#base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 0 RespawnWaveTime 1 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 999999 AddSentryBusterWhenKillCountExceeds 999 Mission // sentry buster { Objective DestroySentries InitialCooldown 9000 Where spawnbot BeginAtWave 1 RunForThisManyWaves 7 CooldownTime 9000 TFBot { Template T_TFBot_SentryBuster } } /////////////////////////////////////////////////WAVE 1 Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "Wave01A" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 TFBot { Class Soldier ClassIcon soldier Name "Soldier" Skill Hard } } WaveSpawn { Name "Wave01A" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 TFBot { Class Demoman ClassIcon demoman Name "Demoman" Skill Hard } } /////////////////////////////// WaveSpawn { Name "Wave01B" WaitForAllSpawned "Wave01A" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 18 WaitBetweenSpawns 0 TotalCurrency 0 TFBot { Class Soldier ClassIcon soldier_crit Name "Crit Soldier" Skill Hard Attributes "AlwaysCrit" } } WaveSpawn { Name "Wave01B" WaitForAllSpawned "Wave01A" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 18 WaitBetweenSpawns 0 TotalCurrency 0 TFBot { Class Demoman ClassIcon demo_burst Name "Crit Demo" Skill Hard Attributes "AlwaysCrit" } } /////////////////////////////////////////////////////////////// WaveSpawn { Name "Wave01C" WaitForAllSpawned "Wave01B" Where spawnbot TotalCount 20 MaxActive 20 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 TotalCurrency 0 TFBot { Class Heavyweapons ClassIcon Heavy_champ Name "Heavy Weight Champion" Skill Normal WeaponRestrictions MeleeOnly Item "the killing gloves of boxing" } } /////////////////////////////// WaveSpawn { Name "Wave01D" WaitForAllSpawned "Wave01C" Where spawnbot TotalCount 16 MaxActive 16 SpawnCount 4 WaitBeforeStarting 7 WaitBetweenSpawns 2 TotalCurrency 0 TFBot { Class Heavyweapons ClassIcon Heavy_champ Name "Heavy Weight Champion" Skill Normal WeaponRestrictions MeleeOnly Item "the killing gloves of boxing" } } WaveSpawn { Name "Wave01D" WaitForAllSpawned "Wave01C" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 2 TotalCurrency 0 RandomChoice { TFBot { Class Heavyweapons ClassIcon Heavy_crit Name "Crit Heavy" Skill easy Attributes "AlwaysCrit" } TFBot { Class Heavyweapons ClassIcon Heavy_crit Name "Crit Shotgun Heavy" Skill Normal WeaponRestrictions SecondaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 3 "damage bonus" 0.33 } } TFBot { Class Heavyweapons ClassIcon Heavy_steelfist Name "Crit Steel Gauntlet" Health 900 Scale 1.4 Skill Expert WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "fists of steel" } } } /////////////////////////////////////////////////////////////// WaveSpawn { Name "Wave01E" WaitForAllSpawned "Wave01D" Where spawnbot TotalCount 30 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 15 TotalCurrency 0 TFBot { Class Pyro ClassIcon Pyro_Flare Name "Scorch Pyro" Skill Expert WeaponRestrictions SecondaryOnly Item "the scorch shot" } } WaveSpawn { Name "Wave01E" WaitForAllSpawned "Wave01D" Where spawnbot TotalCount 15 MaxActive 4 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 15 TotalCurrency 0 TFBot { Class Scout Skill Normal } } WaveSpawn { Name "Wave01E" WaitForAllSpawned "Wave01D" Where spawnbot TotalCount 15 MaxActive 4 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 15 TotalCurrency 0 TFBot { Class Scout ClassIcon scout_bat Name "Bat Scout" Skill Normal WeaponRestrictions MeleeOnly } } WaveSpawn { Name "Wave01E" WaitForAllDead "Wave01D" TotalCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 0 TotalCurrency 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } /////////////////////////////// WaveSpawn { Name "Wave01F" WaitForAllSpawned "Wave01E" Where spawnbot TotalCount 8 MaxActive 8 SpawnCount 8 WaitBeforeStarting 2 WaitBetweenSpawns 0 TotalCurrency 0 TFBot { Class Sniper ClassIcon sniper_bow Name "Crit Bowman" Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Item "the huntsman" BehaviorModifiers push } } /////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////// WaveSpawn { Name "Wave01G" WaitForAllDead "Wave01F" Where spawnbot TotalCount 9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 12 WaitBetweenSpawns 12 TotalCurrency 0 Squad { TFBot { Name "Giant