//Cobalt Cruise //Mission made by Chaos&Mystery //Advanced #base robot_standard.pop #base robot_giant.pop //Cash Count //Start $-1 you're in crippling debt. gg no re //Drop W1 [somethingsomething] //Total W1 [$-20000] W2 [$-10000] W3 [$1800] W4 [$2900] W5 WaveSchedule { StartingCurrency -1 RespawnWaveTime 2 CanBotsAttackWhileInSpawnRoom no Advanced 1 Templates { T_TFBot_Soldier_Armored { Class Soldier Name "Rather Moderately Large Soldier" Skill Hard Health 600 Scale 1.5 ClassIcon soldier_armored CharacterAttributes { "move speed bonus" 0.7 } ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 2.0 "faster reload rate" 1.1 } } T_TFBot_Giant_Soldier_DirectHit { Class Soldier Skill Hard Health 3800 Name "Giant Direct Hit Soldier" Attributes Miniboss Attributes HoldFireUntilFullReload Item "The Direct Hit" ClassIcon soldier_directhit_lite_giant CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 } } T_TFBot_Pyro_Fury { Class Pyro Name "Dragon Fury Pyro" Skill Hard MaxVisionRange 500 Item "The Dragon's Fury" ClassIcon pyro_dragon_fury_swordstone } T_TFBot_Giant_Pyro_Fury { Class Pyro Name "Giant Fury Pyro" Health 3300 Attributes Miniboss Skill Expert MaxVisionRange 500 Item "The Dragon's Fury" ClassIcon pyro_dragon_fury_swordstone_giant CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 } } T_TFBot_Giant_Heavyweapons_Brass { Class Heavyweapons Name "Giant Brass Beast Heavy" Health 5000 Attributes Miniboss Skill Hard MaxVisionRange 1200 Item "The Brass Beast" ClassIcon heavy_brass_nys_giant CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 3 } ItemAttributes { ItemName "The Brass Beast" "damage bonus" 1.7 } } T_TFBot_Medic_Kritz { Name "Kritz Medic" Class Medic Skill Expert Attributes SpawnWithFullCharge Item "The KritzKrieg" ClassIcon medic_kritz CharacterAttributes { "ubercharge rate bonus" 1000 "uber duration bonus" 200 "bot medic uber health threshold" 200 } } T_TFBot_Medic_Shield_Armored { Class Medic Name "Armored Shield Medic" Health 450 Skill Expert Attributes IgnoreEnemies Attributes SpawnWithFullCharge Attributes ProjectileShield Scale 1.2 Item "Ghostly Gibus" WeaponRestrictions SecondaryOnly ClassIcon medic_shield_armored_lite ItemAttributes { ItemName tf_weapon_medigun "generate rage on heal" 2 "increase buff duration" 200 "uber duration bonus" -1 } CharacterAttributes { "move speed bonus" 0.9 "bot medic uber health threshold" 1 "bot medic uber deploy delay duration" 4203469 "head scale" 0.8 } } T_TFBot_Soldier_Chief_Cobalt { Name "Colonel Cobalt" Skill Expert Health 30000 Class Soldier Attributes HoldFireUntilFullReload Attributes Miniboss Attributes UseBossHealthBar Scale 1.4 Item "The Rebel Rouser" Item "The Hornblower" Item "upgradeable tf_weapon_rocketlauncher" ClassIcon soldier_hyper_lite CharacterAttributes { "move speed bonus" 0.4 "rage giving scale" 0.2 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "damage force reduction" 0.4 } ItemAttributes { ItemName "upgradeable tf_weapon_rocketlauncher" "is australium item" 1 "item style override" 1 "fire rate bonus" 0.9 "clip size upgrade atomic" 20.0 "faster reload rate" 0.35 "damage bonus" 1.2 "projectile speed decreased" 0.8 "fire rate bonus with reduced health" 0.15 } } } Mission // Sentry Buster { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 InitialCoolDown 45 CooldownTime 35 TFBot { Template T_TFBot_SentryBuster } } Mission // Sniper { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 DesiredCount 2 InitialCoolDown 30 CoolDownTime 40 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 DesiredCount 4 InitialCoolDown 35 CooldownTime 40 TFBot { Template T_TFBot_Spy } } Mission // Sniper { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 DesiredCount 2 InitialCooldown 25 CooldownTime 35 TFBot { Template T_TFBot_Sniper } } //Wave 1: $900/$1000 Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn //W01a: Giant Rapid Fire Demo { Name "w1giant" TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot_tunnel WaitBeforeStarting 3 WaitBetweenSpawns 17 TotalCurrency 76 TFBot { Template T_TFBot_Giant_Demoman Item "Ghostly Gibus" Name "Allegedly Rich Rapid Demo" ClassIcon demo_spammer } } WaveSpawn //W01b: Melee Scouts { Name "w1a" TotalCount 15 SpawnCount 3 MaxActive 6 Where spawnbot_flank WaitBeforeStarting 5 WaitBetweenSpawns 6.5 TotalCurrency 75 TFBot { Class Scout Skill Easy Item "Ghostly Gibus" Name "Broke Scout" } } WaveSpawn //W01b: Melee Scouts { Name "w1a" TotalCount 16 SpawnCount 2 MaxActive 4 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 4 TotalCurrency 75 TFBot { Class Scout Skill Easy Item "Ghostly Gibus" Name "Traumatizing Scout" CharacterAttributes { "torso scale" -0.2 "head scale" -0.1 "hand scale" -1 } } } WaveSpawn //W01tank: Tank { Name "w1tank" TotalCount 1 SpawnCount 1 WaitBeforeStarting 17 WaitForAllSpawned "w1a" TotalCurrency 150 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name "w1 tank" Health 5000 Speed 75 StartingPathTrackNode tankpath_alt OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //W01d: Support Melee Scouts { Name "w1supporta" TotalCount 32 SpawnCount 2 MaxActive 6 Where spawnbot_parachute WaitForAllSpawned "w1a" WaitBetweenSpawns 4 WaitBeforeStarting 3 TotalCurrency 50 Support 1 TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly ClassIcon scout_bat } } WaveSpawn //W01e: Armored Soldier + Demomen { Name "w1b" TotalCount 16 SpawnCount 4 MaxActive 8 Where spawnbot_tunnel WaitForAllSpawned "w1a" WaitBetweenSpawns 8 WaitBeforeStarting 9 TotalCurrency 250 Squad { TFBot { Template T_TFBot_Soldier_Armored } TFBot { Class Demoman Skill Easy } TFBot { Class Demoman Skill Easy } TFBot { Class Demoman Skill Easy } } } WaveSpawn // { Name "w1b" TotalCount 14 SpawnCount 2 MaxActive 4 Where spawnbot WaitBetweenSpawns 5 WaitBeforeStarting 4 WaitForAllSpawned "w1a" TotalCurrency 100 TFBot { Class Demoman Skill Easy } } WaveSpawn { Name "w1c" WaitBeforeStarting 11 WaitBetweenSpawns 15 Where spawnbot_tunnel TotalCount 2 MaxActive 2 SpawnCount 1 WaitForAllSpawned "w1b" TotalCurrency 225 TFBot { Template T_TFBot_Giant_Soldier_DirectHit } } WaveSpawn //W01supportB: Scattergun Scouts { Name "w1supportb" WaitBeforeStarting 4 WaitForAllSpawned "w1b" SpawnCount 3 MaxActive 6 TotalCount 20 WaitBetweenSpawns 5 Where spawnbot_tunnel Support 1 TotalCurrency 100 TFBot { Class Scout Skill Easy } } } //Wave 2: $1200/$1300 Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn //W02a: Giant Third Degree Pyro + Heavies { Name "w2giants" TotalCount 8 MaxActive 8 SpawnCount 4 Where spawnbot_tunnel WaitBeforeStarting 6 WaitbetweenSpawns 18 TotalCurrency 250 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun Name "Giant Armored Scout???" Item "Ghostly Gibus" ClassIcon heavy_shotgun_giant CharacterAttributes { "torso scale" 1.5 } } TFBot { Template T_TFBot_Pyro_FlareGun } TFBot { Template T_TFBot_Pyro_FlareGun } TFBot { Template T_TFBot_Pyro_FlareGun } } } WaveSpawn //W02a: Shotgun Heavies { Name "w2a" TotalCount 20 MaxActive 8 SpawnCount 4 Where spawnbot WaitBetweenSpawns 7 TotalCurrency 100 TFBot { Template T_TFBot_Heavyweapons_Shotgun Name "Armored Scout???" Item "Ghostly Gibus" CharacterAttributes { "torso scale" 1.5 } } } WaveSpawn //W02b: Rapid Fire Huntsman { Name "w2b" TotalCount 4 SpawnCount 1 MaxActive 2 Where spawnbot_tunnel WaitBeforeStarting 15 WaitBetweenSpawns 8 WaitForAllSpawned "w2a" TotalCurrency 130 TFBot { Template T_TFBot_Sniper_Huntsman_Spammer ClassIcon sniper_bow_multi } } WaveSpawn //W02b: Heavyweapons { Name "w2b" TotalCount 12 SpawnCount 2 MaxActive 4 Where spawnbot WaitBeforeStarting 12 WaitBetweenSpawns 5 WaitForAllSpawned "w2a" TotalCurrency 130 TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn //W02support: AlwaysFirePyro { Name "w2support" TotalCount 60 MaxActive 6 SpawnCount 2 Where spawnbot_parachute WaitBeforeStarting 10 WaitBetweenSpawns 3 WaitForAllSpawned "w2a" Support 1 TotalCurrency 150 TFBot { Class Pyro Skill Easy Attributes AlwaysFireWeapon Name "jammed my w key" Item "Ghostly Gibus" } } WaveSpawn //W02c: Giant Pyro + Kritz Medic { Name "w2c" TotalCount 9 MaxActive 6 SpawnCount 3 Where spawnbot_tunnel WaitForAllSpawned "w2b" WaitBetweenSpawns 18 WaitBeforeStarting 14 TotalCurrency 350 Squad { TFBot { Template T_TFBot_Giant_Pyro Name "keep your damn rocket" Item "Traffic Cone" } TFBot { Template T_TFBot_Medic_Kritz } TFBot { Template T_TFBot_Medic_Kritz } } } WaveSpawn //W02c: Heavies { Name "w2c" TotalCount 15 SpawnCount 3 MaxActive 6 Where spawnbot WaitBeforeStarting 9 WaitBetweenSpawns 9.5 WaitForAllSpawned "w2b" TotalCurrency 90 TFBot { Class Heavyweapons Skill Easy } } } //Wave 3: $1400|$1500 Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "sergeant ded" SpawnCount 1 Where spawnbot_tunnel WaitBeforeStarting 74 TFBot { Template T_TFBot_Chief_Soldier Name "Sergeant Crits Jumpscare" Attributes SuppressFire CharacterAttributes { "health regen" -60000 } } } WaveSpawn //W03a: Giant Burst Demos + Umeds { Name "w3a" TotalCount 12 MaxActive 6 SpawnCount 3 Where spawnbot_tunnel WaitBeforeStarting 0 WaitBetweenSpawns 16 TotalCurrency 220 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } TFBot { Template T_TFBot_Medic_QuickUber Name "Quick Uber Medic" } TFBot { Template T_TFBot_Medic_QuickUber Name "Quick Uber Medic" } } } WaveSpawn //W03a: Dragon Fury Pyros { Name "w3a" TotalCount 30 SpawnCount 2 MaxActive 8 Where spawnbot WaitBeforeStarting 4 WaitBetweenSpawns 4 TotalCurrency 150 TFBot { Template T_TFBot_Pyro_Fury } } WaveSpawn //W03SupportA: Infinite Demoman { Name "w3supporta" TotalCount 40 SpawnCount 2 MaxActive 4 Where spawnbot_flank WaitBeforeStarting 7 WaitBetweenSpawns 6.5 TotalCurrency 95 Support 1 RandomChoice { TFBot { Class Demoman Skill Easy } TFBot { Class Demoman Skill Hard } } } WaveSpawn //W03b: Giant Fury Pyro + Umeds { Name "w3b" TotalCount 9 SpawnCount 3 MaxActive 6 Where spawnbot_tunnel WaitBeforeStarting 14 WaitBetweenSpawns 16 WaitForAllSpawned "w3a" TotalCurrency 250 Squad { TFBot { Template T_TFBot_Giant_Pyro_Fury Name "Giantish Fury Pyro" Scale 1.6 CharacterAttributes { "torso scale" 0.5 } } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //W03b: Super Scouts { Name "w3b" TotalCount 4 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 18 