//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 500 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 2000 AddSentryBusterWhenKillCountExceeds 13 Templates { } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 10 InitialCooldown 30 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name f2p_attack TotalCurrency 1 TotalCount 90 MaxActive 22 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 3 Where spawnbot RandomChoice { TFBot { ClassIcon scout Health 125 Name "F2P Scout" Class Scout Skill Easy Attributes "DisableDodge" ItemAttributes { ItemName tf_weapon_scattergun "fire rate bonus" 2 "weapon spread bonus" 1.2 } CharacterAttributes { "move speed bonus" 0.65 } Item "ghostly gibus" } TFBot { ClassIcon scout Health 125 Name "F2P Scout" Class Scout Skill Easy WeaponRestrictions MeleeOnly Attributes "DisableDodge" CharacterAttributes { "move speed bonus" 0.65 } Item "ghostly gibus" } TFBot { ClassIcon scout Health 125 Name "F2P Scout" Class Scout Skill Easy WeaponRestrictions MeleeOnly Attributes "DisableDodge" CharacterAttributes { "move speed bonus" 0.65 "effect bar recharge rate increased" 2 } Item "bonk! atomic punch" Item "the atomizer" Item "ghostly gibus" } TFBot { ClassIcon soldier Health 200 Name "F2P Soldier" Class Soldier Skill Easy Attributes DisableDodge Item "rocket jumper" Item "ghostly gibus" } TFBot { ClassIcon soldier Health 200 Name "F2P Soldier" Class Soldier Skill Easy Attributes "DisableDodge" Item "rocket jumper" Item "the buff banner" Item "ghostly gibus" } TFBot { ClassIcon soldier Health 200 Name "F2P Soldier" Class Soldier Skill Easy Attributes "DisableDodge" ItemAttributes { ItemName "the liberty launcher" "projectile spread angle penalty" 7 } Item "the liberty launcher" Item "the gunboats" Item "ghostly gibus" } TFBot { ClassIcon pyro Health 175 Name "F2P Pyro" Class Pyro Skill Easy Attributes "DisableDodge" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName tf_weapon_flamethrower "airblast disabled" 1 } Item "ghostly gibus" } TFBot { ClassIcon pyro Health 175 Name "F2P Pyro" Class Pyro Skill Easy Attributes "SpawnWithFullCharge" Attributes "DisableDodge" Item "the phlogistinator" Item "ghostly gibus" } TFBot { ClassIcon pyro Health 175 Name "F2P Pyro" Class Pyro Skill Easy WeaponRestrictions MeleeOnly Attributes "DisableDodge" Item "ghostly gibus" } TFBot { ClassIcon demo Health 175 Name "F2P Demoman" Class Demoman Skill Easy Attributes "DisableDodge" ItemAttributes { ItemName "the iron bomber" "projectile spread angle penalty" 25 "fire rate bonus" 2.25 "Projectile speed increased" 0.9 } Item "the iron bomber" Item "ghostly gibus" } TFBot { ClassIcon demo Health 175 Name "F2P Demoman" Class Demoman Skill Easy Attributes "DisableDodge" Item "the loose cannon" Item "the chargin' targe" Item "the eyelander" Item "ghostly gibus" } TFBot { ClassIcon demo Health 175 Name "F2P Demoman" Class Demoman Skill Easy WeaponRestrictions MeleeOnly Attributes "DisableDodge" Item "ghostly gibus" } TFBot { ClassIcon heavy Health 300 Name "F2P Heavy" Class HeavyWeapons Skill Easy Attributes "DisableDodge" ItemAttributes { ItemName "the brass beast" "minigun spinup time decreased" 1.5 "weapon spread bonus" 2 } Item "the brass beast" Item "ghostly gibus" } TFBot { ClassIcon heavy Health 300 Name "F2P Heavy" Class HeavyWeapons Skill Easy Attributes "DisableDodge" Attributes "IgnoreEnemies" Item "ghostly gibus" } TFBot { ClassIcon heavy Health 300 Name "F2P Heavy" Class HeavyWeapons Skill Easy WeaponRestrictions SecondaryOnly Attributes "DisableDodge" ItemAttributes { ItemName tf_weapon_shotgun_hwg "fire rate bonus" 2.2 "weapon spread bonus" 2.3 "damage bonus" 0.75 } Item "ghostly gibus" } TFBot { ClassIcon medic_uber Health 150 Name "F2P Medic" Class Medic Skill Easy WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" Attributes "DisableDodge" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } Item "ghostly gibus" } TFBot { ClassIcon medic_uber Health 150 Name "F2P Medic" Class Medic Skill Easy WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" Attributes "DisableDodge" ItemAttributes { ItemName "the overdose" "damage penalty" 0.1 } Item "the overdose" Item "ghostly gibus" } TFBot { ClassIcon medic_uber Health 150 Name "F2P Medic" Class Medic Skill Easy WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "DisableDodge" CharacterAttributes { "bot medic uber deploy delay duration" 99999 } Item "ghostly gibus" } TFBot { ClassIcon sniper Health 125 Name "F2P Sniper" Class Sniper Skill Easy WeaponRestrictions MeleeOnly Attributes "DisableDodge" Attributes "AlwaysFireWeapon" Item "ghostly gibus" } TFBot { ClassIcon sniper Health 125 Name "F2P Sniper" Class Sniper Skill Easy WeaponRestrictions SecondaryOnly Attributes "DisableDodge" ItemAttributes { ItemName tf_weapon_smg "damage penalty" 0.7 } Item "ghostly gibus" } TFBot { ClassIcon sniper Health 125 Name "F2P Sniper" Class Sniper Skill Easy WeaponRestrictions PrimaryOnly Attributes "DisableDodge" Attributes "AlwaysFireWeapon" Item "the machina" Item "ghostly gibus" } TFBot { ClassIcon spy Health 125 Name "F2P Spy" Class Spy Skill Easy WeaponRestrictions MeleeOnly Attributes "DisableDodge" CharacterAttributes { "cannot disguise" 1 "disguise speed penalty" 100 } Item "ghostly gibus" } TFBot { ClassIcon spy Health 125 Name "F2P Spy" Class Spy Skill Easy WeaponRestrictions SecondaryOnly Attributes "DisableDodge" CharacterAttributes { "cannot disguise" 1 "disguise speed penalty" 100 } Item "ghostly gibus" } TFBot { ClassIcon spy Health 125 Name "F2P Spy" Class Spy Skill Easy WeaponRestrictions PrimaryOnly Attributes "DisableDodge" Attributes "AlwaysFireWeapon" Attributes "IgnoreFlag" ItemAttributes { ItemName tf_weapon_revolver "damage bonus" 0.8 } CharacterAttributes { "move speed bonus" 0.2 } Item "ghostly gibus" } } } WaveSpawn { Name They_are_on_last WaitForAllDead f2p_attack TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 99 WaitBetweenSpawns 0 Support 1 Where spawnbot Squad { TFBot { ClassIcon engineer Health 125 Name "F2P Engineer" Class Engineer Skill Easy Item "ghostly gibus" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Giant_Heavy_M TotalCurrency 250 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_giant Health 8000 Name "Tiny Baby Gun" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_minigun "fire rate bonus" 0.6 "minigun spinup time decreased" 0.85 "weapon spread bonus" 1.1 "damage penalty" 0.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "hand scale" 0.35 } Item "security shades" Item "modest metal pile of scrap" } } } WaveSpawn { Name Melee_Fists WaitForAllDead Giant_Heavy_M TotalCurrency 250 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_steelfist Health 50000 Name "Melee Me Noobs" Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "fists of steel" "dmg from melee increased" 15 "melee range multiplier" 1.4 "melee attack rate bonus" 8 "damage bonus" 1.8 "heal on kill" 5000 "dmg from ranged reduced" 0 } CharacterAttributes { "override footstep sound set" 2 "airblast vulnerability multiplier" 0.01 "damage force reduction" 0.1 "move speed bonus" 0.4 } Item "fists of steel" Item "war head" } } } WaveSpawn { Name Spies WaitForAllDead Giant_Heavy_M TotalCurrency 0 TotalCount 43 MaxActive 5 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_mission_spy Squad { TFBot { Template T_TFBot_Spy Name "Average Spy" Attributes "IgnoreFlag" } } } WaveSpawn { Name Pro_spy WaitForAllDead Giant_Heavy_M TotalCurrency 500 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 10 Where spawnbot_mission_spy Squad { TFBot { ClassIcon xxxspyxxx Health 300 Name "xXx_EpIc TrIcKsTabBer_xXx" Class Spy Skill Expert Attributes "AlwaysCrit" Attributes "UseBossHealthBar" Attributes "IgnoreFlag" ItemAttributes { ItemName "festive ambassador" "weapon spread bonus" 0.1 "damage bonus" 10 "is australium item" 1 "item style override" 1 } ItemAttributes { ItemName "conniver's kunai" "melee attack rate bonus" 0.001 "damage penalty" 0.01 } ItemAttributes { ItemName "spy oni mask" "attach particle effect static" 9 } CharacterAttributes { "deploy time decreased" 0.01 "move speed bonus" 3 } Item "festive ambassador" Item "conniver's kunai" Item "spy oni mask" } } } WaveSpawn { Name Tank WaitForAllDead Melee_Fists TotalCurrency 500 TotalCount 56 MaxActive 15 SpawnCount 8 WaitBeforeStarting 48 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Class Soldier Name "Rocket launcher Sucks!" Skill Easy WeaponRestrictions SecondaryOnly } } } WaveSpawn { TotalCurrency 0 TotalCount 999 MaxActive 5 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 135 Support 1 Where spawnbot_giant Squad { TFBot { ClassIcon medic Health 150 Name Medic Class Medic Skill Normal WeaponRestrictions SecondaryOnly Attributes "IgnoreFlag" ItemAttributes { ItemName "the quick-fix" "ubercharge rate penalty" 0.01 } Item "the quick-fix" Item "military grade jack hat" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Fake_Major TotalCurrency 100 TotalCount 18 MaxActive 16 SpawnCount 4 WaitBeforeStarting 1 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { ClassIcon soldier_directhit Health 200 Name "x10 Direct Hit" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the direct hit" "Projectile speed increased" 9.0 "damage bonus" 3.5 "Blast radius decreased" 0.15 } Item "the direct hit" Item "full metal drill hat" } } } WaveSpawn { Name Demotrain WaitForAllDead Fake_Major TotalCurrency 100 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot Where spawnbot_giant Squad { TFBot { ClassIcon demoknight Health 200 Name "x10 Demotrain" Class Demoman Skill Expert BehaviorModifiers Mobber Attributes "AlwaysCrit" ItemAttributes { ItemName "ali baba's wee booties" "mult charge turn control" 99 } ItemAttributes { ItemName "the splendid screen" "charge impact damage increased" 500 "charge recharge rate increased" 5 } ItemAttributes { ItemName "the claidheamohmor" "Attack not cancel charge" 1 "charge time increased" 4.5 "charge meter on hit" 1 } CharacterAttributes { "Attack not cancel charge" 1 } Item "ali baba's wee booties" Item "the splendid screen" Item "the claidheamohmor" Item "scotch bonnet" } } } WaveSpawn { Name Melee_me WaitForAllDead Fake_Major TotalCurrency 150 TotalCount 13 MaxActive 13 SpawnCount 5 WaitBeforeStarting 30 WaitBetweenSpawns 10 Where spawnbot_giant Squad { TFBot { ClassIcon heavy_steelfist Health 800 Name "x10 Steelfists" Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "fists