//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 3000 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Templates { } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 100 MaxActive 20 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Where spawnbot_mission_spy Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } } } WaveSpawn { TotalCurrency 2000 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 8 SpawnCount 4 WaitBeforeStarting 100000000 WaitBetweenSpawns 10 Support 1 Where respawnpoints Squad { TFBot { ClassIcon red2_lite Health 1 Name Scout Class Scout Skill Normal Item "larrikin robin" Item "dec2014 hunter_vest" AddCond { Name TF_COND_REPROGRAMMED } CharacterAttributes { "collect currency on kill" 1 "cannot pick up intelligence" 1 } } } } WaveSpawn { TotalCurrency 0 TotalCount 27 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 15 Support 1 Where respawnpoints Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner AddCond { Name TF_COND_REPROGRAMMED } CharacterAttributes { "collect currency on kill" 1 "cannot pick up intelligence" 1 } } TFBot { Template T_TFBot_Soldier_Extended_Concheror AddCond { Name TF_COND_REPROGRAMMED } CharacterAttributes { "collect currency on kill" 1 "cannot pick up intelligence" 1 } } TFBot { Template T_TFBot_Soldier_Extended_Battalion AddCond { Name TF_COND_REPROGRAMMED } CharacterAttributes { "collect currency on kill" 1 "cannot pick up intelligence" 1 } } } } } } //This file has been generated by http://mvm.tf