//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 400 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no ExtraSpawnPoint { Name "spawnbot_ally" TeamNum 3 X 584 Y -249 Z 577 } ExtraSpawnPoint { Name "spawnbot_ally2" TeamNum 3 X -564 Y 183 Z 528 } ExtraSpawnPoint { Name "spawnbot_ally_giant" TeamNum 3 X 118 Y 135 Z 737 } Templates { T_TFBot_Giant_Soldier_SlowBarrage { ClassIcon soldier_barrage Health 4000 Name "Colonel Barrage" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 400 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketPush Attributes "UseBossHealthBar" Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the liberty launcher" "use large smoke explosion" 1 "blast radius increased" 2 "Projectile speed increased" 1 "grenade launcher mortar mode" 0 "clip size penalty" 0.5 } ItemAttributes { ItemName tf_weapon_shovel "effect bar recharge rate increased" 0.001 } } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Chief_Demo_Atomic } } } WaveSpawn { TotalCurrency 400 TotalCount 99999 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 15 Support 1 Where spawnbot_ally Squad { TFBot { ClassIcon soldier Health 200 Name "Direct Hit Soldier" Class Soldier Skill Normal Item "the direct hit" AddCond { Name "TF_COND_REPROGRAMMED" } } } } WaveSpawn { TotalCurrency 400 TotalCount 999999 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot_ally2 Squad { TFBot { ClassIcon demoman Health 175 Name "Bombs' Away!" Class Demoman Skill Normal ItemAttributes { ItemName "the iron bomber" "damage bonus" 25.0 "clip size bonus" 80 "fire rate bonus" 100.0 } Item "the iron bomber" AddCond { Name "TF_COND_REPROGRAMMED" } } } } WaveSpawn { TotalCurrency 400 TotalCount 999 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot_ally_giant Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_minigun "damage penalty" 0.1 "attack projectiles" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } } } } WaveSpawn { TotalCurrency 400 TotalCount 999 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot_ally_giant Squad { TFBot { Template T_TFBot_Giant_Soldier ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" -0.4 "fire rate bonus" 0.75 } AddCond { Name "TF_COND_REPROGRAMMED" } } } } WaveSpawn { TotalCurrency 400 TotalCount 999 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot_ally_giant Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_shovel "fire rate bonus" 0.6 "damage bonus" 5 } AddCond { Name "TF_COND_REPROGRAMMED" } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_mittens Health 100000 Name G.O.D Scale 2.0 Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "tomislav" Item "the holiday punch" } } } WaveSpawn { TotalCurrency 400 TotalCount 999 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot_ally_giant Squad { TFBot { Template T_TFBot_Chief_Soldier ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 26.0 "faster reload rate" 0.4 "projectile spread angle penalty" 5 "Projectile speed increased" 0.4 "damage causes airblast" 1 "damage bonus" 0.75 "Blast radius decreased" 1.2 } AddCond { Name "TF_COND_REPROGRAMMED" } } } } WaveSpawn { TotalCurrency 400 TotalCount 999 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot_ally_giant Squad { TFBot { Template T_TFBot_Giant_Metalbeard } AddCond { Name "TF_COND_REPROGRAMMED" } } } WaveSpawn { TotalCurrency 400 TotalCount 999 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot_ally_giant Squad { TFBot { Template T_TFBot_Giant_Boxing_Heavy } AddCond { Name "TF_COND_REPROGRAMMED" } } } WaveSpawn { TotalCurrency 400 TotalCount 999 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot_ally_giant Squad { TFBot { Template T_TFBot_Chief_Gauntlet } AddCond { Name "TF_COND_REPROGRAMMED" } } } WaveSpawn { TotalCurrency 400 TotalCount 10000 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 Where spawnbot_ally2 Squad { TFBot { Template T_TFBot_Medic ItemAttributes { ItemName tf_weapon_medigun "uber duration bonus" -3 } AddCond { Name "TF_COND_REPROGRAMMED" } } } } } } //This file has been generated by http://mvm.tf