//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 15000 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom no Advanced 1 Templates { Deflector_Heavy { ClassIcon heavy_deflector Health 300 Name "Deflector Heavy" Class HeavyWeapons Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName deflector "attack projectiles" 2 } Item "deflector" Item "the u-clank-a" } Giant_Overclocked_Heavy { ClassIcon heavy_minigun Health 5000 Name "Giant Overclocked Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName warbird_minigun_butcherbird "bullets per shot bonus" 0.25 "minicritboost on kill" 3 "fire rate bonus with reduced health" 0.05 } CharacterAttributes { "override footstep sound set" 2 "airblast vulnerability multiplier" 0 "damage force reduction" 0 "move speed penalty" 0.4 } Item "warbird_minigun_butcherbird" Item "immobile suit" } Loch_Demoman { ClassIcon demo_loch Health 175 Name "Loch Demoman" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the loch-n-load" "fire rate bonus" -1 "damage penalty" 0.66 "projectile spread angle penalty" 3 "health on radius damage" 60 } Item "the loch-n-load" } Giant_Detonator_Pyro { ClassIcon pyro_detonator Health 3000 Name "Giant Detonator Pyro" Class Pyro Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the detonator" "damage bonus" 1.35 "faster reload rate" 0.4 "crit vs burning players" 1 "weapon burn dmg increased" 1.6 } CharacterAttributes { "override footstep sound set" 6 "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.6 } Item "the detonator" } Giant_Heal_on_Kill_Bomber_Demo { ClassIcon demo_giant_bomber_healonkill Health 4250 Name "Giant Heal-on-Kill Bomber Demo" Scale 1.9 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the iron bomber" "damage bonus" 2.25 "fire rate bonus" 0.25 "projectile spread angle penalty" 4 "Projectile speed increased" 2.75 "heal on kill" 4250 "reload time increased hidden" 1.85 "fuse bonus" 0.2 "dmg falloff decreased" 2.0 } CharacterAttributes { "override footstep sound set" 4 "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.3 "move speed penalty" 0.35 } Item "the iron bomber" } Giant_Spammer_Soldier { ClassIcon soldier_burstfire Health 3800 Name "Giant Spammer Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.5 "faster reload rate" 0.5 } CharacterAttributes { "override footstep sound set" 3 "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "move speed penalty" 0.5 } } T_TFBot_Chief_Soldier_Galactic_General_A9 { ClassIcon soldier_galactic_general_chief Health 60000 Name "Chief General, Star Sector A-9" Scale 1.9 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" 0 } ItemAttributes { ItemName "the team captain" "attach particle effect" 0 "particle effect use head origin" 1 "particle effect vertical offset" 14 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "healing received penalty" 1 } Item "the team captain" } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 5 InitialCooldown 30 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Health 1500 Name "Boosted Sniper" Template T_TFBot_Sniper Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName "silver botkiller sniper rifle mk.ii" "slow enemy on hit" 1 "damage bonus" 3 } Item "silver botkiller sniper rifle mk.ii" Item "jarate" Item "frying pan" } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name squad1 TotalCurrency 400 TotalCount 20 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Health 25000 Name "Giant Brass Heavy" Scale 1.9 Template T_TFBot_Giant_Heavyweapons_BrassBeast ItemAttributes { ItemName "the brass beast" "damage bonus" 5.4 "bullets per shot bonus" 2 "fire rate bonus" 0.4 "critboost on kill" 5 "attack projectiles" 2 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 } Item "the bolshevik biker" } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { TotalCurrency 100 TotalCount 36 MaxActive 18 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Samurai ItemAttributes { ItemName tf_weapon_grenadelauncher "damage bonus" 3.5 "bullets per shot bonus" 0.25 "attack projectiles" 1 "weapon spread bonus" 0.25 "slow enemy on hit major" 3 "dmg bonus vs buildings" 3.8 } ItemAttributes { ItemName "the half-zatoichi" "fire rate bonus" 0.5 "damage bonus" 1.5 "minicritboost on kill" 10 } } TFBot { Template T_TFBot_Demoman } } } WaveSpawn { Name end WaitForAllDead squad1 TotalCurrency 400 TotalCount 30 MaxActive 20 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Health 4700 Template Giant_Spammer_Soldier ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 1.5 "tmp dmgbuff on hit" 3 } } TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } WaveSpawn { TotalCurrency 400 TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Health 5500 Template Giant_Detonator_Pyro Attributes "AlwaysCrit" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name opening TotalCurrency 400 TotalCount 20 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Health 10000 Template Giant_Overclocked_Heavy Tag "bot_giant" Attributes "AlwaysCrit" ItemAttributes { ItemName warbird_minigun_butcherbird "damage bonus" 2.3 } } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name s1 TotalCurrency 400 TotalCount 35 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_ScorchShot_FastShot Attributes "AlwaysCrit" ItemAttributes { ItemName "the scorch shot" "damage bonus" 1.2 } } } } WaveSpawn { Name boss_major_1 WaitForAllDead opening TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 50000 Name "Giant Rocket-Wall Soldier" Scale 2 Template T_TFBot_Chief_Soldier_Galactic_General_A9 ItemAttributes { ItemName warbird_rocketlauncher_warhawk "damage bonus" 12.44 "clip size upgrade atomic" 32 "Projectile speed decreased" 0.3 "heal on hit for rapidfire" 750 "Blast radius increased" 1.4 "fire rate bonus" 0.05 "Set DamageType Ignite" 1 "projectile spread angle penalty" 6 "apply z velocity on damage" -100 "apply look velocity on damage" -100 "critboost on kill" 30 } CharacterAttributes { "damage force reduction" 0 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0.05 "health regen" 100 } Item "warbird_rocketlauncher_warhawk" } } } WaveSpawn { WaitForAllSpawned boss_major_1 TotalCurrency 400 TotalCount 25 MaxActive 15 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template Loch_Demoman } } } WaveSpawn { Name bosssupport WaitForAllSpawned boss_major_1 TotalCurrency 400 TotalCount 20 MaxActive 10 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun Tag "nav_prefer_gate1_flank" Tag "bot_giant" Attributes "IgnoreFlag" } TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { WaitForAllDead boss_major_1 TotalCurrency 400 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 18000 Template Giant_Heal_on_Kill_Bomber_Demo Tag "bot_giant" Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" ItemAttributes { ItemName "the iron bomber" "damage bonus" 5 "heal on kill" 9000 } } } } WaveSpawn { WaitForAllDead boss_major_1 TotalCurrency 400 TotalCount 20 MaxActive 10 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot Name "ENDING" Squad { TFBot { Template Deflector_Heavy } } } WaveSpawn { WaitForAllDead "ENDING" TotalCurrency 400 TotalCount 20 MaxActive 10 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Class Soldier Health 40000 ClassIcon soldier_atomic_original Name "Major Nukes" Item "The Black Box" Attributes AlwaysCrit Attributes HoldFireUntilFullReload Attributes UseBossHealthBar Attributes MiniBoss Tag bot_giant Skill Expert ItemAttributes { ItemName "The Black Box" "damage bonus" 10 "damage causes airblast" 1 "faster reload rate" 0.001 "fire rate bonus" 3 "use large smoke explosion" 1 "projectile spread angle penalty" 1 "blast radius increased" 2 "Projectile speed increased" 1 "clip size upgrade atomic" -2 } CharacterAttributes { "health regen" 250 "move speed bonus" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } } } } } //This file has been generated by http://mvm.tf