Demoman" Class Demoman Health 3500 Scale 1.8 Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" //Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.75 "faster reload rate" -0.4 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "airblast vertical vulnerability multiplier" 0.0 "aiming knockback resistance" 0.0 "override footstep sound set" 4 } } TFBot { Name "Giant Demoman" Class Demoman Health 3500 Scale 1.8 Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" //Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.75 "faster reload rate" -0.4 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "airblast vertical vulnerability multiplier" 0.0 "aiming knockback resistance" 0.0 "override footstep sound set" 4 } } TFBot { Name "Giant Demoman" Class Demoman Health 3500 Scale 1.8 Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" //Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.75 "faster reload rate" -0.4 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "airblast vertical vulnerability multiplier" 0.0 "aiming knockback resistance" 0.0 "override footstep sound set" 4 } } } } /////////////////////////////// WaveSpawn { Name "Wave01H" WaitForAllSpawned "Wave01G" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 24 WaitBetweenSpawns 24 TotalCurrency 0 Squad { TFBot { Class Pyro ClassIcon Pyro_Giant Name "Giant Pyro" Health 3500 Scale 1.8 Skill Expert Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "airblast vertical vulnerability multiplier" 0.0 "aiming knockback resistance" 0.0 "override footstep sound set" 6 } } TFBot { Class Medic Name "Giant Regen Medic" ClassIcon medic_giant Health 3000 Skill Expert Item "The Quick-Fix" Item "The Surgeon's Stahlhelm" Attributes MiniBoss Attributes "UseBossHealthBar" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 0.01 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "airblast vertical vulnerability multiplier" 0.0 "aiming knockback resistance" 0.0 "heal rate bonus" 200 "health regen" 40 } } } } WaveSpawn { Name "Wave01H" WaitForAllSpawned "Wave01G" Where spawnbot TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 36 WaitBetweenSpawns 12 TotalCurrency 0 RandomChoice { TFBot { Class Scout ClassIcon Scout_giant_fast Name "Super Scout" Health 1250 Scale 1.8 Skill Expert Attributes "MiniBoss" Attributes "UseBossHealthBar" WeaponRestrictions MeleeOnly Item "the holy mackerel" Item "bonk boy" Tag nav_prefer_flank_right BehaviorModifiers push CharacterAttributes { "move speed bonus" 1.0 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "airblast vertical vulnerability multiplier" 0.0 "aiming knockback resistance" 0.0 "override footstep sound set" 5 } } TFBot { Class Scout ClassIcon Scout_giant_fast Name "Super Scout" Health 1250 Scale 1.8 Skill Expert Attributes "MiniBoss" Attributes "UseBossHealthBar" WeaponRestrictions MeleeOnly Item "the holy mackerel" Item "bonk boy" Tag nav_prefer_flank_left BehaviorModifiers push CharacterAttributes { "move speed bonus" 1.0 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "airblast vertical vulnerability multiplier" 0.0 "aiming knockback resistance" 0.0 "override footstep sound set" 5 } } TFBot { Class Scout ClassIcon Scout_giant_fast Name "Super Scout" Health 1250 Scale 1.8 Skill Expert Attributes "MiniBoss" Attributes "UseBossHealthBar" WeaponRestrictions MeleeOnly Item "the holy mackerel" Item "bonk boy" CharacterAttributes { "move speed bonus" 1.0 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "airblast vertical vulnerability multiplier" 0.0 "aiming knockback resistance" 0.0 "override footstep sound set" 5 } } } } /////////////////////////////// WaveSpawn { Name "Wave01I" WaitForAllSpawned "Wave01H" Where spawnbot TotalCount 14 MaxActive 14 SpawnCount 7 WaitBeforeStarting 24 WaitBetweenSpawns 30 TotalCurrency 0 Squad { TFBot { Class HeavyWeapons ClassIcon heavy_steelfist_giant Name "Giant Steel Gauntlet" Health 6000 Scale 1.8 Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "fists of steel" Item "security shades" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "airblast vertical vulnerability multiplier" 0.0 "aiming knockback resistance" 0.0 "override footstep sound set" 2 } } TFBot { Class Heavyweapons Name "Heavyweapons" Skill Expert WeaponRestrictions PrimaryOnly } TFBot { Class Heavyweapons