WaveSchedule { StartingCurrency 5000 RespawnWaveTime 1 CanBotsAttackWhileInSpawnRoom 0 Mission { Objective Sniper Where spawnbot BeginAtWave 1 RunForThisManyWaves 4 InitialCooldown 20 CooldownTime 20 DesiredCount 2 TFBot { Health 160 ClassIcon sniper_tiago Class Sniper Name "Tiago" //Tiago Skill Expert Attributes "AlwaysCrit" Item "the awper hand" } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "W1_A" TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 0.5 Where spawnbot TFBot { ClassIcon scout Health 1 Name "Mini Scout" Scale 0.75 Class Scout Skill Normal WeaponRestrictions MeleeOnly } } WaveSpawn { Name "W1_A" TotalCurrency 150 TotalCount 30 MaxActive 10 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 0.5 Where spawnbot TFBot { ClassIcon heavy_shotgun Health 200 Name Shotguneer Scale 1.1 Class Soldier Skill Normal WeaponRestrictions SecondaryOnly Attributes AlwaysCrit ItemAttributes { ItemName "the u-clank-a" } Item "the u-clank-a" } } WaveSpawn { Name "W1_A" TotalCurrency 150 TotalCount 20 MaxActive 10 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 0.5 Where spawnbot TFBot { ClassIcon sniper Health 160 Name "BlackBelt Chop Chop" Scale 1.1 Class Sniper Skill Expert WeaponRestrictions MeleeOnly Item "jarate" Item "the frying pan" } } WaveSpawn { Name "W1_A" TotalCurrency 150 TotalCount 15 MaxActive 10 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 0.5 Where spawnbot TFBot { ClassIcon sniper_jarate Health 160 Name "BlackBelt Jarate" Scale 1.1 Class Sniper Skill Expert WeaponRestrictions SecondaryOnly Item "jarate" Item "the frying pan" } } WaveSpawn { Name "W1_B" TotalCurrency 100 TotalCount 40 MaxActive 8 SpawnCount 4 WaitForAllSpawned "W1_A" WaitBeforeStarting 15 WaitBetweenSpawns 5 Where spawnbot TFBot { ClassIcon heavy_shotgun Health 500 Name "Heavy gear" Scale 0.9 Class Heavy Skill Normal WeaponRestrictions SecondaryOnly Item "the u-clank-a" Item "the frying pan" //the funny } } WaveSpawn { Name "W1_B" TotalCurrency 150 TotalCount 30 MaxActive 10 SpawnCount 1 WaitForAllDead "W1_A" WaitBeforeStarting 1 WaitBetweenSpawns 0.5 Where spawnbot TFBot { ClassIcon sniper_jarate Health 160 Scale 1.1 Name "BlackBelt Jarate" Class Sniper Skill Expert WeaponRestrictions SecondaryOnly Item "jarate" Item "the frying pan" } } WaveSpawn { Name "W1_B" TotalCurrency 150 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 15 Where spawnbot TFBot { ClassIcon sniper_sydneysleeper Name "Jarate Master" Health 2400 Scale 1.5 Class Sniper Tag "bot_giant" Skill Expert Attributes "AlwaysCrit" Attributes "MiniBoss" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "jarate" "move speed bonus" 10 "faster reload rate" 0.1 "fire rate bonus" 100 } Item "jarate" Item "the saxton" Item "the frying pan" } } WaveSpawn { Name "W1_B" TotalCurrency 100 TotalCount 30 MaxActive 8 SpawnCount 2 WaitForAllDead "W1_A" WaitBeforeStarting 15 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon soldier_conch Health 250 Name "Krusher" Scale 1.01 Class Soldier Skill Hard Item "the concheror" } } } WaveSpawn { Name "W1_B" TotalCurrency 200 TotalCount 5 MaxActive 1 SpawnCount 1 WaitForAllDead "W1_A" WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot TFBot { ClassIcon demo_burst Health 5000 Name "Destructor" //your brand new nightmare :) Scale 1.5 Tag "bot_giant" Class Demoman Skill Expert Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the iron bomber" "grenade launcher mortar mode" 1 "faster reload rate" 0.1 "clip size bonus" 4 "fire rate bonus" 20 "blast radius increased" 2 "damage bonus" 7 "projectile speed increased" 2 "damage causes airblast" 1 "use large smoke explosion" 1 } ItemAttributes { ItemName "the glasgow great helm" "move speed bonus" 0.35 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } Item "the iron bomber" Item "the glasgow great helm" } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "W2_A" TotalCurrency 100 TotalCount 50 MaxActive 10 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 1 Where spawnbot TFBot { ClassIcon demo Class Demoman Name Pirate Health 175 Scale 1 Skill Expert ItemAttributes { ItemName "the buccaneer's bicorne" "attach particle effect" 8 } Item "the buccaneer's bicorne" Item "a whiff of the old brimstone" Item "the loose cannon" Item "the scottish handshake" Item "the splendid screen" } } WaveSpawn { Name "W2_A" TotalCurrency 500 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 15 Where spawnbot TFBot { ClassIcon heavy_deflector Health 6500 Name "Soviet Dominator" Scale 1 Class Heavy Skill Expert Attributes "MiniBoss" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "shotgun" "speed boost when active" 10 "fire rate bonus" 10 "heal on kill" 10 } ItemAttributes { ItemName "heavy heating" "override footstep sound set" 2 "damage force reduction" 0.4 } Item "heavy heating" Item "the dictator" Item "the u-clank-a" } } WaveSpawn { Name "W2_B" TotalCurrency 200 TotalCount 5 MaxActive 1 SpawnCount 1 WaitForAllDead "W2_A" WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot TFBot { ClassIcon demo_burst Health 2750 Name "Mini Destructor" Scale 1.25 Class Demoman Skill Expert Attributes "MiniBoss" ItemAttributes { ItemName "the iron bomber" "grenade launcher mortar mode" 1 "faster reload rate" 5 "clip size bonus" 2 "fire rate bonus" 10 "blast radius increased" 1 "damage bonus" 3.5 "projectile speed increased" 1 "damage causes airblast" 1 "use large smoke explosion" 1 } ItemAttributes { ItemName "the glasgow great helm" "move speed bonus" 0.7 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 "override footstep sound set" 2 } Item "the iron bomber" Item "bushi-dou" Item "shin shredders" Item "the glasgow great helm" Item "sangu sleeves" } } WaveSpawn { Name "W2_B" TotalCurrency 750 TotalCount 3 MaxActive 3 SpawnCount 1 WaitForAllDead "W2_A" WaitBeforeStarting 35 WaitBetweenSpawns 35 Where spawnbot TFBot { ClassIcon heavy_soviet Health 13000 Name "Soviet Dominator X" Scale 1.9 Class Heavy Skill Expert Tag "bot_giant" WeaponRestrictions SecondaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysCrit" ItemAttributes { ItemName "shotgun" "speed boost when active" 5 "fire rate bonus" 20 "heal on kill" 10 "reload time increase" 20 } ItemAttributes { ItemName "heavy heating" "override footstep sound set" 6 "damage force reduction" 0.1 } Item "heavy heating" Item "the dictator" Item "the u-clank-a" } } WaveSpawn { Name "W2_B" TotalCurrency 150 TotalCount 30 MaxActive 10 SpawnCount 2 WaitForAllDead "W2_A" WaitBeforeStarting 1 WaitBetweenSpawns 1 Where spawnbot TFBot { ClassIcon demo Class Demoman Name Pirate Health 175 Scale 1 Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName "the buccaneer's bicorne" "attach particle effect" 1 } Item "the buccaneer's bicorne" Item "a whiff of the old brimstone" Item "the loose cannon" Item "the scottish handshake" Item "the splendid screen" } } WaveSpawn { Name "W2_B" TotalCurrency 150 TotalCount 30 MaxActive 10 SpawnCount 2 WaitForAllDead "W2_A" WaitBeforeStarting 1 WaitBetweenSpawns 1 Where spawnbot TFBot { ClassIcon pyro Class Pyro Name "Fire Trooper" Health 200 Scale 1.1 Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "sole mate" "attach particle effect" 1 } Item "sole mate" Item "bonedelier" Item "the cremator's conscience" Item "the frontier justice" Item "the battalion backup" Item "the reindoonicorn" } } WaveSpawn { Name "W2_A" TotalCurrency 250 TotalCount 50 MaxActive 10 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 1 Where spawnbot TFBot { ClassIcon sniper_bow_multi Class Sniper Name BoomHeadShotMF Health 175 Scale 1 Skill Expert ItemAttributes { ItemName "the saxton" "attach particle effect" 8 } Item "the bruiser's bandanna" Item "the toowoomba tunic" Item "the teufort tooth kicker" Item "the cobber chameleon" Item "the saxton" Item "the huntsman" Item "the concheror" Item "jarate" } } WaveSpawn { Name "W2_B" TotalCount 1 WaitBeforeStarting 0 TotalCurrency 500 WaitBetweenSpawns 0 WaitForAllDead "W2_A" Tank { Health 30000 Speed 50 Name "Boss" StartingPathTrackNode "boss_path_b1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 15 TotalCount 3 MaxActive 3 SpawnCount 1 Support 1 WaitBeforeStarting 30 WaitBetweenSpawns 1 Where spawnbot TFBot { ClassIcon spy Class Spy Name "Tactical French" Health 225 Scale 1 Skill Expert Item "the merc's muffler" Item "australium medigun" Item "the cut throat concierge" Item "graybanns" Item "australium knife" Item "the concheror" Item "the made man" } } WaveSpawn { Name "W3_A" TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot TFBot { ClassIcon demo Class Demoman Name "Captain' D. Barryl" Health 25000 Scale 1.2 Tag "bot_giant" Skill Expert Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysCrit" ItemAttributes { ItemName "the loose cannon" "grenade launcher mortar mode" 0 "faster reload rate" 1.8 "fire rate bonus" 2 "clip size penalty" 0.5 "projectile speed increased" 0.8 "projectile spread angle bonus" 5 "damage bonus" 7 "damage causes airblast" 1 "blast radius increased" 1.2 "use large smoke explosion" 1 } ItemAttributes { ItemName "the napoleon complex" "attach particle effect" 8 "move speed bonus" 0.35 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 10 } Item "the bruiser's bandanna" Item "the bootlegger" Item "the liquor locker" Item "a whiff of the old brimstone" Item "the napoleon complex" Item "the loose cannon" Item "the concheror" Item "the razorback" } } WaveSpawn { TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 2 Support 1 WaitForAllDead "W3_A" WaitBeforeStarting 30 WaitBetweenSpawns 1 Where spawnbot TFBot { ClassIcon medic_uber Class Medic Name "Reinforced Medic" Health 200 Scale 1 Skill Expert Attributes "SpawnWithFullCharge" Item "the foppish physician" Item "australium medigun" Item "the brown bomber" Item "the übermensch" Item "the frying pan" Item "the concheror" Item "das feelinbeterbager" } } WaveSpawn { Name "W3_B" TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllDead "W3_A" WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot TFBot { ClassIcon demo_burst Class Demoman Name "Captain' D. Barryl" Health 25000 Scale 1.2 Tag "bot_giant" Skill Expert Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysCrit" ItemAttributes { ItemName "the loose cannon" "grenade launcher mortar mode" 0 "faster reload rate" 1.8 "fire rate bonus" 2 "clip size penalty" 0.5 "projectile speed increased" 0.8 "projectile spread angle bonus" 5 "damage bonus" 7 "damage causes airblast" 1 "blast radius increased" 1.2 "use large smoke explosion" 1 } ItemAttributes { ItemName "the napoleon complex" "attach particle effect" 8 "move speed bonus" 0.35 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 10 } Item "the bruiser's bandanna" Item "the bootlegger" Item "the tartantaloons" Item "a whiff of the old brimstone" Item "the napoleon complex" Item "the loose cannon" Item "the concheror" Item "the razorback" } } WaveSpawn { Name "W3_C" TotalCurrency 120 TotalCount 12 MaxActive 12 SpawnCount 2 Support 1 WaitForAllDead "W3_B" WaitBeforeStarting 30 WaitBetweenSpawns 1 Where spawnbot TFBot { ClassIcon demo Class Demoman Name "Mattey" Health 250 Scale 1 Skill Expert WeaponRestrictions MeleeOnly Item "the bruiser's bandanna" Item "the bootlegger" Item "a whiff of the old brimstone" Item "pirate bandana" Item "the scottish handshake" Item "the concheror" Item "the tartantaloons" } } WaveSpawn { Name "W3_C" TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllDead "W3_B" WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot TFBot { ClassIcon demo_bomber Class Demoman Name "Captain' D. Barryl" Health 25000 Scale 1.2 Skill Expert Tag "bot_giant" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" Attributes "MiniBoss" ItemAttributes { ItemName "the loose cannon" "grenade launcher mortar mode" 0 "faster reload rate" 