//Created by Yoovy: https://steamcommunity.com/profiles/76561198017198600/ #base robot_giant.pop #base robot_standard.pop #base overclock_cactus_general.pop WaveSchedule { StartingCurrency 400 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no Advanced 1 Templates { YoovyBot_Giant_Demoman_RapidFire { Class Demoman Name "Giant Rapid Eggnog Lobber" Health 3300 ClassIcon demo_spammer_giant Attributes MiniBoss Tag bot_giant Item "warbird_grenadelauncher_butcherbird" ItemAttributes { ItemName "warbird_grenadelauncher_butcherbird" "set_item_texture_wear" 0 "reload time decreased" -1 "fire rate bonus" 0.75 } Item "EOTL_Brisk-weather Beanie" Item "The Sub Zero Suit" CharacterAttributes { "airblast vulnerability multiplier" 0.4 "override footstep sound set" 5 "damage force reduction" 0.4 "move speed penalty" 0.5 } } YoovyBot_Giant_Scout_Fast { Class Scout Name "Gift Delivery Service" Health 1200 ClassIcon scout_giant_fast WeaponRestrictions MeleeOnly Attributes MiniBoss Tag bot_giant Item "Festive Holy Mackerel" ItemAttributes { ItemName "Festive Holy Mackerel" "damage bonus" 1.25 } Item "The Bolt Boy" Item "The Bootie Time" Item "Seasonal Employee" CharacterAttributes { "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "damage force reduction" 0.5 "move speed bonus" 2 } } YoovyBot_Giant_Scout_Sandman_Armored { Class Scout Name "Top Elf Employee" Health 3000 ClassIcon scout_stun_giant_armored WeaponRestrictions MeleeOnly Attributes MiniBoss Tag bot_giant Item "The Sandman" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.1 "max health additive penalty" 0 "damage bonus" 1.25 } Item "The Giftcrafter" Item "The Bootie Time" Item "Elf-Made Bandanna" Item "Das Metalmeatencasen" CharacterAttributes { "airblast vulnerability multiplier" 0.4 "override footstep sound set" 7 "damage force reduction" 0.4 "move speed penalty" 0.75 } } T_TFBot_Giant_Heavy_Brassbeast { Class Heavy Name "Giant Grouchy Grumpster" Health 5000 ClassIcon heavy_brass_nys_giant Skill Expert Attributes MiniBoss Tag bot_giant Item "The Brass Beast" ItemAttributes { ItemName "The Brass Beast" "aiming movespeed decreased" 1 "spunup_damage_resistance" 1 "damage bonus" 1.7 } Item "dec2014 heavy_parka" Item "EOTL_hiphunter_jacket" CharacterAttributes { "airblast vulnerability multiplier" 0.25 "override footstep sound set" 5 "damage force reduction" 0.25 "move speed penalty" 0.5 } } YoovyBot_Scout_Sandman { Class Scout Name "Toy Testing Elf" ClassIcon scout_stun WeaponRestrictions MeleeOnly Item "The Sandman" ItemAttributes { ItemName "The Sandman" "max health additive penalty" 0 } Item "The Giftcrafter" Item "The Bootie Time" Item "Elf-Made Bandanna" Item "Seasonal Employee" } YoovyBot_Giant_Scout_Sandman { Class Scout Name "Toy Examiner Elf" Health 1600 ClassIcon scout_stun_giant WeaponRestrictions MeleeOnly Attributes MiniBoss Tag bot_giant Item "The Sandman" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.1 "max health additive penalty" 0 "damage bonus" 1.25 } Item "The Giftcrafter" Item "The Bootie Time" Item "Elf-Made Bandanna" Item "Seasonal Employee" CharacterAttributes { "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "damage force reduction" 0.5 } } T_TFBot_Giant_Soldier_RapidFire { Name "Giant Rapid Fire Toy Soldier" Class Soldier Skill Expert Health 3800 ClassIcon soldier_spammer Attributes HoldFireUntilFullReload Attributes MiniBoss Tag bot_giant Item "craftsmann_rocketlauncher_americanpastoral" Item "The Toy Soldier" Item "The Hurt Locher" ItemAttributes { ItemName "craftsmann_rocketlauncher_americanpastoral" "projectile