//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 400 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 2500 AddSentryBusterWhenKillCountExceeds 25 Templates { } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Wave { WaitWhenDone 65 Checkpoint Yes Description "bat scouts, armored bowmen, demomen with pyros, soldiers with bowmen, demoknights, and advanced heavy." StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave_a1 TotalCurrency 50 TotalCount 30 MaxActive 15 SpawnCount 15 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon scout_bat Health 125 Name "Bat Scout" Class Scout Skill Easy WeaponRestrictions MeleeOnly Attributes "DisableDodge" } } } WaveSpawn { Name wave_a2 WaitForAllSpawned wave_a1 TotalCurrency 50 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 25 Where spawnbot_giant Squad { TFBot { ClassIcon sniper_bow_multi Health 500 Name "Rapid Fire Bowman" Scale 1.15 Class Sniper Skill Hard BehaviorModifiers Push WeaponRestrictions PrimaryOnly Attributes "IgnoreFlag" ItemAttributes { ItemName "the huntsman" "faster reload rate" 0.40 "fire rate bonus" 0.60 } Item "the huntsman" Item "larrikin robin" } } } WaveSpawn { Name wave_b WaitForAllDead wave_a1 TotalCurrency 75 TotalCount 20 MaxActive 20 SpawnCount 4 WaitBeforeStarting 1 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Health 175 Name Demoman Class Demoman Skill Normal WeaponRestrictions PrimaryOnly } TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Easy WeaponRestrictions PrimaryOnly } TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Easy WeaponRestrictions PrimaryOnly } TFBot { ClassIcon pyro_flare Health 175 Name "Fast Flare Pyro" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the flare gun" "fire rate bonus" 0.60 "faster reload rate" 0.80 } CharacterAttributes { "move speed bonus" 1.3 } Item "the flare gun" } } } WaveSpawn { Name wave_c WaitForAllDead wave_b TotalCurrency 100 TotalCount 20 MaxActive 20 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon soldier_conch Health 200 Name "Extended Conch Soldier" Class Soldier Skill Normal Attributes "SpawnWithFullCharge" CharacterAttributes { "increase buff duration" 9.0 } Item "the concheror" Item "stout shako" } TFBot { ClassIcon sniper_bow Health 125 Name Bowman Class Sniper Skill Easy WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the huntsman" "damage bonus" 0.6 } Item "the huntsman" } TFBot { ClassIcon sniper_bow Health 125 Name Bowman Class Sniper Skill Easy WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the huntsman" "damage bonus" 0.6 } Item "the huntsman" } TFBot { ClassIcon sniper_bow Health 125 Name Bowman Class Sniper Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the huntsman" "damage bonus" 0.6 } Item "the huntsman" } } } WaveSpawn { Name wave_d WaitForAllDead wave_c TotalCurrency 100 TotalCount 21 MaxActive 21 SpawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_giant Squad { TFBot { ClassIcon demoknight Health 175 Name "Demoknight" Class Demoman Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the eyelander" "critboost on kill" 5 } Item "the chargin' targe" Item "the eyelander" } } } WaveSpawn { Name wave_e WaitForAllDead wave_d TotalCurrency 125 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 3000 Name "Advanced Heavy" Scale 1.15 Class HeavyWeapons Skill Hard WeaponRestrictions PrimaryOnly Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 3.0 } CharacterAttributes { "move speed bonus" 1.6 "cannot be backstabbed" 1 "dmg taken from crit reduced" 0.10 "airblast vertical vulnerability multiplier" 0.01 "airblast vulnerability multiplier" 0.01 "damage force reduction" 0.01 } Item "heavy hair" } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "scouts and pyros and flare pyros, fast demoknights (support) and weak steel gauntlets, fan scouts extra pellets, strong soldiers with shotgun heavies, defiled warrior." StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave_a1 TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal WeaponRestrictions PrimaryOnly Attributes "DisableDodge" } TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal WeaponRestrictions PrimaryOnly } TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name wave_a2 TotalCurrency 50 TotalCount 20 MaxActive 8 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Easy WeaponRestrictions PrimaryOnly Attributes "DisableDodge" } } } WaveSpawn { Name wave_a3 TotalCurrency 50 TotalCount 8 MaxActive 8 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 6 Where spawnbot_giant Squad { TFBot { ClassIcon pyro_flare Health 175 Name "Flare Pyro" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Attributes "DisableDodge" Item "the flare gun" } } } WaveSpawn { Name wave_b WaitForAllDead wave_a2 TotalCurrency 75 TotalCount 8 MaxActive 8 SpawnCount 8 WaitBeforeStarting 3 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_steelfist Health 500 Name "Weak Steel Gauntlet" Scale 