of steel" "dmg from ranged reduced" 0 "dmg from melee increased" 20 "damage bonus" 0.2 } Item "fists of steel" Item "the all-father" } } } WaveSpawn { Name FaScunt WaitForAllDead Demotrain TotalCurrency 0 TotalCount 12 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Where spawnbot_giant Squad { TFBot { ClassIcon scout_fan Health 125 Name "x10 Force-A-Nature" Class Scout Skill Expert MaxVisionRange 1500 ItemAttributes { ItemName "the force-a-nature" "faster reload rate" 1.6 "scattergun knockback mult" 15 "damage bonus" 0.1 "bullets per shot bonus" 20 "clip size penalty" 0.175 } ItemAttributes { ItemName "scout beanie" "set item tint RGB" 3329330 } Item "the force-a-nature" Item "scout beanie" } } } WaveSpawn { Name kunai TotalCurrency 0 TotalCount 6 MaxActive 5 SpawnCount 2 WaitBeforeStarting 90 WaitBetweenSpawns 5 Where spawnbot_mission_spy Squad { TFBot { ClassIcon spy Health 1 Name "x10 Kunai Spy" Class Spy Skill Expert Attributes "IgnoreFlag" ItemAttributes { ItemName "the ambassador" "damage bonus" 3 } CharacterAttributes { "move speed bonus" 5 "mult cloak rate" 0.1 "deploy time decreased" 0.05 } Item "the ambassador" Item "conniver's kunai" Item "spy oni mask" } } } WaveSpawn { Name Brass_Heavy WaitForAllSpawned Melee_me TotalCurrency 350 TotalCount 12 MaxActive 10 SpawnCount 8 WaitBeforeStarting 5 WaitBetweenSpawns 20 Where spawnbot_giant Squad { TFBot { ClassIcon heavy_brass_nys Health 300 Name "x10 Brass Beast" Class HeavyWeapons Skill Expert ItemAttributes { ItemName "the brass beast" "minigun spinup time decreased" 10 "damage bonus" 3 "aiming movespeed decreased" 0.01 } Item "the brass beast" Item "teufort knight" Item "eotl_hiphunter_boots" } TFBot { ClassIcon medic_kritz Health 150 Name "x10 Kritzkrieg" Class Medic Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the kritzkrieg" "ubercharge rate bonus" 999 "uber duration bonus" 999 } CharacterAttributes { "bot medic uber health threshold" 200 } Item "the kritzkrieg" Item "dec2014 surgeon's shako" } } } WaveSpawn { Name Huntsman WaitForAllDead FaScunt TotalCurrency 400 TotalCount 12 MaxActive 11 SpawnCount 4 WaitBeforeStarting 9 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon sniper_bow_multi Health 125 Name "x10 Huntsman" Class Sniper Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the huntsman" "fire rate bonus" 0.1 "faster reload rate" 0.1 "damage bonus" 0.35 } Item "the huntsman" Item "ol' snaggletooth" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Nuke TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 16 //9 WaitBetweenSpawns 0 Where respawnpoints //FirstSpawnWarningSound "mvm/mvm_bomb_warning.wav" Squad { TFBot { ClassIcon sentry_buster Health 10000 Name "Tactical Nuke" Scale 24 Class Demoman Skill Expert BehaviorModifiers Mobber WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "IgnoreFlag" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the loose cannon" "damage bonus" 99999 "blast dmg to self increased" 99999 "clip size upgrade atomic" -3 "faster reload rate" 0.001 "fuse bonus" 0.0001 "use large smoke explosion" 1 "Blast radius increased" 99999 "Projectile speed increased" 0.001 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 "head scale" 2 "hand scale" 4 "self dmg push force increased" 0.01 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 } Item "the loose cannon" Item "prince tavish's crown" } } } WaveSpawn { Name Scout WaitForAllDead Nuke TotalCurrency 0 TotalCount 60 MaxActive 22 SpawnCount 15 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Hard WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name Heavy_Scout WaitForAllDead Scout TotalCurrency 50 TotalCount 60 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy Health 200 Name HeavyWeapons? Class Scout Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_pistol_scout "bullets per shot bonus" 3 "fire rate bonus" 0.5 "faster reload rate" 0.001 "damage bonus" 2 } CharacterAttributes { "move speed penalty" 0.6 "torso scale" 0.8 "hand scale" 3 } Item "the all-father" Item "that '70s chapeau" } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name Shotgun_Scout WaitForAllDead Scout TotalCurrency 600 TotalCount 18 MaxActive 15 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot_giant Squad { TFBot { ClassIcon heavy_shotgun Health 3000 Name "Giant Heavyweapons?" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName "the back scatter" "bullets per shot bonus" 8 "fire rate penalty" 5 "faster reload rate" 0.1 "damage penalty" 0.33 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed penalty" 0.5 "hand scale" 1.5 } Item "the back scatter" Item "modest metal pile of scrap" } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name Ultra_Scout WaitForAllDead Shotgun_scout TotalCurrency 250 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon heavy_deflector_healonkill Health 18500 Name "Heal-On-Kill... Scout?" Scale 2.5 Class Scout Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the force-a-nature" "damage bonus" 1.1 "bullets per shot bonus" 5 "faster reload rate" 3.5 "heal on kill" 1500 "attach particle effect" 702 "attach particle effect static" 702 } ItemAttributes { ItemName "the bot dogger" "attach