Name "Heavyweapons" Skill Expert WeaponRestrictions PrimaryOnly } TFBot { Name "Giant Crit Soldier" ClassIcon Soldier_Crit_Giant Class Soldier Health 4000 Scale 1.8 Skill Expert Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" //Attributes "UseBossHealthBar" Attributes "AlwaysCrit" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 2.0 "faster reload rate" -0.8 "Projectile speed increased" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "airblast vertical vulnerability multiplier" 0.0 "aiming knockback resistance" 0.0 "override footstep sound set" 3 } } TFBot { Name "Giant Crit Soldier" ClassIcon Soldier_Crit_Giant Class Soldier Health 4000 Scale 1.8 Skill Expert Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" //Attributes "UseBossHealthBar" Attributes "AlwaysCrit" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 2.0 "faster reload rate" -0.8 "Projectile speed increased" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "airblast vertical vulnerability multiplier" 0.0 "aiming knockback resistance" 0.0 "override footstep sound set" 3 } } TFBot { Template T_TFBot_Soldier_Extended_Battalion WeaponRestrictions SecondaryOnly } TFBot { Template T_TFBot_Soldier_Extended_Battalion WeaponRestrictions SecondaryOnly } } } WaveSpawn { Name "Wave01I" WaitForAllSpawned "Wave01H" Where spawnbot TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 40 WaitBetweenSpawns 4 TotalCurrency 0 TFBot { Class Heavyweapons ClassIcon Heavy_champ Name "Heavy Weight Champion" Skill Hard WeaponRestrictions MeleeOnly Item "the killing gloves of boxing" } } /////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////// WaveSpawn { Name "Wave01J" WaitForAllDead "Wave01I" Where spawnbot TotalCount 24 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 TFBot { Class Heavyweapons ClassIcon heavy_shotgun Name "Shotgun Heavy" Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "faster reload rate" 0.1 "fire rate bonus" 2 "bullets per shot bonus" 3 "damage bonus" 0.33 } } } WaveSpawn { Name "Wave01K" WaitForAllSpawned "Wave01J" Where spawnbot TotalCount 12 MaxActive 12 SpawnCount 12 WaitBeforeStarting 8 WaitBetweenSpawns 0 TotalCurrency 0 Squad { TFBot { Class Heavyweapons ClassIcon heavy_shotgun Name "Shotgun Heavy" Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "faster reload rate" 0.1 "fire rate bonus" 2 "bullets per shot bonus" 3 "damage bonus" 0.33 } } TFBot { Class Medic Name "Bigheal Medic" Skill Normal Item "The Quick-Fix" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 0.1 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "heal rate bonus" 10 } } } } /////////////////////////////// WaveSpawn { Name "Wave01L" WaitForAllSpawned "Wave01K" TotalCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 TotalCurrency 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "Wave01L" WaitForAllSpawned "Wave01K" Where spawnbot_giant TotalCount 12 MaxActive 6 SpawnCount 6 WaitBeforeStarting 50 WaitBetweenSpawns 0 TotalCurrency 0 Squad { TFBot { Class Sniper ClassIcon sniper_bow Name "Crit Bowman" Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Item "the huntsman" Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Class Medic Name "Bigheal Medic" Skill Normal Item "The Quick-Fix" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 0.1 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "heal rate bonus" 10 } } } } WaveSpawn { Name "Wave01L" WaitForAllSpawned "Wave01K" Where spawnbot_giant TotalCount 12 MaxActive 6 SpawnCount 6 WaitBeforeStarting 50 WaitBetweenSpawns 0 TotalCurrency 0 Squad { TFBot { Class Sniper ClassIcon sniper_bow Name "Crit Bowman" Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Item "the huntsman" Tag nav_prefer_flank_left BehaviorModifiers push } TFBot { Class Medic Name "Bigheal Medic" Skill Normal Item "The Quick-Fix" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 0.1 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "heal rate bonus" 10 } } } } /////////////////////////////// WaveSpawn { Name "Wave01M" WaitForAllSpawned "Wave01L" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 16 WaitBetweenSpawns 0 TotalCurrency 0 TFBot { Class Pyro ClassIcon Pyro_Giant Name "Giant Pyro" Health 3500 Scale 1.8 Skill Expert Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "airblast vertical vulnerability multiplier" 0.0 "aiming knockback resistance" 0.0 "override footstep sound set" 6 } } } WaveSpawn { Name "Wave01M" WaitForAllSpawned "Wave01L" Where spawnbot TotalCount 16 MaxActive 16 SpawnCount 4 WaitBeforeStarting 16 WaitBetweenSpawns 4 TotalCurrency 0 Squad { TFBot { Class Demoman ClassIcon demoman Name "Demoman" Skill Expert } TFBot { Class Demoman ClassIcon demoman Name "Demoman" Skill Hard } TFBot { Class Demoman ClassIcon demoman Name "Demoman" Skill Normal } TFBot { Class Demoman ClassIcon demoman Name "Demoman" Skill easy } } } WaveSpawn { Name "Wave01N" WaitForAllSpawned "Wave01M" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 16 WaitBetweenSpawns 0 TotalCurrency 0 Squad { TFBot { Class Pyro ClassIcon Pyro_Giant Name "Giant Pyro" Health 3500 Scale 1.8 Skill Expert Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "airblast vertical vulnerability multiplier" 0.0 "aiming knockback resistance" 0.0 "override footstep sound set" 6 } } TFBot { Class Medic Name "Bigheal Medic" Skill Normal Item "The Quick-Fix" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 0.1 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "heal rate bonus" 10 } } } } WaveSpawn { Name "Wave01N" WaitForAllSpawned "Wave01M" Where spawnbot TotalCount 16 MaxActive 16 SpawnCount 8 WaitBeforeStarting 16 WaitBetweenSpawns 8 TotalCurrency 0 TFBot { Class Soldier ClassIcon soldier Name "Soldier" Skill Expert } } WaveSpawn { Name "Wave01O" WaitForAllSpawned "Wave01N" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 16 WaitBetweenSpawns 0 TotalCurrency 0 Squad { TFBot { Class Pyro ClassIcon Pyro_Giant Name "Giant Pyro" Health 3500 Scale 1.8 Skill Expert Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "airblast vertical vulnerability multiplier" 0.0 "aiming knockback resistance" 0.0 "override footstep sound set" 6 } } TFBot { Class Medic Name "Bigheal Medic" Skill Normal Item "The Quick-Fix" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 0.1 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "heal rate bonus" 10 } } TFBot { Class Medic Name "Bigheal Medic" Skill Normal Item "The Quick-Fix" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 0.1 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "heal rate bonus" 10 } } TFBot { Class Medic Name "Bigheal Medic" Skill Normal Item "The Quick-Fix" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 0.1 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "heal rate bonus" 10 } } } } WaveSpawn { Name "Wave01O" WaitForAllSpawned "Wave01N" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 16 WaitBetweenSpawns 8 TotalCurrency 0 TFBot { Class Demoman ClassIcon demoman Name "Demoman" Skill Expert } } WaveSpawn { Name "Wave01O" WaitForAllSpawned "Wave01N" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 16 WaitBetweenSpawns 8 TotalCurrency 0 TFBot { Class Soldier ClassIcon soldier Name "Soldier" Skill Expert } } WaveSpawn { Name "Wave01O" WaitForAllSpawned "Wave01N" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 16 WaitBetweenSpawns 8 TotalCurrency 0 TFBot { Class Heavyweapons Name "Heavyweapons" Skill Expert WeaponRestrictions PrimaryOnly Tag nav_prefer_flank_left BehaviorModifiers push } } WaveSpawn { Name "Wave01O" WaitForAllSpawned "Wave01N" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 16 WaitBetweenSpawns 8 TotalCurrency 0 TFBot { Class Heavyweapons Name "Heavyweapons" Skill Expert WeaponRestrictions PrimaryOnly Tag nav_prefer_flank_right BehaviorModifiers push } } /////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////// WaveSpawn { Name "Wave01P" WaitForAllSpawned "Wave01O" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 TotalCurrency 0 TFBot { Class Pyro ClassIcon pyro_flare_giant Name "Coach Fireball" Health 17500 Scale 1.8 Skill Expert Attributes "MiniBoss" Attributes "UseBossHealthBar" WeaponRestrictions SecondaryOnly Item "the flare gun" Item "the bolt action blitzer" Item "the air raider" //Item "Old Guadalajara" ItemAttributes { ItemName "the flare gun" "fire rate bonus" 0.35 "faster reload rate" 0.35 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "airblast vertical vulnerability multiplier" 0.0 "aiming knockback resistance" 0.0 "override footstep sound set" 6 } } } } ///////////////////////////////////////////////// }