1.3 Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly Attributes "DisableDodge" ItemAttributes { ItemName "fists of steel" "damage bonus" 1.5 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "move speed bonus" 1.2 } Item "fists of steel" Item "der maschinensoldaten-helm" } } } WaveSpawn { Name wave_c WaitForAllDead wave_b TotalCurrency 75 TotalCount 22 MaxActive 22 SpawnCount 11 WaitBeforeStarting 3 WaitBetweenSpawns 5 Where spawnbot_giant Squad { TFBot { ClassIcon scout_fan Health 150 Name "FAN Scout Extra Pellets" Class Scout Skill Normal WeaponRestrictions PrimaryOnly Attributes "DisableDodge" ItemAttributes { ItemName "the force-a-nature" "bullets per shot bonus" 3 "weapon spread bonus" 1.5 "faster reload rate" 2.5 "damage bonus" 1.25 } Item "the force-a-nature" } } } WaveSpawn { Name wave_d WaitForAllDead wave_c TotalCurrency 100 TotalCount 18 MaxActive 9 SpawnCount 9 WaitBeforeStarting 5 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon soldier Health 600 Name "Stronger Soldier" Scale 1.30 Class Soldier Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 1.5 "Projectile speed increased" 0.75 } CharacterAttributes { "move speed penalty" 0.70 } Item "the warsworn helmet" } TFBot { ClassIcon heavy_shotgun Health 300 Name "Shotgun Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions SecondaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_shotgun_hwg "damage penalty" 0.70 "faster reload rate" 0.60 "weapon spread bonus" 0.4 } } TFBot { ClassIcon heavy_shotgun Health 300 Name "Shotgun Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions SecondaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_shotgun_hwg "faster reload rate" 0.60 "damage penalty" 0.70 "weapon spread bonus" 0.4 } } } } WaveSpawn { Name wave_e2 WaitForAllDead wave_d TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 6000 Name "Glorified Defiled Warrior" Scale 1.30 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "UseBossHealthBar" ItemAttributes { ItemName "the eyelander" "damage bonus" 2.0 } CharacterAttributes { "charge time increased" 8 "move speed bonus" 1.85 "airblast vulnerability multiplier" 0.01 "damage force reduction" 0.01 "airblast vertical vulnerability multiplier" 0.01 "health regen" 75 "cannot be backstabbed" 1 "dmg taken from crit reduced" 0.10 "dmg from melee increased" 3 } Item "the chargin' targe" Item "the eyelander" Item "spine-chilling skull" Item "the bonedolier" } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "advanced soldier and pistol scouts, weak rapid fire bowmen soldier and pyro, extra-dmg-on-fire heavy and rapid fire scorch pyros, extended conch soldiers medics and burst fire demomen, armored demoknights shawn-off shotgun heavy and heavywheight champs, advanced pyro and extended conch soldier." StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave_a1 TotalCurrency 50 TotalCount 12 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier Health 700 Name "Advanced Soldier" Scale 1.3 Class Soldier Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 3 "fire rate bonus" 1.5 "Projectile speed increased" 1.5 } CharacterAttributes { "move speed bonus" 0.90 } Item "the patriot peak" } TFBot { ClassIcon scout Health 300 Name "Armored Pistol Scout" Scale 1.15 Class Scout Skill Hard WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_pistol_scout "fire rate bonus" 0.60 "faster reload rate" 2 "clip size bonus" 3 } } TFBot { ClassIcon scout Health 300 Name "Armored Pistol Scout" Scale 1.15 Class Scout Skill Hard WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_pistol_scout "clip size bonus" 3 "faster reload rate" 2 "fire rate bonus" 0.60 } } } } WaveSpawn { Name wave_b1 WaitForAllDead wave_a1 TotalCurrency 100 TotalCount 25 MaxActive 15 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon sniper_bow Health 75 Name "Weak Rapid Fire Bowman" Class Sniper Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the huntsman" "faster reload rate" 0.80 "fire rate bonus" 0.60 "damage bonus" 0.5 } CharacterAttributes { "move speed bonus" 1.20 } Item "the huntsman" } } } WaveSpawn { Name wave_b2 WaitForAllDead wave_a1 TotalCurrency 100 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 6 WaitBetweenSpawns 6 Where spawnbot_giant Squad { TFBot { ClassIcon soldier_conch Health 200 Name "Extended Conch Soldier" Class Soldier Skill Normal Attributes "SpawnWithFullCharge" CharacterAttributes { "increase buff duration" 9.0 } Item "the concheror" Item "stout shako" } TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysFireWeapon" } TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysFireWeapon" } } } WaveSpawn { Name wave_c WaitForAllDead wave_b2 TotalCurrency 125 TotalCount 24 MaxActive 16 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon heavy_heater Health 300 Name "Extra-dmg-on-fire Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_minigun "minicrit vs burning player" 1 "weapon spread bonus" 