ClassLimit { Soldier 1 Heavyweapons 1 Engineer 1 Medic 1 Sniper 1 Spy 1 } PlayerAttributes { "deploy time decreased" 0.5 "damage force reduction" 0.6 "health regen" 4 } ExtraSpawnPoint //Adds spawn points on specified location { Name "spawnrepro" // StartDisabled 1 // If the spawn point starts disabled (Default: 0) TeamNum 3 // 2 - Red team 3 - Robots. If you are adding spawn for reprogrammed robots, use team 3 X "0.42" Y "-2206.91" Z "434.53" } Mission // Spy - wave 1 { Objective Spy InitialCooldown 30 Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 10 TFBot { ClassIcon spy_multi Health 125 Name "Spy Squad" Class Spy Skill Expert Item "craftsmann_revolver_oldcountry" Item "detective noir" } } Mission // Sniper - wave 1 { Objective Sniper InitialCooldown 45 Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 4 TFBot { ClassIcon sniper_alwaysfire Health 125 Name "Auto-fire Sniper" Class Sniper Skill Hard Attributes "AlwaysFireWeapon" ItemAttributes { ItemName tf_weapon_sniperrifle "charge recharge rate increased" 0.6 } Item "the hat with no name" } } Mission // Spy - wave 2 { Objective Spy InitialCooldown 30 Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 4 TFBot { ClassIcon spy_ambassador_headshot Health 125 Name "Amby Spy" Class Spy Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysFireWeapon" StripItemSlot 2 AimAt Head Item "the ambassador" Item "halloween mask - spy" } } Mission // Sniper - wave 2 { Objective Sniper InitialCooldown 45 Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 4 TFBot { ClassIcon sniper_carbine Health 125 Name "Carbine Gunner" Class Sniper Skill Hard WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the cleaner's carbine" "damage bonus" 1.5 } Item "the invis watch" Item "the cleaner's carbine" } } Mission // Spy - wave 3 { Objective Spy InitialCooldown 30 Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 4 TFBot { ClassIcon spy_diamond Health 125 Name "Charged Spy" Class Spy Skill Hard Attributes "AlwaysCrit" Item "the diamondback" Item "the sharp dresser" Item "the distinguished rogue" Item "the crosslinker's coil" } } Mission // Sniper - wave 3 { Objective Sniper InitialCooldown 45 Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 4 TFBot { ClassIcon sniper_bow_bleed Health 125 Name "Bleeder Huntsman" Class Sniper Skill Hard ItemAttributes { ItemName "the huntsman" "bleeding duration" 2 "fire rate penalty" 0.3 } ItemAttributes { ItemName "darwin's danger shield" "dmg taken from fire reduced" 0.5 } Item "festive huntsman" Item "darwin's danger shield" Item "the tribalman's shiv" Item "the dread hiding hood" } } Mission // Spy - wave 4 { Objective Spy InitialCooldown 30 Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 4 TFBot { ClassIcon spy_saharan Health 125 Name "Saharan Spy" Class Spy Skill Hard Item "l'etranger" Item "your eternal reward" Item "the familiar fez" Item "rogue's col roule" } } Mission // Sniper - wave 4 { Objective Sniper InitialCooldown 45 Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 4 TFBot { ClassIcon sniper_headshot_deadly Health 125 Name "Headshot Sniper" Class Sniper Skill Expert AimAt Head ItemAttributes { ItemName "the bazaar bargain" "charge recharge rate increased" 0.4 } Item "the bazaar bargain" } } Mission // Spy - wave 5 { Objective Spy InitialCooldown 30 Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 4 TFBot { ClassIcon powerup_haste_lite Health 125 Name "Haste Spy" Class Spy Skill Hard CharacterAttributes { "move speed bonus" 3.0 "add cond when active" 91 } Item "lo-fi longwave" Item "the triad trinket" } } Mission // Sniper - wave 5 { Objective Sniper InitialCooldown 45 Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 4 TFBot { ClassIcon powerup_haste_lite Health 125 Name "Haste Sniper" Class Sniper Skill Expert CharacterAttributes { "move speed bonus" 3.0 "add cond when active" 91 } Item "the fortified compound" Item "your worst nightmare" Item "the chronomancer" } } Mission // Spy - wave 6 { Objective Spy InitialCooldown 30 Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 1 TFBot { ClassIcon spy_golden_lite Health 99999 Name "Godly Spy" Class Spy Skill Hard CharacterAttributes { "cannot be backstabbed" 1 } Item "faerie solitaire