#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 1500 RespawnWaveTime 7 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 1800 AddSentryBusterWhenKillCountExceeds 15 Advanced 1 Templates { Giant_Cluster_Fire_Demo { ClassIcon demo_clusterbomb_giant WeaponRestrictions PrimaryOnly Health 3300 Skill Expert Name "Giant Cluster Fire Demo" Class Demoman Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the iron bomber" "fire rate bonus" 0.1 "faster reload rate" 0.65 "projectile spread angle penalty" 5 "clip size upgrade atomic" 7.0 "Projectile speed increased" 1.1 } CharacterAttributes { "override footstep sound set" 4 "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 } Item "the iron bomber" } Marker_Scout { ClassIcon scout WeaponRestrictions MeleeOnly Health 125 Skill Hard Name "Marker Scout" Class Scout MaxVisionRange 2500 Item "the fan o'war" } Captain_Nuke { ClassIcon soldier WeaponRestrictions PrimaryOnly Scale 1.9 Health 60000 Skill Hard Name "Captain Nuke" Class Soldier MaxVisionRange 2500 Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the original" "fire rate bonus" 2 "faster reload rate" 1.8 "damage causes airblast" 1 "clip size penalty" 0.4 "Projectile speed increased" 0.8 "use large smoke explosion" 1 "attach particle effect" 1 "Blast radius increased" 1.2 } ItemAttributes { ItemName "defiant spartan" "set item tint RGB" 13595446 } CharacterAttributes { "override footstep sound set" 4 "move speed bonus" 0.35 "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 } Item "the original" Item "defiant spartan" Item "employee badge a" } T_TFBot_Medic_VacBullet { ClassIcon medic_bullet Health 150 Skill Hard Name "Vaccinator Medic" Class Medic Attributes "SpawnWithFullCharge" Attributes "VaccinatorBullets" ItemAttributes { ItemName "the vaccinator" "ubercharge rate bonus" 10 "bot medic uber health threshold" 151 } Item "the vaccinator" } T_TFBot_Medic_VacBlast { ClassIcon medic_blast Health 150 Skill Hard Name "Vaccinator Medic" Class Medic Attributes "SpawnWithFullCharge" Attributes "VaccinatorBlast" ItemAttributes { ItemName "the vaccinator" "ubercharge rate bonus" 10 "bot medic uber health threshold" 151 } Item "the vaccinator" } T_TFBot_Medic_VacFire { ClassIcon medic_fire Health 150 Skill Hard Name "Vaccinator Medic" Class Medic Attributes "SpawnWithFullCharge" Attributes "VaccinatorFire" ItemAttributes { ItemName "the vaccinator" "ubercharge rate bonus" 10 "bot medic uber health threshold" 151 } Item "the vaccinator" } T_TFBot_Giant_Medic_VacBullet { ClassIcon medic_bullet Health 4500 Skill Expert Name "Giant Vaccinator Medic" Class Medic Attributes "SpawnWithFullCharge" Attributes "VaccinatorBullets" Attributes "Miniboss" ItemAttributes { ItemName "the vaccinator" "ubercharge rate bonus" 10 } CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.6 "bot medic uber health threshold" 4501 } Item "the vaccinator" } T_TFBot_Giant_Medic_VacBlast { ClassIcon medic_blast Health 4500 Skill Expert Name "Giant Vaccinator Medic" Class Medic Attributes "SpawnWithFullCharge" Attributes "VaccinatorBlast" Attributes "Miniboss" ItemAttributes { ItemName "the vaccinator" "ubercharge rate bonus" 10 } CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.6 "bot medic uber health threshold" 4501 } Item "the vaccinator" } T_TFBot_Giant_Medic_VacFire { ClassIcon medic_fire Health 4500 Skill Expert Name "Giant Vaccinator Medic" Class Medic Attributes "SpawnWithFullCharge" Attributes "VaccinatorFire" Attributes "Miniboss" ItemAttributes { ItemName "the vaccinator" "ubercharge rate bonus" 10 } CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.6 "bot medic uber health threshold" 4501 } Item "the vaccinator" } Deflector_Push_Heavy { ClassIcon heavy_deflector_push WeaponRestrictions PrimaryOnly Health 300 Skill Hard Name "Deflector Push Heavy" Class HeavyWeapons MaxVisionRange 3000 ItemAttributes { ItemName tf_weapon_minigun "damage causes airblast" 1 "attack projectiles" 1 } Item "the u-clank-a" Item "weight room warmer" } Giant_Rapid_Fire_Buff_Soldier { ClassIcon soldier_buff_spammer WeaponRestrictions PrimaryOnly Health 3800 Skill Expert Name "Giant Rapid Fire Buff Soldier" Class Soldier Attributes "MiniBoss" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.5 "faster reload rate" -0.8 } ItemAttributes { ItemName "the buff banner" "increase buff duration" 9.0 } CharacterAttributes { "override footstep sound set" 3 "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "Projectile speed increased" 0.65 } Item "the buff banner" } T_TFBot_Scout_Sandman_Armored { ClassIcon scout_stun_armored WeaponRestrictions MeleeOnly Scale 1.3 