#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop #base robot_spidertank.pop #base robot_tank_vac.pop #base rotating_shield.pop #base robot_tank_small_turret.pop population { StartingCurrency 600 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenKillCountExceeds 15 Advanced 1 Templates { Big_Earner_Spy { ClassIcon spy Health 125 Name "Big Earner Spy" Class Spy Skill Expert Item "the big earner" } Cowboy { ClassIcon engineer_cowboy Health 500 Name Cowboy Class Engineer Skill Expert Attributes "TeleportToHint" Item "the frontier justice" Item "the southern hospitality" Item "texas ten gallon" } Armored_Sentry_Buster { ClassIcon sentry_buster Health 5500 Name "Armored Sentry Buster" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 } Item "the ullapool caber" } Canadian_Sniper { ClassIcon sniper_eh_lite Health 125 Name "Canadian Sniper" Class Sniper Skill Normal ItemAttributes { ItemName "the bazaar bargain" "explosive sniper shot" 1 "jarate duration" 8 "heal on kill" 50 } ItemAttributes { ItemName "the tribalman's shiv" "heal on kill" 500 sanguisuge 1 honorbound 1 "mark for death" 1 "dmg bonus while half dead" 2 } CharacterAttributes { "health regen" 1 "health from healers increased" 2 } Item "the bazaar bargain" Item "darwin's danger shield" Item "the tribalman's shiv" } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 2 InitialCooldown 60 CooldownTime 30 DesiredCount 3 TFBot { Template Big_Earner_Spy } } Mission { Objective Engineer Where spawnbot BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 30 DesiredCount 1 TFBot { TeleportWhere spawnbot Template Cowboy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 37 DesiredCount 3 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 2 InitialCooldown 23 CooldownTime 25 DesiredCount 1 TFBot { Template Armored_Sentry_Buster } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 0 InitialCooldown 60 CooldownTime 34 DesiredCount 3 TFBot { Template Canadian_Sniper } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name a1 TotalCurrency 200 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier Health 3800 Name "Giant Soldier" Scale 1.75 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the slo-poke" } } } WaveSpawn { Name a2 TotalCurrency 120 TotalCount 24 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon demo_burst_heal Health 175 Name "Burst Fire Heal Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 3 "heal on hit for slowfire" 25 } Item "the tavish degroot experience" } } } WaveSpawn { Name a3 TotalCurrency 120 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon pyro_phlog_v2 Health 175 Name "Phlog Pyro" Class Pyro Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the phlogistinator" "airblast disabled" 0 } Item "the phlogistinator" Item "old guadalajara" } } } WaveSpawn { Name a4 WaitForAllSpawned a1 TotalCurrency 60 TotalCount 10 MaxActive 9 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon scout_winger_rocket Health 125 Name "Rocket Winger Scout" Class Scout Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the winger" "override projectile type" 2 } Item "the winger" Item "the fed-fightin' fedora" } } } WaveSpawn { Name a5 WaitForAllDead a4 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon heavy_shield_ala_giant Health 5000 Name "Giant Spinning Shield Heavy" Scale 1.75 Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "the u-clank-a" } } } WaveSpawn { Name a6 WaitForAllSpawned a5 TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { ClassIcon heavy_shotgun_armourbreaker Health 300 Name "Heavy Shotgun Armor Breaker" Class HeavyWeapons Skill Hard WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_hwg "dmg pierces resists absorbs" 1 } Item "the bunsen brave" } } } WaveSpawn { Name support1 WaitForAllSpawned a2 TotalCurrency 0 TotalCount 13 MaxActive 3 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 12 Support 1 Where spawnbot Squad { TFBot { ClassIcon sniper_jarate_bushwacka_bowman Health 125 Name "Combo Bowman" Class Sniper Skill Expert ItemAttributes { ItemName "the huntsman" "damage penalty" 0.5 } ItemAttributes { ItemName jarate "effect bar recharge rate increased" 0.45 } Item "the huntsman" Item "jarate" Item "the bushwacka" Item "the flamingo kid" } } } WaveSpawn { Name support2 WaitForAllSpawned a3 TotalCurrency 0 TotalCount 15 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon soldier_conch_charged Health 200 Name "Extended Conch Charged Soldier" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" CharacterAttributes { "increase buff duration" 9.0 } Item "the original" Item "the concheror" Item "hellhunter's headpiece" } } } WaveSpawn { Name support3 WaitForAllSpawned a4 TotalCurrency 0 TotalCount 1 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 25 Support 1 Where spawnbot Squad { TFBot { ClassIcon pyro_thirddegree_giant Health 3000 Name "Giant Third Degree Pyro" Scale 1.7 Class Pyro Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "the third degree" Item "the flamboyant flamenco" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name b1 TotalCurrency 25 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon scout_airstun_nys Health 125 Name "Hat Stacker Deluxe" Class Scout Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_scattergun "mod stun waist high airborne" 1 } Item "towering pillar of hats" Item "towering pillar of summer shades" } } } WaveSpawn { Name b2 WaitForAllSpawned b1 TotalCurrency 265 TotalCount 8 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon demo_loch_spammer_giant Health 3600 Name "Giant Loch n Load Spammer" Scale 1.75 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName "the loch-n-load" "fire rate bonus" 0.25 "damage force reduction" 0.4 "clip size bonus" 16 } CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "the loch-n-load" Item "the hat with no name" Item "the bonedolier" } } } WaveSpawn { Name b3 WaitForAllDead b1 TotalCurrency 10 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon heavy_armored_natascha Health 750 Name "Strong Heavy Gunner" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Item "natascha" Item "the full head of steam" } } } WaveSpawn { Name b4 WaitForAllDead b1 TotalCurrency 20 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 50 Where spawnbot Squad { TFBot { ClassIcon soldier_atomic_quad Health 200 Name "Atomic Quad Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.01 "Blast radius increased" 1.5 "damage bonus" 3 "Reload time increased" 1.75 } } } } WaveSpawn { Name b5 WaitForAllSpawned b2 TotalCurrency 80 TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon sniper_bow Health 125 Name Bowman Class Sniper Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the huntsman" "damage penalty" 0.5 } Item "the huntsman" Item "the bolted bushman" Item "friendly item" } } } WaveSpawn { Name b6 WaitForAllSpawned b2 TotalCurrency 30 TotalCount 24 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon pyro_flare_slowdown Health 175 Name "Slowdown Flare Pyro" Class Pyro Skill Hard WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the flare gun" "slow enemy on hit major" 2 } Item "the flare gun" } } } WaveSpawn { Name b7 WaitForAllSpawned b5 TotalCurrency 75 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 1 Where spawnbot Squad { Tank { Health 25000 Name "Western Tank" Speed 87 Template TankVacFire OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name b8 WaitForAllSpawned b7 TotalCurrency 75 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 1 Where spawnbot Squad { Tank { Health 45000 Name "Fortification Tank" Speed 50 Template TankVacBullet OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name b9 WaitForAllSpawned b8 TotalCurrency 12 TotalCount 12 MaxActive 2 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon scout_fast_hyper_giant Health 1200 Name "Hyper Super Scout" Class Scout Skill Easy WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName "the holy mackerel" "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 2.2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "the holy mackerel" Item "bonk boy" } } } WaveSpawn { Name b10 WaitForAllSpawned b8 TotalCurrency 8 TotalCount 12 MaxActive 12 SpawnCount 6 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon pyro_manmelter_spammer_giant Health 3000 Name "Giant Manmelter Spammer" Class Pyro Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the manmelter" "fire rate bonus" 0.3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "the manmelter" Item "the breather bag" Item "neckwear headwear" } TFBot { ClassIcon medic Health 150 Name Medic Class Medic Skill Expert WeaponRestrictions SecondaryOnly Item "the virus doctor" } TFBot { ClassIcon medic Health 150 Name Medic Class Medic Skill Expert WeaponRestrictions SecondaryOnly Item "the virus doctor" } TFBot { ClassIcon medic_superheal Health 150 Name "Random Ahh Superheal Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_medigun "heal rate bonus" 800 } Item "the virus doctor" } TFBot { ClassIcon medic Health 150 Name Medic Class Medic Skill Expert WeaponRestrictions SecondaryOnly Item "the virus doctor" } TFBot { ClassIcon medic Health 150 Name Medic Class Medic Skill Expert WeaponRestrictions SecondaryOnly Item "the virus doctor" } } } WaveSpawn { Name support1 WaitForAllSpawned b1 TotalCurrency 0 TotalCount 220 MaxActive 8 SpawnCount 4 WaitBeforeStarting 1 WaitBetweenSpawns 5 Support 1 Where spawnbot Squad { TFBot { ClassIcon pyro_neon Health 175 Name Pyroshark Class Pyro Skill Expert WeaponRestrictions MeleeOnly Item "the neon annihilator" Item "the rusty reaper" } } } WaveSpawn { Name support2 WaitForAllSpawned b3 TotalCurrency 0 TotalCount 40 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout_milk Health 125 Name "Rad Scout" Class Scout Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "mad