//Created by Yoovy: https://steamcommunity.com/profiles/76561198017198600/ WaveSchedule { CustomWeapon { "Gray Elf-Made Bandanna" { OriginalItemName "Elf-Made Bandanna" "set item tint RGB" 8289918 } } PointTemplates { UglyAhScout { logic_auto { "origin" "0 0 0" "targetname" "uglyscout" "OnMapSpawn" "scout_upgrade,Kill,,0,-1" //Kill and Leave } //Spawn (Right side) Upgrade Heavy prop_dynamic { "targetname" "heavyupgrade" "model" "models/player/heavy.mdl" "origin" "924 -2413 512" "angles" "0 -90 0" "defaultanim" "competitive_loserstate_idle" "disableshadows" "1" "disablebonefollowers" "1" } prop_dynamic_ornament { "model" "models/workshop/player/items/heavy/eotl_flat_cap/eotl_flat_cap.mdl" "origin" "-4201 -1105 -281" "angles" "0 0 0" "disableshadows" "1" "disablebonefollowers" "1" "InitialOwner" "heavyupgrade" } prop_dynamic_ornament { "model" "models/workshop/player/items/heavy/sept2014_unshaved_bear/sept2014_unshaved_bear.mdl" "origin" "-4201 -1105 -281" "angles" "0 0 0" "disableshadows" "1" "disablebonefollowers" "1" "InitialOwner" "heavyupgrade" } prop_dynamic_ornament { "model" "models/workshop/player/items/all_class/spr17_wingman/spr17_wingman_heavy.mdl" "origin" "-4201 -1105 -281" "angles" "0 0 0" "disableshadows" "1" "disablebonefollowers" "1" "InitialOwner" "heavyupgrade" } //Spawn (Left side) Upgrade Engineer prop_dynamic { "targetname" "engieupgrade" "model" "models/player/engineer.mdl" "origin" "-771 -2413 512" "angles" "0 -90 0" "defaultanim" "competitive_winnerstate_idle" "disableshadows" "1" "disablebonefollowers" "1" } prop_dynamic_ornament { "model" "models/weapons/c_models/c_frontierjustice/c_frontierjustice.mdl" "origin" "-4201 -1105 -281" "angles" "0 0 0" "disableshadows" "1" "disablebonefollowers" "1" "InitialOwner" "engieupgrade" } prop_dynamic_ornament { "model" "models/workshop/player/items/engineer/hwn2015_western_beard/hwn2015_western_beard.mdl" "origin" "-4201 -1105 -281" "angles" "0 0 0" "disableshadows" "1" "disablebonefollowers" "1" "InitialOwner" "engieupgrade" } prop_dynamic_ornament { "model" "models/workshop/player/items/engineer/dec22_underminers_style1/dec22_underminers_style1.mdl" "origin" "-4201 -1105 -281" "angles" "0 0 0" "disableshadows" "1" "disablebonefollowers" "1" "InitialOwner" "engieupgrade" } //Forward Upgrade Sniper prop_dynamic { "targetname" "sniperupgrade" "SetBodyGroup" "2" "model" "models/player/sniper.mdl" "origin" "-792 1669 304" "angles" "0 0 0" "defaultanim" "SelectionMenu_Idle" "disableshadows" "1" "disablebonefollowers" "1" } prop_dynamic_ornament { "model" "models/weapons/c_models/c_sniperrifle/c_sniperrifle.mdl" "origin" "-4201 -1105 -281" "angles" "0 0 0" "disableshadows" "1" "disablebonefollowers" "1" "InitialOwner" "sniperupgrade" } prop_dynamic_ornament { "model" "models/workshop/player/items/all_class/all_earmuffs_style3/all_earmuffs_style3_sniper.mdl" "origin" "-4201 -1105 -281" "angles" "0 0 0" "disableshadows" "1" "disablebonefollowers" "1" "InitialOwner" "sniperupgrade" } prop_dynamic_ornament { "model" "models/workshop/player/items/sniper/dec23_rugged_rags/dec23_rugged_rags.mdl" "origin" "-4201 -1105 -281" "angles" "0 0 0" "disableshadows" "1" "disablebonefollowers" "1" "InitialOwner" "sniperupgrade" } prop_dynamic_ornament { "model" "models/workshop/player/items/sniper/xms2013_sniper_beard/xms2013_sniper_beard.mdl" "origin" "-4201 -1105 -281" "angles" "0 0 0" "disableshadows" "1" "disablebonefollowers" "1" "InitialOwner" "sniperupgrade" } } missionname1 { logic_auto { "origin" "0 0 0" "targetname" "missionname" "OnMapSpawn" "tf_objective_resource,$SetClientProp$m_iszMvMPopfileName,Adv Brimstone,0,-1" } } } SpawnTemplate "missionname1" SpawnTemplate "UglyAhScout" StartingCurrency 400 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no Advanced 1 Templates { YoovyBot_Sniper { //TFBot Class Sniper Name "Australian Smissmas" Attributes IgnoreFlag //Weapons Item "Festive Sniper Rifle 2011" //Cosmetics Item "EOTL_hiphunter_jacket" Item "Festive Frames" } YoovyBot_Sniper_Sydney_Razorback { //TFBot Class Sniper Name "Razorbacked Pissmas Miracle" ClassIcon sniper_sydneysleeper Attributes IgnoreFlag //Weapons Item "The Sydney Sleeper" Item "The Razorback" Item "The Bushwacka" //Cosmetics Item "EOTL_hiphunter_jacket" Item "The Jarmaments" Item "The Necroprancer" ItemAttributes { ItemName "The Necroprancer" "set item tint RGB" 15185211 } } YoovyBot_Scout { //TFBot Class Scout Name "Electronical Elf" //Weapons Item "Festive Scattergun 2011" //Cosmetics Item "Smissmas Saxton" Item "Seasonal Employee" Item "The Bootie Time" } YoovyBot_Pyro { //TFBot Class Pyro Name "Flamedeer" //Weapons Item "Festive Flamethrower 2011" ItemAttributes { ItemName "Festive Flamethrower 2011" "airblast disabled" 1 } //Cosmetics Item "Pyro the Flamedeer" Item "Sweet Smissmas Sweater" Item "Flammable Favor" } YoovyBot_Soldier { //TFBot Class Soldier Name "Toy Soldier" //Weapons Item "Festive Rocket Launcher 2011" //Cosmetics Item "The Toy Soldier" } YoovyBot_Heavy_KGB { //TFBot Class Heavy Name "Freezing Tussler" Classicon heavy_champ WeaponRestrictions MeleeOnly //Weapons Item "The Killing Gloves of Boxing" //Cosmetics Item "EOTL_Flat_cap" Item "Siberian Sweater" } YoovyBot_Heavy { //TFBot Class Heavy Name "Grumpy Gunner" //Weapons Item "Festive Minigun 2011" //Cosmetics Item "EOTL_hiphunter_hat" Item "Siberian Sweater" } YoovyBot_Heavy_Steelfist_Subgiant { //TFBot Class Heavy Health 900 Scale 1.5 Name "Polarbear Puncher" ClassIcon heavy_steelfist WeaponRestrictions MeleeOnly Tag bot_giant CharacterAttributes { "airblast vertical vulnerability multiplier" 0.25 "airblast vulnerability multiplier" 0.25 "damage force reduction" 0.25 "voice pitch scale" 0.85 } //Weapons Item "Fists of Steel" //Cosmetics Item "Polar Bear" Item "Big Steel Jaw of Summer Fun" Item "Cossack Camo" } YoovyBot_Demoman { //TFBot Class Demoman Name "Eggnog Lobber" //Weapons Item "Festive Grenade Launcher" //Cosmetics Item "The Sub Zero Suit" Item "The Brown Bomber" ItemAttributes { ItemName "The Brown Bomber" "set item tint RGB" 5801378 } } YoovyBot_Giant_Heavy { //TFBot Class Heavy Health 5000 Name "Giant Grumpy Gunner" ClassIcon heavy_giant Attributes MiniBoss MaxVisionRange 1200 Tag bot_giant CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 5 "damage force reduction" 0.1 "move speed penalty" 0.5 "killstreak tier" 1 } //Weapons Item "Festive Minigun 2011" ItemAttributes { ItemName "Festive Minigun 2011" "damage bonus" 1.5 } //Cosmetics Item "EOTL_hiphunter_hat" Item "Siberian Sweater" } YoovyBot_Pyro_Airblast { //TFBot Class Pyro Skill Normal Name "Airblast Flamedeer" ClassIcon pyro_reflect_daan //Weapons Item "powerhouse_flamethrower_turbinetorcher" ItemAttributes { ItemName "powerhouse_flamethrower_turbinetorcher" "killstreak idleeffect" 2 "set_item_texture_wear" 0 "is_festivized" 1 } //Cosmetics Item "Traffic Cone" Item "Pyro the Flamedeer" Item "Sweet Smissmas Sweater" Item "Flammable Favor" } YoovyBot_Sniper_Huntsman { //TFBot Class Sniper Name "Woodsman" ClassIcon sniper_bow //Weapons Item "Festive Huntsman" ItemAttributes { ItemName "Festive Huntsman" "damage penalty" 0.5 } //Cosmetics Item "The K-9 Mane" Item "The Criminal Cloak" Item "The Triggerman's Tacticals" } YoovyBot_Soldier_DirectHit { //TFBot Class Soldier Name "Frontier Toy Soldier" ClassIcon soldier_directhit_lite //Weapons Item "The Direct Hit" //Cosmetics Item "The Toy Soldier" Item "The Golden Garment" } YoovyBot_Giant_Demoman_RapidFire { //TFBot Class Demoman Name "Giant Rapid Eggnog Launcher" Health 3300 ClassIcon demo_spammer_giant Attributes MiniBoss Tag bot_giant CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 5 "damage force reduction" 0.1 "move speed penalty" 0.5 "killstreak tier" 1 } //Weapons Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "paintkit_proto_def_index" 417 //Team Serviced "set_item_texture_wear" 0 "faster reload rate" -1 "fire rate bonus" 0.75 "is_festivized" 1 } //Cosmetics Item "Scotch Bonnet" Item "The Sub Zero Suit" } YoovyBot_Giant_Scout_Fast { //TFBot Class Scout Health 1200 Name "Gift Delivery Service" ClassIcon scout_giant_fast WeaponRestrictions MeleeOnly Attributes MiniBoss Tag bot_giant CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "damage force reduction" 0.1 "move speed bonus" 2 "killstreak tier" 1 } //Weapons Item "Festive Holy Mackerel" //Cosmetics Item "The Bolt Boy" Item "The Bootie Time" Item "Seasonal Employee" } YoovyBot_Giant_Scout_Sandman_Armored { //TFBot Class Scout Health 3015 Name "Armored Giant Toy Testing Elf" ClassIcon scout_stun_giant_armored WeaponRestrictions MeleeOnly Attributes MiniBoss Tag bot_giant CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "damage force reduction" 0.1 "move speed penalty" 0.75 "killstreak tier" 1 } //Weapons Item "The Sandman" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.05 "is_festivized" 1 } //Cosmetics Item "The Bootie Time" Item "Gray Elf-Made Bandanna" Item "Das Metalmeatencasen" Item "Batter's Helmet" ItemAttributes { ItemName "Batter's Helmet" "set item tint RGB" 8289918 } } YoovyBot_Giant_Heavy_Brassbeast { //TFBot Class Heavy Health 5000 Name "Giant Grouchy Grumpster" ClassIcon heavy_brass_nys_giant Attributes MiniBoss MaxVisionRange 1200 Tag bot_giant CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 5 "damage force reduction" 0.1 "move speed penalty" 0.5 "killstreak tier" 1 } //Weapons Item "The Brass Beast" ItemAttributes { ItemName "The Brass Beast" "paintkit_proto_def_index" 250 "set_item_texture_wear" 0 "is_festivized" 1 "damage bonus" 1.7 } //Cosmetic Item "Officer's Ushanka" Item "EOTL_sheavyshirt" } YoovyBot_Scout_Sandman { //TFBot Class Scout Health 140 ClassIcon scout_stun Name "Toy Testing Elf" WeaponRestrictions MeleeOnly //Weapons Item "The Sandman" ItemAttributes { ItemName "The Sandman" "is_festivized" 1 } //Cosmetics Item "The Bootie Time" Item "Elf-Made Bandanna" Item "Seasonal Employee" Item "Batter's Helmet" ItemAttributes { ItemName "Batter's Helmet" "set item tint RGB" 5801378 } } YoovyBot_Giant_Scout_Sandman { //TFBot Class Scout Health 1615 Name "Giant Toy Tester Elf" ClassIcon scout_stun_giant WeaponRestrictions MeleeOnly Attributes MiniBoss Tag bot_giant CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "damage force reduction" 0.1 "killstreak tier" 1 } //Weapons Item "The Sandman" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.05 "is_festivized" 1 } //Cosmetics Item "The Bootie Time" Item "Elf-Made Bandanna" Item "Seasonal Employee" Item "Batter's Helmet" ItemAttributes { ItemName "Batter's Helmet" "set item tint RGB" 5801378 } } YoovyBot_Giant_Soldier_RapidFire { //TFBot Class Soldier Health 3800 Name "Giant Rapid Fire Toy Soldier" ClassIcon soldier_spammer_giant Attributes MiniBoss Tag bot_giant CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 5 "damage force reduction" 0.1 "move speed penalty" 0.5 "killstreak tier" 1 } //Weapons Item "craftsmann_rocketlauncher_americanpastoral" ItemAttributes { ItemName "craftsmann_rocketlauncher_americanpastoral" "projectile speed decreased" 0.65 "set_item_texture_wear" 0 "reload time decreased" -1 "fire rate bonus" 0.5 "is_festivized" 1 } //Cosmetics Item "The Toy Soldier" Item "The Hurt Locher" } YoovyBot_Medic_Uber_Quick { //TFBot Class Medic Name "Quick-Über Spirit" ClassIcon medic_uber Attributes SpawnWithFullCharge //Weapons Item "gentlemanne_medigun_coffinnail" ItemAttributes { ItemName "gentlemanne_medigun_coffinnail" "ubercharge rate bonus" 5 "set_item_texture_wear" 0 "uber duration bonus" -3 "is_festivized" 1 } //Cosmetics Item "Medical Monarch" Item "Titanium Tyrolean" ItemAttributes { ItemName "Titanium Tyrolean" "set item tint RGB" 8626083 } } YoovyBot_Medic_Uber { //TFBot Class Medic Name "Über Spirit" ClassIcon medic_uber Attributes SpawnWithFullCharge //Weapons Item "Festive Medigun 2011" ItemAttributes { ItemName "Festive Medigun 2011" "ubercharge rate bonus" 2 "heal rate bonus" 5 } //Cosmetics Item "Medical Monarch" Item "Field Practice" ItemAttributes { ItemName "Field Practice" "set item tint RGB" 3158064 } } YoovyBot_Giant_Soldier_Barrage { //TFBot Class Soldier Name "Colonel the Action Figure" Health 4200 ClassIcon soldier_barrage Attributes HoldFireUntilFullReload Attributes MiniBoss Tag bot_giant CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 5 "damage force reduction" 0.1 "move speed penalty" 0.5 "killstreak tier" 1 "health regen" 50 } //Weapons Item "gentlemanne_rocketlauncher_coffinnail" ItemAttributes { ItemName "gentlemanne_rocketlauncher_coffinnail" "projectile spread angle penalty" 5 "projectile speed decreased" 0.4 "clip size upgrade atomic" 26 "reload time decreased" 0.22 "set_item_texture_wear" 0 "fire rate bonus" 0.2 "is_festivized" 1 "damage bonus" 1.5 } //Cosmetics Item "dec2014 Skullcap" Item "The Diplomat" } YoovyBot_Giant_Medic_QF_Popping { //TFBot Class Medic Name "Giant Popping Spirit" Health 4500 ClassIcon medic_pop_giant Attributes SpawnWithFullCharge Attributes MiniBoss Tag bot_giant CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "damage force reduction" 0.1 "move speed penalty" 0.5 "killstreak tier" 1 } //Weapons ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "clip size bonus" 2 "damage bonus" 1.5 } Item "The Quick-Fix" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate penalty" 0.01 "ubercharge rate bonus" 1 "heal rate bonus" 200 "is_festivized" 1 } //Cosmetics Item "The Quadwrangler" Item "The Colonel's Coat" } YoovyBot_Giant_Medic_QF_Regen { //TFBot Class Medic Health 4500 Name "Giant Regen Quick-Fix Spirit" ClassIcon medic_giant Attributes MiniBoss Tag bot_giant CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "damage force reduction" 0.1 "move speed penalty" 0.5 "killstreak tier" 1 "health regen" 50 } //Weapons ItemAttributes { Itemname "TF_WEAPON_SYRINGEGUN_MEDIC" "clip size bonus" 2 "damage bonus" 1.5 } Item "The Quick-Fix" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate penalty" 0.1 "ubercharge rate bonus" 1 "heal rate bonus" 200 "is_festivized" 1 } //Cosmetics Item "The Surgeon's Stahlhelm" Item "Merc's Pride Scarf" } YoovyBot_Medic_QF_BigHeal { //TFBot Class Medic Name "Big-Heal Spirit" //Weapons Item "The Quick-Fix" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate penalty" 0.1 "ubercharge rate bonus" 1 "heal rate bonus" 11 "is_festivized" 1 } //Cosmetics Item "The Surgeon's Stahlhelm" Item "Merc's Pride Scarf" } YoovyBot_SentryBuster_Snowy { Class Demoman Name "Snowy Sentry Buster" Health 2500 ClassIcon sentry_buster WeaponRestrictions MeleeOnly Attributes MiniBoss Tag bot_giant Item "The Ullapool Caber" Item "EOTL_Brisk-weather Beanie" Item "EOTL_demopants" CharacterAttributes { "airblast vertical vulnerability multiplier" 0.25 "airblast vulnerability multiplier" 0.25 "override footstep sound set" 7 "damage force reduction" 0.25 "cannot be backstabbed" 1 "voice pitch scale" 1.5 "move speed bonus" 2 "head scale" 3.5 "torso scale" 0.25 } } YoovyBot_SentryBuster_Christmas { Class Demoman Name "Jolly Sentry Buster" Health 2500 ClassIcon sentry_buster WeaponRestrictions MeleeOnly Attributes MiniBoss Tag bot_giant Item "The Ullapool Caber" Item "Smissmas Saxton" Item "EOTL_demopants" CharacterAttributes { "airblast vertical vulnerability multiplier" 0.25 "airblast vulnerability multiplier" 0.25 "override footstep sound set" 7 "damage force reduction" 0.25 "cannot be backstabbed" 1 "voice pitch scale" 1.5 "move speed bonus" 2 "head scale" 3.5 "torso scale" 0.25 } } YoovyBot_Spy { //TFBot Class Spy Name "Midnight Nightmare" Attributes IgnoreFlag //Weapons Item "Festive Revolver 2014" Item "Festive Knife 2011" //Cosmetics Item "Frostbite Bonnet" } } //SentryBuster Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 30 CooldownTime 30 DesiredCount 1 RandomChoice { TFBot { Template YoovyBot_SentryBuster_Snowy Skill Expert } TFBot { Template YoovyBot_SentryBuster_Christmas Skill Expert } } } //Wave 2 Spy Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template YoovyBot_Spy Skill Hard } } //Wave 4 Spy Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template YoovyBot_Spy Skill Hard } } //Wave 7 Spy Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 45 DesiredCount 2 TFBot { Template YoovyBot_Spy Skill Hard } } //Wave 3 Sniper Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 20 DesiredCount 3 TFBot { Template YoovyBot_Sniper Skill Hard MaxVisionRange 2500 } } //Wave 4 Sniper Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 20 DesiredCount 2 TFBot { Template YoovyBot_Sniper Skill Hard MaxVisionRange 2500 } } //Wave 6 Razorback Sydney Sniper Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 6 TFBot { Template YoovyBot_Sniper_Sydney_Razorback Skill Hard MaxVisionRange 2500 } } //WAVE 1 //Currency $600 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // SUBWAVE 1 /////////////// $300 /////////////// // /////////////// // 35 Scouts /// $250 // 1/2 Scattergun, 1/2 Sandman // // 6 Pyros /// $50 // Paired with a Quick-Uber Medic each (6 Quick-Uber Medics) /////////////// WaveSpawn //scouts and sandmen { Name wave01_subwave01 Where spawnbot TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 175 RandomChoice { TFBot { Template YoovyBot_Scout CustomEyeGlowColor "0 255 0" Skill Easy } TFBot { Template YoovyBot_Scout_Sandman CustomEyeGlowColor "255 0 0" Skill Expert } } } WaveSpawn //pyro uber medics squad { Name wave01_subwave01_pyrosubers Where spawnbot TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0.1 //scouts will always start with bomb WaitBetweenSpawns 7 TotalCurrency 140 Squad { TFBot { Template YoovyBot_Pyro CustomEyeGlowColor "0 255 0" Skill Easy } TFBot { Template YoovyBot_Medic_Uber_Quick Skill Hard } } } // SUBWAVE 2 /////////////// $300 /////////////// // /////////////// // 24 Soldiers /// $200 // // 6 Heavyweight Champs /// $50 // Paired with a Quick-Uber Medic each (6 Quick-Uber Medics) // // 14 Heavies /// $50 /////////////// WaveSpawn //soldiers { Name wave01_subwave02 WaitForAllSpawned wave01_subwave01 Where spawnbot TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 7 TotalCurrency 75 TFBot { Template YoovyBot_Soldier Skill Normal } } WaveSpawn //heavyweight uber medics squad { Name wave01_subwave02 WaitForAllSpawned wave01_subwave01 Where spawnbot_giant RandomSpawn 1 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 7 TotalCurrency 140 Squad { TFBot { Template YoovyBot_Heavy_KGB CustomEyeGlowColor "255 0 0" Skill Expert } TFBot { Template YoovyBot_Medic_Uber_Quick Skill Hard } } } WaveSpawn //heavies { Name wave01_subwave02 WaitForAllSpawned wave01_subwave01 Where spawnbot_giant RandomSpawn 1 TotalCount 14 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 7 TotalCurrency 70 TFBot { Template YoovyBot_Heavy CustomEyeGlowColor "0 255 0" Skill Easy } } } //WAVE 2 //Currency $800 /////////////////////////////////////////////////////////////////////////////////////////////////////// // SPY MISSION Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // SUBWAVE 1 /////////////// $450 /////////////// // /////////////// // 1 Tank (20,000) /// $200 // // 18 Soldiers /// $200 // // 6 Steel Gauntlets /// $50 /////////////// WaveSpawn { Name W2_01_TANK_HEALTH FirstSpawnOutPut { Target wave_start_relay Action RunScriptCode Param " ClientPrint(null,3,`\x0799CCFFA Tank has arrived with \x07ffffff25,000 \x0799CCFFHP!`) " } } WaveSpawn //20,000 health tank { Name wave02_subwave01_tank TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 270 Tank { Health 25000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //extended conch group of soldiers { Name wave02_subwave01 Where spawnbot_giant TotalCount 18 MaxActive 9 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 7 TotalCurrency 90 TFBot { Template YoovyBot_Soldier Skill Normal } } WaveSpawn //steel gauntlets { Name wave02_subwave01 Where spawnbot_giant TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 7 //give time for soldiers to spawn and move bomb into play area WaitBetweenSpawns 7 TotalCurrency 30 TFBot { Template YoovyBot_Heavy_SteelFist_Subgiant CustomEyeGlowColor "0 255 0" Skill Expert } } // SUBWAVE 2 /////////////// $350 /////////////// // /////////////// // 1 Major League Scout /// $50 // // 20 Scouts /// $100 // // 16 Soldiers /// $100 // // 2 Major League Scouts /// $100 /////////////// WaveSpawn //scouts { Name wave02_subwave02 WaitForAllSpawned wave02_subwave01 Where spawnbot_giant TotalCount 20 MaxActive 12 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 6 TotalCurrency 100 TFBot { Template YoovyBot_Scout CustomEyeGlowColor "0 255 0" Skill Easy } } WaveSpawn //soldiers { Name wave02_subwave02 WaitForAllSpawned wave02_subwave01 Where spawnbot_giant TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 6 TotalCurrency 40 TFBot { Template YoovyBot_Soldier Skill Normal } } WaveSpawn //major league scouts { Name wave02_subwave02 WaitForAllSpawned wave02_subwave01 Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 22 WaitBetweenSpawns 18 TotalCurrency 270 TFBot { Template YoovyBot_Giant_Scout_Sandman CustomEyeGlowColor "255 0 0" Skill Expert } } } //WAVE 3 //Currency $700 /////////////////////////////////////////////////////////////////////////////////////////////////////// // SNIPER MISSION Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // SUBWAVE 1 /////////////// $700 /////////////// // /////////////// // 54 Limited Heavies /// $500 // // 4 Giant Rapid Fire Demomen /// $150 // // 2 Giant Rapid Fire Soldiers /// $50 /////////////// WaveSpawn //support heavies { Name wave03_subwave01 Where spawnbot Where spawnbot_giant RandomSpawn 1 TotalCount 80 MaxActive 8 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 80 Support Limited TFBot { Template YoovyBot_Heavy CustomEyeGlowColor "0 255 0" Skill Easy } } WaveSpawn //giant rapid fire demomen { Name wave03_subwave_giantsoldiers Where spawnbot TotalCount 16 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0.1 WaitBetweenSpawns 14 