speed decreased" 0.65 "set_item_texture_wear" 0 "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "move speed bonus" 0.5 "override footstep sound set" 3 } } T_TFBot_Medic_Uber_Quick { Class Medic Name "Christmas Spirit" ClassIcon medic_uber Skill Normal Attributes SpawnWithFullCharge Item "The Smissmass Sorcerer" Item "Festive Frames" Item "Medical Monarch" Item "Festive Medigun 2011" ItemAttributes { ItemName "Festive Medigun 2011" "ubercharge rate bonus" 5 "uber duration bonus" -3 } CharacterAttributes { "heal rate bonus" 0.1 } } YoovyBot_Medic_Uber { Class Medic Name "Miracle Healing" ClassIcon medic_uber Attributes SpawnWithFullCharge Item "Candy Crown" Item "Vampiric Vesture" Item "Festive Medigun 2011" } T_TFBot_Giant_Soldier_Barrage { Name "Colonel the Action Figure" Class Soldier Skill Expert Health 4000 ClassIcon soldier_barrage Attributes HoldFireUntilFullReload Attributes MiniBoss Item "gentlemanne_rocketlauncher_coffinnail" Item "dec2014 Skullcap" Item "The Diplomat" ItemAttributes { ItemName "gentlemanne_rocketlauncher_coffinnail" "projectile spread angle penalty" 5 "Projectile speed increased" 0.4 "clip size upgrade atomic" 26.0 "set_item_texture_wear" 0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "damage bonus" 1.5 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "damage force reduction" 0.4 "move speed bonus" 0.5 "health regen" 40 } } YoovyBot_Giant_Medic_QF_Bigheal { Class Medic Name "Mr. Ludwig Limited Figure" Health 4500 ClassIcon medic_giant Attributes SpawnWithFullCharge Attributes MiniBoss Tag bot_giant Item "The Quick-Fix" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate penalty" 0.01 "ubercharge rate bonus" 1 "heal rate bonus" 400 } Item "Neckwear Headwear" Item "Dead of Night" CharacterAttributes { "airblast vulnerability multiplier" 0.4 "bot medic uber health threshold" 150 "damage force reduction" 0.4 "move speed penalty" 0.5 } } YoovyBot_Giant_Medic_QF_Regen { Class Medic Name "Self-Repairing Toy Doctor" Health 4500 ClassIcon medic_giant Attributes MiniBoss Tag bot_giant Item "The Quick-Fix" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate penalty" 0.01 "ubercharge rate bonus" 1 "heal rate bonus" 200 } Item "Lil' Bitey" Item "The Chronoscarf" CharacterAttributes { "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "move speed penalty" 0.5 "health regen" 50 } } T_TFBot_Medic_QuickFix_BigHeal { Class Medic Name "Cold Snap Warmer" Skill Hard Item "Hat Chocolate" Item "Der Wintermantel" Item "The Quick-Fix" ClassIcon medic ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 0.1 "heal rate bonus" 10 } } YoovyBot_SentryBuster_Snowy { Class Demoman Name "Snowy Sentry Buster" Health 2500 ClassIcon sentry_buster WeaponRestrictions MeleeOnly Attributes MiniBoss Tag bot_giant Item "The Ullapool Caber" Item "EOTL_Brisk-weather Beanie" Item "EOTL_demopants" CharacterAttributes { "airblast vulnerability multiplier" 0.4 "override footstep sound set" 7 "damage force reduction" 0.4 "cannot be backstabbed" 1 "voice pitch scale" 1.5 "move speed bonus" 2 "head scale" 3.5 "torso scale" 0.25 } } YoovyBot_SentryBuster_Christmas { Class Demoman Name "Jolly Sentry Buster" Health 2500 ClassIcon sentry_buster WeaponRestrictions MeleeOnly Attributes MiniBoss Tag bot_giant Item "The Ullapool Caber" Item "Smissmas Saxton" Item "EOTL_demopants" CharacterAttributes { "airblast vulnerability multiplier" 0.4 "override footstep sound set" 7 "damage force reduction" 0.4 "cannot be backstabbed" 1 "voice pitch scale" 1.5 "move speed bonus" 2 "head scale" 3.5 "torso scale" 0.25 } } } //SentryBuster Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 30 CooldownTime 30 DesiredCount 1 RandomChoice { TFBot { Template YoovyBot_SentryBuster_Snowy } TFBot { Template YoovyBot_SentryBuster_Christmas } } } //Wave 2 Spy Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy Name "Midnight Nightmare" Item "Festive Revolver 2014" Item "Festive Knife 2011" Item "Smissmas Saxton" } } //Wave 4 Spy Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy Name "Midnight Nightmare" Item "Festive Revolver 2014" Item "Festive Knife 2011" Item "Smissmas Saxton" } } //Wave 7 Spy Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Spy Name "Midnight Nightmare" Item "Festive Revolver 2014" Item "Festive Knife 2011" Item "Smissmas Saxton" } } //Wave 3 Sniper Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 20 DesiredCount 3 TFBot { Template T_TFBot_Sniper Name "Australian Christmas" Item "Festive Sniper Rifle 2011" Item "The Snow Scoper" Item "The Killing Tree" Skill Hard MaxVisionRange 2500 } } //Wave 4 Sniper Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 20 DesiredCount 2 TFBot { Template T_TFBot_Sniper Name "Australian Christmas" Item "Festive Sniper Rifle 2011" Item "The Snow Scoper" Item "The Killing Tree" Skill Hard MaxVisionRange 2500 } } //Wave 6 Razorback Sydney Sniper Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 6 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Name "Pissmas Miracle" Item "Blitzen Bowl" Item "EOTL_hiphunter_jacket" Item "The Jarmaments" Item "The Razorback" Skill Hard MaxVisionRange 2500 } } //WAVE 1 //Currency $600 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // SUBWAVE 1 /////////////// $300 /////////////// // /////////////// // 35 Scouts /// $250 // 1/2 Scattergun, 1/2 Sandman // // 6 Pyros /// $50 // Paired with a Quick-Uber Medic each (6 Quick-Uber Medics) /////////////// WaveSpawn //scouts and sandmen { Name wave01_subwave01 Where spawnbot TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 250 RandomChoice { TFBot { Class Scout Skill Easy Name "Workshop Elf" Item "The Giftcrafter" Item "Seasonal Employee" Item "The Bootie Time" Item "Festive Scattergun 2011" } TFBot { Template YoovyBot_Scout_Sandman Skill Expert } } } WaveSpawn //pyro uber medics squad { Name wave01_subwave01_pyrosubers Where spawnbot TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0.1 //scouts will always start with bomb WaitBetweenSpawns 7 TotalCurrency 50 Squad { TFBot { Class Pyro Skill Easy Name "Flamedeer" Item "Pyro the Flamedeer" Item "Sweet Smissmas Sweater" Item "Flammable Favor" Item "Festive Flamethrower 2011" } TFBot { Template T_TFBot_Medic_Uber_Quick Skill Hard } } } // SUBWAVE 2 /////////////// $300 /////////////// // /////////////// // 24 Soldiers /// $200 // // 6 Heavyweight Champs /// $50 // Paired with a Quick-Uber Medic each (6 Quick-Uber Medics) // // 14 Heavies /// $50 /////////////// WaveSpawn //soldiers { Name wave01_subwave02 WaitForAllDead wave01_subwave01 Where spawnbot TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 200 TFBot { Class Soldier Skill Normal Name "Toy Soldier" Item "The Toy Soldier" Item "The Golden Garment" Item "Festive Rocket Launcher 2011" } } WaveSpawn //heavyweight uber medics squad { Name wave01_subwave02 WaitForAllDead wave01_subwave01 Where spawnbot_giant RandomSpawn 1 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Name "Freezing Tussler" Item "The Outdoorsman" Item "Weight Room Warmer" Skill Expert } TFBot { Template T_TFBot_Medic_Uber_Quick Skill Hard } } } WaveSpawn //heavies { Name wave01_subwave02 WaitForAllDead wave01_subwave01 Where spawnbot_giant RandomSpawn 1 TotalCount 14 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 50 TFBot { Class Heavy Skill Easy Name "Grumpster" Item "Gnome Dome" Item "Siberian Sweater" Item "Festive Minigun 2011" } } } //WAVE 2 //Currency $800 /////////////////////////////////////////////////////////////////////////////////////////////////////// // SPY MISSION Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // SUBWAVE 1 /////////////// $450 /////////////// // /////////////// // 1 Tank (20,000) /// $200 // // 18 Soldiers /// $200 // // 6 Steel Gauntlets /// $50 /////////////// WaveSpawn //20,000 health tank { Name wave02_subwave01_tank TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 200 Tank { Health 25000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //extended conch group of soldiers { Name wave02_subwave01 Where spawnbot_giant TotalCount 18 MaxActive 9 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 7 TotalCurrency 200 TFBot { Class Soldier Skill Normal Name "Toy Soldier" Item "The Toy Soldier" Item "The Golden Garment" Item "Festive Rocket Launcher 2011" } } WaveSpawn //steel gauntlets { Name wave02_subwave01 Where spawnbot_giant TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 7 //give time for soldiers to spawn and move bomb into play area WaitBetweenSpawns 7 TotalCurrency 50 TFBot { Template T_TFBot_Heavyweapons_Fist Name "Polar Punchie" Item "Mooshanka" Item "Siberian Sweater" Skill Expert } } // SUBWAVE 2 /////////////// $350 /////////////// // /////////////// // 1 Major League Scout /// $50 // // 20 Scouts /// $100 // // 16 Soldiers /// $100 // // 2 Major League Scouts /// $100 /////////////// WaveSpawn //scouts { Name wave02_subwave02 WaitForAllDead wave02_subwave01 Where spawnbot_giant TotalCount 20 MaxActive 12 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 6 TotalCurrency 150 TFBot { Class Scout Skill Easy Name "Workshop Elf" Item "The Giftcrafter" Item "Seasonal Employee" Item "The Bootie Time" Item "Festive Scattergun 2011" } } WaveSpawn //soldiers { Name wave02_subwave02 WaitForAllDead wave02_subwave01 Where spawnbot_giant TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 6 TotalCurrency 50 TFBot { Class Soldier Skill Normal Name "Toy Soldier" Item "The Toy Soldier" Item "The Golden Garment" Item "Festive Rocket Launcher 2011" } } WaveSpawn //major league scouts { Name wave02_subwave02 WaitForAllDead wave02_subwave01 Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 16 WaitBetweenSpawns 18 TotalCurrency 150 TFBot { Template YoovyBot_Giant_Scout_Sandman Skill Expert } } } //WAVE 3 //Currency $700 /////////////////////////////////////////////////////////////////////////////////////////////////////// // SNIPER MISSION Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // SUBWAVE 1 /////////////// $700 /////////////// // /////////////// // 54 Limited Heavies /// $500 // // 4 Giant Rapid Fire Demomen /// $150 // // 2 Giant Rapid Fire Soldiers /// $50 /////////////// WaveSpawn //support heavies { Name wave03_subwave01 Where spawnbot Where spawnbot_giant RandomSpawn 1 TotalCount 54 MaxActive 8 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 500 Support Limited TFBot { Class Heavy Skill Easy Name "Grumpster" Item "Gnome Dome" Item "Siberian Sweater" Item "Festive Minigun 2011" } } WaveSpawn //giant rapid fire demomen { Name wave03_subwave_giantsoldiers Where spawnbot TotalCount 16 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0.1 