0.8 "damage bonus" 0.80 } Item "halloween mask - pyro" } TFBot { ClassIcon pyro_flare Health 175 Name "Rapid Fire Scorch Pyro" Class Pyro Skill Hard WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the scorch shot" "fire rate bonus" 0.60 "faster reload rate" 0.75 } Item "the scorch shot" } } } WaveSpawn { Name wave_d WaitForAllDead wave_c TotalCurrency 150 TotalCount 25 MaxActive 15 SpawnCount 5 WaitBeforeStarting 3 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon soldier_conch Health 200 Name "Extended Conch Soldier" Class Soldier Skill Hard Attributes "SpawnWithFullCharge" CharacterAttributes { "increase buff duration" 9.0 } Item "the concheror" Item "stout shako" } TFBot { ClassIcon medic Health 150 Name "Quick-Fix Medic" Class Medic Skill Hard ItemAttributes { ItemName "the quick-fix" "heal rate bonus" 3 "overheal bonus" 0.001 "ubercharge rate bonus" 0.05 } Item "the quick-fix" } TFBot { ClassIcon demo_burst Health 175 Name "Burst Fire Demoman" Class Demoman Skill Normal WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.05 "Projectile speed increased" 1.4 "projectile spread angle penalty" 3 "clip size penalty" 0.5 } Item "a whiff of the old brimstone" } TFBot { ClassIcon demo_burst Health 175 Name "Burst Fire Demoman" Class Demoman Skill Normal WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.05 "projectile spread angle penalty" 3 "clip size penalty" 0.5 "Projectile speed increased" 1.4 } Item "a whiff of the old brimstone" } TFBot { ClassIcon demo_burst Health 175 Name "Burst Fire Demoman" Class Demoman Skill Normal WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.05 "projectile spread angle penalty" 3 "clip size penalty" 0.5 "Projectile speed increased" 1.4 } Item "a whiff of the old brimstone" } } } WaveSpawn { Name wave_e WaitForAllDead wave_d TotalCurrency 100 TotalCount 20 MaxActive 12 SpawnCount 12 WaitBeforeStarting 3 WaitBetweenSpawns 6 Where spawnbot_giant Squad { TFBot { ClassIcon demoknight Health 550 Name "Armored Demoknight" Scale 1.15 Class Demoman Skill Normal WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.90 } Item "the chargin' targe" Item "the eyelander" } TFBot { ClassIcon heavy_shotgun Health 300 Name "Shawn-off Shotgun Heavy" Class HeavyWeapons Skill Hard WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_hwg "clip size bonus" 0.33 "bullets per shot bonus" 4 "weapon spread bonus" 2 "damage bonus" 0.65 "fire rate bonus" 2.5 "faster reload rate" 0.40 } } TFBot { ClassIcon heavy_champ Health 450 Name "HeavyWheight Champ" Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "IgnoreFlag" ItemAttributes { ItemName "the killing gloves of boxing" "damage bonus" 2 } CharacterAttributes { "move speed bonus" 1.35 } Item "the killing gloves of boxing" Item "pugilist's protector" } TFBot { ClassIcon heavy_champ Health 450 Name "HeavyWheight Champ" Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "IgnoreFlag" ItemAttributes { ItemName "the killing gloves of boxing" "damage bonus" 2 } CharacterAttributes { "move speed bonus" 1.35 } Item "the killing gloves of boxing" Item "pugilist's protector" } } } WaveSpawn { Name wave_f WaitForAllDead wave_e TotalCurrency 150 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon pyro Health 6000 Name "Advanced Pyro" Scale 1.4 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_flamethrower "damage bonus" 3 "mult airblast refire time" 40 } CharacterAttributes { "dmg taken from fire reduced" 0.10 "health regen" 75 "move speed bonus" 1.3 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "cannot be backstabbed" 1 "airblast vertical vulnerability multiplier" 0.01 } Item "dec2014 2014_pyromancer_hood" Item "dec2014 pyromancer's raiments" } TFBot { ClassIcon soldier_conch Health 1000 Name "Extended Conch Soldier" Class Soldier Skill Expert Attributes "SpawnWithFullCharge" Attributes "UseBossHealthBar" CharacterAttributes { "increase buff duration" 9.0 "move speed bonus" 1.5 } Item "the concheror" } } } WaveSpawn { Name wave_a2 TotalCurrency 25 TotalCount 16 MaxActive 16 SpawnCount 8 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot_giant Squad { TFBot { ClassIcon scout_bat Health 125 Name "Fast Bat Scout" Class Scout Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_bat "fire rate bonus" 0.60 "damage bonus" 0.75 } CharacterAttributes { "move speed bonus" 1.5 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave_a TotalCurrency 50 TotalCount 40 MaxActive 20 SpawnCount 20 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 250 Name "Armored Scout" Scale 1.15 Class Scout Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_scattergun "fire rate bonus" 0.80 } CharacterAttributes { "move speed bonus" 0.90 } } } } WaveSpawn { Name wave_b WaitForAllDead wave_a TotalCurrency 50 TotalCount 24 MaxActive 16 SpawnCount 8 WaitBeforeStarting 3 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { ClassIcon demo_burst Health 700 Name "Advanced