#base robot_giant.pop #base robot_standard.pop You_Can_Put_Anything_Here_Lol // WaveSchedule { StartingCurrency 800 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no Advanced 1 Templates { T_TFBot_Giant_Soldier_Laser_Wall { ClassIcon soldier_bison_rng WeaponRestrictions PrimaryOnly Skill Expert Health 4000 Name "Giant Rainbow Wall Soldier" Attributes HoldFireUntilFullReload Class Soldier Attributes MiniBoss Item "Exquisite Rack" Item "tyrantium helmet" ItemAttributes { ItemName "tf_weapon_rocketlauncher" "set item tint RGB" 16514816 "attach particle effect" 3097 "clip size upgrade atomic" 26.0 "fire rate bonus" 0.001 "faster reload rate" 0.18 "energy weapon penetration" 1 "override projectile type" 13 "projectile spread angle penalty" 6 "projectile speed decreased" 1.2 "damage bonus" 3.5 "dmg bonus vs buildings" 0.1 "particle color rainbow" 200 } ItemAttributes { ItemName "tyrantium helmet" "set item tint RGB" 16514816 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Demo_Giant_3burst { ClassIcon demo_burst_spammer Health 3300 Name "Giant Rapid Burst Fire Demoman" Class Demoman Skill Hard Item "scotsman's stove pipe" Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "tf_weapon_grenadelauncher" "fire rate bonus" -1 "faster reload rate" 0.17 "projectile spread angle penalty" 2 "clip size upgrade atomic" -2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vertical vulnerability multiplier" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } ItemAttributes { ItemName "scotsman's stove pipe" "set item tint RGB" 1315860 } } T_TFBot_Soldier_Giant_Powershell { ClassIcon soldier_burstfire_spammer Health 4200 Name "Giant Burst Rapid Fire Soldier" Class Soldier Skill Expert Item "exquisite rack" Item "powerhouse_rocketlauncher_shellshocker" Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName powerhouse_rocketlauncher_shellshocker "faster reload rate" 0.10 "fire rate bonus" -1 "set_item_texture_wear" 0.2 } ItemAttributes { ItemName "tyrantium helmet" "set item tint RGB" 1315860 } Item "tyrantium helmet" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "rage giving scale" 0.5 "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "Projectile speed increased" 0.9 } } T_TFBot_Giant_Soldier_Extended_Concheror_Spammer { Class Soldier Name "Giant Burst Fire Conch Soldier" ClassIcon soldier_conch_spammer item "the concheror" item "the lucky shot" Health 4000 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "move speed bonus" 0.5 "faster reload rate" -0.8 "fire rate bonus" 0.5 "Projectile speed increased" 0.65 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 100.0 } } T_TFBot_Giant_Soldier_Extended_Buff_Spammer { Class Soldier Name "Giant Burst Fire Conch Soldier" ClassIcon soldier_buff_spammer item "the buff banner" item "the lucky shot" Health 4000 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "move speed bonus" 0.5 "faster reload rate" -0.8 "fire rate bonus" 0.5 "Projectile speed increased" 0.65 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 100.0 } } T_TFBot_Sticky_Demo { Class Demoman Name "Stickybomb Demoman" Skill Expert Classicon demo_sticky_daan Item "TF_WEAPON_PIPEBOMBLAUNCHER" Item "scotsman's stove pipe" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 } ItemAttributes { ItemName "TF_WEAPON_PIPEBOMBLAUNCHER" "clip size upgrade atomic" 420 "stickybomb charge rate" 0.001 "max pipebombs decreased" -7 "Projectile range increased" 0.35 } } T_TFBot_Kritzkrieg_Medic { Name "Kritzkrieg Medic" Class Medic ClassIcon medic_kritz Skill Normal Attributes SpawnWithFullCharge Item "The Kritzkrieg" Item "The Virus Doctor" Item "The Overdose" ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 92 } CharacterAttributes { "bot medic uber health threshold" 