WaitBetweenSpawns 14 TotalCurrency 150 Squad { TFBot { Template YoovyBot_Giant_Demoman_RapidFire Skill Expert } TFBot { Template T_TFBot_Medic_Uber_Quick Skill Hard } TFBot { Template T_TFBot_Medic_QuickFix_BigHeal Skill Hard } TFBot { Template T_TFBot_Medic_QuickFix_BigHeal Skill Hard } } } WaveSpawn //giant rapid fire soldiers { Name wave03_subwave_giantdemomen WaitForAllDead wave03_subwave_giantsoldiers Where spawnbot_giant TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_Soldier_RapidFire Skill Expert } TFBot { Template T_TFBot_Medic_Uber_Quick Skill Hard } TFBot { Template T_TFBot_Medic_Uber_Quick Skill Hard } TFBot { Template T_TFBot_Medic_QuickFix_BigHeal Skill Hard } TFBot { Template T_TFBot_Medic_QuickFix_BigHeal Skill Hard } } } } //WAVE 4 //Currency $1,000 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // SUBWAVE 1 /////////////// $550 /////////////// // /////////////// // 1 Tank (30,000) /// $200 // // 24 Scouts /// $150 // // 24 Soldiers /// $150 // // 1 Giant Heavy /// $50 /////////////// WaveSpawn //30,000 health tank { Name wave04_subwave01_tank TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 200 Tank { Health 30000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //scouts { Name wave04_subwave01 Where spawnbot TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 7 TotalCurrency 150 TFBot { Class Scout Skill Easy Name "Workshop Elf" Item "The Giftcrafter" Item "Seasonal Employee" Item "The Bootie Time" Item "Festive Scattergun 2011" } } WaveSpawn //soldiers { Name wave04_subwave01 Where spawnbot TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 7 TotalCurrency 150 TFBot { Class Demoman Skill Normal Name "Eggnog Lobber" Item "EOTL_Brisk-weather Beanie" Item "The Sub Zero Suit" Item "Festive Grenade Launcher" } } WaveSpawn //giant heavy { Name wave04_subwave01_giantheavy Where spawnbot_giant TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 40 //appears with tank but very late to back up stragglers WaitBetweenSpawns 0 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Heavyweapons Name "Giant Grumpster" Item "Gnome Dome" Item "Siberian Sweater" Item "Festive Minigun 2011" ItemAttributes { ItemName "Festive Minigun 2011" "damage bonus" 1.5 } Skill Expert } } // SUBWAVE 2 /////////////// $450 /////////////// // /////////////// // 6 Extended Buff Soldiers /// $200 // Paired with 3 Soldiers on each (18 Soldiers) // // 28 Scouts /// $150 // // 2 Giant Deflector Heavies /// $100 /////////////// WaveSpawn //extended buff group of soldiers { Name wave04_subwave02 WaitForAllDead wave04_subwave01 Where spawnbot_giant TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 7 TotalCurrency 200 Squad { TFBot { Class Soldier Skill Normal Name "Toy Soldier" Item "The Toy Soldier" Item "The Golden Garment" Item "Festive Rocket Launcher 2011" } TFBot { Class Demoman Skill Normal Name "Eggnog Lobber" Item "EOTL_Brisk-weather Beanie" Item "The Sub Zero Suit" Item "Festive Grenade Launcher" } TFBot { Class Demoman Skill Normal Name "Eggnog Lobber" Item "EOTL_Brisk-weather Beanie" Item "The Sub Zero Suit" Item "Festive Grenade Launcher" } TFBot { Class Demoman Skill Normal Name "Eggnog Lobber" Item "EOTL_Brisk-weather Beanie" Item "The Sub Zero Suit" Item "Festive Grenade Launcher" } } } WaveSpawn //scouts { Name wave04_subwave02 WaitForAllDead wave04_subwave01 Where spawnbot TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 7 TotalCurrency 150 TFBot { Class Scout Skill Easy Name "Workshop Elf" Item "The Giftcrafter" Item "Seasonal Employee" Item "The