Burst-fire Demo" Scale 1.4 Class Demoman Skill Hard WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.05 "clip size bonus" 3 "faster reload rate" 0.60 "restore health on kill" 350 "Projectile speed increased" 1.5 "projectile spread angle penalty" 3 } CharacterAttributes { "move speed bonus" 1.20 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.5 } Item "sultan's ceremonial" } TFBot { ClassIcon soldier Health 200 Name "Fast Soldier" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.6 } CharacterAttributes { "move speed bonus" 1.2 } } TFBot { ClassIcon soldier Health 200 Name "Fast Soldier" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.6 } CharacterAttributes { "move speed bonus" 1.2 } } TFBot { ClassIcon soldier Health 200 Name "Fast Soldier" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.6 } CharacterAttributes { "move speed bonus" 1.2 } } } } WaveSpawn { Name wave_c WaitForAllDead wave_b TotalCurrency 50 TotalCount 30 MaxActive 15 SpawnCount 15 WaitBeforeStarting 3 WaitBetweenSpawns 10 Where spawnbot_giant Squad { TFBot { Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name wave_d1 WaitForAllDead wave_c TotalCurrency 100 TotalCount 24 MaxActive 16 SpawnCount 8 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { ClassIcon pyro Health 550 Name "Armored pyro" Scale 1.15 Class Pyro Skill Hard WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 0.90 } } TFBot { ClassIcon pyro_flare Health 175 Name "Flare Pyro" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the flare gun" "fire rate bonus" 0.60 } Item "the flare gun" } TFBot { ClassIcon pyro_flare Health 175 Name "Flare Pyro" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the flare gun" "fire rate bonus" 0.60 } Item "the flare gun" } TFBot { ClassIcon pyro_flare Health 175 Name "Flare Pyro" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the flare gun" "fire rate bonus" 0.60 } Item "the flare gun" } } } WaveSpawn { Name wave_d2 WaitForAllDead wave_c TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 17 WaitBetweenSpawns 0 Where spawnbot_giant Squad { TFBot { ClassIcon pyro_flare Health 650 Name "Laser pyro" Scale 1.3 Class Pyro Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the manmelter" "Projectile speed increased" 2 "damage bonus" 30 "projectile penetration" 3 "fire rate bonus" 3 } Item "the manmelter" Item "old guadalajara" } } } WaveSpawn { Name wave_e1 WaitForAllDead wave_d1 TotalCurrency 100 TotalCount 10 MaxActive 8 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 6 Where spawnbot_giant Squad { TFBot { ClassIcon demoknight Health 300 Name "Death Knight" Scale 1.10 Class Demoman Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the eyelander" "critboost on kill" 10 } CharacterAttributes { "move speed bonus" 1.4 "damage bonus" 1.5 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.3 "damage force reduction" 0.5 } Item "the chargin' targe" Item "the eyelander" Item "spine-chilling skull 2011 style 2" } } } WaveSpawn { Name wave_e2 WaitForAllDead wave_d1 TotalCurrency 100 TotalCount 45 MaxActive 15 SpawnCount 15 WaitBeforeStarting 3 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 150 Name DemoKnight Class Demoman Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the eyelander" "critboost on kill" 5 } Item "the chargin' targe" Item "the eyelander" } } } WaveSpawn { Name wave_f WaitForAllDead wave_e2 TotalCurrency 100 TotalCount 30 MaxActive 15 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon soldier Health 600 Name "Strong Soldier" Scale 1.30 Class Soldier Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 1.5 "Projectile speed increased" 0.75 } CharacterAttributes { "move speed bonus" 0.70 } Item "the warsworn helmet" } TFBot { ClassIcon soldier_conch Health 200 Name "Extended Conch Soldier" Class Soldier Skill Normal Attributes "SpawnWithFullCharge" CharacterAttributes { "increase buff duration" 12.0 } Item "the concheror" } TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_squad_member" } TFBot { Health 300 Name HeavyWeapons Class HeavyWeapons Skill Hard WeaponRestrictions PrimaryOnly } TFBot { ClassIcon heavy_steelfist Health 200 Name "Tiny Steel Gauntlet" Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "fists of steel" "damage bonus" 1.25 } CharacterAttributes { "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "health regen" 20 "move speed bonus" 1.4 } Item "fists of steel" } } } WaveSpawn { Name wave_g WaitForAllDead wave_f TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_libertylauncher Health 6500 AutoJumpMin 7 AutoJumpMax 7 Name "High Jump Liberty Soldier" Scale 1.5 Class Soldier Skill Expert Attributes "UseBossHealthBar" Attributes "AutoJump" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the liberty launcher" "faster reload rate" 0.20 "fire rate bonus" 0.15 "damage bonus" 1.75 "Projectile speed increased" 2 "damage causes airblast" 1 } CharacterAttributes { "increase buff duration" 