particle effect" 9 "attach particle effect static" 9 "set item tint RGB" 3329330 } CharacterAttributes { "move speed bonus" 0.35 "override footstep sound set" 3 "airblast vulnerability multiplier" 0.35 "airblast vertical vulnerability multiplier" 0.1 "damage force reduction" 0.35 "health regen" 100 "rage giving scale" 0.1 } Item "the force-a-nature" Item "the bot dogger" } } } WaveSpawn { Name warn1 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 99999 //3 WaitBetweenSpawns 0 Where respawnpoints FirstSpawnWarningSound "mvm/mvm_bomb_warning.wav" Support 1 Squad { TFBot { ClassIcon sentry_buster Health 1 Name "! ! ! ALERT ! ! !" Scale 0.01 Class Scout Skill Normal WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "IgnoreFlag" CharacterAttributes { "health regen" -1000 } } } } WaveSpawn { Name warn2 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 99999 //5 WaitBetweenSpawns 0 Where respawnpoints FirstSpawnWarningSound "mvm/mvm_bomb_warning.wav" Support 1 Squad { TFBot { ClassIcon sentry_buster Health 1 Name "Tactical Nuke Incoming!" Scale 0.01 Class Scout Skill Normal WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "IgnoreFlag" CharacterAttributes { "health regen" -1000 } } } } WaveSpawn { Name warn3 TotalCurrency 0 WaitBeforeStarting 3 //7 WaitBetweenSpawns 0 FirstSpawnWarningSound "mvm_forever/mvm_coaltown_Totaly_Not_Memes_Fix/nuke.mp3" //"mvm/mvm_bomb_warning.wav" } WaveSpawn { Name warn4 TotalCurrency 0 WaitBeforeStarting 99999 //8 WaitBetweenSpawns 0 FirstSpawnWarningSound "vo/heavy_incoming03.mp3" Support 1 } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name warn4 TotalCurrency 0 FirstSpawnWarningSound "items/samurai/tf_conch.wav" Support 1 } WaveSpawn { Name warn4 TotalCurrency 0 FirstSpawnWarningSound "items/samurai/tf_conch.wav" Support 1 } WaveSpawn { Name Doot_soldier TotalCurrency 100 TotalCount 20 MaxActive 20 SpawnCount 20 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot FirstSpawnWarningSound "items/samurai/tf_conch.wav" StartWaveWarningSound "items/samurai/tf_conch.wav" LastSpawnWarningSound "items/samurai/tf_conch.wav" Squad { TFBot { ClassIcon soldier_conch Health 200 Name "Earrape Soldier" Class Soldier Skill Normal Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the concheror" "increase buff duration" 10 } CharacterAttributes { "deploy time decreased" 0.01 "move speed bonus" 1.0 } Item "the concheror" } } } WaveSpawn { Name Brra_Sniper WaitForAllDead Doot_Soldier TotalCurrency 100 TotalCount 20 MaxActive 20 SpawnCount 20 WaitBeforeStarting 6 WaitBetweenSpawns 1 Where spawnbot FirstSpawnWarningSound "mashed/potm_wave4a.mp3" Squad { TFBot { ClassIcon soldier_conch Health 125 Name BRRRRA Class Sniper Skill Normal WeaponRestrictions SecondaryOnly Attributes "AlwaysFireWeapon" ItemAttributes { ItemName tf_weapon_smg "faster reload rate" 0.01 "clip size bonus" 800 } CharacterAttributes { "move speed bonus" 1.4 "maxammo secondary increased" 900 } } } } WaveSpawn { Name Brra_Sniper_2 WaitForAllDead Brra_Sniper TotalCurrency 100 TotalCount 20 MaxActive 20 SpawnCount 20 WaitBeforeStarting 1 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon soldier_conch Health 125 Name "Wait, Those ain't Conch Soldiers" Class Sniper Skill Normal WeaponRestrictions SecondaryOnly Attributes "AlwaysFireWeapon" ItemAttributes { ItemName tf_weapon_smg "faster reload rate" 0.1 "clip size bonus" 800 } CharacterAttributes { "move speed bonus" 1.4 "maxammo secondary increased" 900 } } } } WaveSpawn { Name Train_Tank WaitForAllDead Brra_Sniper_2 TotalCurrency 0 TotalCount 24 MaxActive 24 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 1 Where spawnbot Squad { Tank { Health 500 Name Tank Speed 450 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name Tank WaitForAllSpawned Train_Tank TotalCurrency 500 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 1 Where spawnbot Squad { Tank { Health 30000 Name Tank Speed 75 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name Heavy_1 WaitForAllDead Tank TotalCurrency 100 TotalCount 20 MaxActive 20 SpawnCount 20 WaitBeforeStarting 5 WaitBetweenSpawns 0.1 Where spawnbot FirstSpawnWarningSound "items/samurai/tf_conch.wav" Squad { TFBot { ClassIcon soldier_conch Health 300 Name HeavyConcheror Class HeavyWeapons Skill Expert Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the concheror" "increase buff duration" 10 } Item "the concheror" } } } WaveSpawn { Name Heavy_2 WaitForAllDead Heavy_1 TotalCurrency 100 TotalCount 20 MaxActive 20 SpawnCount 20 WaitBeforeStarting 5 WaitBetweenSpawns 0.1 Where spawnbot FirstSpawnWarningSound "items/samurai/tf_conch.wav" Squad { TFBot { ClassIcon soldier_conch Health 300 Name HeavyConcheror Class HeavyWeapons Skill Expert Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the concheror" "increase buff duration" 10 } Item "the concheror" } } } WaveSpawn { Name Heavy_3 WaitForAllDead Heavy_2 TotalCurrency 100 TotalCount 20 MaxActive 20 SpawnCount 20 WaitBeforeStarting 5 WaitBetweenSpawns 0.1 Where spawnbot FirstSpawnWarningSound "items/samurai/tf_conch.wav" Squad { TFBot { ClassIcon soldier_conch Health 300 Name HeavyConcheror Class HeavyWeapons Skill Expert Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the