#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop #base robot_coastrock.pop population { StartingCurrency 800 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom no Templates { } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 8 InitialCooldown 15 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 16 MaxActive 6 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 3 Where spawnbot TFBot { ClassIcon soldier_equalizer_backup Name "Extended Backup Miner Soldier" WeaponRestrictions MeleeOnly Template T_TFBot_Soldier_Extended_Battalion Item "the equalizer" } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 32 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2.5 Where spawnbot TFBot { ClassIcon pyro_fireaxe_lite Name "FireFighter Pyro" Skill Hard WeaponRestrictions MeleeOnly Template T_TFBot_Pyro Item "brigade helm" } } WaveSpawn { Name 1 TotalCurrency 200 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_tunnel TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer ClassIcon pyro_detonator } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 24 MaxActive 6 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 1.5 Where spawnbot TFBot { Template T_TFBot_Scout_Milk } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 2.5 Where spawnbot TFBot { Skill Easy Template T_TFBot_Heavy_Deflector } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 24 MaxActive 10 SpawnCount 4 WaitBeforeStarting 1 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Sandman_Armored } TFBot { Template T_TFBot_Scout_Sandman } TFBot { Template T_TFBot_Scout_Sandman_FastCharge } TFBot { Template T_TFBot_Scout_Sandman } } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 15 MaxActive 5 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 1.5 Where spawnbot TFBot { ClassIcon demo_ironbomber_lite Template T_TFBot_Demoman Item "the iron bomber" } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_Pyro ItemAttributes { ItemName tf_weapon_flamethrower "airblast disabled" 1 } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 50 TotalCount 16 MaxActive 16 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1.5 Support 1 Where spawnbot Where spawnbot_tunnel Where spawnbot_parachute TFBot { Template T_TFBot_Scout_Melee ClassIcon scout_bat_nys } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Giant_Heavy_GRU } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier } //TFBot //{ // Template T_TFBot_Medic_BigHeal //} } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 25 MaxActive 5 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_parachute TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 3.25 Where spawnbot TFBot { Template T_TFBot_Scout_Melee ClassIcon scout_bat_nys } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 12000 Name Tank Speed 75 StartingPathTrackNode tankpath_alt OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 20 MaxActive 20 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1.5 Where spawnbot TFBot { Class Soldier Skill Easy } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot TFBot { Template T_TFBot_Demoman } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 24 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot TFBot { Class Scout Skill Easy WeaponRestrictions PrimaryOnly } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot Where spawnbot_tunnel Where spawnbot_parachute Squad { TFBot { Class HeavyWeapons Skill Easy } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot TFBot { Template T_TFBot_Scout_Bonk } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 10 MaxActive 3 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 3 Where spawnbot Where spawnbot_tunnel Where spawnbot_parachute TFBot { Template T_TFBot_Heavyweapons_Fist } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 150 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 12.5 Where spawnbot_tunnel TFBot { Template T_TFBot_Giant_Demoman ClassIcon demo_spammer_giant } } WaveSpawn { Name 2a WaitForAllSpawned 1 TotalCurrency 150 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 12.5 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner } } WaveSpawn { Name 3 WaitForAllDead 2a TotalCurrency 200 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 2.5 WaitBetweenSpawns 10 Where spawnbot_parachute Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name 4 TotalCurrency 100 TotalCount 18 MaxActive 18 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1.5 Support 1 RandomSpawn 1 Where spawnbot Where spawnbot_tunnel Where spawnbot_parachute RandomChoice { TFBot { Template T_TFBot_Scout_Melee } TFBot { Class Scout Skill Normal } TFBot { Template T_TFBot_Scout_Melee } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name tankboss TotalCurrency 100 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 45 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 12500 Name Tank Speed 75 StartingPathTrackNode tankpath_same OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 16 MaxActive 8 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 2 Where spawnbot TFBot { Skill Normal Template T_TFBot_Scout_Scattergun_SlowFire } } WaveSpawn { Name 1 TotalCurrency 75 TotalCount 9 MaxActive 4 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_tunnel Squad { TFBot { Template T_TFBot_Giant_Pyro_Fury ClassIcon pyro_dragon_fury_swordstone } TFBot { Template T_TFBot_Heavy_Deflector } TFBot { Template T_TFBot_Heavy_Deflector } } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 1 WaitBeforeStarting 6.25 WaitBetweenSpawns 1.5 Where spawnbot TFBot { Class Soldier Skill Easy } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1.5 Where spawnbot_parachute TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1.5 Where spawnbot TFBot { Template T_TFBot_Scout_FAN } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 75 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_tunnel TFBot { Template T_TFBot_Giant_Soldier_Spammer } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1a TotalCurrency 100 TotalCount 9 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_tunnel Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 2.5 Where spawnbot TFBot { Template T_TFBot_Soldier_RocketShotgun } } WaveSpawn { Name 2a WaitForAllDead 1 TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_tunnel TFBot { Template T_TFBot_Demoman //Attributes "AlwaysCrit" } } WaveSpawn { Name 2a WaitForAllDead 1 TotalCurrency 100 TotalCount 16 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot_parachute TFBot { Template T_TFBot_Pyro Attributes "AlwaysFireWeapon" } } WaveSpawn { Name 3 WaitForAllDead 2a TotalCurrency 100 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 12.5 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } WaveSpawn { Name 3 WaitForAllDead 2a TotalCurrency 100 TotalCount 16 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3.25 Where spawnbot Where spawnbot_tunnel Where spawnbot_parachute TFBot { Class HeavyWeapons Skill Easy } } WaveSpawn { Name 3 WaitForAllDead 2a TotalCurrency 100 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Support 1 Where spawnbot Where spawnbot_tunnel Where spawnbot_parachute TFBot { Class Scout Skill Easy } } } }