//Test /////////////////////////////////////////////////////////////////////////// // BEGIN POP FILE /////////////////////////////////////////////////////////////////////////// #base robot_giant.pop #base robot_standard.pop //#base robot_D_I_L.pop //#base robot_D_I_L_advbot.pop #base robot_repository.pop WaveSchedule { StartingCurrency 8000 RespawnWaveTime 2 CanBotsAttackWhileInSpawnRoom no ///////////////// //MISSIONS ///////////////// /////////////////////////////////////////////////////////////////////////// //SENTRY BUSTER MISSIONS /////////////////////////////////////////////////////////////////////////// Mission // Sentry Busters - All { Objective DestroySentries InitialCooldown 40 Where spawnbot BeginAtWave 1 RunForThisManyWaves 21 CooldownTime 35 TFBot { Template T_TFBot_SentryBuster } } Mission // Sniper { Objective Sniper InitialCooldown 2 Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 DesiredCount 2 CooldownTime 20 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } // Wave ///////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // Robot /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // Robot { Where Spawnbot TotalCount 1 SpawnCount 1 MaxActive 1 TFBot { Health 3800 Class Soldier Skill Expert Attributes MiniBoss Name "Giant Panic Shotgun Soldier" WeaponRestrictions SecondaryOnly Item "Panic Attack Shotgun" Attributes HoldFireUntilFullReload Item "Loyalty Reward" ItemAttributes { ItemName "Panic Attack Shotgun" "fire rate penalty" 0.9 "fire rate bonus with reduced health" 0.25 "clip size bonus" 3 "reload time decreased" 0.35 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } } }