//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 900 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 3 InitialCooldown 30 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_SentryBuster } } Templates { T_TFBot_Micro_SentryBuster { Health 250 Name "Micro Sentry Buster" Scale 0.75 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.25 } } T_TFBot_Mini_SentryBuster { Health 500 Name "Mini Sentry Buster" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "damage force reduction" 0.75 "airblast vulnerability multiplier" 0.75 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.5 } } T_TFGateBot_Scout_Normal { Health 125 Name Scout Class Scout Skill Normal Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } MVM_TF_Santa_Heavy { Health 300 Name "Santa Heavy" BehaviorModifiers Mobber Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "the holiday punch" Item "the b.m.o.c." Item "the all-father" ItemAttributes { ItemName "the b.m.o.c." "attach particle effect" 30 "set item tint RGB" 12073019 } } MVM_TF_Moonraker { Health 175 Name Moonraker Class Pyro Skill Normal WeaponRestrictions MeleeOnly Item "tf_weapon_flamethrower" Item "the manmelter" Item "the back scratcher" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 32 } } MVM_TF_Moonman { Health 175 Name Moonman Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "tf_weapon_flamethrower" Item "the manmelter" Item "tf_weapon_fireaxe" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 "SPELL: set item tint RGB" 4 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 17 } } MVM_TF_Pirate { Health 175 Name Pirate Class Demoman Skill Expert Item "the loose cannon" Item "the splendid screen" Item "the scottish handshake" Item "the buccaneer's bicorne" ItemAttributes { ItemName "the buccaneer's bicorne" "attach particle effect" 8 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Fly TotalCurrency 400 TotalCount 100 MaxActive 25 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 1 Squad { TFBot { Health 10 Name Fly Scale 0.25 Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" Item "the hanger-on hood" Item "the flight of the monarch" CharacterAttributes { "move speed bonus" 1.75 } ItemAttributes { ItemName tf_weapon_bat "damage penalty" 0.1 } } } } WaveSpawn { WaitForAllSpawned Fly TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 35000 Name "Demoman from TF2" Template T_TFBot_Giant_Demo_RapidFire Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.1 "faster reload rate" 0.1 } } } } WaveSpawn { WaitForAllDead Fly TotalCurrency 300 TotalCount 30 MaxActive 10 SpawnCount 1 Where spawnbot WaitBeforeStarting 25 WaitBetweenSpawns 3 Squad { Tank { Health 500 Name Tank Speed 175 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Heck TotalCurrency 400 TotalCount 14 MaxActive 7 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 20 RandomChoice { TFBot { Health 1900 Name Die Class Scout Skill Normal WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" ItemAttributes { ItemName tf_weapon_bat "damage bonus" 3 } } TFBot { Health 6000 Template T_TFBot_Chief_Demo_Atomic } } } WaveSpawn { TotalCurrency 200 TotalCount 50 MaxActive 15 SpawnCount 5 Where spawnbot WaitBeforeStarting 30 WaitBetweenSpawns 10 Squad { TFBot { Health 175 Name "Spy TF2" Class Pyro Skill Normal WeaponRestrictions MeleeOnly Item "tf_weapon_flamethrower" Item "tf_weapon_shotgun_pyro" Item "gold frying pan" ItemAttributes { ItemName "gold frying pan" "fire rate bonus" 0.1 } } } } WaveSpawn { TotalCurrency 400 TotalCount 100 MaxActive 20 SpawnCount 20 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Soldier_RocketPush ItemAttributes { ItemName "the liberty launcher" "clip size upgrade atomic" 2 "faster reload rate" 0.8 "projectile spread angle penalty" 1 "damage penalty" 0.25 } } } } WaveSpawn { WaitForAllSpawned Heck TotalCurrency 100 TotalCount 10 MaxActive 5 SpawnCount 5 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 450 Name "Force-A-Goodbye Scout" Scale 1.3 WeaponRestrictions PrimaryOnly Template T_TFBot_Scout_FAN ItemAttributes { ItemName "the force-a-nature" "scattergun knockback mult" 10 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 600 TotalCount 30 MaxActive 18 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { TFBot { Health 2000 Template T_TFBot_Giant_DemoMan_PrinceTavish ItemAttributes { ItemName "the chargin' targe" "charge time increased" 10 } } } } WaveSpawn { TotalCurrency 400 TotalCount 100 MaxActive 50 SpawnCount 10 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 125 Name Piss Class Sniper Skill Normal WeaponRestrictions SecondaryOnly Item "the huntsman" Item "jarate" Item "the bushwacka" CharacterAttributes { "maxammo secondary increased" 100 } ItemAttributes { ItemName jarate "maxammo secondary increased" 100 } } } } WaveSpawn { TotalCurrency 100 TotalCount 20 MaxActive 12 SpawnCount 4 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { WeaponRestrictions SecondaryOnly Template T_TFBot_Medic_QuickUber } TFBot { WeaponRestrictions SecondaryOnly Template T_TFBot_Medic_QuickUber } } } WaveSpawn { TotalCurrency 400 TotalCount 5 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 100 WaitBetweenSpawns 20 Squad { TFBot { Health 10000 Name "Merc-B-Gone Soldier" Template T_TFBot_Giant_Soldier_Crit Attributes "UseBossHealthBar" Item "the direct hit" ItemAttributes { ItemName "the direct hit" "faster reload rate" 0.4 "damage bonus" 3 } } } } WaveSpawn { TotalCurrency 200 TotalCount 100 MaxActive 20 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 1 Squad { TFBot { Health 1 Name Scout Scale 1.7 Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" CharacterAttributes { "move speed bonus" 10 } ItemAttributes { ItemName tf_weapon_bat "damage penalty" 0.5 } } } } } } //This file has been generated by http://mvm.tf