//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop #base robot_tank_small_turret.pop population { StartingCurrency 500 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Templates { } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster UseHumanModel 1 } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Spy } } Mission { Objective Engineer Where spawnbot BeginAtWave 3 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 700 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 50000 Name Tank Speed 57 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 321 TotalCurrency 200 TotalCount 54 MaxActive 21 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavyweapons Health 300 Name "Mini Steel Gauntlet" Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Item "fists of steel" } TFBot { ClassIcon heavyweapons Health 300 Name "Mini China Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Item "apoco-fists" } TFBot { ClassIcon heavyweapons Health 300 Name "Mini Box Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Item "the killing gloves of boxing" } } } WaveSpawn { TotalCurrency 100 TotalCount 20 MaxActive 18 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon demoknight_bottle_lite Health 175 Name "Drunk Demo" Class Demoman Skill Normal WeaponRestrictions MeleeOnly } TFBot { ClassIcon support_normal Health 200 Name "Drunk Soldier" Class Soldier Skill Normal WeaponRestrictions MeleeOnly Item "the team captain" Item "the kringle collection" } } } WaveSpawn { TotalCurrency 200 TotalCount 50 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Medic_QuickUber } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 37 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { ClassIcon heavyweapons Health 400 Name "Mini Capitan Punch" Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly Item "fists of steel" Item "war head" } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } WaveSpawn { TotalCurrency 400 TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } } } WaveSpawn { TotalCurrency 400 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon medic Health 150 Name Medic Class Medic Skill Normal WeaponRestrictions PrimaryOnly Item "the crusader's crossbow" } TFBot { ClassIcon medic Health 150 Name Medic Class Medic Skill Normal WeaponRestrictions PrimaryOnly Item "festive crusader's crossbow" } TFBot { ClassIcon sentry_buster Health 2800 Name "Giant Burst Fire Medic" Class Medic Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the crusader's crossbow" "move speed bonus" 0.5 "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.65 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the crusader's crossbow" } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 200 TotalCount 30 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name "Soldier main" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Item "silver botkiller rocket launcher mk.ii" Item "soldier samurai hat" } TFBot { ClassIcon soldier Health 200 Name "Shotgun Soldier" Class Soldier Skill Normal WeaponRestrictions SecondaryOnly Item "bucket hat" } } } WaveSpawn { TotalCurrency 50 TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name "Melee Soldier" Class Soldier Skill Normal WeaponRestrictions MeleeOnly Item "stainless pot" } } } WaveSpawn { TotalCurrency 400 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit Item "defiant spartan" } } } WaveSpawn { TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { TotalCurrency 200 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFGateBot_Soldier_Normal_DirectHit_Crit EventChangeAttributes { Default { } RevertGateBotsBehavior { } } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 30 MaxActive 15 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Knight Item "the half-zatoichi" Item "demo kabuto" } TFBot { Template T_TFBot_Demoman_Knight Item "the horseless headless horseman's headtaker" Item "horseless headless horseman's head" } TFBot { Template T_TFBot_Demoman_Knight Item "the ullapool caber" Item "friendly item" Item "prince tavish's crown" } } } WaveSpawn { TotalCurrency 400 TotalCount 21 MaxActive 7 SpawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Soldier_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_RocketPush } TFBot { Template T_TFBot_Soldier_RocketShotgun } } } WaveSpawn { TotalCurrency 200 TotalCount 45 MaxActive 15 SpawnCount 9 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_FAN } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_ScorchShot_FastShot } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 90 TotalCount 20 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon heavy_helicopter Health 70 Name "Mini Pootis Bird" Scale 0.6 Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_fists "melee attack rate bonus" 5 "damage bonus" 0.3 } Item "the chicken kiev" UseHumanModel 1 } TFBot { ClassIcon medic Health 70 Name "Mini Medi Medes Bird" Scale 0.6 Class Medic Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_bonesaw "melee attack rate bonus" 5 "damage bonus" 0.3 } Item "medimedes" UseHumanModel 1 } TFBot { Template T_TFGateBot_Heavy_Hard } } } WaveSpawn { TotalCurrency 300 TotalCount 100 MaxActive 15 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_drip Health 2800 Name "Giant Pootis Bird" Scale 1.9 Class HeavyWeapons Attributes MiniBoss Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_fists "melee attack rate bonus" 3 "damage bonus" 3 } Item "the chicken kiev" UseHumanModel 1 } TFBot { ClassIcon heavy_mafiaboss Health 400 Name "Pootis Bird" Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_fists "melee attack rate bonus" 4 "damage bonus" 0.9 } Item "the chicken kiev" UseHumanModel 1 } TFBot { ClassIcon heavy_mafiaboss Health 300 Name "Pootis Bird" Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_fists "melee attack rate bonus" 4 "damage bonus" 0.9 } Item "the chicken kiev" UseHumanModel 1 } TFBot { ClassIcon heavy_mafiaboss Health 400 Name "Pootis Bird" Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_fists "melee attack rate bonus" 4 "damage bonus" 0.9 } Item "the chicken kiev" UseHumanModel 1 } TFBot { ClassIcon heavy_mafiaboss Health 300 Name "Pootis Bird" Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_fists "damage bonus" 0.9 "melee attack rate bonus" 4 } Item "the chicken kiev" UseHumanModel 1 } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 200 TotalCount 45 MaxActive 21 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Support 1 Squad { TFBot { ClassIcon heavy_mfd Health 350 Name "Alien Pootis Bird" Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_fists "melee attack rate bonus" 3 "damage bonus" 0.9 } Item "the chicken kiev" Item "parasite hat" UseHumanModel 1 } TFBot { Name "Melee Alien Scout" Template T_TFBot_Scout_Melee ItemAttributes { ItemName tf_weapon_bat "melee attack rate bonus" 3 "damage bonus" 0.9 } Item "parasite hat" } TFBot { ClassIcon heavy_lieutenant Name "Alien Bowman" Template T_TFBot_Sniper_Huntsman Item "parasite hat" UseHumanModel 1 } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_mafia Health 3000 Name "Giant Alien Pootis Bird" Template T_TFBot_Giant_Heavyweapons_Shotgun Attributes MiniBoss Item "the chicken kiev" Item "parasite hat" UseHumanModel 1 } TFBot { ClassIcon heavy_head_nys Health 2900 Name "Giant Alien Demo" Scale 1.9 Class Demoman Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_bottle "damage bonus" 5 } Item "parasite hat" UseHumanModel 1 } } } WaveSpawn { TotalCurrency 200 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Name "Alien Scout" Template T_TFBot_Scout_Bonk Item "parasite hat" UseHumanModel 1 } TFBot { Name "Alien Scout" Template T_TFBot_Scout_Bonk Item "parasite hat" UseHumanModel 1 } TFBot { Name "Alien Scout" Template T_TFBot_Scout_Bonk Item "parasite hat" } TFBot { Name "Alien Scout" Template T_TFBot_Scout_Bonk Item "parasite hat" UseHumanModel 1 } TFBot { Name "Alient Giant Scout" Template T_TFBot_Giant_Scout_Bonk Item "parasite hat" UseHumanModel 1 } } } } } //This file has been generated by http://mvm.tf