WaitForAllSpawned "w3a" TotalCurrency 200 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn //W03b: Super Scouts { Name "w3b" TotalCount 4 MaxActive 2 SpawnCount 1 Where spawnbot_tunnel WaitBeforeStarting 16 WaitBetweenSpawns 19 WaitForAllSpawned "w3a" TotalCurrency 200 TFBot { Template T_TFBot_Giant_Scout_Fast Scale 1.6 } } //W03SupportB: Demoknights WaveSpawn { Name "w3supportb" TotalCount 64 SpawnCount 2 MaxActive 8 Where spawnbot_parachute WaitBeforeStarting 2 WaitBetweenSpawns 4.5 WaitForAllSpawned "w3a" TotalCurrency 95 Support 1 TFBot { Template T_TFBot_Demoman_Knight } } //Wave03c: Super Scout Rush WaveSpawn { Name "w3c" TotalCount 9 SpawnCount 1 MaxActive 6 Where spawnbot_tunnel WaitBeforeStarting 8 WaitBetweenSpawns 2 WaitForAllDead "w3b" TotalCurrency 90 TFBot { Template T_TFBot_Giant_Scout_Fast Name "rush rush rush" Item "Ghostly Gibus" CharacterAttributes { "head scale" 1.4 } } } } //Wave04: $1200|$1300 Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn //W04a: Giant Direct Hit Soldier { Name "w4a1" TotalCount 2 SpawnCount 1 MaxActive 2 Where spawnbot WaitBeforeStarting 3 WaitBetweenSpawns 20 TotalCurrency 175 TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn //W04a: Giant Direct hit Soldier { Name "w4a1" TotalCount 2 SpawnCount 1 MaxActive 2 Where spawnbot_flank WaitBeforeStarting 3 WaitBetweenSpawns 20 TotalCurrency 175 TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn //W04a: Giant Rapid Fire Soldier + Kritz Medic { Name "w4a" TotalCount 3 SpawnCount 3 Where spawnbot WaitBeforeStarting 23 WaitForAllSpawned "w4a1" TotalCurrency 75 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic_Kritz } TFBot { Template T_TFBot_Medic_Kritz } } } WaveSpawn { Name "w4a" TotalCount 3 SpawnCount 3 Where spawnbot_flank WaitBeforeStarting 23 WaitForAllSpawned "w4a1" TotalCurrency 75 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic_Kritz } TFBot { Template T_TFBot_Medic_Kritz } } } WaveSpawn //W04a: Bonk Scout { Name "w4a" TotalCount 32 SpawnCount 4 MaxActive 8 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 50 TFBot { Template T_TFBot_Scout_Bonk Name "Bonk Scout" Attributes AlwaysCrit } } WaveSpawn { Name "listen" WaitBeforeStarting 15 WaitForAllSpawned "w4a" DoneMessage "Listen..." } WaveSpawn { Name "sugarcoat" WaitBeforeStarting 22 WaitForAllSpawned "w4a" DoneMessage "{red}I'm not gonna sugarcoat it." } WaveSpawn //W04b: T a n k { Name "w4b" TotalCount 1 SpawnCount 1 WaitBeforeStarting 18 TotalCurrency 200 WaitForAllSpawned "w4a" //FirstSpawnMessage "I'm not gonna sugarcoat it." FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 10000 Speed 75 StartingPathTrackNode tankpath_same OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //W04b: Speed Tank 1 { Name "w4b" TotalCount 7 SpawnCount 1 WaitBeforeStarting 26 WaitBetweenSpawns 3 WaitForAllSpawned "w4a" TotalCurrency 125 Tank { Health 1800 Speed 200 StartingPathTrackNode tankpath_same OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //W04b: Speed Tank 2 { Name "w4b" TotalCount 5 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 6 WaitForAllSpawned "w4a" TotalCurrency 125 Tank { Speed 200 Health 1500 StartingPathTrackNode tankpath_alt OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } OnKilledOutput { Target boss_dead_relay Action Trigger } } } //Wave04supporta: Scattergun Hard Scouts WaveSpawn { Name "w4supporta" TotalCount 40 SpawnCount 2 MaxActive 