#base robot_spidertank.pop #base robot_tank_vac.pop #base rotating_shield.pop population { StartingCurrency 0 RespawnWaveTime 1 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes Templates { } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name a1 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { Tank { Health 2500 Name Tank Speed 75 Template RShieldLvL2 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name a2 WaitForAllSpawned a1 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 1 Where spawnbot Squad { Tank { Health 2500 Name Tank Speed 75 Template SpiderTank OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name a3 WaitForAllSpawned a2 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 1 Where spawnbot Squad { Tank { Health 2500 Name Tank Speed 75 Template TankVacMelee OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } }