#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 4800 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes EventPopfile Halloween Advanced 1 BotHumansHaveRobotVoice 0 // If set to 1, bots with human models have robot voice (default: 0) Templates { } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 48 MaxActive 21 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot RandomChoice { TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Easy Item "the warsworn helmet" Item "weight room warmer" } TFBot { Template T_TFBot_Scout_Bonk Item "weight room warmer" } } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 45 MaxActive 9 SpawnCount 9 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_tunnel Squad { TFBot { Template T_TFBot_Scout_Melee Attributes "AlwaysCrit" Item "the federal casemaker" Item "the bigg mann on campus" } } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 12 MaxActive 12 SpawnCount 2 WaitBeforeStarting 16 WaitBetweenSpawns 16 Where spawnbot_parachute Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun Item "the eliminators safeguard" Item "the bruiser's bandanna" } TFBot { Template T_TFBot_Medic_QuickUber Item "the combat medic's crusher cap" Item "the smock surgeon" } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 35 MaxActive 14 SpawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 16 Where spawnbot Squad { TFBot { ClassIcon soldier_shotgun Health 200 Name "Heavy Shotgun" Class Soldier Skill Normal WeaponRestrictions SecondaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_shotgun_soldier "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 3 "damage bonus" 0.33 } Item "stahlhelm" Item "antarctic parka" } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_parachute Squad { TFBot { Template T_TFBot_Heavyweapons_Fist Attributes "AlwaysFireWeapon" Item "the u-clank-a" Item "eotl_sheavyshirt" } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 16 MaxActive 16 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_tunnel Squad { TFBot { Template T_TFBot_Giant_Soldier ClassIcon soldier_giant Attributes "AlwaysCrit" Item "tyrantium helmet" Item "the cuban bristle crisis" } TFBot { Template T_TFBot_Medic_QuickUber Item "bunnyhopper's ballistics vest" Item "berlin brain bowl" } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 100 TotalCount 30 MaxActive 15 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro Attributes "AlwaysFireWeapon" Item "the patriot peak" Item "kf pyro mask" } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 100 TotalCount 28 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot_tunnel Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal Item "the delinquent's down vest" Item "the federal casemaker" } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 100 TotalCount 16 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Item "der maschinensoldaten-helm" Item "die regime-panzerung" } TFBot { Template T_TFBot_Medic_QuickUber Item "the byte'd beak" Item "the team captain" } } } WaveSpawn { Name tankboss TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 120 WaitBetweenSpawns 60 Where spawnbot Squad { Tank { Health 24000 Name Tank Speed 75 StartingPathTrackNode tankpath_same OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 4 WaitForAllDead 3 TotalCurrency 100 TotalCount 50 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_tunnel Squad { TFBot { Template T_TFBot_Demoman Attributes "AlwaysCrit" Item "spine-chilling skull" Item "the king of scotland cape" } } } WaveSpawn { Name 4 WaitForAllDead 3 TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 24 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Attributes "AlwaysCrit" Item "tyrantium helmet" Item "antarctic parka" } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name 5 WaitForAllDead 4 TotalCurrency 100 TotalCount 32 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name "Cow Mangler 5000 Soldier" Class Soldier Skill Normal Item "the cow mangler 5000" Item "the patriot peak" Item "the diplomat" } } } WaveSpawn { Name 5 WaitForAllDead 4 TotalCurrency 200 TotalCount 36 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal } } } WaveSpawn { Name 5 WaitForAllDead 4 TotalCurrency 200 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 18 WaitBetweenSpawns 30 Where spawnbot_tunnel Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun Item "the diplomat" Item "the patriot peak" } TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner ClassIcon soldier_giant Item "the warsworn helmet" Item "the patriot's pouches" } TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror ClassIcon soldier_giant Item "the patriot's pouches" Item "the warsworn helmet" } TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion ClassIcon soldier_giant Item "the warsworn helmet" Item "the patriot's pouches" } TFBot { Template T_TFBot_Medic_QuickUber Item "the team captain" Item "the byte'd beak" } } } WaveSpawn { Name 6 WaitForAllDead 5 TotalCurrency 200 TotalCount 64 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Template T_TFBot_Spy Item "the rogue's robe" Item "the bruiser's bandanna" } } } WaveSpawn { Name 6 WaitForAllDead 5 TotalCurrency 200 TotalCount 48 MaxActive 12 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" } } } WaveSpawn { Name 6 WaitForAllDead 5 TotalCurrency 200 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 24 RandomSpawn 1 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Item "weight room warmer" } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name 7 WaitForAllDead 6 TotalCurrency 200 TotalCount 36 MaxActive 18 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 16 Where spawnbot_tunnel Squad { TFBot { Template T_TFBot_Heavy_IronFist_Airblast Item "weight room warmer" } } } WaveSpawn { Name 7 WaitForAllDead 6 TotalCurrency 300 TotalCount 9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 30 RandomSpawn 1 Where spawnbot_tunnel Where spawnbot Where spawnbot_parachute Squad { TFBot { Template T_TFBot_Soldier_BurstFire Item "the patriot peak" Item "the diplomat" } } } WaveSpawn { Name 8 WaitForAllDead 7 TotalCurrency 300 TotalCount 60 MaxActive 20 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_parachute Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal Attributes "AlwaysCrit" Item "the direct hit" Item "defiant spartan" Item "the classified coif" } } } WaveSpawn { Name 8 WaitForAllDead 7 TotalCurrency 300 TotalCount 12 MaxActive 12 SpawnCount 3 WaitBeforeStarting 8 WaitBetweenSpawns 24 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Heater Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name tankboss WaitForAllDead 7 TotalCurrency 400 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 40000 Name Tank Speed 75 Skin 1 StartingPathTrackNode tankpath_same OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 8 WaitForAllDead 7 TotalCurrency 400 TotalCount 36 MaxActive 18 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_tunnel Squad { TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal Attributes "AlwaysCrit" Item "the eliminators safeguard" Item "the bruiser's bandanna" } TFBot { Template T_TFBot_Medic_QuickUber Item "berlin brain bowl" Item "bunnyhopper's ballistics vest" } } } WaveSpawn { Name 9 WaitForAllDead 8 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 16 Where spawnbot Squad { TFBot { Template T_TFBot_Chief_Demo_Atomic Health 40000 Name "Sir Bombs a Little" Item "demo kabuto" Item "the king of scotland cape" } TFBot { Template T_TFBot_Medic_QuickUber Item "the team captain" Item "the byte'd beak" } } } WaveSpawn { Name 9 WaitForAllDead 8 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 16 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Chief_Soldier_RocketPush Health 40000 Name "Chief Pushing a Little" } TFBot { Template T_TFBot_Medic_QuickUber Item "the team captain" Item "the byte'd beak" } } } } }