12.0 "move speed bonus" 0.60 "cannot be backstabbed" 1 "increased jump height" 3 "health regen" 100 "airblast vertical vulnerability multiplier" 0.01 "airblast vulnerability multiplier" 0.01 "damage force reduction" 0.01 } Item "the liberty launcher" Item "the concheror" Item "the brawling buccaneer" Item "stahlhelm" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave_a TotalCurrency 50 TotalCount 32 MaxActive 20 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon demo_burst Health 500 Name "Infinity Demoman" Scale 1.15 Class Demoman Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 0.05 "fire rate bonus" 0.80 } CharacterAttributes { "move speed bonus" 0.90 } Item "the tavish degroot experience" } TFBot { ClassIcon medic Health 150 Name Medic Class Medic Skill Expert ItemAttributes { ItemName "the quick-fix" "heal rate bonus" 3 "overheal bonus" 0.001 "ubercharge rate bonus" 0.05 } Item "the quick-fix" } TFBot { ClassIcon soldier_conch Health 200 Name "Extended Conch Soldier" Class Soldier Skill Hard Attributes "SpawnWithFullCharge" CharacterAttributes { "increase buff duration" 9.0 } Item "the concheror" } TFBot { ClassIcon soldier_conch Health 200 Name "Extended Conch Soldier" Class Soldier Skill Hard Attributes "SpawnWithFullCharge" CharacterAttributes { "increase buff duration" 9.0 } Item "the concheror" } } } WaveSpawn { Name wave_b1 WaitForAllDead wave_a TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 3 Where spawnbot_giant Squad { TFBot { ClassIcon demoknight Health 300 Name "Death Knight" Scale 1.10 Class Demoman Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the eyelander" "critboost on kill" 10 } CharacterAttributes { "move speed bonus" 1.4 "damage bonus" 1.5 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.3 "damage force reduction" 0.5 } Item "the chargin' targe" Item "the eyelander" Item "spine-chilling skull 2011 style 2" } } } WaveSpawn { Name wave_b2 WaitForAllDead wave_a TotalCurrency 50 TotalCount 40 MaxActive 12 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon sniper_bow Health 500 Name "Penetration Bowman" Scale 1.15 Class Sniper Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the huntsman" "damage bonus" 3 "faster reload rate" 1.20 } CharacterAttributes { "move speed bonus" 0.80 } Item "the huntsman" Item "spiral sallet" } TFBot { ClassIcon sniper_bow_multi Health 125 Name "Fast Bowman" Class Sniper Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the huntsman" "fire rate bonus" 0.6 "faster reload rate" 0.4 "damage penalty" 0.5 } CharacterAttributes { "move speed bonus" 1.2 } Item "the huntsman" } TFBot { ClassIcon sniper_bow_multi Health 125 Name "Fast Bowman" Class Sniper Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the huntsman" "fire rate bonus" 0.6 "faster reload rate" 0.4 "damage penalty" 0.5 } CharacterAttributes { "move speed bonus" 1.20 } Item "the huntsman" } TFBot { ClassIcon sniper_bow_multi Health 125 Name "Fast Bowman" Class Sniper Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the huntsman" "fire rate bonus" 0.6 "faster reload rate" 0.4 "damage penalty" 0.5 } CharacterAttributes { "move speed bonus" 1.2 } Item "the huntsman" } } } WaveSpawn { Name wave_b3 WaitForAllDead wave_a TotalCurrency 50 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name "Fast Pyro" Class Pyro Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysFireWeapon" CharacterAttributes { "move speed bonus" 1.3 } } } } WaveSpawn { Name wave_c1 WaitForAllDead wave_b2 TotalCurrency 50 TotalCount 20 MaxActive 12 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon soldier_blackbox Health 200 Name "Burst Fire Soldier" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the black box" "fire rate bonus" 0.05 "faster reload rate" 0.80 "projectile spread angle penalty" 3 } CharacterAttributes { "move speed bonus" 1.2 } Item "the black box" Item "armored authority" } } } WaveSpawn { Name wave_c2 WaitForAllDead wave_b2 TotalCurrency 50 TotalCount 8 MaxActive 6 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 9 Where spawnbot_giant Squad { TFBot { ClassIcon demoknight Health 350 Name "Defiled Warrior" Scale 1.3 Class Demoman Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the eyelander" "critboost on kill" 30 } CharacterAttributes { "move speed bonus" 1.6 "damage bonus" 3.0 "airblast vertical vulnerability multiplier" 0.01 "airblast vulnerability multiplier" 0.01 "restore health on kill" 350 "charge recharge rate increased" 2 "charge time increased" 4 "damage force reduction" 0.01 "dmg from ranged reduced" 0.70 "dmg from melee increased" 3 } Item "ali baba's wee booties" Item "the splendid screen" Item "the eyelander" Item "spine-chilling skull" Item "the bonedolier" } } } WaveSpawn { Name wave_d1 WaitForAllDead wave_c1 TotalCurrency 50 TotalCount 24 MaxActive 18 SpawnCount 6 WaitBeforeStarting 7 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon heavy_shotgun Health 300 