4 Where spawnbot_flank WaitBeforeStarting 11 WaitBetweenSpawns 4.5 TotalCurrency 50 Support 1 TFBot { Class Scout Skill Normal } } WaveSpawn //W04d: Giant Heavy + Regen Medic { Name "w4c" TotalCount 4 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 24 WaitBetweenSpawns 27 WaitForAllSpawned "w4b" TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Skill Hard Item "Ghostly Gibus" //Name "CircuitBoardCrashDown Enjoyer" } TFBot { Template T_TFBot_Giant_Medic_Regen //Name "Titanium Turmoil Hater" } } } WaveSpawn { Name "w4supportb" TotalCount 32 SpawnCount 2 MaxActive 6 Where spawnbot_parachute WaitBeforeStarting 12 WaitForAllSpawned "w4a" WaitBetweenSpawns 6.5 Support 1 TotalCurrency 150 TFBot { Class Soldier Skill Normal } } } //Wave 5: $900|$1000 Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } //W05A: Heavies + Kritz Meds WaveSpawn { Name "w5a" TotalCount 21 SpawnCount 3 MaxActive 6 Where spawnbot WaitBeforeStarting 1 WaitBetweenSpawns 6 TotalCurrency 50 TFBot { Class Heavyweapons Skill Normal } } //W05A: Giant Spammer Demos + Shield Medics WaveSpawn { Name "w5a" TotalCount 12 MaxActive 8 SpawnCount 4 WHere spawnbot_tunnel WaitBeforeStarting 4 WaitBetweenSpawns 18 TotalCurrency 250 Squad { TFBot { Template T_TFBot_Giant_Demoman Attributes AlwaysCrit ClassIcon demo_spammer } TFBot { Template T_TFBot_Giant_Demoman Attributes AlwaysCrit ClassIcon demo_spammer } TFBot { Template T_TFBot_Giant_Demoman Attributes AlwaysCrit ClassIcon demo_spammer } TFBot { Template T_TFBot_Medic_Shield_Armored } } } //Wave05supporta: Burst Fire Demomen WaveSpawn { Name "w5supporta" TotalCount 30 SpawnCount 2 MaxActive 6 Where spawnbot_parachute WaitBeforeStarting 0 WaitBetweenSpawns 5.5 TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Demo_Burst } } //W05b: Dragon Fury Pyros + Umeds WaveSpawn { Name "w5b" TotalCount 6 SpawnCount 3 MaxActive 6 Where spawnbot WaitForAllSpawned "w5a" WaitBeforeStarting 18 WaitBetweenSpawns 21 TotalCurrency 300 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Brass } TFBot { Template T_TFBot_Medic_QuickUber Name "Quick Uber Medic" } TFBot { Template T_TFBot_Medic_QuickUber Name "Quick Uber Medic" } } } //Wave05b: Soldiers WaveSpawn { Name "w5b" TotalCount 24 SpawnCount 2 MaxActive 8 WaitForAllSpawned "w5a" WaitBeforeStarting 10 WaitBetweenSpawns 3.5 TotalCurrency 100 Where spawnbot Where spawnbot_flank RandomSpawn 1 TFBot { Class Soldier Skill Expert } } //Wave05supportb: Heavies WaveSpawn { Name "w5supportb" TotalCount 30 SpawnCount 2 MaxActive 4 WaitForAllSpawned "w5b" WaitBeforeStarting 6 WaitBetweenSpawns 7.5 TotalCurrency 100 Where spawnbot Support 1 TFBot { Class Heavyweapons Skill Easy } } //W05supportc: Airblast Pyros WaveSpawn { Name "w5supportc" TotalCount 12 SpawnCount 1 MaxActive 3 WaitForAllSpawned "w5b" WaitBeforeStarting 3 WaitBetweenSpawns 7.5 Where spawnbot_tunnel TotalCurrency 100 Support 1 TFBot { Class Pyro Skill Expert Item "Traffic Cone" Name "keep your damn rocket V0.1" ClassIcon pyro_reflect_daan Attributes AlwaysCrit } } //Colonel Barrage + Uber Medics WaveSpawn { Name "w5c" TotalCount 9 SpawnCount 3 MaxActive 6 Where spawnbot_tunnel WaitForAllSpawned "w5b" WaitBeforeSTarting 20 WaitBetweenSpawns 21 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Pyro_Fury Attributes AlwaysCrit Attributes SpawnWithFullCharge Name "Giant Conch Fury Pyro" Item "The Concheror" Item "Ghostly Gibus" ClassIcon pyro_dragon_fury_conch_v2 CharacterAttributes { "increase buff duration" 9.0 } } TFBot { Template T_TFBot_Medic_QuickUber Name "Quick Uber Medic" } TFBot { Template T_TFBot_Medic_QuickUber Name "Quick Uber Medic" } } } //Wave05c: Colonel + Shield Medic WaveSpawn { Name "w5c" TotalCount 6 SpawnCount 2 MaxActive 6 WaitForAllSpawned "w5b" WaitBeforeStarting 18 WaitBetweenSpawns 19 Where spawnbot TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage } TFBot { Template T_TFBot_Medic_Shield_Armored } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } //W06a: Spawns Immediately WaveSpawn { Name "w6a" TotalCount 1 SpawnCount 1 Where spawnbot_tunnel WaitBeforeStarting 0 TotalCurrency 300 TFBot { Template T_TFBot_Soldier_Chief_Cobalt } } //Wave06b: Steel Gauntlet Problems WaveSpawn { Name "w6b" TotalCount 6 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 3 WaitBetweenSpawns 7.5 TotalCurrency 100 TFBot { Template T_TFBot_Heavyweapons_Fist } } //Wave06b: Huntsman Spammer + Kritz Meds WaveSpawn { Name "w6b" TotalCount 12 SpawnCount 2 MaxActive 4 Where spawnbot_flank WaitBeforeStarting 3 WaitBetweenSpawns 7 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer ClassIcon sniper_bow_multi } TFBot { Template T_TFBot_Medic_Kritz } } } //Wave06b: Pyros with the 50/50 airblast WaveSpawn { Name "w6b" TotalCount 30 SpawnCount 2 MaxActive 8 Where spawnbot_parachute WaitBeforeStarting 1 WaitBetweenSpawns 5.5 TotalCurrency 100 RandomChoice { TFBot { Class Pyro Skill Normal Item "Traffic Cone" Name "50/50 Pyro" ClassIcon pyro_reflect_daan } TFBot { Class Pyro Skill Easy Attributes AlwaysFireWeapon Item "Ghostly Gibus" Name "jammed my w key EX" } TFBot { Class Pyro Skill Easy Attributes AlwaysFireWeapon Item "Ghostly Gibus" Name "jammed my w key EX" } } } //Wave06supporta: Rocketshotgun Soldiers WaveSpawn { Name "w6supporta" TotalCount 30 MaxActive 4 SpawnCount 2 Where spawnbot_parachute WaitBeforeStarting 8 WaitBetweenSpawns 4.5 WaitForAllSpawned "w6b" TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Soldier_RocketShotgun } } //Wave06d: Super Scouts, 10 Total WaveSpawn { Name "w6c" TotalCount 10 SpawnCount 1 MaxActive 3 Where spawnbot_flank WaitForAllDead "w6a" WaitBeforeStarting 12 WaitBetweenSpawns 8.5 TotalCurrency 0 TFBot { Template T_TFBot_Giant_Scout_Fast } } //Wave06d: Giga Burstfire + Giant Poppable Medic WaveSpawn { Name "w6d" TotalCount 3 SpawnCount 1 MaxActive 2 Where spawnbot_tunnel WaitForAllDead "w6a" WaitBeforeStarting 20 WaitBetweenSpawns 19 TotalCurrency 0 TFBot { Template T_TFBot_Soldier_Burstfire Name "Racist Burst Fire Soldier" ClassIcon soldier_burstfire_hyper } } //W06supportb: WaveSpawn { Name "w6supportb" TotalCount 30 MaxActive 6 SpawnCount 2 Where spawnbot_flank WaitForAllSpawned "w6b" WaitBeforeStarting 9 WaitBetweenSpawns 6.5 TotalCurrency 0 Support 1 TFBot { Class Demoman Skill Easy Attributes AlwaysCrit } } //Wave06supportc: WaveSpawn { Name "w6supportc" TotalCount 36 SpawnCount 2 MaxActive 6 Where spawnbot WaitForAllSpawned "w6b" WaitBeforeStarting 5 WaitBetweenSpawns 3.5 TotalCurrency 0 Support 1 TFBot { Class Scout Skill Normal } } //Wave06g: First TANK WaveSpawn { Name "w6 tank" TotalCount 1 SpawnCount 1 WaitForAllDead "w6a" WaitBeforeStarting 30 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name tankboss Health 20000 StartingPathTrackNode tankpath_alt Skin 1 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } }