#base robot_giant.pop #base robot_standard.pop population { StartingCurrency 500 RespawnWaveTime 7 CanBotsAttackWhileInSpawnRoom no Templates { Bonk_Scout { ClassIcon scout_bonk Health 125 Name "Bonk Scout" Class Scout Skill Normal WeaponRestrictions MeleeOnly Attributes "SpawnWithFullCharge" Item "bonk! atomic punch" Item "the atomizer" Item "bonk leadwear" Item "the caffeine cooler" } Fast_Heavyweight_Champ { ClassIcon heavy_gru Health 325 Name "Lightweight Champ" Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Item "gloves of running urgently" Item "pugilist's protector" } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 40 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave01gdemoRAPID TotalCurrency 300 TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demo_spammer_giant Template T_TFBot_Giant_Demoman } TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { Name wave01scoutsoldiersA TotalCurrency 95 TotalCount 18 MaxActive 9 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { Name wave01scoutsoldiersB TotalCurrency 100 TotalCount 18 MaxActive 9 SpawnCount 3 WaitBeforeStarting 9 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { Name wave01bannersoldiers TotalCurrency 65 TotalCount 8 MaxActive 8 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { Name wave01batsSUPPORT TotalCurrency 90 TotalCount 30 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 3 Support Limited RandomSpawn 1 Where spawnbot Where spawnbot_giant Squad { TFBot { ClassIcon scout_bat_nys Health 125 Name "Bat Scout" Class Scout Skill Normal WeaponRestrictions MeleeOnly } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave02soldiersA TotalCurrency 150 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 1 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Tag "nav_prefer_flank_left" Attributes "HoldFireUntilFullReload" } TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Tag "nav_prefer_flank_right" Attributes "HoldFireUntilFullReload" } } } WaveSpawn { Name wave02soldiersB WaitForAllSpawned wave02soldiersA TotalCurrency 50 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name wave02hyperleagueA TotalCurrency 100 TotalCount 26 MaxActive 8 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Sandman_FastCharge Attributes "AlwaysCrit" } } } WaveSpawn { Name wave02hyperleagueB WaitForAllSpawned wave02soldiersA TotalCurrency 50 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Sandman_FastCharge Attributes "AlwaysCrit" } } } WaveSpawn { Name wave02champsA TotalCurrency 50 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 14 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Skill Hard Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } WaveSpawn { Name wave02champsB TotalCurrency 50 TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 25 WaitBetweenSpawns 4 Where spawnbot_giant Squad { TFBot { Skill Hard Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave03combo TotalCurrency 700 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 1 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Name "Giant Quick-Fix Medic" Template T_TFBot_Giant_Medic Item "heer's helmet" } } } WaveSpawn { Name wave03pyrosSUPPORT TotalCurrency 0 TotalCount 30 MaxActive 10 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 4 Support Limited Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Normal WeaponRestrictions PrimaryOnly } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave04gauntlets TotalCurrency 150 TotalCount 12 MaxActive 12 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_steelfist_nys Template T_TFBot_Heavyweapons_Fist Item "the gridiron guardian" } TFBot { Template T_TFBot_Medic_BigHeal Item "das naggenvatcher" } } } WaveSpawn { Name wave04tank TotalCurrency 250 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 8 Where spawnbot Squad { Tank { Health 20000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name wave04heaviesA WaitForAllSpawned wave04tank TotalCurrency 200 TotalCount 16 MaxActive 8 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave05gsoldiersRAPID TotalCurrency 300 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } } } WaveSpawn { Name wave05bonkscoutsA TotalCurrency 85 TotalCount 12 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template Bonk_Scout } } } WaveSpawn { Name wave05bonkscoutsB WaitForAllSpawned wave05bonkscoutsA TotalCurrency 15 TotalCount 8 MaxActive 8 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Template Bonk_Scout } } } WaveSpawn { Name wave05bonkscoutsC WaitForAllDead wave05bonkscoutsA TotalCurrency 50 TotalCount 16 MaxActive 6 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template Bonk_Scout } } } WaveSpawn { Name wave05gdemoRAPID WaitForAllDead wave05gsoldiersRAPID TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { ClassIcon demo_spammer_giant Template T_TFBot_Giant_Demoman } } } WaveSpawn { Name wave05armoredFAN WaitForAllDead wave05gsoldiersRAPID TotalCurrency 100 TotalCount 12 MaxActive 4 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon scout_fan_armored Name "Armored Force-a-Nature Scout" Health 325 Class Scout Skill Hard Scale 1.3 MaxVisionRange 450 WeaponRestrictions PrimaryOnly Tag "nav_prefer_flank_right" CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.5 } Item "the force-a-nature" Item "the airdog" Item "courtly cuirass" Item "squire's sabatons" } TFBot { ClassIcon scout_fan_armored Name "Armored Force-a-Nature Scout" Health 325 Class Scout Skill Hard Scale 1.3 MaxVisionRange 450 WeaponRestrictions PrimaryOnly Tag "nav_prefer_flank_left" CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.5 } Item "the force-a-nature" Item "the airdog" Item "courtly cuirass" Item "squire's sabatons" } } } WaveSpawn { Name wave05demosSUPPORT WaitForAllDead wave05gsoldiersRAPID TotalCurrency 25 TotalCount 35 MaxActive 4 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 5 Support Limited Where spawnbot Squad { TFBot { ClassIcon demo Health 175 Name Demoman Class Demoman Skill Normal Attributes "AlwaysCrit" Tag "nav_prefer_flank_left" } } } WaveSpawn { Name wave05champsSUPPORT WaitForAllSpawned wave05bonkscoutsB TotalCurrency 25 TotalCount 30 MaxActive 10 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 2 Support Limited Where spawnbot Squad { TFBot { Template Fast_Heavyweight_Champ } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave06gsoldiers TotalCurrency 150 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier } } } WaveSpawn { Name wave06batsSUPPORT TotalCurrency 50 TotalCount 45 MaxActive 5 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 1 Support Limited Where spawnbot Where spawnbot_giant Squad { TFBot { ClassIcon scout_bat_nys Health 125 Name "Bat Scout" Class Scout Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" } } } WaveSpawn { Name wave06scouts TotalCurrency 85 TotalCount 20 MaxActive 20 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Hard WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name wave06gauntlets WaitForAllSpawned wave06scouts TotalCurrency 125 TotalCount 16 MaxActive 16 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon heavy_steelfist_nys Template T_TFBot_Heavyweapons_Fist CharacterAttributes { "damage force reduction" 0.5 } Item "the gridiron guardian" } TFBot { Template T_TFBot_Medic_BigHeal Item "das naggenvatcher" } TFBot { ClassIcon demo Health 175 Name Demoman Class Demoman Skill Normal WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" } TFBot { ClassIcon demo Health 175 Name Demoman Class Demoman Skill Normal WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" } } } WaveSpawn { Name wave06champs WaitForAllSpawned wave06gauntlets TotalCurrency 40 TotalCount 15 MaxActive 15 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } WaveSpawn { Name wave06gpyro WaitForAllSpawned wave06champs TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 2 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_BigHeal Item "das naggenvatcher" } TFBot { Template T_TFBot_Medic_BigHeal Item "das naggenvatcher" } TFBot { Template T_TFBot_Medic_BigHeal Item "das naggenvatcher" } } } WaveSpawn { Name wave06solderais WaitForAllSpawned wave06champs TotalCurrency 150 TotalCount 7 MaxActive 7 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 7 Support Limited Where spawnbot Squad { TFBot { ClassIcon soldier_samuraiboss Health 650 Name "Samurai Soldier" Scale 1.4 Class Soldier Skill Hard WeaponRestrictions MeleeOnly CharacterAttributes { "damage force reduction" 0.5 } Item "the concheror" Item "the half-zatoichi" Item "soldier samurai hat" } } } WaveSpawn { Name wave06demos WaitForAllSpawned wave06champs TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 8 WaitBeforeStarting 14 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon demo Health 175 Name Demoman Class Demoman Skill Normal WeaponRestrictions PrimaryOnly } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 200 TotalCount 36 MaxActive 18 SpawnCount 3 WaitBeforeStarting 1 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name "Charged Scout" Class Scout Skill Easy WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" } } } WaveSpawn { Name wave07tank TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 Where spawnbot Squad { Tank { Health 20000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name wave07gdemoBURST WaitForAllSpawned wave07tank TotalCurrency 100 TotalCount 9 MaxActive 9 SpawnCount 9 WaitBeforeStarting 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } TFBot { ClassIcon pyro_flare Health 175 Name "Flare Pyro" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "the flare gun" Item "firewall helmet" } TFBot { ClassIcon pyro_flare Health 175 Name "Flare Pyro" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "the flare gun" Item "firewall helmet" } TFBot { ClassIcon pyro_flare Health 175 Name "Flare Pyro" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "the flare gun" Item "firewall helmet" } TFBot { ClassIcon pyro_flare Health 175 Name "Flare Pyro" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "the flare gun" Item "firewall helmet" } TFBot { ClassIcon pyro_flare Health 175 Name "Flare Pyro" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "the flare gun" Item "firewall helmet" } TFBot { ClassIcon pyro_flare Health 175 Name "Flare Pyro" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "the flare gun" Item "firewall helmet" } TFBot { ClassIcon pyro_flare Health 175 Name "Flare Pyro" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "the flare gun" Item "firewall helmet" } TFBot { ClassIcon pyro_flare Health 175 Name "Flare Pyro" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "the flare gun" Item "firewall helmet" } } } WaveSpawn { Name wave07armoredFAN WaitForAllSpawned wave07tank TotalCurrency 100 TotalCount 12 MaxActive 4 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 3 Support Limited Where spawnbot Squad { TFBot { ClassIcon scout_fan_armored Name "Armored Force-a-Nature Scout" Health 325 Class Scout Skill Hard Scale 1.3 MaxVisionRange 450 WeaponRestrictions PrimaryOnly Tag "nav_prefer_flank_right" CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.5 } Item "the force-a-nature" Item "the airdog" Item "courtly cuirass" Item "squire's sabatons" } } } } }