#base robot_giant.pop
#base robot_standard.pop
population
{
	StartingCurrency	500
	RespawnWaveTime	7
	CanBotsAttackWhileInSpawnRoom	no
	Templates
	{
		Bonk_Scout
		{
			ClassIcon	scout_bonk
			Health	125
			Name	"Bonk Scout"
			Class	Scout
			Skill	Normal
			WeaponRestrictions	MeleeOnly
			Attributes	"SpawnWithFullCharge"
			Item	"bonk! atomic punch"
			Item	"the atomizer"
			Item	"bonk leadwear"
			Item	"the caffeine cooler"
		}
		Fast_Heavyweight_Champ
		{
			ClassIcon	heavy_gru
			Health	325
			Name	"Lightweight Champ"
			Class	HeavyWeapons
			Skill	Normal
			WeaponRestrictions	MeleeOnly
			Item	"gloves of running urgently"
			Item	"pugilist's protector"
		}
	}
	Mission
	{
		Objective	DestroySentries
		Where	spawnbot
		BeginAtWave	1
		RunForThisManyWaves	7
		InitialCooldown	40
		CooldownTime	40
		DesiredCount	1
		TFBot
		{
			Template	T_TFBot_SentryBuster
		}
	}
	Mission
	{
		Objective	Spy
		Where	spawnbot_mission_spy
		BeginAtWave	2
		RunForThisManyWaves	2
		InitialCooldown	30
		CooldownTime	30
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Spy
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot_mission_sniper
		BeginAtWave	4
		RunForThisManyWaves	1
		InitialCooldown	30
		CooldownTime	30
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Sniper
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot_mission_sniper
		BeginAtWave	7
		RunForThisManyWaves	1
		InitialCooldown	30
		CooldownTime	30
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Sniper
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	wave01gdemoRAPID
			TotalCurrency	300
			TotalCount	10
			MaxActive	5
			SpawnCount	5
			WaitBeforeStarting	20
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	demo_spammer_giant
					Template	T_TFBot_Giant_Demoman
				}
				TFBot
				{
					ClassIcon	scout
					Health	125
					Name	Scout
					Class	Scout
					Skill	Normal
				}
				TFBot
				{
					ClassIcon	scout
					Health	125
					Name	Scout
					Class	Scout
					Skill	Normal
				}
				TFBot
				{
					Template	T_TFBot_Soldier_Extended_Buff_Banner
				}
				TFBot
				{
					Template	T_TFBot_Soldier_Extended_Buff_Banner
				}
			}
		}
		WaveSpawn
		{
			Name	wave01scoutsoldiersA
			TotalCurrency	95
			TotalCount	18
			MaxActive	9
			SpawnCount	3
			WaitBeforeStarting	4
			WaitBetweenSpawns	3
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout
					Health	125
					Name	Scout
					Class	Scout
					Skill	Normal
				}
				TFBot
				{
					ClassIcon	scout
					Health	125
					Name	Scout
					Class	Scout
					Skill	Normal
				}
				TFBot
				{
					Template	T_TFBot_Soldier_Extended_Buff_Banner
				}
			}
		}
		WaveSpawn
		{
			Name	wave01scoutsoldiersB
			TotalCurrency	100
			TotalCount	18
			MaxActive	9
			SpawnCount	3
			WaitBeforeStarting	9
			WaitBetweenSpawns	5
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout
					Health	125
					Name	Scout
					Class	Scout
					Skill	Normal
				}
				TFBot
				{
					Template	T_TFBot_Soldier_Extended_Buff_Banner
				}
				TFBot
				{
					Template	T_TFBot_Soldier_Extended_Buff_Banner
				}
			}
		}
		WaveSpawn
		{
			Name	wave01bannersoldiers
			TotalCurrency	65
			TotalCount	8
			MaxActive	8
			SpawnCount	1
			WaitBeforeStarting	15
			WaitBetweenSpawns	2
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_Extended_Buff_Banner
				}
			}
		}
		WaveSpawn
		{
			Name	wave01batsSUPPORT
			TotalCurrency	90
			TotalCount	30
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	3
			Support	Limited
			RandomSpawn	1
			Where	spawnbot
			Where	spawnbot_giant
			Squad
			{
				TFBot
				{
					ClassIcon	scout_bat_nys
					Health	125
					Name	"Bat Scout"
					Class	Scout
					Skill	Normal
					WeaponRestrictions	MeleeOnly
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	wave02soldiersA
			TotalCurrency	150
			TotalCount	30
			MaxActive	10
			SpawnCount	5
			WaitBeforeStarting	1
			WaitBetweenSpawns	2
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier
					Health	200
					Name	Soldier
					Class	Soldier
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					Tag	"nav_prefer_flank_left"
					Attributes	"HoldFireUntilFullReload"
				}
				TFBot
				{
					ClassIcon	soldier
					Health	200
					Name	Soldier
					Class	Soldier
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					Tag	"nav_prefer_flank_right"
					Attributes	"HoldFireUntilFullReload"
				}
			}