225 } } T_TFBot_Soldier_Burst_Fire { ClassIcon soldier_burstfire Health 200 Name "Burst Fire Soldier" Class Soldier Skill Expert Item "exquisite rack" Item "powerhouse_rocketlauncher_shellshocker" Attributes HoldFireUntilFullReload ItemAttributes { ItemName powerhouse_rocketlauncher_shellshocker "fire rate bonus" -1 "attach particle effect" 3041 "faster reload rate" 1.85 "clip size upgrade atomic" -1 "set_item_texture_wear" 0.2 } ItemAttributes { ItemName "tyrantium helmet" "set item tint RGB" 1315860 } Item "tyrantium helmet" CharacterAttributes { "Projectile speed increased" 0.75 } } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster Item "Spine-Chilling Skull" Name "i forgor Buster" CharacterAttributes { "head scale" 3.0 "torso scale" 0 "voice pitch scale" 2 "rage giving scale" 0.01 } } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot BeginAtWave 2 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 35 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 25 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 2 InitialCooldown 50 CooldownTime 20 DesiredCount 3 TFBot { Template T_TFBot_Sniper } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target bombpath_left Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { FirstSpawnWarningSound "vo\mvm\norm\scout_mvm_negativevocalization01.mp3" } WaveSpawn { FirstSpawnWarningSound "vo\mvm\norm\scout_mvm_negativevocalization01.mp3" } WaveSpawn { FirstSpawnWarningSound "vo\mvm\norm\scout_mvm_autodejectedtie01.mp3" WaitBeforeStarting 1 } WaveSpawn { FirstSpawnWarningSound "vo\mvm\norm\scout_mvm_autodejectedtie01.mp3" WaitBeforeStarting 1 } WaveSpawn { FirstSpawnWarningSound "vo\mvm\norm\scout_mvm_go02.mp3" WaitBeforeStarting 2.5 } WaveSpawn { FirstSpawnWarningSound "vo\mvm\norm\scout_mvm_go02.mp3" WaitBeforeStarting 2.5 } WaveSpawn { FirstSpawnWarningSound "vo\mvm\norm\soldier_mvm_painsevere02.mp3" WaitBeforeStarting 3.5 } WaveSpawn { FirstSpawnWarningSound "vo\mvm\norm\soldier_mvm_painsevere02.mp3" WaitBeforeStarting 3.5 } WaveSpawn { FirstSpawnWarningSound "vo\mvm\norm\soldier_mvm_yes03.mp3" WaitBeforeStarting 4.5 } WaveSpawn { FirstSpawnWarningSound "vo\mvm\norm\soldier_mvm_yes03.mp3" WaitBeforeStarting 4.5 } WaveSpawn { FirstSpawnWarningSound "vo\mvm\norm\soldier_mvm_battlecry04.mp3" WaitBeforeStarting 6.2 } WaveSpawn { FirstSpawnWarningSound "vo\mvm\norm\soldier_mvm_battlecry04.mp3" WaitBeforeStarting 6.2 } WaveSpawn { TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 8.5 Tank { Health 13500 Name Tank Speed 75 StartingPathTrackNode tankpath_alt OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W1-A TotalCurrency 150 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 30 Where spawnbot TFBot { Template T_TFBot_Giant_Boxing_Heavy Name "Giant Punchie" } } WaveSpawn { Name W1-A TotalCurrency 100 TotalCount 30 MaxActive 5 SpawnCount 5 WaitBetweenSpawns 1 Where spawnbot TFBot { ClassIcon scout_bat_nys Health 125 Name Scout Class Scout Skill Expert Item "Spine-Chilling Skull" WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" } } WaveSpawn { Name W1-A-BURST TotalCurrency 50 TotalCount 25 MaxActive 8 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 4 Where spawnbot TFBot { ClassIcon soldier Name Soldier Class Soldier Item "Spine-Chilling Skull" Skill Hard } } WaveSpawn { TotalCurrency 150 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot_flank Squad { TFBot { ClassIcon pyro Health 175 Class Pyro Skill Hard Item "Spine-Chilling Skull" ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "airblast disabled" 1 } } TFBot { Template T_TFBot_Medic_QuickUber Item "the warsworn helmet" Name "Quick-Uber Medic" } } } WaveSpawn { WaitForAllSpawned W1-A-BURST TotalCurrency 200 TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Item "the lucky shot" Health 4000 ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 1.25 } } TFBot { Template T_TFBot_Demoman Item "Spine-Chilling Skull" } TFBot { Template T_TFBot_Demoman Item "Spine-Chilling Skull" } TFBot { Template T_TFBot_Medic_BigHeal Item "the surgeon's stahlhelm" ClassIcon "medic_armored_lite" Name "Armored Thicc-Heal Medic" Attributes "SpawnWithFullCharge" Health "600" Scale "1.3" } TFBot { Template T_TFBot_Demoman Item "Spine-Chilling Skull" } TFBot { Template T_TFBot_Demoman Item "Spine-Chilling Skull" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target bombpath_right Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { FirstSpawnWarningSound "vo\mvm\norm\sniper_mvm_domination10.mp3" } WaveSpawn { FirstSpawnWarningSound "vo\mvm\norm\sniper_mvm_domination10.mp3" } WaveSpawn { FirstSpawnWarningSound "vo\mvm\norm\demoman_mvm_yes01.mp3" WaitBeforeStarting 2.2 } WaveSpawn { FirstSpawnWarningSound "vo\mvm\norm\demoman_mvm_yes01.mp3" WaitBeforeStarting 2.2 } WaveSpawn { FirstSpawnWarningSound "vo\mvm\norm\demoman_mvm_cheers03.mp3" WaitBeforeStarting 3 } WaveSpawn { FirstSpawnWarningSound "vo\mvm\norm\demoman_mvm_cheers03.mp3" WaitBeforeStarting 3 } WaveSpawn { Name W2-A1 TotalCurrency 150 TotalCount 32 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer Name "Rapid Fire Penetrator Bowman" ClassIcon "sniper_bow_multi_penetrator" ItemAttributes { ItemName "the huntsman" "projectile penetration" 1 "damage bonus" 0.75 } } TFBot { Template T_TFBot_Sticky_Demo } TFBot { Template T_TFBot_Sticky_Demo } TFBot { ClassIcon medic_shield_lite Name "Shield Medic" Class Medic Skill Normal Attributes "SpawnWithFullCharge" Attributes "ProjectileShield" ItemAttributes { ItemName "tf_weapon_medigun" "increase buff duration" 2.2 "generate rage on heal" 1 } CharacterAttributes { "bot medic uber deploy delay duration" 900 } } } } WaveSpawn { WaitForAllSpawned W2-A1 WaitBeforeStarting 7 FirstSpawnWarningSound "vo\mvm\mght\soldier_mvm_m_hatoverhearttaunt02.mp3" } WaveSpawn { Name W2-A2 WaitForAllSpawned W2-A1 TotalCurrency 150 TotalCount 9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 7 WaitBetweenSpawns 15 Where spawnbot FirstSpawnWarningSound "vo\mvm\mght\soldier_mvm_m_hatoverhearttaunt02.mp3" Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun item "the war pig" } TFBot { Template T_TFBot_Kritzkrieg_Medic } TFBot { Template T_TFBot_Kritzkrieg_Medic } } } WaveSpawn { Name W2-Commons TotalCurrency 100 TotalCount 33 MaxActive 6 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 2 Where spawnbot RandomChoice { TFBot { Name "Pyro" Class Pyro Skill Hard Item "Spine-Chilling Skull" ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "airblast disabled" 1 } } TFBot { Name "Pyro" Class Pyro Skill Hard Item "Spine-Chilling Skull" ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "airblast disabled" 1 } } TFBot { Class Scout Skill Easy Item "ghastly gibus" } } } WaveSpawn { Name W2-Commons2 WaitForAllSpawned W2-Commons TotalCurrency 100 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 2 Where spawnbot TFBot { Class Scout Skill Normal Item "Spine-Chilling Skull" } } WaveSpawn { Name W2-A2-1 WaitForAllSpawned W2-A2 TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 30 Where spawnbot_boss FirstSpawnOutput { Target boss_door_open_relay Action Trigger } Squad { TFBot { Template T_TFBot_Giant_Demoman Item "scotch bonnet" Item "the chargin' targe" CharacterAttributes { "charge time increased" -1.5 "charge recharge rate increased" -1337 } } TFBot { Template T_TFBot_Giant_Medic_Regen Name "Giant Regen Medic" } } } WaveSpawn { WaitForAllSpawned W2-Commons2 TotalCurrency 100 TotalCount 50 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 