Health 800 Skill Hard Name "Armored Sandman Scout" Class Scout ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.4 "max health additive penalty" 0 } CharacterAttributes { "move speed bonus" 0.75 } Item "the sandman" Item "batter's helmet" Item "mnc mascot outfit" } T_TFBot_Pyro_Gas { Name "Gas Pyro" Class Pyro Skill Hard ClassIcon pyro_gascann WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Item "The Degreaser" Item "The Gas Passer" Item "Pyro Helm" ItemAttributes { ItemName "The Degreaser" "airblast disabled" 1 "damage penalty" 0.5 "weapon burn time reduced" 0.6 } ItemAttributes { ItemName "The Gas Passer" "item_meter_charge_rate" 8 } } T_TFBot_Heavy_Heater { ClassIcon heavy_heater WeaponRestrictions PrimaryOnly Health 300 Skill Normal Name "Heater Heavy" Class HeavyWeapons Item "the huo long heatmaker" } T_TFBot_Heavy_Deflector { ClassIcon heavy_deflector WeaponRestrictions PrimaryOnly Health 300 Skill Hard Name "Deflector Heavy" Class HeavyWeapons MaxVisionRange 1200 ItemAttributes { ItemName deflector "attack projectiles" 1 } Item "deflector" Item "the u-clank-a" } T_TFBot_Sniper_Huntsman_Bleed { ClassIcon sniper_bow_bleed WeaponRestrictions PrimaryOnly Health 125 Skill Hard Name Bleedman Class Sniper ItemAttributes { ItemName "the huntsman" "damage penalty" 0.5 "bleeding duration" 3 } Item "the huntsman" Item "the dark falkirk helm" } T_TFBot_Giant_Demoman_Barrage { ClassIcon demo_scatter_giant WeaponRestrictions PrimaryOnly Health 3500 Skill Expert Name "Giant Barrage Demoman" Class Demoman Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { "damage bonus" 1.3 ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.2 "faster reload rate" 0.25 "projectile spread angle penalty" 5 "clip size upgrade atomic" 28 "set item texture wear" 0 "projectile speed increased" 0.8 } CharacterAttributes { "override footstep sound set" 4 "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.5 "damage force reduction" 0.5 } } T_TFBot_Giant_Heavy_Steel { ClassIcon heavy_steelfist_giant WeaponRestrictions MeleeOnly Health 10000 Skill Expert Name "Giant Steel Gauntlet" Class HeavyWeapons Attributes "MiniBoss" ItemAttributes { "damage bonus" 3 ItemName "fists of steel" "fire rate penalty" 1.5 } CharacterAttributes { "override footstep sound set" 2 "move speed bonus" 0.3 "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.3 "airblast vertical vulnerability multiplier" 0.1 } Item "fists of steel" Item "war head" } T_TFBot_Giant_Medic_Armored { ClassIcon medic_armored_giant WeaponRestrictions SecondaryOnly Health 4500 Skill Expert Name "Giant Armored Medic" Class Medic Attributes "MiniBoss" Attributes "ProjectileShield" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the quick-fix" "heal rate bonus" 2 "generate rage on heal" 2 "bot medic uber deploy delay duration" 999999 } CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.6 } Item "the quick-fix" Item "das naggenvatcher" } T_TFBot_Giant_Sniper_Huntsman { ClassIcon sniper_bow_giant WeaponRestrictions PrimaryOnly Health 2800 Skill Expert Name "Giant Bowman" Class Sniper Attributes "MiniBoss" ItemAttributes { "damage bonus" 1.2 ItemName "the huntsman" "fire rate bonus" 0.8 } CharacterAttributes { "override footstep sound set" 3 "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 } Item "the huntsman" } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy Attributes "MiniBoss" } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 35 CooldownTime 35 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 40 DesiredCount 4 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 50 CooldownTime 50 DesiredCount 8 TFBot { Template T_TFBot_Spy } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_endurance_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1-a TotalCurrency 200 TotalCount 30 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demo Health 175 Skill Normal Name Demoman Class Demoman } } } WaveSpawn { Name w1-a TotalCurrency 25 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro_Gas } } } WaveSpawn { Name w1-b TotalCurrency 100 TotalCount 24 MaxActive 24 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 10 WaitForAllSpawned w1-a Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Skill Normal Name Pyro Class Pyro } } } WaveSpawn { Name w1-a TotalCurrency 100 TotalCount 30 MaxActive 30 SpawnCount 5 WaitBeforeStarting 8 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Knight } } } WaveSpawn { Name w1-b TotalCurrency 75 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 38 WaitBetweenSpawns 20 WaitForAllSpawned w1-a Where spawnbot_tunnel Squad { TFBot { Template T_TFBot_Giant_Sniper_Huntsman } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_endurance_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w2-a TotalCurrency 100 TotalCount 30 MaxActive 30 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy Health 300 Skill Normal Name HeavyWeapons Class HeavyWeapons } } } WaveSpawn { Name w2-a TotalCurrency 50 TotalCount 18 MaxActive 18 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Skill Normal Name Scout Class Scout } } } WaveSpawn { Name w2-a TotalCurrency 50 TotalCount 12 MaxActive 12 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_tunnel Squad { TFBot { ClassIcon pyro Health 175 Skill Normal Name Pyro Class Pyro } } } WaveSpawn { Name w2-a TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 40 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_endurance_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w3-a TotalCurrency 100 TotalCount 35 MaxActive 35 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Skill Normal Name Pyro Class Pyro } } } WaveSpawn { Name w3-a TotalCurrency 100 TotalCount 28 MaxActive 28 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } WaveSpawn { Name w3-a TotalCurrency 75 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Medic_VacBullet } } } WaveSpawn { Name w3-b TotalCurrency 175 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllSpawned w3-a Where spawnbot Squad { Tank { Health 20000 Name tankboss Speed 75 StartingPathTrackNode tankpath_same OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w3-b TotalCurrency 50 TotalCount 16 MaxActive 16 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 6 WaitForAllSpawned w3-a Where spawnbot_parachute Squad { TFBot { ClassIcon heavy Health 300 Skill Normal Name HeavyWeapons Class HeavyWeapons } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_endurance_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w4-a TotalCurrency 100 TotalCount 24 MaxActive 24 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Skill Normal Name Soldier Class Soldier } } } WaveSpawn { Name w4-a TotalCurrency 25 TotalCount 12 MaxActive 12 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro_Gas } } } WaveSpawn { Name w4-a TotalCurrency 50 TotalCount 18 MaxActive 18 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Bleed } } } WaveSpawn { Name w4-a TotalCurrency 25 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 40 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Steel } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w4-b TotalCurrency 100 TotalCount 36 MaxActive 36 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 4 WaitForAllSpawned w4-a Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } WaveSpawn { Name w4-b TotalCurrency 25 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 14 WaitBetweenSpawns 8 WaitForAllSpawned w4-a Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Sandman_Armored } } } WaveSpawn { Name w4-b TotalCurrency 25 TotalCount 12 MaxActive 12 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 4 WaitForAllSpawned w4-a Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name w4-b TotalCurrency 75 TotalCount 9 MaxActive 9 SpawnCount 3 WaitBeforeStarting 22 WaitBetweenSpawns 16 WaitForAllSpawned w4-a Where spawnbot_tunnel Squad { TFBot { Template T_TFBot_Giant_Pyro_Pusher ClassIcon pyro_push } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w4-b TotalCurrency 75 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 38 WaitBetweenSpawns 4 WaitForAllSpawned w4-a Where spawnbot_tunnel Squad { TFBot { Template Deflector_Push_Heavy } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_endurance_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w5-a TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 50 Where spawnbot Squad { TFBot { Template Giant_Rapid_Fire_Buff_Soldier } TFBot { Template T_TFBot_Giant_Medic_Armored } } } WaveSpawn { Name w5-a TotalCurrency 100 TotalCount 35 MaxActive 35 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demo Health 175 Skill Normal Name Demoman Class Demoman } } } WaveSpawn { Name w5-a TotalCurrency 43 TotalCount 21 MaxActive 21 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Skill Normal Name Scout Class Scout } } } WaveSpawn { Name w5-a TotalCurrency 7 TotalCount 7 MaxActive 7 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_tunnel Squad { TFBot { Template T_TFBot_Heavy_Heater } } } WaveSpawn { Name w5-b TotalCurrency 125 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 WaitForAllSpawned w5-a Where spawnbot Squad { Tank { Health 19000 Name tankboss Speed 75 StartingPathTrackNode tankpath_same OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w5-b TotalCurrency 100 TotalCount 36 MaxActive 36 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 9 WaitForAllSpawned w5-a Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { Name w5-b TotalCurrency 25 TotalCount 18 MaxActive 18 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 9 WaitForAllSpawned w5-a Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { Name w5-b TotalCurrency 75 TotalCount 9 MaxActive 9 SpawnCount 3 WaitBeforeStarting 19 WaitBetweenSpawns 27 WaitForAllSpawned w5-a Where spawnbot Squad { TFBot { Name "Giant Heater Heavy" Template T_TFBot_Heavyweapons_Heater } TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } WaveSpawn { Name w5-b TotalCurrency 75 TotalCount 9 MaxActive 9 SpawnCount 3 WaitBeforeStarting 28 WaitBetweenSpawns 27 WaitForAllSpawned w5-a Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demoman_Barrage } TFBot { Template T_TFBot_Medic_VacBlast } TFBot { Template T_TFBot_Medic_VacFire } } } WaveSpawn { Name w5-support TotalCurrency 0 TotalCount 8 MaxActive 6 SpawnCount 2 WaitBeforeStarting 12 WaitBetweenSpawns 12 Support 1 WaitForAllSpawned w5-a Where spawnbot_tunnel Squad { TFBot { Template T_TFBot_Pyro_Gas } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_endurance_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w6-a TotalCurrency 100 TotalCount 20 MaxActive 20 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 24 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Steel } TFBot { Template T_TFBot_Sniper_Huntsman_Bleed } TFBot { Template T_TFBot_Sniper_Huntsman_Bleed } TFBot { Template T_TFBot_Sniper_Huntsman_Bleed } TFBot { Template T_TFBot_Pyro_Gas } } } WaveSpawn { Name w6-a TotalCurrency 100 TotalCount 60 MaxActive 30 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_FAN } } } WaveSpawn { Name w6-a TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot_tunnel Squad { TFBot { ClassIcon soldier Health 200 Skill Normal Name Soldier Class Soldier } } } WaveSpawn { Name w6-b TotalCurrency 100 TotalCount 42 MaxActive 42 SpawnCount 7 WaitBeforeStarting 10 WaitBetweenSpawns 11 WaitForAllSpawned w6-a Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Skill Normal Name Pyro Class Pyro } } } WaveSpawn { Name w6-b TotalCurrency 25 TotalCount 14 MaxActive 14 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 11 WaitForAllSpawned w6-a Where spawnbot Squad { TFBot { Template T_TFBot_Pyro_Gas } } } WaveSpawn { Name w6-b TotalCurrency 150 TotalCount 12 MaxActive 12 SpawnCount 4 WaitBeforeStarting 32 WaitBetweenSpawns 22 WaitForAllSpawned w6-a Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w6-c TotalCurrency 100 TotalCount 30 MaxActive 30 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 10 WaitForAllSpawned w6-b Where spawnbot Squad { TFBot { ClassIcon heavy Health 300 Skill Normal Name HeavyWeapons Class HeavyWeapons Attributes "AlwaysCrit" } } } WaveSpawn { Name w6-c TotalCurrency 25 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 WaitForAllSpawned w6-b Where spawnbot_tunnel Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer } } } WaveSpawn { Name w6-c TotalCurrency 100 TotalCount 12 MaxActive 12 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 20 WaitForAllSpawned w6-b Where spawnbot Squad { TFBot { Template Giant_Cluster_Fire_Demo Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name w6-c TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 50 WaitBetweenSpawns 0 WaitForAllSpawned w6-b Where spawnbot Squad { Tank { Health 25000 Name tankbossfinal Speed 75 Skin 1 StartingPathTrackNode tankpath_alt OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w7-a TotalCurrency 75 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 9 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Sniper_Huntsman Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic_Armored } } } WaveSpawn { Name w7-a TotalCurrency 25 TotalCount 21 MaxActive 21 SpawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 9 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Deflector } } } WaveSpawn { Name w7-boss TotalCurrency 0 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 0 WaitForAllSpawned w7-a Where spawnbot_tunnel Squad { TFBot { Template Captain_Nuke } TFBot { Template T_TFBot_Giant_Medic_VacBullet } TFBot { Template T_TFBot_Giant_Medic_VacBlast } TFBot { Template T_TFBot_Giant_Medic_VacFire } } } WaveSpawn { Name w7-support TotalCurrency 0 TotalCount 12 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 8 Support 1 WaitForAllSpawned w7-boss Where spawnbot Squad { TFBot { Template Marker_Scout Attributes "AlwaysCrit" } } } } }