		}
		WaveSpawn
		{
			Name	wave02soldiersB
			WaitForAllSpawned	wave02soldiersA
			TotalCurrency	50
			TotalCount	12
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	10
			WaitBetweenSpawns	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier
					Health	200
					Name	Soldier
					Class	Soldier
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
				}
			}
		}
		WaveSpawn
		{
			Name	wave02hyperleagueA
			TotalCurrency	100
			TotalCount	26
			MaxActive	8
			SpawnCount	2
			WaitBeforeStarting	10
			WaitBetweenSpawns	3
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_Sandman_FastCharge
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	wave02hyperleagueB
			WaitForAllSpawned	wave02soldiersA
			TotalCurrency	50
			TotalCount	8
			MaxActive	8
			SpawnCount	2
			WaitBeforeStarting	15
			WaitBetweenSpawns	5
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_Sandman_FastCharge
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	wave02champsA
			TotalCurrency	50
			TotalCount	10
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	14
			WaitBetweenSpawns	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Skill	Hard
					Template	T_TFBot_Heavyweapons_Heavyweight_Champ
				}
			}
		}
		WaveSpawn
		{
			Name	wave02champsB
			TotalCurrency	50
			TotalCount	10
			MaxActive	5
			SpawnCount	5
			WaitBeforeStarting	25
			WaitBetweenSpawns	4
			Where	spawnbot_giant
			Squad
			{
				TFBot
				{
					Skill	Hard
					Template	T_TFBot_Heavyweapons_Heavyweight_Champ
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	wave03combo
			TotalCurrency	700
			TotalCount	2
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavyweapons
				}
				TFBot
				{
					Name	"Giant Quick-Fix Medic"
					Template	T_TFBot_Giant_Medic
					Item	"heer's helmet"
				}
			}
		}
		WaveSpawn
		{
			Name	wave03pyrosSUPPORT
			TotalCurrency	0
			TotalCount	30
			MaxActive	10
			SpawnCount	1
			WaitBeforeStarting	2
			WaitBetweenSpawns	4
			Support	Limited
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	pyro
					Health	175
					Name	Pyro
					Class	Pyro
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	wave04gauntlets
			TotalCurrency	150
			TotalCount	12
			MaxActive	12
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	heavy_steelfist_nys
					Template	T_TFBot_Heavyweapons_Fist
					Item	"the gridiron guardian"
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
					Item	"das naggenvatcher"
				}
			}
		}
		WaveSpawn
		{
			Name	wave04tank
			TotalCurrency	250
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	8
			Where	spawnbot
			Squad
			{
				Tank
				{
					Health	20000
					Name	Tank
					Speed	75
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	tank
					Health	2000
					Name	Soldier
					Class	Soldier
					Skill	Normal
					Attributes	"MiniBoss"
					WeaponRestrictions	PrimaryOnly
				}
			}
		}
		WaveSpawn
		{
			Name	wave04heaviesA
			WaitForAllSpawned	wave04tank
			TotalCurrency	200
			TotalCount	16
			MaxActive	8
			SpawnCount	6
			WaitBeforeStarting	10
			WaitBetweenSpawns	3
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	heavy
					Health	300
					Name	HeavyWeapons
					Class	HeavyWeapons
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	wave05gsoldiersRAPID
			TotalCurrency	300
			TotalCount	3
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Spammer
				}
			}
		}
		WaveSpawn
		{
			Name	wave05bonkscoutsA
			TotalCurrency	85
			TotalCount	12
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	Bonk_Scout
				}
			}
		}
		WaveSpawn
		{
			Name	wave05bonkscoutsB
			WaitForAllSpawned	wave05bonkscoutsA
			TotalCurrency	15
			TotalCount	8
			MaxActive	8
			SpawnCount	1
			WaitBeforeStarting	2
			WaitBetweenSpawns	4
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	Bonk_Scout
				}
			}
		}
		WaveSpawn
		{
			Name	wave05bonkscoutsC
			WaitForAllDead	wave05bonkscoutsA
			TotalCurrency	50
			TotalCount	16
			MaxActive	6
			SpawnCount	1
			WaitBeforeStarting	3
			WaitBetweenSpawns	2
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	Bonk_Scout
				}
			}
		}
		WaveSpawn
		{
			Name	wave05gdemoRAPID
			WaitForAllDead	wave05gsoldiersRAPID
			TotalCurrency	100
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	demo_spammer_giant
					Template	T_TFBot_Giant_Demoman
				}
			}
		}
		WaveSpawn
		{
			Name	wave05armoredFAN
			WaitForAllDead	wave05gsoldiersRAPID
			TotalCurrency	100
			TotalCount	12
			MaxActive	4
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	2
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout_fan_armored
					Name	"Armored Force-a-Nature Scout"
					Health	325
					Class	Scout
					Skill	Hard
					Scale	1.3
					MaxVisionRange	450
					WeaponRestrictions	PrimaryOnly
					Tag	"nav_prefer_flank_right"
					CharacterAttributes
					{
						"move speed bonus"	0.9
						"damage force reduction"	0.5
					}
					Item	"the force-a-nature"
					Item	"the airdog"
					Item	"courtly cuirass"
					Item	"squire's sabatons"
				}
				TFBot
				{
					ClassIcon	scout_fan_armored
					Name	"Armored Force-a-Nature Scout"
					Health	325
					Class	Scout
					Skill	Hard
					Scale	1.3
					MaxVisionRange	450
					WeaponRestrictions	PrimaryOnly
					Tag	"nav_prefer_flank_left"
					CharacterAttributes
					{
						"move speed bonus"	0.9
						"damage force reduction"	0.5
					}
					Item	"the force-a-nature"
					Item	"the airdog"
					Item	"courtly cuirass"
					Item	"squire's sabatons"
				}
			}
		}
		WaveSpawn
		{
			Name	wave05demosSUPPORT
			WaitForAllDead	wave05gsoldiersRAPID
			TotalCurrency	25
			TotalCount	35
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	2
			WaitBetweenSpawns	5
			Support	Limited
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	demo
					Health	175
					Name	Demoman
					Class	Demoman
					Skill	Normal
					Attributes	"AlwaysCrit"
					Tag	"nav_prefer_flank_left"
				}
			}
		}
		WaveSpawn
		{
			Name	wave05champsSUPPORT
			WaitForAllSpawned	wave05bonkscoutsB
			TotalCurrency	25
			TotalCount	30
			MaxActive	10
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	2
			Support	Limited
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	Fast_Heavyweight_Champ
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	wave06gsoldiers
			TotalCurrency	150
			TotalCount	4
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	3
			WaitBetweenSpawns	2
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier
				}
			}
		}
		WaveSpawn
		{
			Name	wave06batsSUPPORT
			TotalCurrency	50
			TotalCount	45
			MaxActive	5
			SpawnCount	1
			WaitBeforeStarting	8
			WaitBetweenSpawns	1
			Support	Limited
			Where	spawnbot
			Where	spawnbot_giant
			Squad
			{
				TFBot
				{
					ClassIcon	scout_bat_nys
					Health	125
					Name	"Bat Scout"
					Class	Scout
					Skill	Normal
					WeaponRestrictions	MeleeOnly
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	wave06scouts
			TotalCurrency	85
			TotalCount	20
			MaxActive	20
			SpawnCount	1
			WaitBeforeStarting	1
			WaitBetweenSpawns	3
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout
					Health	125
					Name	Scout
					Class	Scout
					Skill	Hard
					WeaponRestrictions	PrimaryOnly
				}
			}
		}
		WaveSpawn
		{
			Name	wave06gauntlets
			WaitForAllSpawned	wave06scouts
			TotalCurrency	125
			TotalCount	16
			MaxActive	16
			SpawnCount	4
			WaitBeforeStarting	4
			WaitBetweenSpawns	5
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	heavy_steelfist_nys
					Template	T_TFBot_Heavyweapons_Fist
					CharacterAttributes
					{
						"damage force reduction"	0.5
					}
					Item	"the gridiron guardian"
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
					Item	"das naggenvatcher"
				}
				TFBot
				{
					ClassIcon	demo
					Health	175
					Name	Demoman
					Class	Demoman
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					Attributes	"HoldFireUntilFullReload"
				}
				TFBot
				{
					ClassIcon	demo
					Health	175
					Name	Demoman
					Class	Demoman
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					Attributes	"HoldFireUntilFullReload"
				}
			}
		}
		WaveSpawn
		{
			Name	wave06champs
			WaitForAllSpawned	wave06gauntlets
			TotalCurrency	40
			TotalCount	15
			MaxActive	15
			SpawnCount	3
			WaitBeforeStarting	2
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Heavyweapons_Heavyweight_Champ
				}
			}
		}
		WaveSpawn
		{
			Name	wave06gpyro
			WaitForAllSpawned	wave06champs
			TotalCurrency	100
			TotalCount	4
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	2
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Pyro
					Attributes	"AlwaysCrit"
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
					Item	"das naggenvatcher"
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
					Item	"das naggenvatcher"
