#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 400 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Templates { T_TFBot_Giant_Soldier_SlowBarrage { ClassIcon soldier_barrage Health 4000 Name "Colonel Barrage" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } } T_TFBot_Giant_Heavyweapons_HealOnKill_Fixed { Class Heavyweapons Name "Giant Heavy" ClassIcon heavy_deflector_healonkill Skill Expert Health 5000 Item "deflector" WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss ItemAttributes { ItemName "Deflector" "damage bonus" 1.2 "attack projectiles" 2 // "weapon spread bonus" 1 // "fire rate penalty" 4 "heal on kill" 5000 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name bombfieldrunner TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support Limited Where spawnbot TFBot { ClassIcon scout_crit //ClassIcon scout_bombrunner Name "Bomb On The Field Runner Scout" Class Scout Skill Expert Health 1 WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 2 } Item "festive holy mackerel" Item "dead of night" Item "the brotherhood of arms" } } WaveSpawn { Name tankboss WaitForAllDead bombfieldrunner TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 1 Where spawnbot Squad { Tank { Health 6500 Name Tank Speed 75 StartingPathTrackNode tankpath_same OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 1 WaitForAllDead bombfieldrunner TotalCurrency 50 TotalCount 27 MaxActive 9 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot TFBot { Skill Hard WeaponRestrictions MeleeOnly ClassIcon pyro_fireaxe_lite Template T_TFBot_Pyro Item "brigade helm" } } WaveSpawn { Name 1 WaitForAllDead bombfieldrunner TotalCurrency 50 TotalCount 12 MaxActive 3 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 3 Where spawnbot_tunnel TFBot { Name "Extended Backup Miner" WeaponRestrictions MeleeOnly Template T_TFBot_Soldier_Extended_Battalion ClassIcon soldier_pickaxe_equalize_backup Item "The Equalizer" } } WaveSpawn { Name 1 WaitForAllDead bombfieldrunner TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot TFBot { ClassIcon heavy_fist_nys Health 300 Name "Punching Heavy" Class HeavyWeapons Skill Easy WeaponRestrictions MeleeOnly Item "football helmet" } } WaveSpawn { Name 1 WaitForAllDead bombfieldrunner TotalCurrency 50 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Scout_Scattergun_SlowFire } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name bombfieldrunner TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support Limited Where spawnbot TFBot { //ClassIcon scout_bombrunner //ClassIcon scout_crit Name "Bomb On The Field Runner Scout" Class Scout Skill Expert Health 1 WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 2 } Item "festive holy mackerel" Item "dead of night" Item "the brotherhood of arms" } } WaveSpawn { Name 1 WaitForAllDead bombfieldrunner TotalCurrency 100 TotalCount 38 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1.5 Where spawnbot TFBot { Template T_TFBot_Demoman_Knight } } //WaveSpawn //{ //Name 1 //TotalCurrency 100 //TotalCount 22 //MaxActive 8 //SpawnCount 1 //WaitBeforeStarting 5 //WaitBetweenSpawns 2 //Where spawnbot //TFBot //{ // Template T_TFBot_Sniper_Huntsman //} //} WaveSpawn { Name 1 WaitForAllDead bombfieldrunner TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot_tunnel TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 16 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot_parachute TFBot { Action FetchFlag ClassIcon engineer_widowmaker_nys Name "WM Engineer" Class Engineer Skill Normal Item "The Widowmaker" } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 7.5 WaitBetweenSpawns 15 Where spawnbot_tunnel TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 50 TotalCount 16 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_parachute Squad { TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Support 1 Where spawnbot TFBot { Template T_TFBot_Scout_Melee Attributes "AlwaysCrit" } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name bombfieldrunner TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support Limited Where spawnbot TFBot { ClassIcon scout_crit //ClassIcon scout_bombrunner Name "Bomb On The Field Runner Scout" Class Scout Skill Expert Health 1 WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 2 } Item "festive holy mackerel" Item "dead of night" Item "the brotherhood of arms" } } WaveSpawn { Name 1a WaitForAllDead bombfieldrunner TotalCurrency 100 TotalCount 18 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Pusher ClassIcon pyro_reflect_daan } TFBot { Class Soldier Skill Easy Attributes "AlwaysCrit" } TFBot { Class Soldier Skill Easy Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Scout_Bonk } TFBot { Template T_TFBot_Scout_Bonk } TFBot { Template T_TFBot_Scout_Bonk } } } WaveSpawn { Name 1 WaitForAllDead bombfieldrunner TotalCurrency 50 TotalCount 14 MaxActive 7 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1.25 Where spawnbot TFBot { Template T_TFBot_Scout_FAN } } WaveSpawn { Name 2a WaitForAllSpawned 1 TotalCurrency 100 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot TFBot { Template T_TFBot_Demoman } } WaveSpawn { Name 3 WaitForAllSpawned 2a TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot_parachute TFBot { Class HeavyWeapons Skill Easy } } WaveSpawn { Name 2a WaitForAllDead 1a TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_tunnel Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name 4 WaitForAllSpawned 2a TotalCurrency 50 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Scout_Scattergun_SlowFire } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name bombfieldrunner TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support Limited Where spawnbot TFBot { ClassIcon scout_crit //ClassIcon scout_bombrunner Name "Bomb On The Field Runner Scout" Class Scout Skill Expert Health 1 WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 2 } Item "festive holy mackerel" Item "dead of night" Item "the brotherhood of arms" } } WaveSpawn { Name tankboss WaitForAllDead bombfieldrunner TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 45 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 10000 Name Tank Speed 75 StartingPathTrackNode tankpath_alt OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 1 WaitForAllDead bombfieldrunner TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 7.5 Where spawnbot TFBot { Skill Easy Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn { Name 1 WaitForAllDead bombfieldrunner TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Scout_Jumping_Sandman } } WaveSpawn { Name 1 WaitForAllDead bombfieldrunner TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot_parachute TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Attributes "AlwaysCrit" Action FetchFlag ClassIcon engineer_widowmaker_shield_nys Health 650 Name "Armored WM Engineer" Scale 1.35 Class Engineer Skill Hard WeaponRestrictions PrimaryOnly Item "the widowmaker" } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 20 MaxActive 12 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } WaveSpawn { Name 3 TotalCurrency 100 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 30 Where spawnbot_parachute TFBot { Template T_TFBot_Giant_Scout_Fast } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name bombfieldrunner TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support Limited Where spawnbot TFBot { ClassIcon scout_crit //ClassIcon scout_bombrunner Name "Bomb On The Field Runner Scout" Class Scout Skill Expert WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 2 } Item "festive holy mackerel" Item "dead of night" Item "the brotherhood of arms" } } WaveSpawn { Name 1 WaitForAllDead bombfieldrunner TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Scout_Bonk } } WaveSpawn { Name 1 WaitForAllDead bombfieldrunner TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_tunnel TFBot { Template T_TFBot_Pyro } } WaveSpawn { Name 1 WaitForAllDead bombfieldrunner TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 1 WaitBetweenSpawns 12.5 Where spawnbot_tunnel Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot TFBot { Class Soldier Skill Easy } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 6 MaxActive 3 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_tunnel TFBot { Template T_TFBot_Demoman_Samurai } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 12 Where spawnbot_tunnel Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name bombfieldrunner TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support Limited Where spawnbot TFBot { ClassIcon scout_crit //ClassIcon scout_bombrunner Name "Bomb On The Field Runner Scout" Class Scout Skill Expert Health 1 WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 2 } Item "festive holy mackerel" Item "dead of night" Item "the brotherhood of arms" } } WaveSpawn { Name 1 WaitForAllDead bombfieldrunner TotalCurrency 100 TotalCount 8 MaxActive 6 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_tunnel Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } TFBot { Template T_TFBot_Demo_Burst } TFBot { Template T_TFBot_Demo_Burst } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { Name 2a WaitForAllDead 1 TotalCurrency 100 TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot TFBot { Class HeavyWeapons Skill Easy } } WaveSpawn { Name 1a WaitForAllDead bombfieldrunner TotalCurrency 100 TotalCount 69 MaxActive 15 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot RandomChoice { TFBot { Class Scout Skill Easy } TFBot { Template T_TFBot_Scout_Melee } TFBot { Template T_TFBot_Scout_Scattergun_SlowFire } } } WaveSpawn { Name 2a WaitForAllDead 1 TotalCurrency 100 TotalCount 8 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_tunnel Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer ClassIcon sniper_bow_multi Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name 3 WaitForAllDead 2a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 12 Where spawnbot TFBot { Attributes "UseBossHealthBar" Template T_TFBot_Giant_Heavyweapons_HealOnKill_Fixed Item "tough guy's toque" } } WaveSpawn { Name 3 WaitForAllDead 2a TotalCurrency 100 TotalCount 25 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name 3 WaitForAllDead 2a TotalCurrency 100 TotalCount 25 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_parachute Support 1 TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name bombfieldrunner TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support Limited Where spawnbot TFBot { //ClassIcon scout_crit //ClassIcon scout_bombrunner Name "Bomb On The Field Runner Scout" Class Scout Skill Expert Health 1 WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 2 } Item "festive holy mackerel" Item "dead of night" Item "the brotherhood of arms" } } WaveSpawn { Name tankboss WaitForAllDead bombfieldrunner TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 45 Where spawnbot Squad { Tank { Health 12000 Name Tank Speed 75 StartingPathTrackNode tankpath_alt OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 1 WaitForAllDead bombfieldrunner TotalCurrency 100 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot_parachute TFBot { Template T_TFBot_Giant_Scout_Jumping_Sandman //Attributes "AlwaysCrit" } } WaveSpawn { Name 1 WaitForAllDead bombfieldrunner TotalCurrency 50 TotalCount 20 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1.5 Where spawnbot TFBot { Class HeavyWeapons Skill Easy } } WaveSpawn { Name 1 WaitForAllDead bombfieldrunner TotalCurrency 50 TotalCount 20 MaxActive 4 SpawnCount 1.5 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot TFBot { Template T_TFBot_Demoman } } WaveSpawn { Name 2a WaitForAllDead 1 TotalCurrency 100 TotalCount 6 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_tunnel Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name 2a WaitForAllDead 1 TotalCurrency 50 TotalCount 15 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1.5 Where spawnbot TFBot { Template T_TFBot_Soldier_RocketShotgun } } WaveSpawn { Name 2a WaitForAllDead 1 TotalCurrency 50 TotalCount 15 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1.5 Where spawnbot TFBot { Template T_TFBot_Soldier_RocketPush } } WaveSpawn { Name 3 WaitForAllDead 2a TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_parachute Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name support WaitForAllSpawned 2a TotalCurrency 25 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Support 1 Where spawnbot Where spawnbot_parachute Where spawnbot_tunnel TFBot { Class Scout Skill Easy } } WaveSpawn { Name support WaitForAllSpawned 2a TotalCurrency 25 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Support 1 Where spawnbot Where spawnbot_parachute Where spawnbot_tunnel TFBot { ClassIcon pyro_volcano Skill Hard WeaponRestrictions MeleeOnly Template T_TFBot_Pyro Item "sharpened volcano fragment" } } } //Wave //{ // WaitWhenDone 65 // Checkpoint Yes // StartWaveOutput // { // Target wave_start_relay // Action Trigger // } // DoneOutput // { // Target wave_finished_relay // Action Trigger // } // WaveSpawn // { // Name bombfieldrunner // TotalCurrency 0 // TotalCount 1 // MaxActive 1 // SpawnCount 1 // WaitBeforeStarting 0 /// WaitBetweenSpawns 0 // Support Limited // Where spawnbot // TFBot // { // ClassIcon scout_crit // ClassIcon scout_bombrunner // Name "Bomb On The Field Runner Scout" // Class Scout // Skill Expert // WeaponRestrictions MeleeOnly // CharacterAttributes // { // "move speed bonus" 2 // } // Item "festive holy mackerel" // Item "dead of night" // Item "the brotherhood of arms" // } // } // WaveSpawn // { // Name boss // WaitForAllDead bombfieldrunner // TotalCurrency 100 // TotalCount 1 // MaxActive 1 // SpawnCount 1 // WaitBeforeStarting 0 // WaitBetweenSpawns 10 // Where spawnbot // TFBot // { // ClassIcon scout // Health 125 // Name Scout // Class Scout // Skill Normal // } // } //} }