WaveSchedule { StartingCurrency 1200 RespawnWaveTime 10 CanBotsAttackWhileInSpawnRoom no Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Where spawnbot TotalCount 16 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 25 WaitBeforeStarting 20 Squad { TFBot { Class Soldier ClassIcon soldier_backup Item "The Black Box" Item "The Battalion's Backup" Attributes MiniBoss Scale 2 Health 3800 Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Black Box" "clip size bonus" 2 "fire rate bonus" 0.7 "faster reload rate" 0.6 } CharacterAttributes { "increase buff duration" 9 "move speed bonus" 0.5 "airblast vulnerability" 0.3 "damage force reduction" 0.3 } } TFBot { Class Heavyweapons Skill Hard } TFBot { Class Heavyweapons Skill Hard } TFBot { Class Heavyweapons Skill Hard } } } WaveSpawn { Where spawnbot TotalCount 15 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 12 Support 1 Squad { TFBot { Class Soldier ClassIcon soldier_backup Attributes SpawnWithFullCharge Item "The Black Box" Item "The Battalion's Backup" ItemAttributes { ItemName "The Black Box" "clip size bonus" 1.25 } CharacterAttributes { "increase buff duration" 9 } } TFBot { Class Soldier ClassIcon soldier_conch Attributes SpawnWithFullCharge Item "The Black Box" Item "The Concheror" ItemAttributes { ItemName "The Black Box" "clip size bonus" 1.25 } CharacterAttributes { "increase buff duration" 9 } } TFBot { Class Heavyweapons ClassIcon heavy_shotgun WeaponRestrictions SecondaryOnly Skill Normal } TFBot { Class Heavyweapons ClassIcon heavy_shotgun WeaponRestrictions SecondaryOnly Skill Normal } TFBot { Class Heavyweapons ClassIcon heavy_shotgun WeaponRestrictions SecondaryOnly Skill Normal } } } } }