1.8 "fire rate bonus" 2 "clip size penalty" 0.5 "projectile speed increased" 0.8 "projectile spread angle bonus" 5 "damage bonus" 7 "damage causes airblast" 1 "blast radius increased" 1.2 "use large smoke explosion" 1 } ItemAttributes { ItemName "the napoleon complex" "attach particle effect" 8 "move speed bonus" 0.35 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 10 } Item "the bruiser's bandanna" Item "the bootlegger" Item "shin shredders" Item "a whiff of the old brimstone" Item "the napoleon complex" Item "the loose cannon" Item "the concheror" Item "the razorback" Item "bushi-dou" } } } Wave { StartWaveOutput { Target wave_start_relay //Target map relay Action Trigger //Trigger it. } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 30 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 30 WaitBetweenSpawns 35 Support 1 RandomSpawn 1 Where spawnbot TFBot { ClassIcon medic_uber Health 150 Name "Healer" Scale 1.2 Class Medic Skill Expert ItemAttributes { ItemName "the quick-fix" "ubercharge rate bonus" 10000 "heal rate bonus" 15 } Item "the blutsauger" Item "the quick-fix" Item "the ubersaw" } } WaveSpawn { Name "W4_A" Where spawnbot TotalCount 50 MaxActive 5 SpawnCount 5 WaitBeforeStarting 3 WaitBetweenSpawns 5 TotalCurrency 250 TFBot { ClassIcon soldier Health 350 Name "Rocketeer" Scale 1 Class Soldier Skill Hard } } WaveSpawn { Name "W4_A" Where spawnbot TotalCount 40 MaxActive 5 SpawnCount 5 WaitBeforeStarting 20 WaitBetweenSpawns 1 TotalCurrency 200 TFBot { ClassIcon scout Health 150 Name "Fastotron" Scale 0.75 Class Scout Skill Hard } } WaveSpawn { Name "W4_A" Where spawnbot TotalCount 70 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 3 TotalCurrency 100 TFBot { ClassIcon heavy Health 400 Name "Russian Robot" Scale 1 Class Heavyweapons Skill Hard Item "natascha" } } WaveSpawn { Name "W4_B" Where spawnbot_invasion TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllDead "W4_A" WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 250 TFBot { ClassIcon heavy_soviet Health 75000 Name "Russian King" Scale 2.5 Class Heavyweapons Skill Expert Tag "bot_giant" Attributes "UseBossHealthBar" Attributes "MiniBoss" ItemAttributes { ItemName "the iron curtain" "damage bonus" 10 "fire rate bonus" 50 } ItemAttributes { ItemName "the purity fist" "dmg taken from blast reduced" 5 "dmg taken from bullets reduced" 5 } ItemAttributes { ItemName "the purity fist" "override footstep sound set" 2 } Item "the iron curtain" Item "the robo-sandvich" Item "the holiday punch" Item "the u-clank-a" Item "the purity fist" } } } Wave { StartWaveOutput { Target wave_start_relay //Target map relay Action Trigger //Trigger it. } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 50 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 35 Support 1 RandomSpawn 1 Where spawnbot TFBot { ClassIcon medic_uber Health 150 Name "Healer" Scale 1.2 Class Medic Skill Expert ItemAttributes { ItemName "the quick-fix" "ubercharge rate bonus" 10000 "heal rate bonus" 10 } Item "the blutsauger" Item "the quick-fix" Item "the ubersaw" } } WaveSpawn { TotalCurrency 500 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 0 Where spawnbot TFBot { ClassIcon demo_bomber Health 50000 Name "Ultimate Destructor" Scale 1.75 Class Demoman Skill Expert Tag "bot_giant" Attributes "UseBossHealthBar" Attributes "MiniBoss" ItemAttributes { ItemName "nessie's nine iron" "damage bonus" 10 "fire rate bonus" 0.5 "faster reload rate" 0.1 } ItemAttributes { ItemName "prince tavish's crown" "override footstep sound set" 4 "move speed bonus" 0.4 } Item "ali baba's wee booties" Item "the tide turner" Item "nessie's nine iron" Item "prince tavish's crown" Item "king of scotland cape" } } WaveSpawn { TotalCurrency 500 TotalCount 1 WaitBeforeStarting 45 WaitBetweenSpawns 0 Tank { Health 100000 Speed 10 Name "Boss" StartingPathTrackNode "boss_path_b1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } }