//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 600 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom no Templates { br_joke_underwhelmer_demo { ClassIcon demo_burst_giant Health 3300 Name "Giant Underwhelmer Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 0.40 "fire rate bonus" -1 "clip size upgrade atomic" 40.0 "projectile spread angle penalty" 16 "Projectile speed increased" 1.1 "damage bonus" 0.000001 "apply z velocity on damage" 250 "apply look velocity on damage" 400 "fuse bonus" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } Item "sober stuntman" } br_boss_a_fucking_fish { ClassIcon pyro_giant Health 12000 Name "I AM A FUCKING FISH" Scale 1.9 Class Pyro Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the neon annihilator" "melee attack rate bonus" 0.6 "damage bonus" 1.50 } ItemAttributes { ItemName "sole mate" "head scale" 5.0 } CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "torso scale" -2.0 } Item "the neon annihilator" Item "sole mate" } br_0500 { ClassIcon pyro_giant Health 50000 Name "boss 0500 robot oc do not steal" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysFireWeapon" CharacterAttributes { "move speed bonus" 0.1 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 6 } Item "spine-chilling skull 2011 style 3" Item "the steel sixpack" } br_giant_security_guard { ClassIcon scout_giant Health 1600 Name "Giant Security Guard" Class Scout Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_pistol_scout "faster reload rate" -1 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "fortunate son" } br_gargantua { ClassIcon pyro_giant Health 8000 Name Gargantua Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_flamethrower "heal on kill" 2000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "the sub zero suit" Item "the polar pullover" } br_boss_power_ranger1 { ClassIcon scout_giant Health 8000 Name "Red Power Ranger" Scale 1.8 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName batsaber "damage bonus" 999.0 "set item tint RGB" 12073019 } ItemAttributes { ItemName "the frickin' sweet ninja hood" "set item tint RGB" 12073019 } ItemAttributes { ItemName "the southie shinobi" "set item tint RGB" 12073019 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 5 "move speed bonus" 0.6 "rage giving scale" 0.1 } Item "batsaber" Item "the frickin' sweet ninja hood" Item "the southie shinobi" } br_boss_power_ranger2 { ClassIcon scout_giant Health 8000 Name "Yellow Power Ranger" Scale 1.8 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName batsaber "set item tint RGB" 15185211 "apply z velocity on damage" 125 "apply look velocity on damage" 250 "bleeding duration" 3 "damage bonus" 1.25 } ItemAttributes { ItemName "the frickin' sweet ninja hood" "set item tint RGB" 15185211 } ItemAttributes { ItemName "the southie shinobi" "set item tint RGB" 15185211 } CharacterAttributes { "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 5 "move speed bonus" 0.7 "rage giving scale" 0.1 } Item "batsaber" Item "the frickin' sweet ninja hood" Item "the southie shinobi" } br_boss_power_ranger3 { ClassIcon scout_giant Health 8000 Name "Green Power Ranger" Scale 1.8 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName batsaber "set item tint RGB" 3329330 "heal on kill" 2000 } ItemAttributes { ItemName "the frickin' sweet ninja hood" "set item tint RGB" 3329330 } ItemAttributes { ItemName "the southie shinobi" "set item tint RGB" 3329330 } CharacterAttributes { "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 5 "move speed bonus" 0.7 "rage giving scale" 0.1 "health regen" 500 } Item "batsaber" Item "the frickin' sweet ninja hood" Item "the southie shinobi" } br_boss_power_ranger4 { ClassIcon medic Health 12000 Name "Pink Power Ranger" Scale 1.9 Class Medic Skill Expert Attributes "MiniBoss" Attributes "SpawnWithFullCharge" Attributes "UseBossHealthBar" ItemAttributes { ItemName medi-mask "set item tint RGB" 16738740 } ItemAttributes { ItemName "the polar pullover" "set item tint RGB" 16738740 } CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 5 "move speed bonus" 0.4 "rage giving scale" 0.1 } Item "the quick-fix" Item "medi-mask" Item "the polar pullover" } br_boss_power_ranger5 { ClassIcon scout_giant Health 8000 Name "Black Power Ranger" Scale 1.8 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName batsaber "set item tint RGB" 1315860 "mark for death" 1 "minicrits become crits" 1 "damage bonus" 1.10 } ItemAttributes { ItemName "the frickin' sweet ninja hood" "set item tint RGB" 1315860 } ItemAttributes { ItemName "the southie shinobi" "set item tint RGB" 1315860 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 5 "move speed bonus" 0.6 "rage giving scale" 0.1 } Item "batsaber" Item "the frickin' sweet ninja hood" Item "the southie shinobi" } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 0 TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 35 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout_bat Health 800 Name "Vibe Checker" Class Scout Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_bat "hand scale" 4.0 "damage bonus" 3.0 } } } } WaveSpawn { Name w1_regular_smechkular TotalCurrency 220 TotalCount 16 