//Coastrock //Maritime Mania (Intermediate 1) //Total Credits: $4200 (Starting + Perfect A+) //Created By: signalmax #base robot_standard.pop #base robot_giant.pop #base robot_coastrock.pop WaveSchedule { StartingCurrency 800 RespawnWaveTime 4 FixedRespawnWaveTime No CanBotsAttackWhileInSpawnRoom No Templates { T_TFBot_Chief_Demoman_Commander { Template T_TFBot_Giant_Demoman_Bomber Name "Commander Nukesamore" Health 18000 Attributes UseBossHealthBar Item "Glengarry Bonnet" ItemAttributes { ItemName "The Iron Bomber" "clip size upgrade atomic" 18 "faster reload rate" 0.2 "fire rate bonus" 0.05 "fuse bonus" 5 "grenade not explode on impact" 1 "projectile speed increased" 1.1 "projectile spread angle penalty" 5 } } } Mission { Where spawnbot Objective DestroySentries InitialCooldown 30 CooldownTime 40 TFBot { Template T_TFBot_SentryBuster } } Mission { Where spawnbot_mission_sniper Objective Sniper BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Where spawnbot_mission_spy Objective Spy BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } //$600 CREDITS (1/7) Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Where spawnbot Name "W1_01_A" TotalCount 15 MaxActive 10 SpawnCount 5 WaitBeforeStarting 2 WaitBetweenSpawns 15 TotalCurrency 100 Squad { TFBot { Class Scout Skill Normal WeaponRestrictions PrimaryOnly } TFBot { Class Scout Skill Normal WeaponRestrictions PrimaryOnly } TFBot { Class Scout Skill Normal WeaponRestrictions PrimaryOnly } TFBot { Template T_TFBot_Demoman Skill Normal WeaponRestrictions PrimaryOnly } TFBot { Template T_TFBot_Demoman Skill Normal WeaponRestrictions PrimaryOnly } } } WaveSpawn { Where spawnbot Name "W1_01_B" TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 10 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } WaveSpawn { Where spawnbot Name "W1_02_A" WaitForAllDead "W1_01_A" TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 15 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Heavy_KGB } } WaveSpawn { Where spawnbot Name "W1_02_B" WaitForAllSpawned "W1_02_A" TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 15 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Heavy_Steel } TFBot { Template T_TFBot_Heavy_Shotgun_NoAttributes } TFBot { Template T_TFBot_Heavy_Shotgun_NoAttributes } TFBot { Template T_TFBot_Heavy_Shotgun_NoAttributes } TFBot { Template T_TFBot_Heavy_Shotgun_NoAttributes } } } WaveSpawn { Where spawnbot_parachute Name "W1_SUPPORT_A" TotalCount 30 MaxActive 4 SpawnCount 4 WaitBeforeStarting 60 WaitBetweenSpawns 20 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } } //$700 CREDITS (2/7) Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Where spawnbot Name "W2_01_A" TotalCount 20 MaxActive 4 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 3 TotalCurrency 100 TFBot { Template T_TFBot_Pyro_Gas } } WaveSpawn { Where spawnbot Name "W2_01_B" TotalCount 20 MaxActive 4 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 3 TotalCurrency 100 TFBot { Template T_TFBot_Pyro_Flaregun } } WaveSpawn { Where spawnbot Name "W2_01_C" TotalCount 20 MaxActive 4 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 3 TotalCurrency 100 TFBot { Template T_TFBot_Pyro } } WaveSpawn { Where spawnbot Name "W2_01_D" TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 10 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Pyro } } WaveSpawn { Name "W3_TANK_A" WaitForAllSpawned "W2_01_B" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 0 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name "Tank" Health 12500 Speed 75 StartingPathTrackNode tankpath_alt OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } //$600 CREDITS (3/7) Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Where spawnbot Name "W3_01_A" TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 2 WaitBetweenSpawns 15 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Scout_Sandman_Armored } TFBot { Template T_TFBot_Scout_Melee } TFBot { Template T_TFBot_Scout_Melee } TFBot { Template T_TFBot_Scout_Melee } TFBot { Template T_TFBot_Scout_Melee } } } WaveSpawn { Where spawnbot Name "W3_01_B" TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 8 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Heavy_Shotgun_NoAttributes } TFBot { Template T_TFBot_Heavy_Shotgun_NoAttributes } TFBot { Template T_TFBot_Heavy_Shotgun_NoAttributes } TFBot { Template T_TFBot_Heavy_Shotgun_NoAttributes } } } WaveSpawn { Where spawnbot Name "W3_02_A" WaitForAllSpawned "W3_01_A" TotalCount 16 MaxActive 8 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 3 TotalCurrency 100 TFBot { Template T_TFBot_Sniper_Huntsman_Bleed } } WaveSpawn { Where spawnbot Name "W3_02_B" WaitForAllSpawned "W3_01_A" TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 6 TotalCurrency 200 TFBot { Template T_TFBot_Sniper_Huntsman_Spammer ClassIcon sniper_bow_multi } } } //$500 CREDITS (4/7) Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Where spawnbot Name "W4_01_A" TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 15 TotalCurrency 500 TFBot { Template T_TFBot_Giant_Soldier_Crit } } WaveSpawn { Where spawnbot Name "W4_SUPPORT_A" TotalCount 30 MaxActive 12 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Spy Attributes IgnoreFlag } } } //$800 CREDITS (5/7) Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Where spawnbot Name "W5_01_A" TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 20 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage } TFBot { Template T_TFBot_Medic_BigHeal Skill Expert WeaponRestrictions SecondaryOnly } TFBot { Template T_TFBot_Medic_BigHeal Skill Expert WeaponRestrictions SecondaryOnly } TFBot { Template T_TFBot_Medic_BigHeal Skill Expert WeaponRestrictions SecondaryOnly } } } WaveSpawn { Where spawnbot Name "W5_01_B" TotalCount 15 MaxActive 10 SpawnCount 5 WaitBeforeStarting 7 WaitBetweenSpawns 15 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Heavy_Heater } TFBot { Template T_TFBot_Heavy_Heater } TFBot { Template T_TFBot_Heavy_Heater } TFBot { Template T_TFBot_Heavy_Heater } } } WaveSpawn { Name "W5_TANK_A" WaitForAllDead "W5_01_A" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 0 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name "Tank" Health 12000 Speed 75 StartingPathTrackNode tankpath_alt OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot Name "W5_02_A" WaitForAllDead "W5_01_A" TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 14 WaitBetweenSpawns 10 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Demoman_Cannon } TFBot { Template T_TFBot_Demoman Skill Normal WeaponRestrictions PrimaryOnly } TFBot { Template T_TFBot_Demoman Skill Normal WeaponRestrictions PrimaryOnly } TFBot { Template T_TFBot_Demoman Skill Normal WeaponRestrictions PrimaryOnly } TFBot { Template T_TFBot_Demoman Skill Normal WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name "W5_TANK_B" WaitForAllSpawned "W5_02_A" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name "Tank" Health 17500 Speed 75 StartingPathTrackNode tankpath_same Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot_parachute Name "W5_SUPPORT_A" WaitForAllSpawned "W5_02_A" TotalCount 30 MaxActive 8 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 10 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Demoman_Skullcutter } } } //$400 CREDITS (6/7) Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Where spawnbot Name "W6_01_A" TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 1 WaitBetweenSpawns 10 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } TFBot { Template T_TFBot_Demo_Burst } TFBot { Template T_TFBot_Demo_Burst } TFBot { Template T_TFBot_Demo_Burst } TFBot { Template T_TFBot_Demo_Burst } } } WaveSpawn { Where spawnbot Name "W6_01_B" TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 20 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Class Scout Skill Normal WeaponRestrictions PrimaryOnly } } WaveSpawn { Where spawnbot Name "W6_02_A" WaitForAllSpawned "W6_01_B" TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Template T_TFBot_Scout_FAN } } WaveSpawn { Where spawnbot Name "W6_02_B" WaitForAllSpawned "W6_01_A" TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 20 WaitBetweenSpawns 15 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Heavyweapons_Heater Name "Giant Heater Heavy" MaxVisionRange 1200 ItemAttributes { ItemName "The Huo Long Heatmaker" "damage bonus" 1.5 } } TFBot { Template T_TFBot_Pyro_Gas } TFBot { Template T_TFBot_Pyro_Gas } TFBot { Template T_TFBot_Pyro_Gas } TFBot { Template T_TFBot_Pyro_Gas } } } } //$300 CREDITS (7/7) Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Where spawnbot Name "W7_01_A" TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 1 WaitBetweenSpawns 15 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Demoman } TFBot { Template T_TFBot_Demo_Burst } TFBot { Template T_TFBot_Demo_Burst } TFBot { Template T_TFBot_Demo_Burst } TFBot { Template T_TFBot_Demo_Burst } } } WaveSpawn { Where spawnbot_tunnel Name "W7_BOSS_A" WaitForAllDead "W7_01_A" TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 15 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Squad { TFBot { Template T_TFBot_Chief_Demoman_Commander } TFBot { Template T_TFBot_Demoman_Cannon } TFBot { Template T_TFBot_Demoman_Cannon } TFBot { Template T_TFBot_Demoman_Cannon } TFBot { Template T_TFBot_Demoman_Cannon } } } WaveSpawn { Where spawnbot_tunnel Name "W7_SUPPORT_A" WaitForAllDead "W7_01_A" TotalCount 30 MaxActive 8 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 7 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Demoman_Bomber } } } }