// mvm first wave //test mission // 4 waves intermediate #base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 400 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no Mission // sentry buster { Objective DestroySentries InitialCooldown 30 Where spawnbot BeginAtWave 1 RunForThisManyWaves 10 CooldownTime 30 TFBot { Template T_TFBot_SentryBuster } } Mission // Spy - wave 2 { Objective Spy InitialCooldown 25 Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 3 CooldownTime 25 DesiredCount 3 TFBot { Class Spy Skill Hard } } Mission // Sniper - Wave 3 { Objective Sniper InitialCooldown 25 Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 2 CooldownTime 25 DesiredCount 4 TFBot { Class Sniper Skill Hard } } //WAVE 1 //Scouts and Soldiers with giant crit demoknight with 3 big heals //Currency 800////////////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name"EXAMPLE" Where Spawnbot TotalCount 24 MaxActive 12 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 1 TotalCurrency 200 TFBot { Template T_TFBot_Scout_Sandman Skill Easy Item "The Scout Shako" Item "Little Drummer Man" } } WaveSpawn { WaitforAllSpawned "EXAMPLE" Where Spawnbot TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 300 RandomChoice { TFBot { Class Soldier Skill Easy Item "The Stout Shako" Item "The Diplomat" Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Class Soldier Skill Easy Tag nav_prefer_flank_left BehaviorModifiers push } } } WaveSpawn { WaitforAllSpawned "EXAMPLE" Where Spawnbot TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 30 WaitBetweenSpawns 30 TotalCurrency 300 Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish Attributes alwayscrit } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } } //Wave 2 //Huntsman sniper and heavies with a giant Soldier bot with Uber med//Currency 800//////////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name"EXAMPLE2" Where Spawnbot TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 1 TotalCurrency 200 TFBot { Template T_TFBot_Sniper_Huntsman Skill Normal } } WaveSpawn { WaitforAllSpawned "EXAMPLE" Where Spawnbot TotalCount 20 MaxActive 5 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 1 TotalCurrency 200 TFBot { Class HeavyWeapons Skill Easy Item "The Iron Curtain" Item "Football Hat" } } WaveSpawn { WaitforAllSpawned "EXAMPLE" Where Spawnbot TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 30 WaitBetweenSpawns 30 TotalCurrency 400 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Attributes alwayscrit } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } } //Wave 3 //Tank with 30k with pyros and flaregun pyros//Currency 600/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn //Coaltown Tank { TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Tank { Health 30000 Speed 75 Name "boss" StartingPathTrackNode boss_path_1 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name"EXAMPLE3" Where Spawnbot TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 1 TotalCurrency 150 TFBot { Class Pyro Attributes AlwaysFireWeapon Skill Easy } } WaveSpawn { Name"EXAMPLE3" Where Spawnbot TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 1 TotalCurrency 150 TFBot { Class Pyro Skill Normal } } } //Wave 4 //Giant boss with Giant bigheal medic demos and conch soldiers//Currency 600////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name"EXAMPLE4" Where Spawnbot_giant TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 1 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_HeavyWeapons_Deflector Name "the Big boss idk" } TFBot { Template T_TFBot_Giant_Medic_Regen Name "The bosses Boss" } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Demoman } TFBot { Template T_TFBot_Demoman } } } } }