2 Where spawnbot Support 1 RandomChoice { TFBot { Template T_TFBot_Demoman_Knight Attributes "AlwaysCrit" Item "Spine-Chilling Skull" } TFBot { Template T_TFBot_Sniper_Huntsman Item "Spine-Chilling Skull" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target bombpath_right Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W3-A1 TotalCurrency 100 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_flank TFBot { ClassIcon heavy_accurate_lite Health 300 Name "Tomislav Heavy" Class Heavy Skill Normal item "tomislav" Item "Spine-Chilling Skull" } } WaveSpawn { TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 7 Where spawnbot TFBot { ClassIcon demo Health 175 Name Demoman Class Demoman Skill Normal Item "Spine-Chilling Skull" } } WaveSpawn { Name W3-A1-1 WaitForAllSpawned W3-A1 TotalCurrency 100 TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 8 Where spawnbot TFBot { ClassIcon heavy Class Heavy Skill Easy Item "ghastly gibus" } } WaveSpawn { Name W3-A2 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 Tank { Health 22000 Name Tank Speed 75 StartingPathTrackNode tankpath_alt OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { FirstSpawnWarningSound "vo/mvm/mght/pyro_mvm_m_jeers01.mp3" WaitBeforeStarting 15 } WaveSpawn { Name W3-A2 TotalCurrency 150 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 20 Where spawnbot FirstSpawnWarningSound "vo/mvm/mght/pyro_mvm_m_jeers01.mp3" Squad { TFBot { Class Pyro Name "Giant Gas Pyro" Skill Expert ClassIcon pyro_gaspasser_tind Item "The Gas Passer" Item "Fear Monger" Item "The Degreaser" Item "dec2014 Pyromancer's Raiments" Health 3300 WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes AlwaysCrit ItemAttributes { ItemName "The Gas Passer" "mult_item_meter_charge_rate" 0.05 "weapon burn dmg increased" 4 "killstreak tier" 1 } ItemAttributes { ItemName "Fear Monger" "set item tint rgb" 16711680 } ItemAttributes { ItemName "The Degreaser" "weapon burn dmg increased" 3 "mult airblast refire time" 0.01 "killstreak tier" 1 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } TFBot { Template T_TFBot_Medic_BigHeal Item "the surgeon's stahlhelm" Name "Big Heal Medic" } TFBot { Template T_TFBot_Medic_BigHeal Item "the surgeon's stahlhelm" Name "Big Heal Medic" } } } WaveSpawn { WaitForAllSpawned W3-A1-1 TotalCurrency 100 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 18 WaitBetweenSpawns 12 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { TotalCurrency 50 TotalCount 50 MaxActive 4 SpawnCount 2 WaitBeforeStarting 75 WaitBetweenSpawns 2 Support 1 Where spawnbot TFBot { Class Soldier Skill Normal ClassIcon soldier_crit Item "the original" Item "honcho's headgear" Item "fancy dress uniform" Health 200 Name "Charged Soldier" WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the original" "Projectile speed increased" 0.5 "fire rate bonus" 2 "faster reload rate" 0.1 } CharacterAttributes { "deploy time increased" 0.5 "increase buff duration" 1337 } } } WaveSpawn { TotalCurrency 25 TotalCount 25 MaxActive 3 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot Support 1 TFBot { Health 300 Template T_TFBot_Heavyweapons_Gnome Name "Mitten Heavy" Item "point and shoot" Item "the all-father" } } WaveSpawn { TotalCurrency 25 TotalCount 100 MaxActive 3 SpawnCount 3 WaitBeforeStarting 75 WaitBetweenSpawns 5 Where spawnbot Support 1 TFBot { Class "Scout" Name "Soda Popper Scout" Skill Normal Item "The Soda Popper" Item "the backwards ballcap" ClassIcon scout_popper2 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target bombpath_left Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 200 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 20 Where spawnbot StartWaveWarningSound "vo/mvm/mght/scout_mvm_m_domination05.mp3" TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored Item "big steel jaw of summer fun" Attributes AlwaysCrit } } WaveSpawn { StartWaveWarningSound "vo/mvm/mght/scout_mvm_m_domination05.mp3" } WaveSpawn { Name W5-A1 TotalCurrency 100 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 14 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Laser_Wall Attributes AlwaysCrit Health 4000 } TFBot { Template T_TFBot_Medic_QuickUber Item "the warsworn helmet" Name "Quick-Uber Medic" } TFBot { Template T_TFBot_Medic_QuickUber Item "the warsworn helmet" Name "Quick-Uber Medic" } TFBot { Template T_TFBot_Medic_QuickUber Item "the warsworn helmet" Name "Quick-Uber Medic" } } } WaveSpawn { Name W5-A1-1 TotalCurrency 100 TotalCount 27 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 6 Where spawnbot_flank TFBot { ClassIcon heavy Health 300 Name Heavy Class HeavyWeapons Skill Easy Item "ghastly gibus" } } WaveSpawn { TotalCurrency 100 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 6 WaitBetweenSpawns 8 Where spawnbot_flank Squad { TFBot { Class Soldier Skill Hard Item "Spine-Chilling Skull" } } } WaveSpawn { TotalCurrency 50 TotalCount 100 MaxActive 2 SpawnCount 2 WaitBeforeStarting 50 WaitBetweenSpawns 15 Support 1 Where spawnbot_flank2 Squad { TFBot { ClassIcon pyro_reflect_daan Health 175 Name "Airblast Pyro" Class Pyro Skill Hard Item "traffic cone" } TFBot { Name "Quick-Fix Medic" Template T_TFBot_Medic_QuickFix Item "the surgeon's stahlhelm" } } } WaveSpawn { FirstSpawnWarningSound "vo/mvm/mght/demoman_mvm_m_laughevil01.mp3" WaitForAllSpawned W5-A1 WaitBeforeStarting 25 } WaveSpawn { Name W5-A2 WaitForAllSpawned W5-A1 TotalCurrency 200 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 25 WaitBetweenSpawns 17 Where spawnbot_boss FirstSpawnWarningSound "vo\mvm\mght\demoman_mvm_m_laughevil01.mp3" FirstSpawnOutput { Target boss_door_open_relay Action Trigger } TFBot { Template T_TFBot_Demo_Giant_3burst } } WaveSpawn { Name W5-A2 WaitForAllSpawned W5-A1 TotalCurrency 100 TotalCount 50 MaxActive 8 SpawnCount 8 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Support 1 Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Easy Item "ghastly gibus" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target bombpath_left Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W4-A1 TotalCurrency 250 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 30 Where spawnbot_boss StartWaveWarningSound "vo/mvm/mght/heavy_mvm_m_revenge11.mp3" FirstSpawnOutput { Target boss_door_open_relay Action Trigger } Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Medic_Regen Name "Giant Regen Medic" } } } WaveSpawn { StartWaveWarningSound "vo/mvm/mght/heavy_mvm_m_revenge11.mp3" } WaveSpawn { Name W4-A1-1 TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 12 WaitBetweenSpawns 8 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Fist Item "der maschinensoldaten-helm" } } WaveSpawn { TotalCurrency 100 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 12 WaitBetweenSpawns 2 Where spawnbot TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Item "Spine-Chilling Skull" } } WaveSpawn { WaitForAllSpawned W4-A1-1 TotalCurrency 100 TotalCount 21 MaxActive 4 SpawnCount 4 WaitBeforeStarting 15 Support Limited Where spawnbot TFBot { ClassIcon pyro_reflect_daan Health 175 Name "Airblast Pyro" Class Pyro Skill Expert Item "traffic cone" } } WaveSpawn { FirstSpawnWarningSound "vo/mvm/mght/soldier_mvm_m_dominationscout03.mp3" WaitForAllSpawned W4-A1 WaitBeforeStarting 25 } WaveSpawn { Name W4-A2-2 WaitForAllSpawned W4-A1 TotalCurrency 250 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 25 WaitBetweenSpawns 30 Where spawnbot_boss FirstSpawnWarningSound "vo/mvm/mght/soldier_mvm_m_dominationscout03.mp3" Squad { TFBot { Health 4000 Template T_TFBot_Giant_Soldier_SlowBarrage item "stainless pot" } TFBot { Class Medic ClassIcon medic_kritz Name "Giant Kritzkrieg Medic" Class Medic ClassIcon medic_kritz_giant Skill Normal Health 4500 Attributes MiniBoss Attributes SpawnWithFullCharge Item "The Kritzkrieg" Item "The Virus Doctor" Item "The Overdose" ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 95 "heal rate bonus" 1337 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.05 "airblast vulnerability multiplier" 0.04 "airblast vertical vulnerability multiplier" 0.04 "bot medic uber health threshold" 9001 } } } } WaveSpawn { FirstSpawnWarningSound "vo/mvm/mght/pyro_mvm_m_laughevil01.mp3" WaitForAllSpawned W4-A2-2 WaitBeforeStarting 25 } WaveSpawn { Name W4-A3 WaitForAllSpawned W4-A2-2 TotalCurrency 250 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 25 WaitBetweenSpawns 30 FirstSpawnWarningSound "vo/mvm/mght/pyro_mvm_m_laughevil01.mp3" Where spawnbot_boss Squad { TFBot { ClassIcon pyro_dragonfury Health 3300 Name "Giant Dragon's Fury Pyro" Class Pyro Skill Expert Item "the dragon's fury" Item "pyromancer's mask" Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "rage giving scale" 0.5 "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "Projectile speed increased" 0.9 } } TFBot { Name "Giant Blinking Uber Medic" Class Medic ClassIcon medic_uber_giant Skill Normal Health 2500 Attributes MiniBoss Attributes SpawnWithFullCharge Item "the warsworn helmet" Item gentlemanne_medigun_dressedtokill ItemAttributes { ItemName gentlemanne_medigun_dressedtokill "ubercharge rate bonus" 22 "uber duration bonus" -7 "set_item_texture_wear" 0.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 "heal rate bonus" 200 "bot medic uber health threshold" 13371337 } } } } WaveSpawn { Name W4-A2 WaitForAllSpawned W4-A1-1 TotalCurrency 100 TotalCount 30 MaxActive 3 SpawnCount 3 WaitBeforeStarting 25 Support 1 Where spawnbot_flank TFBot { Template T_TFBot_Soldier_Burst_Fire } } WaveSpawn { Name W4-A2 WaitForAllSpawned W4-A1-1 TotalCurrency 100 TotalCount 100 MaxActive 3 SpawnCount 3 WaitBeforeStarting 25 WaitBetweenSpawns 5 Support 1 Where spawnbot_flank TFBot { ClassIcon heavy_brass_nys Health 300 Name "Brass Beast Heavy" Class HeavyWeapons Skill Normal Item "the brass beast" Item "the hellmet" ItemAttributes { ItemName "The Brass Beast" "aiming movespeed decreased" 0.7 "spunup_damage_resistance" 1 } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target bombpath_left Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot Tank { Health 15000 Name Tank Speed 75 Skin 1 StartingPathTrackNode tankpath_same OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 Where spawnbot Tank { Health 15000 Name Tank Speed 75 Skin 1 StartingPathTrackNode tankpath_alt OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W6-A1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 Where spawnbot FirstSpawnWarningSound "vo/mvm/mght/Soldier_mvm_m_jeers02.mp3" TFBot { ClassIcon soldier_burstfire_spammer_backup_mo Health 15000 Name "Chief Battlion Burst Infinity" Class Soldier Skill Expert Item "exquisite rack" Item "the battalion's backup" Item "powerhouse_rocketlauncher_shellshocker" Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName powerhouse_rocketlauncher_shellshocker "faster reload rate" 0.10 "fire rate bonus" -1 "attach particle effect" 3041 "set_item_texture_wear" 0.2 } ItemAttributes { ItemName "tyrantium helmet" "set item tint RGB" 1315860 "attach particle effect" 3041 } Item "tyrantium helmet" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.001 "rage giving scale" 0.1 "airblast vertical vulnerability multiplier" 0.001 "airblast vulnerability multiplier" 0.001 "override footstep sound set" 3 "Projectile speed increased" 0.9 "increase buff duration" 1337 } } } WaveSpawn { Name W6-A2 WaitForAllSpawned W6-A1 TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 55 WaitBetweenSpawns 13 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Giant_Demo_Burst Attributes "AlwaysCrit" ClassIcon demo_burst_concheror_mo item "the concheror" item "scotch bonnet" Attributes SpawnWithFullCharge Name "Giant Conch Burst Demo" CharacterAttributes { "deploy time increased" 0.5 "increase buff duration" 1337 } } TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun item "the buff banner" item "heavy hair" Attributes SpawnWithFullCharge Name "Giant Buff Shotgun Heavy" ClassIcon heavy_shotgun_buff_mo CharacterAttributes { "deploy time increased" 0.5 "increase buff duration" 1337 } } TFBot { Template T_TFBot_Giant_Heavyweapons Item "der maschinensoldaten-helm" } } } WaveSpawn { Name W6-A2 WaitForAllSpawned W6-A1 TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 50 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_Scout Skill Hard Health 1600 Item "The Backwards Ballcap" Item "pyroland_scattergun_shottohell" ItemAttributes { ItemName "pyroland_scattergun_shottohell" "faster reload rate" 0.4 "set_item_texture_wear" 0.2 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.3 } } } WaveSpawn { Name W6-A3 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 142 Where spawnbot_boss StartWaveWarningSound "vo/mvm/norm/Soldier_mvm_laughevil01.mp3" FirstSpawnWarningSound "vo/mvm/mght/Soldier_mvm_m_jeers06.mp3" FirstSpawnOutput { Target boss_door_open_relay Action Trigger } TFBot { ClassIcon soldier_stun_burst_conch_accu Health 25000 Name "Chief Cheap Trick Stunner" Class Soldier Skill Expert Item "the direct hit" Item "the concheror" Item "steel shako" Item "Big Steel Jaw of Summer Fun" Item "exquisite rack" Item "the diplomat" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the direct hit" "rocket specialist" 4 "blast radius increased" 1 "fire rate bonus" -1 "faster reload rate" 0.30 "clip size upgrade atomic" 12 "killstreak tier" 2 "killstreak idleeffect" 1 "set_item_texture_wear" 0.2 "damage bonus" 0.5 "dmg bonus vs buildings" 2 "dmg pierces resists absorbs" 1 "attach particle effect" 3083 } ItemAttributes { ItemName "Steel Shako" "set item tint RGB" 16766720 } ItemAttributes { ItemName "the diplomat" "attach particle effect" 3083 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 "rage giving scale" 0.1 "increase buff duration" 1337 } } } WaveSpawn { WaitForAllSpawned W6-A1 TotalCurrency 25 TotalCount 22 MaxActive 2 SpawnCount 2 WaitBeforeStarting 50 WaitBetweenSpawns 5 Support Limited Where spawnbot TFBot { ClassIcon heavy Health 300 Name Heavy Class HeavyWeapons Skill Normal Item "Spine-Chilling Skull" } } WaveSpawn { WaitForAllSpawned W6-A1 TotalCurrency 30 TotalCount 22 MaxActive 2 SpawnCount 2 WaitBeforeStarting 50 WaitBetweenSpawns 5 Support Limited Where spawnbot TFBot { ClassIcon pyro_dragonfury Health 175 Name "Dragon's Fury Pyro" Class Pyro Skill Hard MaxVisionRange 800 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the dragon's fury" } Item "the dragon's fury" Item "pyromancer's mask" } } WaveSpawn { WaitForAllSpawned W6-A1 TotalCurrency 20 TotalCount 30 MaxActive 3 SpawnCount 3 WaitBeforeStarting 50 WaitBetweenSpawns 5 Support Limited Where spawnbot TFBot { ClassIcon scout_bat_nys Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes AlwaysCrit Item "Spine-Chilling Skull" } } WaveSpawn { TotalCurrency 25 TotalCount 15 MaxActive 3 SpawnCount 3 WaitBeforeStarting 155 Support 1 Where spawnbot_mission_sniper TFBot { Template T_TFBot_Medic_QuickUber Item "the warsworn helmet" Name "Quick-Uber Medic" } } } }