Name "Fast Shotgun Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions SecondaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_shotgun_hwg "fire rate bonus" 0.60 "faster reload rate" 0.05 "weapon spread bonus" 0.3 } CharacterAttributes { "move speed bonus" 1.5 } } TFBot { ClassIcon pyro Health 175 Name "Fast Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.3 } } TFBot { ClassIcon pyro Health 175 Name "Fast Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.3 } } } } WaveSpawn { Name wave_d2 WaitForAllDead wave_c1 TotalCurrency 50 TotalCount 5 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 550 Name "Advanced Scout" Scale 1.3 Class Scout Skill Normal MaxVisionRange 500 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_scattergun "damage bonus" 3.0 "weapon spread bonus" 0.7 } CharacterAttributes { "move speed bonus" 1.7 } } } } WaveSpawn { Name wave_e WaitForAllDead wave_d1 TotalCurrency 50 TotalCount 18 MaxActive 18 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_giant Squad { TFBot { ClassIcon demo_burst Health 175 Name "Burst Fire Demoman" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "Projectile speed increased" 1.4 "fire rate bonus" 0.05 "projectile spread angle penalty" 3 "clip size penalty" 0.5 } Item "a whiff of the old brimstone" } } } WaveSpawn { Name wave_f1 WaitForAllDead wave_e TotalCurrency 25 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon pyro Health 600 Name "Advanced Pyro" Scale 1.3 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysFireWeapon" ItemAttributes { ItemName tf_weapon_flamethrower "damage bonus" 3 } CharacterAttributes { "move speed bonus" 1.3 } Item "brigade helm" } } } WaveSpawn { Name wave_g WaitForAllDead wave_f2 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 0 Where spawnbot_giant Where spawnbot Squad { TFBot { ClassIcon heavy_shotgun Health 8000 Name "Super Shotgun Heavy" Scale 1.4 Class HeavyWeapons Skill Expert WeaponRestrictions SecondaryOnly Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_shotgun_hwg "fire rate bonus" 0.25 "clip size bonus" 1.5 "faster reload rate" 0.25 "weapon spread bonus" 0.5 "damage bonus" 1.2 "aiming movespeed increased" 1.5 } CharacterAttributes { "move speed bonus" 0.75 "cannot be backstabbed" 1 "dmg taken from crit reduced" 0.01 "airblast vulnerability multiplier hidden" 0.01 "airblast vertical vulnerability multiplier" 0.01 "damage force reduction" 0.01 } Item "dragonborn helmet" } TFBot { ClassIcon medic Health 2000 Name "Extended Kritz Medic" Scale 1.25 Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the kritzkrieg" "ubercharge rate bonus" 4 "overheal bonus" 0.01 "uber duration bonus" 22 } CharacterAttributes { "move speed bonus" 0.90 "cannot be backstabbed" 1 "dmg taken from crit reduced" 0.10 "bot medic uber health threshold" 1900 "damage force reduction" 0.1 "heal rate bonus" 10 } Item "the kritzkrieg" Item "the gentleman's ushanka" } } } WaveSpawn { Name wave_f2 WaitForAllDead wave_e TotalCurrency 25 TotalCount 30 MaxActive 15 SpawnCount 15 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon heavy_champ Health 500 Name "World Boxing Champion" Scale 1.3 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the killing gloves of boxing" "damage bonus" 5 } CharacterAttributes { "move speed bonus" 1.3 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.5 } Item "the killing gloves of boxing" Item "pugilist's protector" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave_a1 TotalCurrency 50 TotalCount 8 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon heavy_shotgun Health 700 Name "Gangster Heavy" Scale 1.3 Class HeavyWeapons Skill Normal MaxVisionRange 1000 WeaponRestrictions SecondaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_shotgun_hwg "damage bonus" 0.75 "fire rate bonus" 1.50 "bullets per shot bonus" 10 "weapon spread bonus" 2.25 } CharacterAttributes { "move speed bonus" 0.90 } Item "capone's capper" } } } WaveSpawn { Name wave_a2 TotalCurrency 50 TotalCount 40 MaxActive 16 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 3 Where spawnbot_giant Squad { TFBot { ClassIcon pyro_flare Health 175 Name "Fast Scorch Pyro" Class Pyro Skill Hard WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the scorch shot" "fire rate bonus" 0.60 "faster reload rate" 0.40 } CharacterAttributes { "move speed bonus" 1.3 } Item "the scorch shot" } } } WaveSpawn { Name wave_b WaitForAllDead wave_a2 TotalCurrency 50 TotalCount 20 MaxActive 20 SpawnCount 10 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_giant Squad { TFBot { ClassIcon soldier Health 200 Name "Laser Soldier" Class Soldier Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the righteous bison" "Projectile speed increased" 5 "damage bonus" 10 } CharacterAttributes { "move speed bonus" 1.2 } Item "the righteous bison" Item "lord cockswain's pith helmet" Item "lord cockswain's novelty mutton chops and pipe" } } } WaveSpawn { Name