pin" Item "duck billed hatypus" } } Mission // Sniper - wave 6 { Objective Sniper InitialCooldown 45 Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 1 TFBot { ClassIcon sniper_golden_lite Health 99999 Name "Godly Sniper" Class Sniper Skill Expert CharacterAttributes { "cannot be backstabbed" 1 } Item "faerie solitaire pin" Item "duck billed hatypus" } } Mission // sentry buster { Objective DestroySentries InitialCooldown 120 Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 120 TFBot { Template T_TFBot_SentryBuster } } Templates { Rapid_Cleaver { ClassIcon scout_cleaver_rapid Health 125 Name "Rapid Cleaver" Class Scout Skill Hard WeaponRestrictions SecondaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the flying guillotine" "effect bar recharge rate increased" 0 "fire rate bonus" 0.3 "damage penalty" 0.2 } Item "the flying guillotine" Item "zombie scout" Item "horrific headsplitter" } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } Checkpoint Yes WaveSpawn { Name w01 TotalCurrency 300 TotalCount 30 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon scout_fast_bonk2 Health 125 Name "Fast Bonk Scout" Class Scout Skill Hard Attributes "AlwaysCrit" WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 8 } Item "bonk! atomic punch" Item "the backwards ballcap" Item "bonk boy" } } } WaveSpawn { Name w01 TotalCurrency 200 TotalCount 32 MaxActive 8 SpawnCount 8 WaitBeforeStarting 3 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { ClassIcon pyro_dragon_fury Health 175 Name "Dragon's Fury Pyro" Class Pyro Skill Hard Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" Item "the dragon's fury" Item "the triclops" } } } WaveSpawn { Name w01 TotalCurrency 200 TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon horsemann_lite Health 6600 AutoJumpMin 10 AutoJumpMax 10 Name "Headmaker Demo" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_pipebomblauncher "Attack not cancel charge" 1 } ItemAttributes { ItemName "the horseless headless horseman's headtaker" "heal on kill" 1000 } CharacterAttributes { "damage bonus" 1.5 "move speed bonus" 0.7 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "the horseless headless horseman's headtaker" Item "horseless headless horseman's head" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w02 // WaitForAllDead w01 TotalCurrency 400 TotalCount 20 MaxActive 20 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Name "Giant Barrage Charged Soldier" Template T_TFBot_Giant_Soldier_Crit ClassIcon soldier_barrage_charged Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the original" "projectile spread angle penalty" 3 "clip size upgrade atomic" 6 "faster reload rate" 0.5 } Item "the mantreads" Item "the team captain" } TFBot { Name "Shield Medic" Template T_TFBot_Medic_BigHeal ClassIcon medic_shield Attributes "ProjectileShield" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the quick-fix" "uber duration bonus" -3 } Item "the razorback" Item "blighted beak" } } } WaveSpawn { Name w03 WaitForAllDead w02 TotalCurrency 300 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 8 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon soldier_accel Health 200 Name "Fast Rocket Soldier" Class Soldier Skill Expert ItemAttributes { ItemName tf_weapon_rocketlauncher "Projectile speed increased" 2.5 } Item "soldier's slope scopers" } } } WaveSpawn { Name w03 WaitForAllDead w02 TotalCurrency 300 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 8 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon heavy_armored Health 300 Name "Armored Heavy" Class HeavyWeapons Skill Hard CharacterAttributes { "dmg taken from fire increased" 0.5 "dmg taken from crit increased" 0.5 "dmg taken from blast increased" 0.5 "dmg taken from bullets increased" 0.5 } Item "copper's hard top" } } } WaveSpawn { Name w03 WaitForAllDead w02 TotalCurrency 200 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { AutoJumpMin NaN AutoJumpMax NaN Template T_TFBot_Giant_Soldier_Spammer Health 6800 ClassIcon banner_conch_backup Attributes "SpawnWithFullCharge" Attributes "AirChargeOnly" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 1.5 } ItemAttributes { ItemName "the concheror" "Attack not cancel charge" 1 "mod soldier buff type" 2 } CharacterAttributes { "increase buff duration" 1000 } Item "the concheror" Item "jumper's jeepcap" } } } WaveSpawn { Name w03 WaitForAllDead w02 TotalCurrency 200 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Name "Giant Penetrate Brass Heavy" Health 8000 Template T_TFBot_Giant_Heavyweapons ClassIcon heavy_brass_penetrate ItemAttributes { ItemName "the brass beast" "projectile penetration" 2 } Item "the brass beast" Item "the warsworn helmet" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w04 // WaitForAllDead w03 TotalCurrency 600 TotalCount 80 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 8 RandomSpawn 1 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name "Force-A-Nature Scout" Class Scout Skill Hard Attributes "AlwaysCrit" Item "the force-a-nature" Item "seal mask" } } } WaveSpawn { Name w04 WaitForAllDead w03 TotalCurrency 1000 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 50 Where spawnbot Squad { Tank { Health 60000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w05 WaitForAllDead w04 TotalCurrency 500 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demo_explode Health 7000 Name "Minor Sir Nukesalot" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the loose cannon" "grenade launcher mortar mode" 0 "faster reload rate" 1.8 "fire rate bonus" 2 "clip size penalty" 0.5 "Projectile speed increased" 0.8 "projectile spread angle penalty" 5 "damage bonus" 7 "damage causes airblast" 1 "blast radius increased" 1.2 "use large smoke explosion" 1 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } Item "the loose cannon" Item "the liquor locker" Item "the buccaneer's bicorne" } } } WaveSpawn { Name w05 WaitForAllDead w04 TotalCurrency 500 TotalCount 40 MaxActive 5 SpawnCount 5 WaitBeforeStarting 30 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Health 175 Name "Minor Samurai Demo" Scale 1.0 Template T_TFBot_Demoman_Samurai Attributes "AlwaysCrit" } } } WaveSpawn { Name w05 WaitForAllDead w04 TotalCurrency 1000 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 55 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 70000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w06a // WaitForAllDead w05 TotalCurrency 300 TotalCount 40 MaxActive 20 SpawnCount 10 WaitBeforeStarting 15 WaitBetweenSpawns 2 RandomSpawn 1 Where spawnbot Squad { TFBot { ClassIcon soldier_blackbox_armored_buff Health 400 Name "Armored Buff Soldier" Class Soldier Skill Hard Attributes "SpawnWithFullCharge" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the black box" "damage bonus" 2.0 "heal on hit for rapidfire" 200 } CharacterAttributes { "dmg taken from bullets reduced" 0.5 "dmg taken from blast reduced" 0.5 "dmg taken from fire reduced" 0.5 "increase buff duration" 1000 } Item "the black box" Item "the buff banner" Item "the gilded guard" } } } WaveSpawn { Name w06b WaitForAllSpawned w06a TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon heavy_tomislav Health 10000 Name "Giant Deflector Tomislav" Class HeavyWeapons Skill Hard MaxVisionRange 1200 Attributes "MiniBoss" ItemAttributes { ItemName tomislav "attack projectiles" 2 "projectile penetration heavy" 2 "fire rate bonus" 0.7 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "tomislav" Item "the razorback" Item "capone's capper" } TFBot { Health 8500 Name "Giant Vaccinator Medic" Template T_TFBot_Medic_Vaccinator_Bullet ClassIcon medic_vacc_trio Attributes "MiniBoss" CharacterAttributes { "ubercharge rate bonus" 100 "heal rate bonus" 200 "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } Item "the vaccinator" Item "the razorback" Item "spiral sallet" } } } WaveSpawn { Name w06c WaitForAllSpawned w06b TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon heavy_tomislav Health 10000 Name "Giant Deflector Tomislav" Class HeavyWeapons Skill Hard MaxVisionRange 1200 Attributes "MiniBoss" ItemAttributes { ItemName tomislav "projectile penetration heavy" 2 "attack projectiles" 2 "fire rate bonus" 0.7 } CharacterAttributes { "override footstep sound set" 2 "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 } Item "tomislav" Item "the razorback" Item "capone's capper" } TFBot { Health 8500 Name "Giant Vaccinator Medic" Template