#base robot_standard.pop #base robot_giant.pop // WAVE 1 - 0$ + B(100$) // ------------------- // TOTAL - 0$ + B(100$) WaveSchedule { StartingCurrency 30000 RespawnWaveTime 0 CanBotsAttackWhileInSpawnRoom no Templates { } // WAVE 1 [$0] Wave { InitWaveOutput { Target bignet // gamerules or tf_gamerules, depending on the map Action RunScriptCode Param " // The original InitWaveOutput trigger, change if necessary // EntFire(`wave_init_relay`, `Trigger`) // Load popextensions script IncludeScript(`popextensions_main.nut`, getroottable()) IncludeScript(`robot_scroob.nut`) MissionAttrs({ `NoRome`: 2 `SoundOverrides` : { `Announcer.mvm_spybot_death_all`: null `Announcer.mvm_spybot_death`: null `Announcer.MVM_Spy_Alert`: null } })" } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } // [$0] WaveSpawn { Name "wave01a" Where spawnbot TotalCount 63 MaxActive 4 SpawnCount 1 TotalCurrency 0 WaitBeforeStarting 0 WaitBetweenSpawns 1 TFBot { Template T_TFBot_Sniper Tag fetchflag_sniper } } WaveSpawn { Name "wave01a" Where spawnbot TotalCount 63 MaxActive 5 SpawnCount 1 TotalCurrency 0 WaitBeforeStarting 0 WaitBetweenSpawns 1 TFBot { Class Soldier Skill Expert Item "The Liberty Launcher" Item "The Reserve Shooter" Item "The Market Gardener" Item "The Jumper's Jeapcap" Name "Blast Combo Soldier" ClassIcon soldier_blast_combo Tag "reserve_combo" Tag "popext_usebestweapon" Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Liberty Launcher" "damage blast push" 2.4 "damage bonus" .65 "fire rate bonus" 0.001 "clip size upgrade atomic" -3 "faster reload rate" 0.8 "Blast radius decreased" 0.8 } ItemAttributes { ItemName "The Reserve Shooter" "passive reload" 1 } CharacterAttributes { "deploy time increased" 0.01 } } } } }