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scouT Health 125 Name "Pistol Scout" Class Scout Skill Normal WeaponRestrictions SecondaryOnly } } } WaveSpawn { Name w1_regular_smechkular TotalCurrency 280 TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } } } WaveSpawn { Name w1_tiny WaitForAllDead w1_regular_smechkular TotalCurrency 100 TotalCount 26 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name "Ant Scout" Scale 0.25 Class Scout Skill Normal WeaponRestrictions MeleeOnly } } } WaveSpawn { Name w1_tiny WaitForAllDead w1_regular_smechkular TotalCurrency 100 TotalCount 14 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name "Fire Ant" Scale 0.25 Class Pyro Skill Normal WeaponRestrictions MeleeOnly Item "sharpened volcano fragment" } } } WaveSpawn { Name w1_tiny WaitForAllDead w1_regular_smechkular TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_tunnel Squad { TFBot { ClassIcon soldier Health 2000 Name "Ant Leader" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions MeleeOnly Attributes "SpawnWithFullCharge" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the pain train" "increase buff duration HIDDEN" 9.0 "damage bonus" 2.0 } CharacterAttributes { "move speed bonus" 0.8 } Item "the buff banner" Item "the pain train" Item "the war pig" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w2_malk TotalCurrency 0 TotalCount 8 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 4 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout_milk_para Health 45 AutoJumpMin 5 AutoJumpMax 10 Name "Milk Fly" Scale 0.4 Class Scout Skill Easy BehaviorModifiers Push WeaponRestrictions SecondaryOnly Attributes "AlwaysFireWeapon" Attributes "IgnoreFlag" Attributes "AutoJump" Attributes "Parachute" ItemAttributes { ItemName "mad milk" "effect bar recharge rate increased" 0.01 "parachute attribute" 1 } CharacterAttributes { "voice pitch scale" 2.0 "increased jump height" 4.0 "cancel falling damage" 1 } Item "mad milk" } } } WaveSpawn { Name w2_yea TotalCurrency 200 TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot_tunnel Squad { TFBot { Template br_joke_underwhelmer_demo } } } WaveSpawn { Name w2_yea TotalCurrency 200 TotalCount 26 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name "BeatSaber Player" Class Scout Skill Easy MaxVisionRange 0 WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" Item "batsaber" Item "the tf2vrh" } } } WaveSpawn { Name w2_yea TotalCurrency 200 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name "Generic Pyro if milk is present" Class Pyro Skill Normal WeaponRestrictions MeleeOnly Item "the neon annihilator" Item "seal mask" } } } WaveSpawn { Name w2_turtle TotalCurrency 0 TotalCount 8 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon engineer Health 300 Name "Don't Throw Plastic In The Ocean!" Class Engineer Skill Easy Attributes "AlwaysCrit" Attributes "TeleportToHint" } } } WaveSpawn { Name w2_Dissapoiting_Boss WaitForAllDead w2_yea TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_tunnel Squad { TFBot { Template br_boss_a_fucking_fish } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w3_malk TotalCurrency 0 TotalCount 8 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 4 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout_milk_para Health 45 AutoJumpMin 5 AutoJumpMax 10 Name "Milk Fly" Scale 0.4 Class Scout Skill Easy BehaviorModifiers Push WeaponRestrictions SecondaryOnly Attributes "UseBossHealthBar" Attributes "AlwaysFireWeapon" Attributes "IgnoreFlag" Attributes "AutoJump" Attributes "Parachute" ItemAttributes { ItemName "mad milk" "effect bar recharge rate increased" 0.01 "parachute attribute" 1 } CharacterAttributes { "voice pitch scale" 2.0 "increased jump height" 4.0 "cancel falling damage" 1 } Item "mad milk" } } } WaveSpawn { Name w3_u TotalCurrency 50 TotalCount 26 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Sandman Attributes "UseBossHealthBar" } } } WaveSpawn { Name w3_u TotalCurrency 50 TotalCount 20 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal WeaponRestrictions MeleeOnly Attributes "UseBossHealthBar" } } } WaveSpawn { Name w3_u TotalCurrency 100 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout Attributes "UseBossHealthBar" } } } WaveSpawn { Name w3_r WaitForAllDead w3_u TotalCurrency 100 TotalCount 18 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal Attributes "HoldFireUntilFullReload" Attributes "UseBossHealthBar" } } } WaveSpawn { Name w3_r WaitForAllDead w3_u TotalCurrency 100 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal Attributes "HoldFireUntilFullReload" Attributes "UseBossHealthBar" Item "the direct hit" Item "soldier's stash" } } } WaveSpawn { Name w3_r WaitForAllDead w3_u TotalCurrency 200 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier } } } WaveSpawn { Name w3_gay TotalCurrency 500 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_tunnel Squad { TFBot { Template br_0500 } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w4_scientists1 TotalCurrency 50 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 FirstSpawnWarningSound "memerun2/sci1.mp3" Where spawnbot Squad { TFBot { ClassIcon medic Health 150 Name Scientist Class Medic Skill Normal WeaponRestrictions MeleeOnly Attributes "SuppressFire" } } } WaveSpawn { Name w4_scientists2 WaitForAllDead w4_scientists1 TotalCurrency 50 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 16 FirstSpawnWarningSound "memerun2/sci2.mp3" Where spawnbot Squad { TFBot { ClassIcon medic Health 150 Name Scientist Class Medic Skill Normal WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name w4_scientists2 WaitForAllDead w4_scientists1 TotalCurrency 100 TotalCount 46 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { ClassIcon medic Health 150 Name Scientist Class Medic Skill Normal WeaponRestrictions MeleeOnly Attributes "SuppressFire" } } } WaveSpawn { Name w4_security WaitForAllDead w4_scientists2 TotalCurrency 100 TotalCount 22 MaxActive 6 SpawnCount 3 WaitBeforeStarting 8 WaitBetweenSpawns 10 StartWaveWarningSound "memerun2/sci_end.mp3" FirstSpawnWarningSound "memerun2/ba1.mp3" Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name "Security Guard" Class Scout Skill Normal WeaponRestrictions SecondaryOnly Item "fortunate son" } } } WaveSpawn { Name w4_security2 WaitForAllDead w4_security TotalCurrency 100 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 FirstSpawnWarningSound "memerun2/ba2.mp3" WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name "Security Guard" Class Scout Skill Normal WeaponRestrictions SecondaryOnly Item "fortunate son" } } } WaveSpawn { Name w4_security2 WaitForAllDead w4_security TotalCurrency 200 TotalCount 8 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 15 Where spawnbot_tunnel Squad { TFBot { Template br_giant_security_guard } } } WaveSpawn { Name w4_millitary1 WaitForAllDead w4_security2 TotalCurrency 100 TotalCount 42 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 8 StartWaveWarningSound "memerun2/ba_end.mp3" FirstSpawnWarningSound "memerun2/hgrunt1.mp3" Where spawnbot Squad { TFBot { ClassIcon sniper Health 175 Name HECU Class Sniper Skill Hard WeaponRestrictions SecondaryOnly Item "final frontiersman" Item "the polar pullover" } } } WaveSpawn { Name w4_millitary1 WaitForAllDead w4_security2 TotalCurrency 100 TotalCount 16 MaxActive 4 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 15 Where spawnbot_tunnel Squad { TFBot { ClassIcon demoman Health 175 Name HECU Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Item "scotch bonnet" } } } WaveSpawn { Name w4_millitary2 WaitForAllDead w4_millitary1 TotalCurrency 100 TotalCount 64 MaxActive 12 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { ClassIcon sniper Health 125 Name HECU Class Sniper Skill Hard WeaponRestrictions SecondaryOnly Item "final frontiersman" Item "the polar pullover" } } } WaveSpawn { Name w4_millitary2 WaitForAllDead w4_millitary1 TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_tunnel Squad { TFBot { ClassIcon demoman Health 175 Name HECU Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Item "scotch bonnet" } } } WaveSpawn { Name w4_millitary2 WaitForAllDead w4_millitary1 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 12 StartWaveWarningSound "memerun2/hgrunt2.mp3" WaitBetweenSpawns 10 Where spawnbot_tunnel Squad { Tank { Health 33000 Name Tank Speed 85 Skin 1 StartingPathTrackNode tankpath_alt OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w4_aliens1 WaitForAllDead w4_millitary2 TotalCurrency 0 TotalCount 32 MaxActive 12 SpawnCount 4 StartWaveWarningSound "memerun2/hgrunt_end.mp3" FirstSpawnWarningSound "memerun2/aliens1.mp3" WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon pyro Health 200 Name "Alien Slave" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the manmelter" "set item tint RGB" 3329330 "override projectile type" 13 "damage bonus" 4.0 "Projectile speed increased" 4.0 } Item "the manmelter" Item "the triclops" } } } WaveSpawn { Name w4_aliens1 WaitForAllDead w4_millitary2 TotalCurrency 0 TotalCount 12 MaxActive 2 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 16 Where spawnbot Squad { TFBot { ClassIcon heavyweapons Health 325 Name "Alien Grunt" Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_minigun "set item tint RGB" 12073019 "damage bonus" 3.0 "override projectile type" 13 "energy weapon penetration" 1 "projectile spread angle penalty" 3 } Item "sucker slug" } } } WaveSpawn { Name w4_aliens2 WaitForAllDead w4_aliens1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 10 FirstSpawnWarningSound "memerun2/aliens2.mp3" DoneWarningSound "memerun2/aliens_end.mp3" Where spawnbot Squad { TFBot { Template br_gargantua } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 FirstSpawnWarningSound "power_rangers_spawn.mp3" Where spawnbot_tunnel Squad { TFBot { Template br_boss_power_ranger1 } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_tunnel Squad { TFBot { Template br_boss_power_ranger2 } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_tunnel Squad { TFBot { Template br_boss_power_ranger3 } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_tunnel Squad { TFBot { Template br_boss_power_ranger4 } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_tunnel Squad { TFBot { Template br_boss_power_ranger5 } } } } } //This file has been generated by http://mvm.tf