#base robot_giant.pop #base robot_standard.pop population { StartingCurrency 400 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Templates { Fast_Heavyweight_Champ { ClassIcon heavy_gru Health 325 Name "Lightweight Champ" Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Item "gloves of running urgently" Item "pugilist's protector" } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 35 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 35 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave01miners TotalCurrency 100 TotalCount 25 MaxActive 4 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 3 Support Limited Where spawnbot Squad { TFBot { ClassIcon soldier_equalizer Health 200 Name "Miner Soldier" Class Soldier Skill Normal BehaviorModifiers Mobber WeaponRestrictions MeleeOnly Item "the equalizer" Item "the doe-boy" } } } WaveSpawn { Name wave01demos TotalCurrency 300 TotalCount 20 MaxActive 5 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { ClassIcon demo Health 175 Name Demoman Class Demoman Skill Normal WeaponRestrictions PrimaryOnly } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave02tank TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 Where spawnbot Squad { Tank { Health 18000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name wave02bats TotalCurrency 200 TotalCount 15 MaxActive 5 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon scout_bat_nys Health 125 Name "Bat Scout" Class Scout Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave03gpyros TotalCurrency 300 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro } } } WaveSpawn { Name wave03flaresA TotalCurrency 75 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 5 Where spawnbot Squad { TFBot { ClassIcon pyro_flare Health 175 Name "Flare Pyro" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "the flare gun" Item "firewall helmet" } } } WaveSpawn { Name wave03flaresB TotalCurrency 75 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 25 Where spawnbot Squad { TFBot { ClassIcon pyro_flare Health 175 Name "Flare Pyro" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "the flare gun" Item "firewall helmet" } } } WaveSpawn { Name wave03flaresC WaitForAllSpawned wave03flaresA TotalCurrency 75 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon pyro_flare Health 175 Name "Flare Pyro" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "the flare gun" Item "firewall helmet" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave04pistolsA TotalCurrency 150 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon scout_pistol_nys Health 125 Name "Pistol Scout" Class Scout Skill Normal BehaviorModifiers Push WeaponRestrictions SecondaryOnly Tag "nav_prefer_flank_left" } } } WaveSpawn { Name wave04batsA TotalCurrency 25 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon scout_bat_nys Health 125 Name "Bat Scout" Class Scout Skill Easy WeaponRestrictions MeleeOnly Tag "nav_prefer_flank_right" } } } WaveSpawn { Name wave04heaviesA WaitForAllSpawned wave04bats TotalCurrency 50 TotalCount 9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name wave04heaviesB WaitForAllSpawned wave04heaviesA TotalCurrency 50 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name wave04pistolsB WaitForAllSpawned wave04heaviesA TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { ClassIcon scout_pistol_nys Health 125 Name "Pistol Scout" Class Scout Skill Normal WeaponRestrictions SecondaryOnly } } } WaveSpawn { Name wave04batsB WaitForAllDead wave04heaviesA TotalCurrency 25 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon scout_bat_nys Health 125 Name "Bat Scout" Class Scout Skill Easy WeaponRestrictions MeleeOnly } } } WaveSpawn { Name wave04gsoldier WaitForAllDead wave04heaviesA TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave05gsoldier TotalCurrency 250 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 1 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name wave05gdemo TotalCurrency 250 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 14 Where spawnbot Squad { TFBot { Name "Giant Demoman" Template T_TFBot_Giant_Demoman } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name wave05champs TotalCurrency 50 TotalCount 20 MaxActive 20 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template Fast_Heavyweight_Champ } } } WaveSpawn { Name wave05batsSUPPORT WaitForAllDead wave05gsoldier TotalCurrency 50 TotalCount 30 MaxActive 4 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 2 Support Limited Where spawnbot Squad { TFBot { ClassIcon scout_bat_nys Health 125 Name "Bat Scout" Class Scout Skill Easy WeaponRestrictions MeleeOnly } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave06gheavy TotalCurrency 250 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } } } WaveSpawn { Name wave06poppers TotalCurrency 200 TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { ClassIcon scout_popper Health 125 Name "Soda Popper Scout" Class Scout Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the caffeine cooler" "item style override" 2 } Item "the soda popper" Item "the bolt boy" Item "the caffeine cooler" } } } WaveSpawn { Name wave06gauntlets WaitForAllSpawned wave06gheavy TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon heavy_steelfist_nys Template T_TFBot_Heavyweapons_Fist CharacterAttributes { "damage force reduction" 0.5 } Item "the gridiron guardian" } } } WaveSpawn { Name wave06soldiers WaitForAllSpawned wave06gheavy TotalCurrency 50 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 3 Where spawnbot_giant Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Easy WeaponRestrictions PrimaryOnly } } } } }