TotalCurrency 320 Squad { TFBot { Template YoovyBot_Giant_Demoman_RapidFire CustomEyeGlowColor "255 0 0" Skill Expert } TFBot { Template YoovyBot_Medic_Uber_Quick Skill Hard } TFBot { Template YoovyBot_Medic_QF_BigHeal Skill Hard } TFBot { Template YoovyBot_Medic_QF_BigHeal Skill Hard } } } WaveSpawn //giant rapid fire soldiers { Name wave03_subwave_giantdemomen WaitForAllDead wave03_subwave_giantsoldiers Where spawnbot_giant TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 300 Squad { TFBot { Template YoovyBot_Giant_Soldier_RapidFire CustomEyeGlowColor "255 0 0" Skill Expert } TFBot { Template YoovyBot_Medic_Uber_Quick Skill Hard } TFBot { Template YoovyBot_Medic_Uber_Quick Skill Hard } TFBot { Template YoovyBot_Medic_QF_BigHeal Skill Hard } TFBot { Template YoovyBot_Medic_QF_BigHeal Skill Hard } } } } //WAVE 4 //Currency $1,000 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // SUBWAVE 1 /////////////// $550 /////////////// // /////////////// // 1 Tank (30,000) /// $200 // // 24 Scouts /// $150 // // 24 Soldiers /// $150 // // 1 Giant Heavy /// $50 /////////////// WaveSpawn { Name W4_01_TANK_HEALTH FirstSpawnOutPut { Target wave_start_relay Action RunScriptCode Param " ClientPrint(null,3,`\x0799CCFFA Tank has arrived with \x07ffffff30,000 \x0799CCFFHP!`) " } } WaveSpawn //30,000 health tank { Name wave04_subwave01_tank TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 200 Tank { Health 30000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //scouts { Name wave04_subwave01 Where spawnbot TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 7 TotalCurrency 120 TFBot { Template YoovyBot_Scout CustomEyeGlowColor "0 255 0" Skill Easy } } WaveSpawn //soldiers { Name wave04_subwave01 Where spawnbot TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 7 TotalCurrency 120 TFBot { Template YoovyBot_Demoman Skill Normal } } WaveSpawn //giant heavy { Name wave04_subwave01_giantheavy Where spawnbot_giant TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 40 //appears with tank but very late to back up stragglers WaitBetweenSpawns 0 TotalCurrency 130 TFBot { Template YoovyBot_Giant_Heavy CustomEyeGlowColor "255 0 0" Skill Expert } } // SUBWAVE 2 /////////////// $450 /////////////// // /////////////// // 6 Extended Buff Soldiers /// $200 // Paired with 3 Soldiers on each (18 Soldiers) // // 28 Scouts /// $150 // // 2 Giant Deflector Heavies /// $100 /////////////// WaveSpawn //extended buff group of soldiers { Name wave04_subwave02 WaitForAllSpawned wave04_subwave01 Where spawnbot_giant TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 7 TotalCurrency 100 Squad { NoWaitForFormation 1 TFBot { Template YoovyBot_Soldier Skill Normal } TFBot { Template YoovyBot_Demoman Skill Normal } TFBot { Template YoovyBot_Demoman Skill Normal } TFBot { Template YoovyBot_Demoman Skill Normal } } } WaveSpawn //scouts { Name wave04_subwave02 WaitForAllSpawned wave04_subwave01 Where spawnbot TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 7 TotalCurrency 100 TFBot { Template YoovyBot_Scout CustomEyeGlowColor "0 255 0" Skill Easy } } WaveSpawn //giant heavies { Name wave04_subwave02 WaitForAllSpawned wave04_subwave01 Where spawnbot_giant TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 17 WaitBetweenSpawns 21 TotalCurrency 230 TFBot { Template YoovyBot_Giant_Heavy CustomEyeGlowColor "255 0 0" Skill Expert } } } //WAVE 5 //Currency $1,000 /////////////////////////////////////////////////////////////////////////////////////////////////////// // SPY MISSION Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // SUBWAVE 1 /////////////// $450 /////////////// // /////////////// // 24 Airblast Pyros /// $200 // // 12 Heavies /// $200 // Paired with a Uber Medic each (12 Uber Medics) // // 6 Steel Gauntlets /// $50\ /////////////// WaveSpawn { Name wave05_subwave01 Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 14 TotalCurrency 165 TFBot { Template YoovyBot_Giant_Scout_Sandman CustomEyeGlowColor "255 0 0" Skill Expert } } WaveSpawn //heavy uber medic group { Name wave05_subwave01 Where spawnbot_giant TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 120 Squad { TFBot { Template YoovyBot_Heavy CustomEyeGlowColor "0 255 0" Skill Easy } TFBot { Template YoovyBot_Medic_Uber_Quick Skill Hard } } } WaveSpawn //airblast pyros { Name wave05_subwave01 Where spawnbot TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0.1 WaitBetweenSpawns 7 TotalCurrency 120 TFBot { Template YoovyBot_Pyro_Airblast Skill Normal } } WaveSpawn //steel gauntlets { Name wave05_subwave01 Where spawnbot TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0.1 WaitBetweenSpawns 7 TotalCurrency 20 TFBot { Template YoovyBot_Heavy_SteelFist_Subgiant CustomEyeGlowColor "255 0 0" Skill Expert } } // SUBWAVE 2 /////////////// $550 /////////////// // /////////////// // 8 Steel Gauntlets /// $100 // // 18 Heavies /// $100 // // 12 Steel Gauntlets /// $300 // Paired with a Pyro each (12 Pyros) // // Limited Support: Extended Concheror Soldiers /// $50 /////////////// WaveSpawn //steel gauntlets { Name wave05_subwave02 WaitForAllSpawned wave05_subwave01 Where spawnbot_giant TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 5 //steel gauntlet rush TotalCurrency 40 TFBot { Template YoovyBot_Heavy_SteelFist_Subgiant CustomEyeGlowColor "255 0 0" Skill Expert } } WaveSpawn { Name wave05_subwave02 WaitForAllSpawned wave05_subwave01 Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 27 WaitBetweenSpawns 14 TotalCurrency 225 TFBot { Template YoovyBot_Giant_Scout_Sandman_Armored CustomEyeGlowColor "255 0 0" Skill Expert } } WaveSpawn //heavies { Name wave05_subwave02 WaitForAllSpawned wave05_subwave01 Where spawnbot TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 7 TotalCurrency 90 TFBot { Template YoovyBot_Heavy CustomEyeGlowColor "0 255 0" Skill Easy } } WaveSpawn //steel gauntlets { Name wave05_subwave02 WaitForAllSpawned wave05_subwave01 Where spawnbot TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 7 TotalCurrency 110 TFBot { Template YoovyBot_Heavy_Steelfist_Subgiant CustomEyeGlowColor "255 0 0" Skill Expert } } WaveSpawn //pyros { Name wave05_subwave02 WaitForAllSpawned wave05_subwave01 Where spawnbot TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 7 TotalCurrency 110 TFBot { Template YoovyBot_Pyro_Airblast Skill Normal } } } //WAVE 6 //Currency $800 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // SUBWAVE 1 /////////////// $300 /////////////// // /////////////// // 35 Bowmen /// $200 // // 18 Soldiers /// $50 // // 2 Giant Heavies /// $50 /////////////// WaveSpawn { Name wave06_subwave01 Where spawnbot Where spawnbot_giant RandomSpawn 1 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 120 TFBot { Template YoovyBot_Sniper_Huntsman Attributes AlwaysCrit Skill Hard } } WaveSpawn { Name wave06_subwave01 Where spawnbot Where spawnbot_giant RandomSpawn 1 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 120 TFBot { Template YoovyBot_Soldier Skill Normal } } WaveSpawn //giant heavies { Name wave06_subwave01 Where spawnbot_giant TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 7 WaitBetweenSpawns 21 TotalCurrency 40 Squad { TFBot { Template YoovyBot_Giant_Heavy_Brassbeast CustomEyeGlowColor "255 0 0" Skill Expert } TFBot { Template YoovyBot_Medic_Uber Skill Hard } } } WaveSpawn //super scouts { Name wave06_subwave01 Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 14 TotalCurrency 40 TFBot { Template YoovyBot_Giant_Scout_Fast CustomEyeGlowColor "0 255 0" Skill Easy } } // SUBWAVE 2 /////////////// $400 /////////////// // /////////////// // 4 Giant Heavies /// $350 // Paired with a Quick-Uber Medic on each (4 Quick-Uber Medics) // // 14 Bowmen /// $50 /////////////// WaveSpawn //soldiers { Name wave06_subwave02 WaitForAllSpawned wave06_subwave01 Where spawnbot Where spawnbot_giant RandomSpawn 1 TotalCount 40 MaxActive 16 SpawnCount 8 WaitBeforeStarting 10 WaitBetweenSpawns 7 TotalCurrency 200 TFBot { Template YoovyBot_Soldier Skill Normal } } WaveSpawn //many giant heavies with uber squads { Name wave06_subwave02 WaitForAllSpawned wave06_subwave01 Where spawnbot_giant TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 20 TotalCurrency 80 Squad { TFBot { Template YoovyBot_Giant_Heavy CustomEyeGlowColor "255 0 0" Skill Expert } TFBot { Template YoovyBot_Giant_Medic_QF_Regen CustomEyeGlowColor "255 0 0" Skill Expert } } } } //WAVE 7 //Currency $900 /////////////////////////////////////////////////////////////////////////////////////////////////////// // SPY MISSION // SNIPER MISSION Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // SUBWAVE 1 /////////////// $450 /////////////// // /////////////// // 28 Scouts /// $150 // // 28 Demomen /// $150 // // 6 Giant Rapid Fire