//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop #base robot_tank_small_turret.pop population { StartingCurrency 400 RespawnWaveTime 7 CanBotsAttackWhileInSpawnRoom no Templates { T_TFBot_Mini_SentryBuster { ClassIcon sentry_buster Health 500 Name "Mini Sentry Buster" Class Demoman Skill Expert WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 4 "damage force reduction" 0.75 "airblast vulnerability multiplier" 0.75 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.5 } Item "the ullapool caber" } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 9 InitialCooldown 5 CooldownTime 20 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 80 CooldownTime 50 DesiredCount 4 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 75 CooldownTime 20 DesiredCount 4 TFBot { Name Sniper Skill Hard MaxVisionRange 3000 Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 20 DesiredCount 6 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Item "the razorback" } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 20 DesiredCount 4 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Item "the razorback" } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 9 InitialCooldown 5 CooldownTime 20 DesiredCount 2 TFBot { Template T_TFBot_Mini_SentryBuster } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave01a TotalCurrency 200 TotalCount 60 MaxActive 20 SpawnCount 20 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_mission_sniper Squad { TFBot { Name "Im love you doctor!" Template T_TFBot_Scout_Bonk Item "frying pan" Item "summer shades" } TFBot { Name "Ya viebal skauta upsi" Template T_TFBot_Medic Item "the blutsauger" Item "the kritzkrieg" Item "saxxy" Item "the law" Item "the foppish physician" } } } WaveSpawn { Name wave01b TotalCurrency 100 TotalCount 16 MaxActive 12 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Name UWU Template T_TFBot_Medic_QuickUber Attributes "UseHumanModel" Item "the crusader's crossbow" Item "the kritzkrieg" Item "hundekopf" Item "kriegsmaschine-9000" } } } WaveSpawn { TotalCount 1 WaitBeforeStarting 0 Tank { Health 15000 Name Tank1 Speed 100 StartingPathTrackNode tank_path_a_1 Template "SmallTankTurret" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave01c WaitForAllDead wave01a TotalCurrency 200 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name "STOP STHAT BOMBA!!!!!!!!!!" Scale 2.5 Class Scout Skill Easy Item "the soda popper" Item "mad milk" Item "baseball bill's sports shine" } } } WaveSpawn { Name wave01d WaitForAllDead wave01b TotalCurrency 150 TotalCount 15 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Easy Attributes "AlwaysFireWeapon" } } } WaveSpawn { Name wave01e WaitForAllDead wave01b TotalCurrency 150 TotalCount 12 MaxActive 12 SpawnCount 12 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon teleporter Health 200 Name "Da idi ti nahuy" Class Soldier Skill Hard CharacterAttributes { "damage penalty" -10 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave02a TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { Name "Scot fnaf" Template T_TFBot_Giant_Scout_Fast Item "bonk helm" } } } WaveSpawn { Name wave02b TotalCurrency 200 TotalCount 18 MaxActive 9 SpawnCount 9 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name wave02c WaitForAllDead wave02a TotalCurrency 250 TotalCount 30 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Easy } } } WaveSpawn { Name wave02d WaitForAllSpawned wave02b TotalCurrency 150 TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon heavyweapons Health 300 Name HeavyWeapons Class HeavyWeapons Skill Easy } } } WaveSpawn { Name wave02e WaitForAllSpawned wave02b TotalCurrency 100 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Expert Tag "nav_prefer_flank_right" Item "the direct hit" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave03a TotalCurrency 300 TotalCount 2 WaitBeforeStarting 0 Where spawnbot Squad { Tank { Health 35000 Name "Your mother!" Speed 75 StartingPathTrackNode boss_path_a1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } TFBot { Name "Koroche chiti ban" Template T_TFBot_Giant_Soldier_Crit } } } WaveSpawn { Name wave03a TotalCurrency 100 TotalCount 60 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name "Fishing scot?" Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "the holy mackerel" Item "ye olde baker boy" Item "summer shades" } TFBot { Health 150 Name Gru? Skill Expert Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } TFBot { Health 1 Name "Kemperstvo ban" Template T_TFBot_Giant_Pyro_Flare_Spammer_ScorchShot ItemAttributes { ItemName "the scorch shot" } Item "kf pyro mask" } } } WaveSpawn { Name wave03b TotalCurrency 200 TotalCount 20 MaxActive 10 SpawnCount 10 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name "Oscorblenie ban" Class Soldier Skill Hard BehaviorModifiers push Tag "nav_prefer_flank_right" Item "the air strike" Item "the battalion's backup" Item "the market gardener" Item "soldier's stash" Item "modest pile of hat" } } } WaveSpawn { Name wave03c TotalCurrency 200 TotalCount 20 MaxActive 10 SpawnCount 10 WaitBeforeStarting 23 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name "RACISM BLACK" Class Soldier Skill Hard BehaviorModifiers push Tag "nav_prefer_flank_left" Item "the black box" Item "the buff banner" Item "frying pan" } } } WaveSpawn { Name wave03d TotalCurrency 100 TotalCount 16 MaxActive 8 SpawnCount 8 WaitBeforeStarting 45 WaitBetweenSpawns 25 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Name "Uber daun" Template T_TFBot_Medic } TFBot { Name "Uber Sus" Template T_TFBot_Medic } TFBot { Name "Uber Amongus" Template T_TFBot_Medic } TFBot { Name "Uber Uber" Template T_TFBot_Medic } TFBot { Name "Medic Medic" Template T_TFBot_Medic } TFBot { Name "Medic Uber" Template T_TFBot_Medic_QuickUber Item "the kritzkrieg" } TFBot { Name "Not Uber Medic" Template T_TFBot_Medic_BigHeal Item "the kritzkrieg" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave04a TotalCurrency 200 TotalCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot Squad { Tank { Health 20000 Name tankboss Speed 75 StartingPathTrackNode boss_path_a1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name wave04b TotalCurrency 200 TotalCount 48 MaxActive 12 SpawnCount 12 WaitBeforeStarting 30 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Hard WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "frying pan" } } } WaveSpawn { Name wave04c TotalCurrency 200 TotalCount 48 MaxActive 12 SpawnCount 12 WaitBeforeStarting 60 WaitBetweenSpawns 20 Where spawnbot RandomChoice { Squad { TFBot { BehaviorModifiers push Template T_TFBot_Sniper_Huntsman Tag "nav_prefer_flank_right" } } Squad { TFBot { BehaviorModifiers push Template T_TFBot_Sniper_Huntsman Tag "nav_prefer_flank_left" } TFBot { Name "Russian heavy" Template T_TFBot_Heavyweapons_Shotgun Item "officer's ushanka" } } } } WaveSpawn { Name wave04de TotalCurrency 50 TotalCount 8 MaxActive 2 SpawnCount 2 WaitBeforeStarting 45 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon heavyweapons Health 300 Name HeavyWeapons Class HeavyWeapons Skill Hard BehaviorModifiers push Tag "special_main_right" } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name wave04de TotalCurrency 50 TotalCount 8 MaxActive 2 SpawnCount 2 WaitBeforeStarting 45 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon heavyweapons Health 300 Name HeavyWeapons Class HeavyWeapons Skill Hard BehaviorModifiers push Tag "special_main_left" } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name wave04f WaitForAllSpawned wave04de TotalCurrency 100 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot_giant Squad { TFBot { BehaviorModifiers push Template T_TFBot_Giant_Heavyweapons Tag "special_main_left" } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name wave04g WaitForAllSpawned wave04de TotalCurrency 100 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot_giant Squad { TFBot { BehaviorModifiers push Template T_TFBot_Giant_Heavyweapons Tag "special_main_right" } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave05a TotalCurrency 350 TotalCount 112 MaxActive 16 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { Name "Demo is dead!" Template T_TFBot_Demoman_Knight Attributes "AlwaysCrit" Item "carouser's capotain" } } } WaveSpawn { Name wave05b TotalCurrency 100 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 60 Where spawnbot_giant Squad { TFBot { BehaviorModifiers push Template T_TFBot_Giant_Soldier_Spammer Tag "special_main_left" } TFBot { Name "Uber blyat" Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name wave05c TotalCurrency 100 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 60 Where spawnbot_giant Squad { TFBot { BehaviorModifiers push Template T_TFBot_Giant_Soldier_Spammer Tag "special_main_right" } TFBot { Name "Suki zaebali so svoimi uber medicami" Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name wave05d TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 45 Where spawnbot_giant Squad { TFBot { Name "Super scout is dead!" Template T_TFBot_Giant_Scout_Fast Item "festive holy mackerel" Item "batter's helmet" } } } WaveSpawn { Name wave05e WaitForAllSpawned wave05d TotalCurrency 50 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 2 Where spawnbot_giant Squad { TFBot { Name "Super scout is alive!" Template T_TFBot_Giant_Scout_Fast Item "frying pan" Item "scout beanie" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave06a TotalCurrency 300 TotalCount 36 MaxActive 18 SpawnCount 18 