wave_c WaitForAllDead wave_b TotalCurrency 50 TotalCount 40 MaxActive 20 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_conch Health 200 Name "Extended Conch Soldier" Class Soldier Skill Expert Attributes "SpawnWithFullCharge" Item "the concheror" Item "stout shako" } TFBot { ClassIcon heavy_shotgun Health 300 Name "Shawn-off Shotgun Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions SecondaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_shotgun_hwg "faster reload rate" 0.60 "fire rate bonus" 0.01 "bullets per shot bonus" 3 "weapon spread bonus" 1.2 "damage penalty" 0.33 } CharacterAttributes { "move speed bonus" 1.2 } } TFBot { ClassIcon heavy_shotgun Health 300 Name "Shawn-off Shotgun Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions SecondaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_shotgun_hwg "weapon spread bonus" 1.2 "bullets per shot bonus" 3 "fire rate bonus" 0.01 "faster reload rate" 0.60 "damage penalty" 0.33 } CharacterAttributes { "move speed bonus" 1.2 } } TFBot { ClassIcon heavy_shotgun Health 300 Name "Shawn-off Shotgun Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_hwg "faster reload rate" 0.60 "fire rate bonus" 0.01 "bullets per shot bonus" 3 "weapon spread bonus" 1.2 "clip size penalty" 0.33 } CharacterAttributes { "move speed bonus" 1.2 } } } } WaveSpawn { Name wave_d WaitForAllDead wave_c TotalCurrency 50 TotalCount 40 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Health 700 Name "Advanced Heavy" Scale 1.15 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_minigun "weapon spread bonus" 0.5 "damage bonus" 2 } CharacterAttributes { "move speed bonus" 1.5 } Item "heavy hair" } TFBot { ClassIcon soldier_conch Health 200 Name "Extended Conch Soldier" Class Soldier Skill Expert Attributes "SpawnWithFullCharge" CharacterAttributes { "increase buff duration" 9.0 } Item "the concheror" Item "stout shako" } TFBot { ClassIcon pyro Health 550 Name "Armored Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly } TFBot { ClassIcon demo_burst Health 175 Name "Burst-Fire Demoman" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.05 "projectile spread angle penalty" 3 "clip size penalty" 0.5 "Projectile speed increased" 1.2 } Item "a whiff of the old brimstone" } } } WaveSpawn { Name wave_e WaitForAllDead wave_d TotalCurrency 50 TotalCount 20 MaxActive 20 SpawnCount 5 WaitBeforeStarting 2 WaitBetweenSpawns 2 Where spawnbot_giant Where spawnbot Squad { TFBot { ClassIcon heavy_steelfist Health 900 Name "Steel Gauntlet" Scale 1.5 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "fists of steel" "damage bonus" 2 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 } Item "fists of steel" Item "war head" } } } WaveSpawn { Name wave_f WaitForAllDead wave_e TotalCurrency 100 TotalCount 36 MaxActive 24 SpawnCount 12 WaitBeforeStarting 6 WaitBetweenSpawns 10 Where spawnbot_giant Where spawnbot Squad { TFBot { ClassIcon demoknight Health 300 Name "Death Knight" Scale 1.10 Class Demoman Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the eyelander" "critboost on kill" 10 } CharacterAttributes { "move speed bonus" 1.4 "damage bonus" 1.5 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.3 } Item "the chargin' targe" Item "the eyelander" Item "spine-chilling skull 2011 style 2" } } } WaveSpawn { Name wave_g WaitForAllDead wave_f TotalCurrency 100 TotalCount 30 MaxActive 20 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon pyro Health 550 Name "Armored Pyro" Scale 1.15 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysFireWeapon" ItemAttributes { ItemName tf_weapon_flamethrower "damage bonus" 1.10 } CharacterAttributes { "move speed bonus" 0.90 } Item "brigade helm" } TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Expert WeaponRestrictions PrimaryOnly } TFBot { ClassIcon sniper_bow_multi Health 550 Name "Rapid Fire Bowman" Scale 1.15 Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Item "the huntsman" } TFBot { ClassIcon sniper_bow_multi Health 550 Name "Rapid Fire Bowman" Scale 1.15 Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Item "the huntsman" } TFBot { ClassIcon pyro_flare Health 175 Name "Fast Scorch Pyro" Class Pyro Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the scorch shot" "fire rate bonus" 0.60 "faster reload rate" 0.40 } CharacterAttributes { "move speed bonus" 1.2 } Item "the scorch shot" } } } WaveSpawn { Name wave_h1 WaitForAllDead wave_g TotalCurrency 50 TotalCount 25 MaxActive 15 SpawnCount 5 WaitBeforeStarting 20 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon soldier_conch Health 400 Name "Leader Conch Soldier" Class Soldier Skill Expert Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.60 "Projectile speed increased" 1.5 "faster reload rate" 0.40 } CharacterAttributes { "increase buff duration" 9.0 "move speed bonus" 1.5 } Item "the concheror" Item "stout shako" } TFBot { ClassIcon soldier Health 300 Name "Fast Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.60 "Projectile speed increased" 1.5 "faster reload rate" 0.80 } CharacterAttributes { "move speed bonus" 1.5 } Item "defiant spartan" } TFBot { ClassIcon soldier Health 300 Name "Fast Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.60 "Projectile speed increased" 1.5 "faster reload rate" 0.80 } CharacterAttributes { "move speed bonus" 1.5 } Item "defiant spartan" } TFBot { ClassIcon soldier Health 300 Name "Fast Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.60 "Projectile speed increased" 1.5 "faster reload rate" 0.80 } CharacterAttributes { "move speed bonus" 1.5 } Item "defiant spartan" } TFBot { ClassIcon soldier Health 300 Name "Fast Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.60 "Projectile speed increased" 1.5 "faster reload rate" 0.80 } CharacterAttributes { "move speed bonus" 1.5 } Item "defiant spartan" } } } WaveSpawn { Name wave_i1 WaitForAllDead wave_h1 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon demo_burst_giant Health 10000 Name "Giant Burst-Fire Demoman" Scale 1.7 Class Demoman Skill Expert MaxVisionRange 2500 WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "UseBossHealthBar" Attributes "MiniBoss" ItemAttributes { ItemName warbird_grenadelauncher_butcherbird "faster reload rate" 0.10 "fire rate bonus" 0.05 "clip size upgrade atomic" 14.0 "projectile spread angle penalty" 4 "damage bonus" 2 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.01 "override footstep sound set" 4 "Projectile speed increased" 1.1 "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 "cannot be backstabbed" 1 "health regen" 75 } Item "warbird_grenadelauncher_butcherbird" Item "the bearded bombardier" Item "the king of scotland cape" } } } WaveSpawn { Name wave_i2 WaitForAllDead wave_h1 TotalCurrency 0 TotalCount 0 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 350 Name "Defiled Warrior" Scale 1.30 Class Demoman Skill Expert BehaviorModifiers Mobber WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the eyelander" "critboost on kill" 30 } CharacterAttributes { "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 "move speed bonus" 1.6 "restore health on kill" 350 "damage bonus" 3.0 "charge time increased" 4 "charge recharge rate increased" 2 "damage force reduction" 0.01 "dmg from melee increased" 3 "dmg from ranged reduced" 0.70 } Item "ali baba's wee booties" Item "the splendid screen" Item "the eyelander" Item "spine-chilling skull" Item "the bonedolier" } } } WaveSpawn { Name wave_h2 WaitForAllDead wave_g TotalCurrency 50 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 20 WaitBetweenSpawns 1 Where spawnbot_giant Squad { TFBot { ClassIcon soldier_conch Health 400 Name "Leader Conch Soldier" Class Soldier Skill Expert Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.60 "faster reload rate" 0.40 "Projectile speed increased" 1.5 } CharacterAttributes { "move speed bonus" 1.5 "increase buff duration" 9.0 } Item "the concheror" Item "stout shako" } TFBot { ClassIcon soldier Health 300 Name "Fast Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_rocketlauncher "Projectile speed increased" 1.5 "faster reload rate" 0.80 "fire rate bonus" 0.60 } CharacterAttributes { "move speed bonus" 1.5 } Item "defiant spartan" } TFBot { ClassIcon soldier Health 300 Name "Fast Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_rocketlauncher "Projectile speed increased" 1.5 "faster reload rate" 0.80 "fire rate bonus" 0.80 } CharacterAttributes { "move speed bonus" 1.5 } Item "defiant spartan" } TFBot { ClassIcon soldier Health 300 Name "Fast Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_rocketlauncher "Projectile speed increased" 1.5 "faster reload rate" 0.80 "fire rate bonus" 0.80 } CharacterAttributes { "move speed bonus" 1.5 } Item "defiant spartan" } TFBot { ClassIcon soldier Health 300 Name "Fast Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_rocketlauncher "Projectile speed increased" 1.5 "faster reload rate" 0.80 "fire rate bonus" 0.80 } CharacterAttributes { "move speed bonus" 1.5 } Item "defiant spartan" } } } WaveSpawn { Name wave_i3 WaitForAllDead wave_h1 TotalCurrency 0 TotalCount 0 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 10 Support 1 Where spawnbot_giant Squad { TFBot { ClassIcon demoknight Health 350 Name "Defiled Warrior" Scale 1.30 Class Demoman Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the eyelander" "critboost on kill" 30 } CharacterAttributes { "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 "damage force reduction" 0.01 "move speed bonus" 1.6 "restore health on kill" 350 "damage bonus" 3.0 "charge time increased" 4 "charge recharge rate increased" 2 "dmg from melee increased" 3 "dmg from ranged reduced" 0.70 } Item "ali baba's wee booties" Item "the splendid screen" Item "the eyelander" Item "spine-chilling skull" Item "the bonedolier" } } } } } //This file has been generated by http://mvm.tf