//Coastrock //Coastal Chaos (Normal) //Total Credits: $4900 (Starting + Perfect A+) //Created By: Pluto #base robot_standard.pop #base robot_giant.pop #base robot_coastrock.pop WaveSchedule { StartingCurrency 500 RespawnWaveTime 5 FixedRespawnWaveTime No CanBotsAttackWhileInSpawnRoom No Mission { Where spawnbot Objective DestroySentries InitialCooldown 30 CooldownTime 45 TFBot { Template T_TFBot_SentryBuster } } Mission { Where spawnbot_mission_sniper Objective Sniper BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 35 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Where spawnbot_mission_spy Objective Spy BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 25 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_Spy } } Mission { Where spawnbot_mission_spy Objective Spy BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Where spawnbot_mission_sniper Objective Sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 25 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } //$600 CREDITS (1/6) Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Where spawnbot Name "W1_01_A" TotalCount 45 MaxActive 6 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 6 TotalCurrency 350 RandomChoice { TFBot { Class Scout Skill Easy WeaponRestrictions PrimaryOnly } TFBot { Template T_TFBot_Scout_Melee Skill Easy } TFBot { Template T_TFBot_Scout_Melee Skill Easy } } } WaveSpawn { Where spawnbot Name "W1_01_B" TotalCount 18 MaxActive 2 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 4 TotalCurrency 200 TFBot { Template T_TFBot_Demoman_Knight Skill Normal } } WaveSpawn { Where spawnbot Name "W1_01_C" TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 17 WaitBetweenSpawns 15 TotalCurrency 50 TFBot { Template T_TFBot_Heavy_Shotgun_NoAttributes Skill Easy } } } //$600 CREDITS (2/6) Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Where spawnbot Name "W2_01_A" TotalCount 36 MaxActive 9 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 5 TotalCurrency 300 TFBot { Template T_TFBot_Pyro_Flaregun Skill Easy } } WaveSpawn { Where spawnbot Name "W2_02_A" WaitForAllSpawned "W2_01_A" TotalCount 20 MaxActive 8 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 6 TotalCurrency 200 TFBot { Class Soldier Skill Easy WeaponRestrictions PrimaryOnly } } WaveSpawn { Where spawnbot_tunnel Name "W2_SUPPORT_A" TotalCount 30 MaxActive 4 SpawnCount 2 WaitBeforeStarting 12 WaitBetweenSpawns 8 TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } //$500 CREDITS (3/6) Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "W3_TANK_A" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 400 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name "Tank" Health 18000 Speed 75 StartingPathTrackNode tankpath_alt OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot Name "W3_01_A" TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 12 WaitBetweenSpawns 8 TotalCurrency 100 TFBot { Class Heavy Skill Easy WeaponRestrictions PrimaryOnly } } } //$700 CREDITS (4/6) Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Where spawnbot Name "W4_01_A" TotalCount 28 MaxActive 8 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 5 TotalCurrency 300 TFBot { Template T_TFBot_Demoman WeaponRestrictions PrimaryOnly } } WaveSpawn { Where spawnbot_tunnel Name "W4_01_B" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 27 WaitBetweenSpawns 0 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Pyro } } WaveSpawn { Where spawnbot Name "W4_02_A" WaitForAllSpawned "W4_01_A" TotalCount 20 MaxActive 6 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 5 TotalCurrency 200 TFBot { Template T_TFBot_Scout_Sandman Skill Normal } } WaveSpawn { Where spawnbot Name "W4_02_B" WaitForAllDead "W4_01_A" TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 6 TotalCurrency 150 TFBot { Template T_TFBot_Pyro Skill Easy } } } //$600 CREDITS (5/6) Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Where spawnbot Name "W5_01_A" TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 6 TotalCurrency 250 TFBot { Class Soldier Skill Easy WeaponRestrictions PrimaryOnly } } WaveSpawn { Where spawnbot Name "W5_01_B" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 32 WaitBetweenSpawns 0 TotalCurrency 25 TFBot { Template T_TFBot_Giant_Demoman } } WaveSpawn { Where spawnbot Name "W5_02_A" WaitForAllSpawned "W5_01_A" TotalCount 26 MaxActive 8 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 5 TotalCurrency 250 RandomChoice { TFBot { Class Scout Skill Easy WeaponRestrictions PrimaryOnly } TFBot { Class Scout Skill Easy WeaponRestrictions PrimaryOnly } TFBot { Template T_TFBot_Scout_Melee Skill Normal } } } WaveSpawn { Where spawnbot Name "W5_02_B" WaitForAllDead "W5_01_B" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 28 WaitBetweenSpawns 0 TotalCurrency 25 TFBot { Template T_TFBot_Giant_Soldier } } WaveSpawn { Where spawnbot_tunnel Name "W5_SUPPORT_A" TotalCount 30 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 20 TotalCurrency 50 Support 1 TFBot { Class Heavy Skill Easy WeaponRestrictions PrimaryOnly } } } //$800 CREDITS (6/6) Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Where spawnbot Name "W6_01_A" TotalCount 40 MaxActive 5 SpawnCount 5 WaitBeforeStarting 2 WaitBetweenSpawns 0 TotalCurrency 200 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } WaveSpawn { Where spawnbot Name "W6_01_B" TotalCount 24 MaxActive 6 SpawnCount 2 WaitBeforeStarting 7 WaitBetweenSpawns 6 TotalCurrency 100 TFBot { Template T_TFBot_Sniper_Huntsman Skill Normal } } WaveSpawn { Where spawnbot Name "W6_01_C" WaitForAllSpawned "W6_01_A" TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 0 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_QuickFix Skill Expert WeaponRestrictions SecondaryOnly } TFBot { Template T_TFBot_Medic_QuickFix Skill Expert WeaponRestrictions SecondaryOnly } TFBot { Template T_TFBot_Medic_QuickFix Skill Expert WeaponRestrictions SecondaryOnly } } } WaveSpawn { Where spawnbot_parachute Name "W6_02_A" WaitForAllDead "W6_01_C" TotalCount 8 MaxActive 2 SpawnCount 1 WaitBeforeStarting 18 WaitBetweenSpawns 8 TotalCurrency 100 TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name "W6_TANK_A" WaitForAllDead "W6_01_C" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 0 TotalCurrency 300 Tank { Name "Tank" Health 19500 Speed 75 StartingPathTrackNode tankpath_alt Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot Name "W6_SUPPORT_A" WaitForAllSpawned "W6_01_C" TotalCount 30 MaxActive 3 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Soldier_Bomber } } } }