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Bomj Class Scout Skill Hard WeaponRestrictions PrimaryOnly Item "baby face's blaster" Item "ye olde baker boy" } } } WaveSpawn { Name wave06b TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 20 Where spawnbot_giant Squad { TFBot { Name "Giant Giant Giant" Template T_TFBot_Giant_Heavyweapons_Deflector Item "el duderino" } TFBot { Name "Giant Daun ne uber no uber medic" Template T_TFBot_Giant_Medic } } } WaveSpawn { Name wave06c WaitForAllDead wave06a TotalCurrency 200 TotalCount 10 MaxActive 10 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } TFBot { Name "W+M1 STUPID!!!" Template T_TFBot_Giant_Pyro Item "ghastly gibus" Item "the googol glass eyes" } } } WaveSpawn { Name wave06d WaitForAllDead wave06a TotalCurrency 100 TotalCount 12 MaxActive 12 SpawnCount 12 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Hard } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave07a TotalCurrency 500 TotalCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot Squad { Tank { Health 20000 Name tankboss Speed 75 StartingPathTrackNode boss_path_a1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name wave07c TotalCurrency 300 TotalCount 54 MaxActive 6 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name "PUSH! PUSH!" Class Scout Skill Hard BehaviorModifiers Push Item "the force-a-nature" Item "crit-a-cola" Item "frying pan" } TFBot { Name "DA PODOJDI!" Template T_TFBot_Medic_QuickUber Item "the crusader's crossbow" Item "gold botkiller medi gun mk.i" Item "the vita-saw" Item "medic mask" } } } WaveSpawn { Name wave07cd TotalCurrency 200 TotalCount 54 MaxActive 18 SpawnCount 9 WaitBeforeStarting 60 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon heavyweapons Health 300 Name HeavyWeapons Class HeavyWeapons Skill Hard Tag "special_main_left" } TFBot { ClassIcon heavyweapons Health 300 Name HeavyWeapons Class HeavyWeapons Skill Hard Tag "special_main_left" } TFBot { ClassIcon heavyweapons Health 300 Name HeavyWeapons Class HeavyWeapons Skill Hard Tag "special_main_left" } TFBot { Template T_TFBot_Sniper_Huntsman ItemAttributes { ItemName "the huntsman" "faster reload rate" 0.4 } } TFBot { Template T_TFBot_Sniper_Huntsman ItemAttributes { ItemName "the huntsman" "faster reload rate" 0.4 } } TFBot { Template T_TFBot_Sniper_Huntsman ItemAttributes { ItemName "the huntsman" "faster reload rate" 0.4 } } TFBot { Template T_TFBot_Sniper_Razorback } TFBot { Template T_TFBot_Sniper } TFBot { Template T_TFBot_Sniper_Razorback } } } WaveSpawn { Name wave07cd TotalCurrency 200 TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 60 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon heavyweapons Health 300 Name HeavyWeapons Class HeavyWeapons Skill Hard Tag "special_main_right" } TFBot { ClassIcon heavyweapons Health 300 Name HeavyWeapons Class HeavyWeapons Skill Hard Tag "special_main_right" } TFBot { ClassIcon heavyweapons Health 300 Name HeavyWeapons Class HeavyWeapons Skill Hard Tag "special_main_right" } TFBot { Template T_TFBot_Sniper_Huntsman ItemAttributes { ItemName "the huntsman" "faster reload rate" 0.4 } } TFBot { Template T_TFBot_Sniper_Huntsman ItemAttributes { ItemName "the huntsman" "faster reload rate" 0.4 } } TFBot { Template T_TFBot_Sniper_Huntsman ItemAttributes { ItemName "the huntsman" "faster reload rate" 0.4 } } } } WaveSpawn { Name wave07e WaitForAllSpawned wave07cd TotalCurrency 50 TotalCount 12 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" CharacterAttributes { "increase buff duration" 9.0 } Item "the direct hit" Item "the buff banner" } } } WaveSpawn { Name wave07f WaitForAllSpawned wave07e TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Health 6000 BehaviorModifiers push Template T_TFBot_Giant_Heavyweapons Tag "special_main_left" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_minigun "damage penalty" 0.1 } Item "the chicken kiev" Item "the virtual viewfinder" } } } WaveSpawn { Name wave07g WaitForAllSpawned wave07e TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { BehaviorModifiers push Template T_TFBot_Giant_Heavyweapons Tag "special_main_right" } } } WaveSpawn { Name wave07h WaitForAllSpawned wave07e TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { BehaviorModifiers push Template T_TFBot_Giant_Heavyweapons Tag "nav_prefer_flank_right" } } } WaveSpawn { Name wave07i WaitForAllSpawned wave07e TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { BehaviorModifiers push Template T_TFBot_Giant_Heavyweapons Tag "nav_prefer_flank_left" } } } WaveSpawn { Name wave07j WaitForAllSpawned wave07e TotalCurrency 0 TotalCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 45000 Name tankboss Speed 75 Skin 1 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } } //This file has been generated by http://mvm.tf