Soldiers /// $150 /////////////// WaveSpawn //scouts { Name wave07_subwave01 Where spawnbot TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 140 TFBot { Template YoovyBot_Scout Skill Hard } } WaveSpawn //demomen { Name wave07_subwave01 Where spawnbot TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 140 TFBot { Template YoovyBot_Demoman Attributes AlwaysCrit Skill Hard } } WaveSpawn //giant rapid fire soldiers { Name wave07_subwave01 Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 14 WaitBetweenSpawns 21 TotalCurrency 100 Squad { TFBot { Template YoovyBot_Giant_Soldier_Barrage CustomEyeGlowColor "255 0 0" Skill Expert } TFBot { Template YoovyBot_Giant_Medic_QF_Popping CustomEyeGlowColor "255 0 0" Skill Expert } } } // SUBWAVE 2 /////////////// $200 /////////////// // /////////////// // 2 TANKS (20,000 Health) /// $100 // // 40 Airblast Pyros /// $150 // // 24 Soldiers /// $100 // // 2 Giant Deflector Heavies /// $100 /////////////// WaveSpawn { Name W7_02_TANK_HEALTH WaitBeforeStarting 15 WaitForAllSpawned wave07_subwave01 FirstSpawnOutPut { Target wave_start_relay Action RunScriptCode Param " ClientPrint(null,3,`\x0799CCFFA Tank has arrived with \x07ffffff20,000 \x0799CCFFHP!`) " } } WaveSpawn { Name W7_02_TANK_HEALTH WaitBeforeStarting 25 WaitForAllSpawned wave07_subwave01 FirstSpawnOutPut { Target wave_start_relay Action RunScriptCode Param " ClientPrint(null,3,`\x0799CCFFA Tank has arrived with \x07ffffff20,000 \x0799CCFFHP!`) " } } WaveSpawn //20,000 health tank { Name wave07_subwave02_tank1 WaitForAllSpawned wave07_subwave01 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 TotalCurrency 25 Tank { Health 20000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //20,000 health tank { Name wave07_subwave02_tank2 WaitForAllSpawned wave07_subwave01 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 0 TotalCurrency 25 Tank { Health 20000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //airblast pyros { Name wave07_subwave02 WaitForAllSpawned wave07_subwave01 Where spawnbot TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 7 TotalCurrency 120 TFBot { Template YoovyBot_Pyro_Airblast Skill Normal } } WaveSpawn //direct hit soldiers { Name wave07_subwave02 WaitForAllSpawned wave07_subwave01 Where spawnbot TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 7 TotalCurrency 105 TFBot { Template YoovyBot_Soldier_DirectHit Skill Hard } } WaveSpawn //giant deflector heavies { Name wave07_subwave02 WaitForAllSpawned wave07_subwave01 Where spawnbot_giant TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 35 WaitBetweenSpawns 20 TotalCurrency 20 TFBot { Template YoovyBot_Giant_Heavy_Brassbeast CustomEyeGlowColor "255 0 0" Skill Expert } } WaveSpawn //scouts { Name wave07_subwave03_support WaitForAllSpawned wave07_subwave02 Where spawnbot TotalCount 48 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 7 TotalCurrency 144 Support 1 TFBot { Template YoovyBot_Scout Skill Hard } } WaveSpawn { Name W7_03_TANK_HEALTH WaitBeforeStarting 10 WaitForAllSpawned wave07_subwave02 FirstSpawnOutPut { Target wave_start_relay Action RunScriptCode Param " ClientPrint(null,3,`\x0799CCFFThe final Tank has arrived with \x07ffffff35,000 \x0799CCFFHP!`) " } } WaveSpawn //35,000 health tank { Name wave07_subwave03_tank1 WaitForAllSpawned wave07_subwave02 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 TotalCurrency 25 Tank { Health 35000 Speed 75 Name "tankbossfinal" Skin 1 StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //giant medics and heavies { Name wave07_subwave03 WaitForAllSpawned wave07_subwave02 Where spawnbot_giant TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 21 TotalCurrency 36 Squad { TFBot { Template YoovyBot_Giant_Heavy_Brassbeast CustomEyeGlowColor "255 0 0" Skill Expert } TFBot { Template YoovyBot_Giant_Medic_QF_Regen CustomEyeGlowColor "255 0 0" Skill Expert } } } WaveSpawn //giant scouts { Name wave07_subwave03_gscouts WaitForAllSpawned wave07_subwave02 Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 21 TotalCurrency 20 TFBot { Template YoovyBot_Giant_Scout_Fast CustomEyeGlowColor "0 255 0" Skill Easy } } WaveSpawn //giant scouts { Name wave07_subwave03_B WaitForAllDead wave07_subwave03 Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 1 TotalCurrency 0 TFBot { Template YoovyBot_Giant_Scout_Fast CustomEyeGlowColor "0 255 0" Skill Easy } } } }