milk" "effect bar recharge rate increased" 0.05 } ItemAttributes { ItemName "the holy mackerel" "minicrits become crits" 1 } Item "mad milk" Item "the holy mackerel" Item "the backwards ballcap" Item "summer shades" } } } WaveSpawn { Name support3 WaitForAllSpawned b4 TotalCurrency 0 TotalCount 80 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon sniper_jarate_spammer Health 125 Name JARATEJARATEJARATEJARATE Class Sniper Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName jarate "effect bar recharge rate increased" 0.01 } Item "jarate" Item "the bushwacka" Item "spine-chilling skull" } } } WaveSpawn { Name support4 WaitForAllDead b8 TotalCurrency 0 TotalCount 42 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon heavy_shield_ala Health 300 Name PROTECTER Class HeavyWeapons Skill Expert Template RShieldLvL1 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_minigun "damage penalty" 0.31 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name c1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon boss_ironspammer Health 30000 Name "Sheriff Iron Tavish I" Scale 1.85 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the iron bomber" "fire rate bonus" 0.2 "faster reload rate" 0.3 "clip size penalty" 4.0 "Projectile speed increased" 1.5 } CharacterAttributes { "health regen" 200 "move speed bonus" 0.32 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the iron bomber" Item "prince tavish's crown" Item "croft's crest" } } } WaveSpawn { Name c2 WaitForAllDead c1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon boss_ironspammer Health 35000 Name "Sheriff Iron Tavish II" Scale 1.85 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the iron bomber" "fire rate bonus" 0.175 "faster reload rate" 0.2 "clip size penalty" 6.0 "Projectile speed increased" 1.5 "no self blast dmg" 1 } CharacterAttributes { "health regen" 225 "move speed bonus" 0.33 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the iron bomber" Item "prince tavish's crown" Item "the hitt mann badge" } } } WaveSpawn { Name c3 WaitForAllDead c2 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon boss_ironspammer Health 40000 Name "Sheriff Iron Tavish III" Scale 1.85 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the iron bomber" "fire rate bonus" 0.15 "faster reload rate" 0.1 "clip size penalty" 8.0 "Projectile speed increased" 1.5 "no self blast dmg" 1 } CharacterAttributes { "health regen" 250 "move speed bonus" 0.35 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the iron bomber" Item "prince tavish's crown" Item "tour of duty badge advanced 1" } } } WaveSpawn { Name c4 WaitForAllDead c3 TotalCurrency 300 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 20000 Name "Crit Turret Tank" Speed 110 Template SmallTankTurretCrit OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name c5 WaitForAllDead c4 TotalCurrency 300 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot Squad { Tank { Health 35000 Name "Spider Tank" Speed 75 Template SpiderTank OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name c6 WaitForAllDead c5 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 10000 Name "Melee Tank" Speed 75 Template TankVacMelee OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name c7 WaitForAllDead c6 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 50000 Name "Western Wastewater Tank" Speed 50 Template SmallTankTurretJarate OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name c8 WaitForAllDead c7 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 15000 Name "Turret Tank" Speed 150 Template SmallTankTurret OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name c9 WaitForAllDead c8 TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot Squad { Tank { Health 40000 Name "Shield Tank" Speed 75 Template RShieldLvL2 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name c10 WaitForAllDead c9 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 150000 Name "Western Victory" Speed 44 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name support1 WaitForAllSpawned c1 TotalCurrency 0 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 7 Support 1 Where spawnbot Squad { TFBot { ClassIcon pyro_phlog_v2 Health 175 Name "Sandial Timetrial" Class Pyro Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the phlogistinator" "airblast disabled" 0 "damage bonus" 1.5 } Item "the phlogistinator" Item "old guadalajara" Item "the bolgan family crest" } } } WaveSpawn { Name support2 WaitForAllSpawned c1 TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 9 WaitBetweenSpawns 15 Support 1 Where spawnbot Squad { TFBot { ClassIcon heavy_deflector_healonkill Health 300 Name "Heavy the Quickdraw" Class HeavyWeapons Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName deflector "heal on hit for rapidfire" 15 "fire rate bonus" 0.67 "minigun spinup time decreased" 0.2 "minigun no spin sounds" 1 } Item "deflector" } } } WaveSpawn { Name support3 WaitForAllSpawned c2 TotalCurrency 0 TotalCount 16 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon soldier_buff Health 200 Name "Ye Old Cowboy" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Item "the original" Item "the buff banner" Item "the ebenezer" } } } WaveSpawn { Name support4 WaitForAllSpawned c3 TotalCurrency 0 TotalCount 42 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Support 1 Where spawnbot Squad { TFBot { ClassIcon sniper_bow Health 125 Name "Kangaroo Man" Class Sniper Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the huntsman" "increased jump height" 4 "damage bonus" 1.25 } Item "the huntsman" Item "sniper pith helmet" } } } WaveSpawn { Name support5 WaitForAllSpawned c4 TotalCurrency 0 TotalCount 20 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 21 Support 1 Where spawnbot Squad { TFBot { ClassIcon demo_burst Health 550 Name "Sheriffs Avenger" Scale 1.35 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.03 "faster reload rate" 0.67 } } TFBot { ClassIcon medic_kritz_shield_armored_lite Health 450 Name "Deputy Medic" Scale 1.35 Class Medic Skill Expert Template RShieldLvL1 WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_medigun "heal rate bonus" 8 "medigun charge is crit boost" 1 } Item "das ubersternmann" } } } WaveSpawn { Name support6 WaitForAllSpawned c5 TotalCurrency 0 TotalCount 12 MaxActive 2 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 12 Support 1 Where spawnbot Squad { TFBot { ClassIcon heavy_shotgun_burst_hyper Health 300 Name "Hyper Horse Rider" Class HeavyWeapons Skill Hard WeaponRestrictions SecondaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_shotgun_hwg "fire rate bonus" 0.16 "faster reload rate" 0.08 } CharacterAttributes { "move speed bonus" 1.75 } Item "big chief" } } } WaveSpawn { Name support7 WaitForAllSpawned c6 TotalCurrency 0 TotalCount 40 MaxActive 20 SpawnCount 10 WaitBeforeStarting 5 WaitBetweenSpawns 30 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout_bat Health 45 Name "THE SWARM" Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_bat "damage penalty" 0.65 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 1.2 } Item "propaganda contest third place" } } } WaveSpawn { Name support8 WaitForAllSpawned c7 TotalCurrency 0 TotalCount 11 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6 Support 1 Where spawnbot Squad { TFBot { ClassIcon sniper_bushwacka_fast Health 125 Name "i dont have a name for this guy" Class Sniper Skill Expert WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1.35 "head scale" 0.6 } Item "the bushwacka" Item "the snaggletoothed stetson" } } } WaveSpawn { Name support9 WaitForAllSpawned c8 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 9999 Support 1 Where spawnbot Squad { TFBot { ClassIcon boss_ironbomb Health 49999 Name "Ghost Of Sheriff Iron Tavish I" Scale 1.85 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the iron bomber" "damage bonus" 4 "fire rate penalty" 5 "Blast radius increased" 2 } CharacterAttributes { "override footstep sound set" 4 "move speed bonus" 0.4 "health regen" 1 } Item "the iron bomber" Item "prince tavish's crown" Item "zombie demo" } } } WaveSpawn { Name support10 WaitForAllSpawned c9 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 9999 Support 1 Where spawnbot Squad { TFBot { ClassIcon boss_ironbomb Health 99999 Name "Ghost Of Sheriff Iron Tavish II" Scale 1.85 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the iron bomber" "damage bonus" 5 "fire rate penalty" 4 "Blast radius increased" 3 } CharacterAttributes { "override footstep sound set" 4 "move speed bonus" 0.5 "health regen" 9 } Item "the iron bomber" Item "prince tavish's crown" Item "zombie demo" } } } WaveSpawn { Name support11 WaitForAllSpawned c10 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 9999 Support 1 Where spawnbot Squad { TFBot { ClassIcon boss_ironbomb Health 129999 Name "Ghost of Sheriff Iron Tavish III" Scale 1.85 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "override footstep sound set" 4 "move speed bonus" 0.5 "health regen" 99 } Item "the iron bomber" Item "prince tavish's crown" Item "zombie demo" } } } WaveSpawn { Name support12 WaitForAllSpawned c10 TotalCurrency 0 TotalCount 9 MaxActive 1 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 999 Support 1 Where spawnbot Squad { TFBot { ClassIcon demo_ironbomber_lite Health 999 Name "Ghost Of Iron Deputy Past" Scale 1.4 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the iron bomber" "dmg bonus while half dead" 2 "dmg pierces resists absorbs" 1 } CharacterAttributes { "SET BONUS: dmg from sentry reduced" 1 "dmg taken from fire reduced" 0.1 "dmg taken from crit reduced" 0.5 "dmg taken from blast reduced" 0.1 "dmg taken from bullets reduced" 0.1 "health regen" 1 "move speed bonus" 0.87 } Item "the iron bomber" Item "zombie demo" Item "the bonedolier" } } } } }