T_TFBot_Medic_Vaccinator_Blast ClassIcon medic_vacc_trio Attributes "MiniBoss" CharacterAttributes { "ubercharge rate bonus" 100 "heal rate bonus" 200 "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } Item "the vaccinator" Item "the razorback" Item "spiral sallet" } } } WaveSpawn { Name w06d WaitForAllSpawned w06c TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon heavy_tomislav Health 10000 Name "Giant Deflector Tomislav" Class HeavyWeapons Skill Hard MaxVisionRange 1200 Attributes "MiniBoss" ItemAttributes { ItemName tomislav "fire rate bonus" 0.7 "projectile penetration heavy" 2 "attack projectiles" 2 } CharacterAttributes { "override footstep sound set" 2 "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 } Item "tomislav" Item "the razorback" Item "capone's capper" } TFBot { Health 8500 Name "Giant Vaccinator Medic" Template T_TFBot_Medic_Vaccinator_Fire ClassIcon medic_vacc_trio Attributes "MiniBoss" CharacterAttributes { "ubercharge rate bonus" 100 "heal rate bonus" 200 "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } Item "the vaccinator" Item "the razorback" Item "spiral sallet" } } } WaveSpawn { Name w06e WaitForAllSpawned w06d TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon heavy_tomislav Health 10000 Name "Giant Deflector Tomislav" Class HeavyWeapons Skill Hard MaxVisionRange 1200 Attributes "MiniBoss" ItemAttributes { ItemName tomislav "projectile penetration heavy" 2 "projectile penetration" 2 "fire rate bonus" 0.7 } CharacterAttributes { "override footstep sound set" 2 "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 } Item "tomislav" Item "the razorback" Item "capone's capper" } TFBot { Health 8500 Name "Giant Vaccinator Medic" Template T_TFBot_Medic_Vaccinator_Bullet ClassIcon medic_vacc_trio Attributes "MiniBoss" CharacterAttributes { "ubercharge rate bonus" 100 "heal rate bonus" 200 "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } Item "the vaccinator" Item "the razorback" Item "spiral sallet" } TFBot { Health 8500 Name "Giant Vaccinator Medic" Template T_TFBot_Medic_Vaccinator_Blast ClassIcon medic_vacc_trio Attributes "MiniBoss" CharacterAttributes { "ubercharge rate bonus" 100 "heal rate bonus" 200 "airblast vulnerability multiplier" 0.6 "move speed bonus" 0.5 "damage force reduction" 0.6 } Item "the vaccinator" Item "spiral sallet" } TFBot { Health 8500 Name "Giant Vaccinator Medic" Template T_TFBot_Medic_Vaccinator_Fire ClassIcon medic_vacc_trio Attributes "MiniBoss" CharacterAttributes { "ubercharge rate bonus" 100 "heal rate bonus" 200 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "move speed bonus" 0.5 } Item "the vaccinator" Item "the razorback" Item "spiral sallet" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w07 // WaitForAllDead w06e TotalCurrency 1200 TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 30 Where spawnbot Squad { Tank { Name "tank" Health 30000 Speed 85 Scale 0.7 Classicon blimp2_lite Model "models/bots/boss_bot/boss_blimp.mdl" MaxTurnRate 25 DisableSmokestack 1 Gravity 0 RotatePitch 0 DisableTracks 1 DisableChildModels 1 EngineLoopSound "npc\combine_gunship\dropship_engine_distant_loop1.wav" PingSound "npc\combine_gunship\ping_search.wav" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w07 WaitForAllDead w06e TotalCurrency 200 TotalCount 96 MaxActive 16 SpawnCount 8 WaitBeforeStarting 40 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon spy_saharan Health 125 Name "Saharan Spy 2" Class Spy Skill Hard Attributes "IgnoreFlag" CharacterAttributes { "cloak regen rate increased" 0.2 } Item "l'etranger" Item "your eternal reward" Item "the dead ringer" Item "le party phantom" Item "the familiar fez" } } } WaveSpawn { Name w08a WaitForAllDead w07 TotalCurrency 400 TotalCount 75 MaxActive 20 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 1 RandomSpawn 1 Where spawnbot Squad { TFBot { ClassIcon sniper_bow_barrage Health 125 Name "Multi Arrows Huntsman" Class Sniper Skill Hard Attributes "AlwaysCrit" ItemAttributes { ItemName "the huntsman" "faster reload rate" 0.6 "arrow mastery" 2 } Item "the huntsman" Item "larrikin robin" } } } WaveSpawn { Name w08b WaitForAllSpawned w08a TotalCurrency 300 TotalCount 75 MaxActive 20 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 1 RandomSpawn 1 Where spawnbot Squad { TFBot { ClassIcon soldier_homing_nys_conch Health 200 Name "Homing Conch Soldier" Class Soldier Skill Hard Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.65 // Multiplier of rocket speed. 1 for default speed TurnPower 90 //How fast should the rocket rotate to face the target= MaxAimError 360 //Max angle between rocket and the target } CharacterAttributes { "increase buff duration" 1000 } Item "the concheror" Item "bucket hat" } } } WaveSpawn { Name w08d WaitForAllSpawned w08c TotalCurrency 200 TotalCount 75 MaxActive 20 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 1 RandomSpawn 1 Where spawnbot Squad { TFBot { ClassIcon pyro_phlog_uber_sgtc Health 175 Name "Canteen Phlog Pyro" Class Pyro Skill Hard Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" Item "the phlogistinator" Item "point and shoot" Item "Battery Canteens" ItemAttributes { ItemName "Battery Canteens" "ubercharge" 1 "powerup charges" 3 } } } } WaveSpawn { Name w08e WaitForAllSpawned w08d TotalCurrency 200 TotalCount 75 MaxActive 20 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 1 RandomSpawn 1 Where spawnbot Squad { TFBot { Name "Rapid Cleaver Scout" Template Rapid_Cleaver Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_bat "effect bar recharge rate increased" 0.1 "damage bonus" 10.0 } Item "horrific headsplitter" Item "the digit divulger" } } } WaveSpawn { Name w08f WaitForAllSpawned w08e TotalCurrency 200 TotalCount 48 MaxActive 22 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon heavy_heater_nys_ignition Health 300 Name "Heater Heavy" Class HeavyWeapons Skill Hard Attributes "AlwaysCrit" ItemAttributes { ItemName "the huo long heatmaker" "damage bonus" 1.5 } CharacterAttributes { "SET BONUS: no death from headshots" 1 "increase buff duration" 1000 } Item "the huo long heatmaker" Item "the razorback" Item "the all-father" Item "the b.m.o.c." } TFBot { Name "Shield Medic" Template T_TFBot_Medic_QuickUber ClassIcon medic_quickfix_shield_ala ItemAttributes { ItemName "the quick-fix" "ubercharge rate bonus" 30 } CharacterAttributes { "increase buff duration" 1000 } Item "the quick-fix" Item "the battalion's backup" Item "the virus doctor" } } } WaveSpawn { Name w08g WaitForAllDead w08d TotalCurrency 5000 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 100000 Name Tank Speed 75 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w08c WaitForAllSpawned w08b TotalCurrency 200 TotalCount 75 MaxActive 20 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon vex_demo_scatterbomb Health 175 Name "Scatterbomb Demo" Class Demoman Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "clip size upgrade atomic" 8 "fire rate bonus" 0.2 "faster reload rate" 0.3 } Item "ghastly gibus 2011" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 35 Support 1 Where spawnrepro Squad { TFBot { Health 650 Scale 1.3 Template T_TFBot_Medic ClassIcon medic_shield_allyred Attributes "ProjectileShield" Attributes "SpawnWithFullCharge" AddCond { Name "TF_COND_REPROGRAMMED" } CharacterAttributes { "dmg taken from crit reduced" 0.1 "increase buff duration" 100 "generate rage on heal" 2 } Item "the razorback" Item "the quadwrangler" Item "eotl_hiphunter_hat" } } } WaveSpawn { Name w08g // WaitForAllDead w08f TotalCurrency 3000 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Health 240000 Name "Buffed Sergeant Crits" Template T_TFBot_Chief_Soldier ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 2.5 "clip size upgrade atomic" 14.0 "Projectile speed increased" 1.8 } } TFBot { Health 180000 Template T_TFBot_Giant_Metalbeard ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 0.2 "clip size upgrade atomic" 10 } } TFBot { Health 100000 Template T_TFGateBot_Giant_Heavyweapons_HealOnKill EventChangeAttributes { Default { Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName deflector "damage causes airblast" 1 "damage bonus" 1.5 "fire rate bonus" 0.001 "clip size upgrade atomic" -2 "faster reload rate" 1.5 "Blast radius decreased" 1.2 "projectile spread angle penalty" 2 "heal on kill" 10000 } ItemAttributes { ItemName tf_weapon_fists "damage bonus" 5 } } } } } } } } //This file has been generated by http://mvm.tf