Bootie Time" Item "Festive Scattergun 2011" } } WaveSpawn //giant heavies { Name wave04_subwave02 WaitForAllDead wave04_subwave01 Where spawnbot_giant TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 11 WaitBetweenSpawns 21 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Heavyweapons Name "Giant Grumpster" Item "Gnome Dome" Item "Siberian Sweater" Item "Festive Minigun 2011" ItemAttributes { ItemName "Festive Minigun 2011" "damage bonus" 1.5 } Skill Expert } } } //WAVE 5 //Currency $1,000 /////////////////////////////////////////////////////////////////////////////////////////////////////// // SPY MISSION Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // SUBWAVE 1 /////////////// $450 /////////////// // /////////////// // 24 Airblast Pyros /// $200 // // 12 Heavies /// $200 // Paired with a Uber Medic each (12 Uber Medics) // // 6 Steel Gauntlets /// $50\ /////////////// WaveSpawn { Name wave05_subwave01 Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 14 TotalCurrency 100 TFBot { Template YoovyBot_Giant_Scout_Sandman Skill Expert } } WaveSpawn //airblast pyros { Name wave05_subwave01 Where spawnbot TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 150 TFBot { Class Pyro Skill Normal ClassIcon pyro_reflect_daan Name "Airblast Flamedeer" Item "Traffic Cone" Item "Pyro the Flamedeer" Item "Sweet Smissmas Sweater" Item "Flammable Favor" Item "Festive Flamethrower 2011" } } WaveSpawn //heavy uber medic group { Name wave05_subwave01 Where spawnbot_giant TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0.1 WaitBetweenSpawns 7 TotalCurrency 150 Squad { TFBot { Class Heavy Skill Easy Name "Grumpster" Item "Gnome Dome" Item "Siberian Sweater" Item "Festive Minigun 2011" } TFBot { Template T_TFBot_Medic_Uber_Quick Skill Hard } } } WaveSpawn //steel gauntlets { Name wave05_subwave01 Where spawnbot TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0.1 WaitBetweenSpawns 7 TotalCurrency 50 TFBot { Template T_TFBot_Heavyweapons_Fist Name "Polar Punchie" Item "Mooshanka" Item "Siberian Sweater" Skill Expert } } // SUBWAVE 2 /////////////// $550 /////////////// // /////////////// // 8 Steel Gauntlets /// $100 // // 18 Heavies /// $100 // // 12 Steel Gauntlets /// $300 // Paired with a Pyro each (12 Pyros) // // Limited Support: Extended Concheror Soldiers /// $50 /////////////// WaveSpawn //steel gauntlets { Name wave05_subwave02 WaitForAllDead wave05_subwave01 Where spawnbot_giant TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 //steel gauntlet rush TotalCurrency 100 TFBot { Template T_TFBot_Heavyweapons_Fist Name "Polar Punchie" Item "Mooshanka" Item "Siberian Sweater" Skill Expert } } WaveSpawn { Name wave05_subwave02 WaitForAllDead wave05_subwave01 Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 17 WaitBetweenSpawns 14 TotalCurrency 100 TFBot { Template YoovyBot_Giant_Scout_Sandman_Armored Skill Expert } } WaveSpawn //heavies { Name wave05_subwave02 WaitForAllDead wave05_subwave01 Where spawnbot TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 7 TotalCurrency 100 TFBot { Class Heavy Skill Easy Name "Grumpster" Item "Gnome Dome" Item "Siberian Sweater" Item "Festive Minigun 2011" } } WaveSpawn //steel gauntlets { Name wave05_subwave02 WaitForAllDead wave05_subwave01 Where spawnbot TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 7 TotalCurrency 150 TFBot { Template T_TFBot_Heavyweapons_Fist Name "Polar Punchie" Item "Mooshanka" Item "Siberian Sweater" Skill Expert } } WaveSpawn //pyros { Name wave05_subwave02 WaitForAllDead wave05_subwave01 Where spawnbot TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 7 TotalCurrency 150 TFBot { Class Pyro Skill Normal ClassIcon pyro_reflect_daan Name "Airblast Flamedeer" Item "Traffic Cone" Item "Pyro the Flamedeer" Item "Sweet Smissmas Sweater" Item "Flammable Favor" Item "Festive Flamethrower 2011" } } } //WAVE 6 //Currency $800 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // SUBWAVE 1 /////////////// $300 /////////////// // /////////////// // 35 Bowmen /// $200 // // 18 Soldiers /// $50 // // 2 Giant Heavies /// $50 /////////////// WaveSpawn { Name wave06_subwave01 Where spawnbot Where spawnbot_giant RandomSpawn 1 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 75 TFBot { Template T_TFBot_Sniper_Huntsman Name "Woodsman" Item "The K-9 Mane" Item "The Criminal Cloak" Item "The Triggerman's Tacticals" Item "Festive Huntsman" ItemAttributes { ItemName "Festive Huntsman" "damage penalty" 0.5 } Attributes AlwaysCrit Skill Hard } } WaveSpawn { Name wave06_subwave01 Where spawnbot Where spawnbot_giant RandomSpawn 1 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 75 TFBot { Class Soldier Skill Normal Name "Toy Soldier" Item "The Toy Soldier" Item "The Golden Garment" Item "Festive Rocket Launcher 2011" } } WaveSpawn //giant heavies { Name wave06_subwave01 Where spawnbot_giant TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 7 WaitBetweenSpawns 21 TotalCurrency 75 Squad { TFBot { Template T_TFBot_Giant_Heavy_Brassbeast Skill Expert } TFBot { Template YoovyBot_Medic_Uber Skill Hard } } } WaveSpawn //super scouts { Name wave06_subwave01 Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 14 TotalCurrency 75 TFBot { Template YoovyBot_Giant_Scout_Fast Skill Easy } } // SUBWAVE 2 /////////////// $400 /////////////// // /////////////// // 4 Giant Heavies /// $350 // Paired with a Quick-Uber Medic on each (4 Quick-Uber Medics) // // 14 Bowmen /// $50 /////////////// WaveSpawn //soldiers { Name wave06_subwave02 WaitForAllSpawned wave06_subwave01 Where spawnbot Where spawnbot_giant RandomSpawn 1 TotalCount 40 MaxActive 16 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 200 TFBot { Class Soldier Skill Normal Name "Toy Soldier" Item "The Toy Soldier" Item "The Golden Garment" Item "Festive Rocket Launcher 2011" } } WaveSpawn //many giant heavies with uber squads { Name wave06_subwave02 WaitForAllSpawned wave06_subwave01 Where spawnbot_giant TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 20 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Name "Giant Grumpster" Item "Gnome Dome" Item "Siberian Sweater" Item "Festive Minigun 2011" ItemAttributes { ItemName "Festive Minigun 2011" "damage bonus" 1.5 } Skill Expert } TFBot { Template YoovyBot_Giant_Medic_QF_Regen Skill Expert } } } } //WAVE 7 //Currency $900 /////////////////////////////////////////////////////////////////////////////////////////////////////// // SPY MISSION // SNIPER MISSION Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // SUBWAVE 1 /////////////// $450 /////////////// // /////////////// // 28 Scouts /// $150 // // 28 Demomen /// $150 // // 6 Giant Rapid Fire Soldiers /// $150 /////////////// WaveSpawn //scouts { Name wave07_subwave01 Where spawnbot TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 150 TFBot { Class Scout Skill Hard Name "Workshop Elf" Item "The Giftcrafter" Item "Seasonal Employee" Item "The Bootie Time" Item "Festive Scattergun 2011" } } WaveSpawn //demomen { Name wave07_subwave01 Where spawnbot TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 100 TFBot { Class Demoman Skill Hard Attributes AlwaysCrit Name "Eggnog Lobber" Item "EOTL_Brisk-weather Beanie" Item "The Sub Zero Suit" Item "Festive Grenade Launcher" } } WaveSpawn //giant rapid fire soldiers { Name wave07_subwave01 Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 14 WaitBetweenSpawns 21 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier_Barrage Skill Expert } TFBot { Template YoovyBot_Giant_Medic_QF_Bigheal Skill Expert } } } // SUBWAVE 2 /////////////// $200 /////////////// // /////////////// // 2 TANKS (20,000 Health) /// $100 // // 40 Airblast Pyros /// $150 // // 24 Soldiers /// $100 // // 2 Giant Deflector Heavies /// $100 /////////////// WaveSpawn //20,000 health tank { Name wave07_subwave02_tank1 WaitForAllDead wave07_subwave01 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 0 TotalCurrency 50 Tank { Health 20000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //20,000 health tank { Name wave07_subwave02_tank2 WaitForAllDead wave07_subwave01 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 19 WaitBetweenSpawns 0 TotalCurrency 50 Tank { Health 20000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //airblast pyros { Name wave07_subwave02 WaitForAllDead wave07_subwave01 Where spawnbot TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 4 WaitBetweenSpawns 7 TotalCurrency 100 TFBot { Class Pyro Skill Normal ClassIcon pyro_reflect_daan Name "Airblast Flamedeer" Item "Traffic Cone" Item "Pyro the Flamedeer" Item "Sweet Smissmas Sweater" Item "Flammable Favor" Item "Festive Flamethrower 2011" } } WaveSpawn //direct hit soldiers { Name wave07_subwave02 WaitForAllDead wave07_subwave01 Where spawnbot TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 7 TotalCurrency 50 TFBot { Class Soldier Skill Hard Item "The Direct Hit" Name "Frontier Toy Soldier" Item "The Toy Soldier" Item "The Golden Garment" ClassIcon soldier_directhit_lite } } WaveSpawn //giant deflector heavies { Name wave07_subwave02 WaitForAllDead wave07_subwave01 Where spawnbot_giant TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 32 WaitBetweenSpawns 20 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Heavy_Brassbeast Skill Expert } } WaveSpawn //scouts { Name wave07_subwave03_support WaitForAllDead wave07_subwave02 Where spawnbot TotalCount 48 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 50 Support 1 TFBot { Class Scout Skill Hard ClassIcon scout_giant Name "Workshop Elf" Item "The Giftcrafter" Item "Seasonal Employee" Item "The Bootie Time" Item "Festive Scattergun 2011" } } WaveSpawn //45,000 health tank { Name wave07_subwave03_tank1 WaitForAllDead wave07_subwave02 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 0 TotalCurrency 50 Tank { Health 35000 Speed 75 Name "tankbossfinal" Skin 1 StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //giant medics and heavies { Name wave07_subwave03 WaitForAllDead wave07_subwave02 Where spawnbot_giant TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 21 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_Heavy_Brassbeast Skill Expert } TFBot { Template YoovyBot_Giant_Medic_QF_Regen Skill Expert } } } WaveSpawn //giant scouts { Name wave07_subwave03 WaitForAllDead wave07_subwave02 Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 21 TotalCurrency 25 TFBot { Template YoovyBot_Giant_Scout_Fast Skill Easy } } WaveSpawn //giant scouts { Name wave07_subwave03_B WaitForAllDead wave07_subwave03 Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 25 TFBot { Template YoovyBot_Giant_Scout_Fast Skill Easy } } } }