concheror" "increase buff duration" 10 } Item "the concheror" } } } WaveSpawn { Name DemoC_1 WaitForAllDead Heavy_3 TotalCurrency 100 TotalCount 20 MaxActive 20 SpawnCount 20 WaitBeforeStarting 5 WaitBetweenSpawns 0.1 Where spawnbot FirstSpawnWarningSound "items/samurai/tf_conch.wav" Squad { TFBot { ClassIcon soldier_conch Health 175 Name DemoConcheror Class Demoman Skill Expert Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the concheror" "increase buff duration" 10 } ItemAttributes { ItemName "the loose cannon" "grenade launcher mortar mode" 0 "damage bonus" 2 "fire rate bonus" 1.35 "Projectile speed increased" 2 } Item "the loose cannon" Item "the tavish degroot experience" Item "the concheror" } } } WaveSpawn { Name DemoC_2 WaitForAllDead DemoC_1 TotalCurrency 100 TotalCount 20 MaxActive 20 SpawnCount 20 WaitBeforeStarting 5 WaitBetweenSpawns 0.1 Where spawnbot FirstSpawnWarningSound "items/samurai/tf_conch.wav" Squad { TFBot { ClassIcon soldier_conch Health 175 Name DemoConcheror Class Demoman Skill Expert Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the concheror" "increase buff duration" 10 } ItemAttributes { ItemName "the loose cannon" "grenade launcher mortar mode" 0 "damage bonus" 2 "fire rate bonus" 1.35 "Projectile speed increased" 2 } Item "the loose cannon" Item "the tavish degroot experience" Item "the concheror" } } } WaveSpawn { Name DemoC_3 WaitForAllDead DemoC_2 TotalCurrency 100 TotalCount 20 MaxActive 20 SpawnCount 20 WaitBeforeStarting 5 WaitBetweenSpawns 0.1 Where spawnbot FirstSpawnWarningSound "items/samurai/tf_conch.wav" Squad { TFBot { ClassIcon soldier_conch Health 175 Name DemoConcheror Class Demoman Skill Expert Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the concheror" "increase buff duration" 10 } ItemAttributes { ItemName "the loose cannon" "grenade launcher mortar mode" 0 "damage bonus" 2 "fire rate bonus" 1.35 "Projectile speed increased" 2 } Item "the loose cannon" Item "the tavish degroot experience" Item "the concheror" } } } WaveSpawn { Name EarPyros WaitForAllDead DemoC_3 TotalCurrency 0 TotalCount 20 MaxActive 20 SpawnCount 20 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon soldier_conch Health 500 Name EarBurner Scale 1.25 Class Pyro Skill Expert BehaviorModifiers Push WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName "sharpened volcano fragment" "damage penalty" 1 } CharacterAttributes { "move speed bonus" 0.65 "damage force reduction" 0.45 "airblast vulnerability multiplier" 0.45 "override footstep sound set" 6 "torso scale" 1.5 "hand scale" 1.2 "head scale" 1.65 } Item "sharpened volcano fragment" Item "respectless robo-glove" Item "the bruiser's bandanna" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w05a TotalCurrency 250 TotalCount 64 MaxActive 15 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot TFBot { ClassIcon soldier_sergeant_crits Name "Sergeant NoCrits" Class Soldier Skill Normal Attributes "HoldFireUntilFullReload" Item "tyrant's helm" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 0.7 "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 1 "Projectile speed increased" 1.3 "projectile spread angle penalty" 3 } CharacterAttributes { "health regen" 5 } } } WaveSpawn { Name w05b TotalCurrency 150 TotalCount 24 MaxActive 12 SpawnCount 8 WaitBeforeStarting 30 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { ClassIcon soldier_sergeant_crits Name "Sergeant Mini-Crits" Scale 1.5 Health 650 Class Soldier Skill Hard Attributes "HoldFireUntilFullReload" Attributes "SpawnWithFullCharge" Item "tyrant's helm" Item "the buff banner" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 0.9 "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 5 "Projectile speed increased" 1.3 "projectile spread angle penalty" 3 } CharacterAttributes { "health regen" 25 "damage force reduction" 0.75 "airblast vulnerability multiplier" 0.75 "increase buff duration" 9 } } TFBot { Template T_TFBot_Medic ClassIcon soldier_sergeant_crits Name "Sergeant Heals" Item "tyrant's helm" } } } WaveSpawn { Name w05c WaitForAllSpawned w05a TotalCurrency 100 TotalCount 8 MaxActive 7 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 6 Where spawnbot DoneWarningSound "ui/gamestartup16.mp3" Squad { TFBot { ClassIcon soldier_sergeant_crits Health 3800 Name "Mini-Sergeant Crits" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 1.1 "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 7.0 "Projectile speed increased" 1.3 "projectile spread angle penalty" 3 } CharacterAttributes { "health regen" 100 "move speed bonus" 0.3 "damage force reduction" 0.4 "override footstep sound set" 3 "airblast vulnerability multiplier" 0.4 } Item "tyrant's helm" Item "the soldier's stogie" } TFBot { Template T_TFBot_Giant_Medic Item "tyrant's helm" ClassIcon soldier_sergeant_crits Name "Sergeant Crit-Heals" } } } WaveSpawn { Name S_Crits WaitForAllDead w05c TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 38 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon soldier_sergeant_crits Health 60000 Name "Sergeant Crits" Scale 1.9 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 1.5 "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 7.0 "Projectile speed increased" 1.3 "clip size bonus upgrade" 11 "projectile spread angle penalty" 3 } CharacterAttributes { "health regen" 250 "move speed bonus" 0.5 "damage force reduction" 0.4 "override footstep sound set" 3 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "tyrant's helm" Item "the soldier's stogie" } } } WaveSpawn { Name FS_Crits WaitForAllDead S_Crits TotalCurrency 0 TotalCount 9 MaxActive 9 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon soldier_sergeant_crits Health 60000 Name "Sergeant Crits?" Scale 1.9 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage penalty" 0.1 "fire rate bonus" 0.2 "faster reload rate" 0.6 "Projectile speed increased" 1.3 "clip size bonus upgrade" 11 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 3 } CharacterAttributes { "dmg taken increased" 500 "move speed bonus" 0.5 "override footstep sound set" 3 "rage giving scale" 0.001 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 } Item "tyrant's helm" } } } } Wave { WaitWhenDone 65 Checkpoint Yes Sound /ui/gamestartup1.mp3 StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name TF_Squad TotalCurrency 900 TotalCount 9 MaxActive 9 SpawnCount 9 WaitBeforeStarting 8.5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy Health 3000 Name HeavyWeapons Scale 1.5 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName deflector "fire rate bonus" 0.8 "weapon spread bonus" 0.8 "minigun spinup time decreased" 0.6 } CharacterAttributes { "damage force reduction" 0.5 } Item "deflector" Item "the u-clank-a" Item "die regime-panzerung" } TFBot { ClassIcon soldier Health 2000 Name Soldier Scale 1.5 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName "the original" "Projectile speed increased" 1.4 "faster reload rate" 0.5 "fire rate bonus" 0.75 } CharacterAttributes { "damage force reduction" 0.5 } Item "the original" Item "eotl_soldier_garrison" Item "ground control" } TFBot { ClassIcon pyro Health 1750 Name Pyro Scale 1.5 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "gold botkiller flame thrower mk.ii" "damage bonus" 2 } CharacterAttributes { "damage force reduction" 0.5 } Item "gold botkiller flame thrower mk.ii" Item "pyro helm" Item "pyromancer's mask" } TFBot { ClassIcon demo Health 1750 Name Demoman Scale 1.5 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.3 "faster reload rate" 0.9 "Projectile speed increased" 1.5 } CharacterAttributes { "damage force reduction" 0.5 } Item "scotch bonnet" Item "the liquor locker" } TFBot { ClassIcon scout Health 1250 Name Scout Scale 1.5 Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_scattergun "fire rate bonus" 0.7 "faster reload rate" 0.8 "weapon spread bonus" 0.8 } CharacterAttributes { "damage force reduction" 0.5 } Item "the hermes" Item "the bolt boy" } TFBot { ClassIcon medic Health 1500 Name Medic Scale 1.5 Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_medigun "heal rate bonus" 9 "ubercharge rate bonus" 4 } CharacterAttributes { "damage force reduction" 0.5 } Item "practitioner's processing mask" Item "das naggenvatcher" } TFBot { ClassIcon sniper Health 1250 Name Sniper Scale 1.5 Class Sniper Skill Expert BehaviorModifiers Push WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName tf_weapon_sniperrifle "damage bonus" 1.5 } ItemAttributes { ItemName "letch's led" "set item tint RGB" 1315860 } CharacterAttributes { "damage force reduction" 0.5 } Item "letch's led" Item "the bruiser's bandanna" } TFBot { ClassIcon spy Health 1250 Name Spy Scale 1.5 Class Spy Skill Expert BehaviorModifiers Mobber WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "festive revolver 2014" "damage bonus" 2 "weapon spread bonus" 0.1 "faster reload rate" 0.01 } CharacterAttributes { "damage force reduction" 0.5 } Item "festive revolver 2014" Item "the dead head" Item "hong kong cone" } TFBot { ClassIcon engineer Health 1250 Name Engineer Scale 1.5 Class Engineer Skill Normal BehaviorModifiers Push WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_shotgun_primary "faster reload rate" 0.01 } CharacterAttributes { "damage force reduction" 0.5 } Item "texas ten gallon" Item "the grizzled growth" } } } WaveSpawn { Name Black_Box WaitForAllDead TF_Squad TotalCurrency 0 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun Item "the caribbean conqueror" } } } WaveSpawn { Name Pyros WaitForAllDead TF_Squad TotalCurrency 0 TotalCount 100 MaxActive 20 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon pyro_giant Class Pyro Skill Hard } TFBot { ClassIcon pyro_giant Class Pyro Skill Hard } TFBot { ClassIcon pyro_giant Class Pyro Skill Hard } TFBot { ClassIcon pyro_giant Class Pyro Skill Hard } TFBot { Template T_TFBot_Medic_SlowRecharge Name "Jungle Inferno Update" } } } WaveSpawn { Name Bob WaitForAllDead Black_Box TotalCurrency 0 TotalCount 8 MaxActive 8 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_crit Health 23000 Name "Unusual Soldier" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "festive rocket launcher 2011" "faster reload rate" 0.6 "fire rate bonus" 0.2 "Projectile speed increased" 1.5 "Blast radius increased" 1.3 "damage bonus" 2 "attach particle effect" 1 "attach particle effect static" 1 } ItemAttributes { ItemName "dec2014 