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
					Item	"das naggenvatcher"
				}
			}
		}
		WaveSpawn
		{
			Name	wave06solderais
			WaitForAllSpawned	wave06champs
			TotalCurrency	150
			TotalCount	7
			MaxActive	7
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	7
			Support	Limited
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_samuraiboss
					Health	650
					Name	"Samurai Soldier"
					Scale	1.4
					Class	Soldier
					Skill	Hard
					WeaponRestrictions	MeleeOnly
					CharacterAttributes
					{
						"damage force reduction"	0.5
					}
					Item	"the concheror"
					Item	"the half-zatoichi"
					Item	"soldier samurai hat"
				}
			}
		}
		WaveSpawn
		{
			Name	wave06demos
			WaitForAllSpawned	wave06champs
			TotalCurrency	100
			TotalCount	24
			MaxActive	8
			SpawnCount	8
			WaitBeforeStarting	14
			WaitBetweenSpawns	2
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	demo
					Health	175
					Name	Demoman
					Class	Demoman
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	200
			TotalCount	36
			MaxActive	18
			SpawnCount	3
			WaitBeforeStarting	1
			WaitBetweenSpawns	3
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout
					Health	125
					Name	"Charged Scout"
					Class	Scout
					Skill	Easy
					WeaponRestrictions	PrimaryOnly
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	wave07tank
			TotalCurrency	200
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	10
			Where	spawnbot
			Squad
			{
				Tank
				{
					Health	20000
					Name	Tank
					Speed	75
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	tank
					Health	2000
					Name	Soldier
					Class	Soldier
					Skill	Normal
					Attributes	"MiniBoss"
					WeaponRestrictions	PrimaryOnly
				}
			}
		}
		WaveSpawn
		{
			Name	wave07gdemoBURST
			WaitForAllSpawned	wave07tank
			TotalCurrency	100
			TotalCount	9
			MaxActive	9
			SpawnCount	9
			WaitBeforeStarting	20
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Demo_Burst
				}
				TFBot
				{
					ClassIcon	pyro_flare
					Health	175
					Name	"Flare Pyro"
					Class	Pyro
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					Item	"the flare gun"
					Item	"firewall helmet"
				}
				TFBot
				{
					ClassIcon	pyro_flare
					Health	175
					Name	"Flare Pyro"
					Class	Pyro
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					Item	"the flare gun"
					Item	"firewall helmet"
				}
				TFBot
				{
					ClassIcon	pyro_flare
					Health	175
					Name	"Flare Pyro"
					Class	Pyro
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					Item	"the flare gun"
					Item	"firewall helmet"
				}
				TFBot
				{
					ClassIcon	pyro_flare
					Health	175
					Name	"Flare Pyro"
					Class	Pyro
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					Item	"the flare gun"
					Item	"firewall helmet"
				}
				TFBot
				{
					ClassIcon	pyro_flare
					Health	175
					Name	"Flare Pyro"
					Class	Pyro
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					Item	"the flare gun"
					Item	"firewall helmet"
				}
				TFBot
				{
					ClassIcon	pyro_flare
					Health	175
					Name	"Flare Pyro"
					Class	Pyro
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					Item	"the flare gun"
					Item	"firewall helmet"
				}
				TFBot
				{
					ClassIcon	pyro_flare
					Health	175
					Name	"Flare Pyro"
					Class	Pyro
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					Item	"the flare gun"
					Item	"firewall helmet"
				}
				TFBot
				{
					ClassIcon	pyro_flare
					Health	175
					Name	"Flare Pyro"
					Class	Pyro
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					Item	"the flare gun"
					Item	"firewall helmet"
				}
			}
		}
		WaveSpawn
		{
			Name	wave07armoredFAN
			WaitForAllSpawned	wave07tank
			TotalCurrency	100
			TotalCount	12
			MaxActive	4
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	3
			Support	Limited
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout_fan_armored
					Name	"Armored Force-a-Nature Scout"
					Health	325
					Class	Scout
					Skill	Hard
					Scale	1.3
					MaxVisionRange	450
					WeaponRestrictions	PrimaryOnly
					Tag	"nav_prefer_flank_right"
					CharacterAttributes
					{
						"move speed bonus"	0.9
						"damage force reduction"	0.5
					}
					Item	"the force-a-nature"
					Item	"the airdog"
					Item	"courtly cuirass"
					Item	"squire's sabatons"
				}
			}
		}
	}
}