#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 800 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no Templates { } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 5 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } ExtraSpawnPoint { Name "Red" TeamNum 2 X "228.218826" Y "-2562.041260" Z "587.031311" } PointTemplates { Screen_Shake { NoFixup 1 env_shake { "amplitude" "255" "duration" "3.25" "frequency" "255" "radius" "50000" "spawnflags" "5" "targetname" "dramaticshake" } } } Wave { CustomWaveNumber 42 CustomMaxWaveNumber 0 WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 228 TotalCurrency 540 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 35 Where spawnbot Squad { TFBot { Health 1200 ClassIcon hellmet_red_sentry Name "Sentry" Template T_TFBot_Soldier_Burstfire Attributes "AlwaysCrit" Scale 2 ItemAttributes { ItemName tf_weapon_rocketlauncher "custom projectile model" "models\buildables\dispenser_lvl2.mdl" "damage bonus" 0.7 } UseCustomModel "models\buildables\sentry3_heavy.mdl" } } } WaveSpawn { Name 228 TotalCurrency 150 TotalCount 15 MaxActive 7 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ UseCustomModel "models\player\engineer.mdl" } } } WaveSpawn { TotalCurrency 150 TotalCount 20 MaxActive 7 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllDead 228 Where spawnbot Squad { TFBot { Name EngiKnight Template T_TFBot_Demoman_knight UseCustomModel "models\player\engineer.mdl" } } } WaveSpawn { TotalCurrency 540 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllDead 228 Where spawnbot Squad { TFBot { Health 1200 ClassIcon dispenser_giant Name "DispSentry" Template T_TFBot_Soldier_Burstfire Scale 2 ItemAttributes { ItemName tf_weapon_rocketlauncher "custom projectile model" "models\buildables\sentry3_heavy.mdl" "damage bonus" 0.7 } UseCustomModel "models\buildables\dispenser_lvl3.mdl" } } } } Wave { CustomWaveNumber 1 CustomMaxWaveNumber 999 WaitWhenDone 120 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 150 TotalCount 35 MaxActive 15 SpawnCount 5 Support 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Classicon troll Template T_TFBot_Scout_Melee UseCustomModel "models\trollface\trollface.mdl" } TFBot { Classicon tutorial Template T_TFBot_Demoman UseCustomModel "models\trollface\trollface.mdl" } TFBot { Classicon troll_heavy Template T_TFBot_Heavyweapons_Heavyweight_Champ UseCustomModel "models\trollface\trollface.mdl" } TFBot { Classicon troll_shotgun Template T_TFBot_Sniper UseCustomModel "models\trollface\trollface.mdl" } TFBot { Classicon troll_shotgun Template T_TFBot_Sniper_Huntsman UseCustomModel "models\trollface\trollface.mdl" } TFBot { Classicon troll Template T_TFBot_Pyro UseCustomModel "models\trollface\trollface.mdl" } TFBot { Classicon troll Template T_TFBot_Medic_QuickUber UseCustomModel "models\trollface\trollface.mdl" } } } WaveSpawn { Name 339 TotalCurrency 150 TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon pyro_troll Health 1550 Class pyro Scale 2.5 Attributes "AlwaysCrit" Attributes "MiniBoss" UseCustomModel "models\props_2fort\cowtroll_reference.mdl" } } } WaveSpawn { Name Dispeses TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllDead 339 FirstSpawnWarningSound "mvm_forever\mvm_bigrock_0ne_big_bossrush\angela_3.mp3" Where spawnbot Squad { TFBot { Health 3650 ClassIcon dispenser_giant Name "Mega Dispenser" Template T_TFBot_Soldier_Burstfire Scale 3 ItemAttributes { ItemName tf_weapon_rocketlauncher "custom projectile model" "models\player\heavy.mdl" "damage bonus" 1 } UseCustomModel "models\buildables\dispenser_lvl3.mdl" } } } WaveSpawn { TotalCurrency 150 TotalCount 45 MaxActive 18 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllDead 339 Where spawnbot Squad { TFBot { Name Ningineer? Template T_TFBot_Demoman UseCustomModel "models\player\engineer.mdl" } } } } Wave { CustomWaveNumber 444 CustomMaxWaveNumber 111 WaitWhenDone 120 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Sus TotalCurrency 500 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnWarningSound "mvm_forever\mvm_coaltown_sniffing_glue\mm_tankappear.mp3" Where spawnbot Squad { TFBot { Health 4650 ClassIcon sniper_jarate_giant Name "Jarate" Template T_TFBot_Giant_Soldier_Crit Scale 2.5 ItemAttributes { ItemName tf_weapon_rocketlauncher "custom projectile model" "models\player\sniper.mdl" "damage bonus" 1 } UseCustomModel "models\player\spy.mdl" } } } WaveSpawn { Name 666 TotalCurrency 125 TotalCount 41 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon sniper_jarate_spammer Health 125 Name "Jarate" Class Sniper Skill Normal WeaponRestrictions SecondaryOnly Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the self-aware beauty mark" "effect bar recharge rate increased" 0.0001 "custom projectile model" "models\player\sniper.mdl" } Item "the self-aware beauty mark" UseCustomModel "models\player\spy.mdl" } } } WaveSpawn { Name 666 TotalCurrency 500 TotalCount 12 MaxActive 3 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon sniper_jarate Health 1250 Name "Sniperos" Class Sniper Scale 1.4 Skill Normal WeaponRestrictions SecondaryOnly Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "tf_weapon_smg" "fire rate bonus" 0.9 } item "smg" UseCustomModel "models\player\spy.mdl" } } } WaveSpawn { TotalCurrency 500 TotalCount 15 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support Limited Where Red Squad { TFBot { ClassIcon hellmet_red Health 1250 Name "Sniper Good" Class Sniper Scale 1.4 Skill Normal WeaponRestrictions SecondaryOnly Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "tf_weapon_smg" "fire rate bonus" 0.9 } item "smg" AddCond { Name TF_COND_REPROGRAMMED } Action Mobber } } } WaveSpawn { Name 666 TotalCurrency 240 TotalCount 15 MaxActive 5 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllDead Sus Where spawnbot Squad { TFBot { Health 250 ClassIcon medic_armored_giant Name "Heavycal Opinion" Template T_TFBot_Soldier_buff_banner ItemAttributes { ItemName tf_weapon_rocketlauncher "custom projectile model" "models\player\engineer.mdl" "damage bonus" 0.7 } UseCustomModel "models\player\heavy.mdl" } } } WaveSpawn { TotalCurrency 240 TotalCount 21 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 FirstSpawnWarningSound "mvm_forever\mvm_coaltown_second_opinion\gigapoot.mp3" WaitForAllDead 666 Where spawnbot Squad { TFBot { ClassIcon spencerpootis_giant Health 3900 Name "Giant Pootis Bird" Scale 2.5 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "UseBossHealthBar" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_fists "fire rate bonus" 3 "damage bonus" 4 } Item "the chicken kiev" UseHumanModel 2 UseCustomModel "models\player\engineer.mdl" } TFBot { ClassIcon spencerpootisfixed Health 350 Name "Pootis Bird" Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysFireWeapon" ItemAttributes { ItemName tf_weapon_fists "damage bonus" 0.9 "fire rate bonus" 5 } Item "the chicken kiev" UseHumanModel 2 } TFBot { ClassIcon spencerpootisfixed Health 350 Name "Pootis Bird" Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysFireWeapon" ItemAttributes { ItemName tf_weapon_fists "damage bonus" 0.9 "fire rate bonus" 5 } Item "the chicken kiev" UseHumanModel 2 } TFBot { ClassIcon spencerpootisfixed Health 350 Name "Pootis Bird" Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysFireWeapon" ItemAttributes { ItemName tf_weapon_fists "damage bonus" 0.9 "fire rate bonus" 5 } Item "the chicken kiev" UseHumanModel 2 } TFBot { ClassIcon spencerpootisfixed Health 350 Name "Pootis Bird" Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysFireWeapon" ItemAttributes { ItemName tf_weapon_fists "damage bonus" 0.9 "fire rate bonus" 5 } Item "the chicken kiev" UseHumanModel 2 } TFBot { ClassIcon spencerpootisfixed Health 350 Name "Pootis Bird" Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysFireWeapon" ItemAttributes { ItemName tf_weapon_fists "damage bonus" 0.9 "fire rate bonus" 5 } Item "the chicken kiev" UseHumanModel 2 } TFBot { ClassIcon spencerpootisfixed Health 350 Name "Pootis Bird" Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysFireWeapon" ItemAttributes { ItemName tf_weapon_fists "damage bonus" 1 "fire rate bonus" 10 } Item "the chicken kiev" UseHumanModel 2 } } } WaveSpawn { TotalCurrency 560 TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllDead 666 FirstSpawnWarningSound "mvm_forever\mvm_bigrock_super_pootis_world\pootis.mp3" WaitBeforeStarting 45 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 35000 ClassIcon dispenser_giant Name "Pootis Tank" Speed 55 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } Wave { CustomWaveNumber 101 CustomMaxWaveNumber 010 WaitWhenDone 66 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 767 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 1 Name Tank Speed 55 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name firein TotalCurrency 150 TotalCount 15 MaxActive 5 SpawnCount 1 WaitForAllDead 666 FirstSpawnWarningSound "fireinthehole.wav" WaitForAllDead 767 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Health 250 ClassIcon easy Name "FIRE IN THE HOLE" Template T_TFBot_Soldier_buff_banner ItemAttributes { ItemName tf_weapon_rocketlauncher "custom projectile model" "models\player\soldier.mdl" } UseHumanModel 1 } } } WaveSpawn { TotalCurrency 150 TotalCount 15 MaxActive 6 SpawnCount 6 Support 1 WaitForAllDead 767 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Name "FIRE IN THE HOLE" Class Heavy ClassIcon easy } TFBot { Name "FIRE IN THE HOLE" ClassIcon easy Template T_TFBot_Medic Item "the kritzkrieg" } } } WaveSpawn { Name Auto TotalCurrency 250 TotalCount 3 MaxActive 1 SpawnCount 1 WaitForAllDead 767 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Name "AUTO" Class Scout Health 1000 ClassIcon auto WeaponRestrictions MeleeOnly Attributes "MiniBoss" Scale 2.5 ItemAttributes { ItemName "frying pan" "damage bonus" 1.2 } Item "frying pan" Item "cadet visor" Item "prinny hat" UseHumanModel 1 } } } WaveSpawn { TotalCurrency 350 TotalCount 2 MaxActive 1 SpawnCount 1 WaitForAllDead Auto WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Name "Hard" Class Pyro ClassIcon harderic Health 1500 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Scale 3 ItemAttributes { ItemName "Flamethrower" "damage bonus" 1.2 } Item "team capitan" } } } WaveSpawn { TotalCurrency 150 TotalCount 15 MaxActive 4 SpawnCount 4 WaitForAllDead firein WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Name "Fire in the POOTIS" Class Heavy ClassIcon idkpootis WeaponRestrictions MeleeOnly ItemAttributes { ItemName "Fits" "damage bonus" 2 } Item "the chicken kiev" UseHumanModel 1 } } } } SpawnTemplate Screen_Shake Wave { CustomWaveNumber 6 CustomMaxWaveNumber 66 WaitWhenDone 66 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 0 TotalCount 0 MaxActive 0 SpawnCount 0 FirstSpawnWarningSound "holeinfire.wav" WaitBeforeStarting 0 WaitBetweenSpawns 0 } WaveSpawn { FirstSpawnOutput { Target dramaticshake Action startshake } } WaveSpawn { TotalCurrency 1000 TotalCount 1 MaxActive 1 SpawnCount 1 FirstSpawnWarningSound "bloodbath.wav" WaitBeforeStarting 4 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Name "LOBOTOMY LORD" Health 15000 ClassIcon normal Template T_TFBot_Soldier_Burstfire Attributes "AlwaysCrit" Attributes "UseBossHealthBar" Scale 3.6 ItemAttributes { ItemName tf_weapon_rocketlauncher "custom projectile model" "models\buildables\dispenser_lvl2.mdl" "damage bonus" 1 } UseCustomModel "models\buildables\sentry3_heavy.mdl" } } } } }