skullcap" "attach particle effect" 1 "attach particle effect static" 1 } CharacterAttributes { "damage force reduction" 0.2 "override footstep sound set" 3 "health regen" 250 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0.1 "move speed bonus" 0.4 "attach particle effect" 1 "attach particle effect static" 1 } Item "festive rocket launcher 2011" Item "dec2014 skullcap" Item "eotl_winter_coat" Item "the all-father" } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } } Wave { WaitWhenDone 65 Checkpoint Yes //"Sound /ui/gamestartup18.mp3" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 0 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 75 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name Paines TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 10 Where spawnbot FirstSpawnWarningSound "mvm_forever/mvm_coaltown_Totaly_Not_Memes_Fix/hhboss3.mp3" Squad { TFBot { ClassIcon painiscupcake Health 30000 Name "Paines Cupcake" Scale 1.3 Class Soldier Skill Expert BehaviorModifiers Mobber WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the market gardener" "damage bonus" 2 "melee attack rate bonus" 0.5 "melee range multiplier" 1.45 "slow enemy on hit major" 3 "heal on kill" 2000 } CharacterAttributes { "damage force reduction" 0.1 "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "head scale" 1.75 "hand scale" 1.5 "move speed bonus" 1.35 "override footstep sound set" 3 "health regen" 100 } Item "the market gardener" Item "the tin pot" } } } WaveSpawn { Name Demopan WaitForAllDead Paines TotalCurrency 100 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot FirstSpawnWarningSound "mvm_forever/mvm_coaltown_Totaly_Not_Memes_Fix/hhboss2.mp3" Squad { TFBot { ClassIcon demopan_2 Health 30000 Name Bottlepan Scale 1.3 Class Demoman Skill Expert BehaviorModifiers Mobber Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the chargin' targe" "charge impact damage increased" 500 "charge recharge rate increased" 3 } ItemAttributes { ItemName "frying pan" "damage bonus" 3 "item style override" 1 } CharacterAttributes { "move speed bonus" 1.5 "damage force reduction" 0.2 "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 3 } Item "the bootlegger" Item "the chargin' targe" Item "frying pan" Item "treasure hat 2" Item "ttg glasses" } } } WaveSpawn { Name Spencer WaitForAllDead Demopan TotalCurrency 125 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_giant FirstSpawnWarningSound "mvm_forever/mvm_coaltown_Totaly_Not_Memes_Fix/hhboss1.mp3" RandomChoice { Squad { TFBot { ClassIcon spencerpootisfixed Health 30000 Name "Spencer Pootis" Scale 1.3 Class HeavyWeapons Skill Expert BehaviorModifiers Mobber WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "the flying guillotine" Item "horrific headsplitter" ItemAttributes { ItemName tf_weapon_fists "damage bonus" 1.4 "melee attack rate bonus" 0.65 "melee range multiplier" 1.15 } CharacterAttributes { "move speed bonus" 0.75 "damage force reduction" 0.2 "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 2 } } } } } WaveSpawn { Name Pain_Support TotalCurrency 112 TotalCount 54 MaxActive 18 SpawnCount 6 WaitBeforeStarting 1 WaitBetweenSpawns 8 Support Limited Where spawnbot_giant TFBot { Class Soldier ClassIcon soldier_shovel WeaponRestrictions MeleeOnly Name "Dupped Shovel Meme" } } WaveSpawn { Name Pan_Support WaitForAllSpawned Pain_Support TotalCurrency 113 TotalCount 54 MaxActive 18 SpawnCount 6 WaitBeforeStarting 14 WaitBetweenSpawns 8 Support Limited Where spawnbot_giant TFBot { Class Demoman ClassIcon demo_knight_bottle WeaponRestrictions MeleeOnly Name "Cheers Meh" } } WaveSpawn { Name Scout_Support WaitForAllSpawned Pan_Support TotalCurrency 0 TotalCount 10 MaxActive 6 SpawnCount 3 WaitBeforeStarting 8 WaitBetweenSpawns 10 Support 1 Where spawnbot_giant Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name Tanks WaitForAllDead Spencer TotalCurrency 100 TotalCount 3 MaxActive 5 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 1.25 Where spawnbot Squad { Tank { Health 18500 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name Weak_Heavy WaitForAllDead Spencer TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon heavy Health 5000 Name "Don't Talk To Me..." Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } TFBot { ClassIcon heavy Health 5000 Scale 1.0 Name "...Or My Son Ever Again" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 1.5 } CharacterAttributes { "override footstep sound set" 2 "move speed penalty" 0.5 } } } } WaveSpawn { Name Balls WaitForAllDead Weak_Heavy TotalCurrency 0 TotalCount 90 MaxActive 20 SpawnCount 15 WaitBeforeStarting 8 WaitBetweenSpawns 3.5 Where spawnbot Squad { TFBot { ClassIcon scout_stun Health 125 Name "Oh Balls!" Class Scout Skill Hard BehaviorModifiers Push WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the sandman" "fire rate bonus" 0.5 "effect bar recharge rate increased" 0.05 } Item "the sandman" Item "batter's helmet" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Direct_Hit TotalCurrency 400 TotalCount 120 MaxActive 10 SpawnCount 5 WaitBeforeStarting 8 WaitBetweenSpawns 4 Where spawnbot RandomChoice { TFBot { ClassIcon soldier_directhit Health 200 Name "Messed Up Soldier" Class Soldier Skill Expert BehaviorModifiers Mobber WeaponRestrictions PrimaryOnly Item "the direct hit" Item "defiant spartan" CharacterAttributes { "torso scale" 1 "hand scale" 1 "head scale" 3 } } TFBot { ClassIcon soldier_directhit Health 200 Name "Messed Up Soldier" Class Soldier Skill Expert BehaviorModifiers Mobber WeaponRestrictions PrimaryOnly Item "the direct hit" Item "defiant spartan" CharacterAttributes { "torso scale" 1 "hand scale" 3 "head scale" 1 } } TFBot { ClassIcon soldier_directhit Health 200 Name "Messed Up Soldier" Class Soldier Skill Expert BehaviorModifiers Mobber WeaponRestrictions PrimaryOnly Item "the direct hit" Item "defiant spartan" CharacterAttributes { "torso scale" 3 "hand scale" 1 "head scale" 1 } } TFBot { ClassIcon soldier_directhit Health 200 Name "Messed Up Soldier" Class Soldier Skill Expert BehaviorModifiers Mobber WeaponRestrictions PrimaryOnly Item "the direct hit" Item "defiant spartan" CharacterAttributes { "torso scale" 0.5 "hand scale" 0.5 "head scale" 0.5 } } TFBot { ClassIcon soldier_directhit Health 200 Name "Messed Up Soldier" Class Soldier Skill Expert BehaviorModifiers Mobber WeaponRestrictions PrimaryOnly Item "the direct hit" Item "defiant spartan" CharacterAttributes { "torso scale" 2 "hand scale" 2 "head scale" 2 } } TFBot { ClassIcon soldier_directhit Health 200 Name "Messed Up Soldier" Class Soldier Skill Expert BehaviorModifiers Mobber WeaponRestrictions PrimaryOnly Item "the direct hit" Item "defiant spartan" CharacterAttributes { "torso scale" 4 "hand scale" -2 "head scale" 0 } } TFBot { ClassIcon soldier_directhit Health 200 Name "Messed Up Soldier" Class Soldier Skill Expert BehaviorModifiers Mobber WeaponRestrictions PrimaryOnly Item "the direct hit" Item "defiant spartan" CharacterAttributes { "torso scale" 0.1 "hand scale" 2 "head scale" 0 } } TFBot { ClassIcon soldier_directhit Health 200 Name "Messed Up Soldier" Class Soldier Skill Expert BehaviorModifiers Mobber WeaponRestrictions PrimaryOnly Item "the direct hit" Item "defiant spartan" CharacterAttributes { "torso scale" 1 "hand scale" 2 "head scale" -5 } } TFBot { ClassIcon soldier_directhit Health 200 Name "Messed Up Soldier" Class Soldier Skill Expert BehaviorModifiers Mobber WeaponRestrictions PrimaryOnly Item "the direct hit" Item "defiant spartan" CharacterAttributes { "torso scale" 1.5 "hand scale" -3 "head scale" 0.75 } } TFBot { ClassIcon soldier_directhit Health 200 Name "Messed Up Soldier" Class Soldier Skill Expert BehaviorModifiers Mobber WeaponRestrictions PrimaryOnly Item "the direct hit" Item "defiant spartan" CharacterAttributes { "torso scale" -5 "hand scale" -1 "head scale" -1 } } TFBot { ClassIcon soldier_directhit Health 200 Name "Messed Up Soldier" Class Soldier Skill Expert BehaviorModifiers Mobber WeaponRestrictions PrimaryOnly Item "the direct hit" Item "defiant spartan" CharacterAttributes { "torso scale" 3 "hand scale" 3 "head scale" 0.25 } } TFBot { ClassIcon soldier_directhit Health 200 Name "Messed Up Soldier" Class Soldier Skill Expert BehaviorModifiers Mobber WeaponRestrictions PrimaryOnly Item "the direct hit" Item "defiant spartan" CharacterAttributes { "torso scale" 0 "hand scale" 0 "head scale" 0 } } } } WaveSpawn { Name Scout_B TotalCurrency 0 TotalCount 20 MaxActive 10 SpawnCount 10 WaitBeforeStarting 3 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Fast Name "B-Line For tha Bomb" } } } WaveSpawn { Name Bomber TotalCurrency 1000 TotalCount 72 MaxActive 20 SpawnCount 3 WaitBeforeStarting 80 WaitBetweenSpawns 3 Where spawnbot_giant Squad { TFBot { Class Demoman Name "Some Spam" Skill Normal ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.2 "faster reload rate" 0.1 "clip size upgrade atomic" 10 "projectile spread angle penalty" 3 } } } } WaveSpawn { Name Ultra_Demo WaitForAllDead Bomber TotalCurrency 9999 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 120 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_ultimate Name "The One And Only Gaben" Class HeavyWeapons Scale 1.65 Health 50000 Skill Expert Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "The One-Man Army" Item "Deflector" ItemAttributes { ItemName "Deflector" "damage bonus" 3.0 "critboost on kill" 4 "attack projectiles" 1 "override projectile type" 2 "Projectile speed increased" 1.4 "projectile spread angle penalty" 7 "dmg bonus vs buildings" 1.15 "turn to gold" 1 "mark for death" 1 "dmg bonus while half dead" 1.50 "weapon burn time increased" 1.5 "Set DamageType Ignite" 1 } ItemAttributes { ItemName "The One-Man Army" "attach particle effect" 17 } CharacterAttributes { "health regen" 20 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 2 "move speed bonus" 0.3 "cancel falling damage" 1 "rage giving scale" 0.1 } } } } WaveSpawn { Name Colonel TotalCurrency 800 TotalCount 36 MaxActive 15 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon soldier_barrage Health 4000 Name "Would You Like Some S P A M?" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.15 "faster reload rate" 0.2 "clip size bonus" 8 "Projectile speed increased" 0.85 "projectile spread angle penalty" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } } } //This file has been generated by http://mvm.tf