#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 400 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Templates { T_TFBot_Chief_WarDurm { ClassIcon barrage_infinity Health 60000 Name "Chief WarDurm" Class Soldier Skill Normal AddCond //Adds conditions to bots { Name "TF_COND_REPROGRAMMED" } Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 1.55 "clip size upgrade atomic" 1496 "fire rate bonus" 0.1 "projectile spread angle penalty" 5 "faster reload rate" 0.0 } CharacterAttributes { "health regen" 250 "move speed bonus" 0.2 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } } T_TFBot_Chief_Etrnal_Banner { ClassIcon soldier_buff_spammer Health 50000 Name "Chief Etrnal Banner" Scale 1.9 Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 1.65 } ItemAttributes { ItemName "the buff banner" "increase buff duration" 500 } CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 3 } Item "the buff banner" Item "full metal drill hat" Item "the patriot's pouches" } T_TFBot_Chief_Conqueror_s_March { ClassIcon soldier_conch_spammer Health 50000 Name "Chief Conqueror's March" Scale 1.9 Class Soldier Skill Normal Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "UseBossHealthBar" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName concealedkiller_rocketlauncher_woodlandwarrior "damage bonus" 1.50 } ItemAttributes { ItemName "the concheror" "increase buff duration" 500 } CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 3 } Item "concealedkiller_rocketlauncher_woodlandwarrior" Item "the concheror" Item "soldier's stash" } T_TFBot_Chief_Iron_Backbone { ClassIcon soldier_backup_spammer Health 50000 Name "Chief Iron Backbone" Scale 1.8 Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 1.45 } ItemAttributes { ItemName "the battalion's backup" "increase buff duration" 500 } CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 3 } Item "the battalion's backup" } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 2 TotalCurrency 400 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Chief_Etrnal_Banner } TFBot { Template T_TFBot_Chief_Conqueror_s_March } TFBot { Template T_TFBot_Chief_Iron_Backbone } } } WaveSpawn { Name 1 TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where respawnpoints Squad { TFBot { Template T_TFBot_Chief_WarDurm } } } } }