#base robot_giant.pop #base robot_standard.pop population { StartingCurrency 500 RespawnWaveTime 7 CanBotsAttackWhileInSpawnRoom no Templates { Fast_Heavyweight_Champ { ClassIcon heavy_gru Health 325 Name "Lightweight Champ" Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Item "gloves of running urgently" Item "pugilist's protector" } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 40 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 2 InitialCooldown 50 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave01gsoldiers TotalCurrency 250 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 1 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Medic_BigHeal Tag "bot_squad_member" Item "das naggenvatcher" } TFBot { Name "Über Medic" Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" Item "titanium tyrolean" } TFBot { Template T_TFBot_Medic_BigHeal Tag "bot_squad_member" Item "das naggenvatcher" } } } WaveSpawn { Name wave01scoutsA TotalCurrency 150 TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name wave01scoutsB TotalCurrency 100 TotalCount 14 MaxActive 14 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot_giant Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Hard WeaponRestrictions PrimaryOnly } TFBot { Template T_TFBot_Medic_BigHeal Tag "bot_squad_member" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave02demosBURSTa TotalCurrency 200 TotalCount 30 MaxActive 15 SpawnCount 5 WaitBeforeStarting 1 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Burst } } } WaveSpawn { Name wave02gauntletsA TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon heavy_steelfist_nys Template T_TFBot_Heavyweapons_Fist CharacterAttributes { "damage force reduction" 0.5 } Item "the gridiron guardian" } } } WaveSpawn { Name wave02gdemo TotalCurrency 150 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 Where spawnbot Squad { TFBot { ClassIcon demo_spammer_giant Template T_TFBot_Giant_Demoman } TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } WaveSpawn { Name wave02soldiersBATTALION WaitForAllSpawned wave02gdemo TotalCurrency 75 TotalCount 11 MaxActive 8 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } WaveSpawn { Name wave02gauntletsB WaitForAllDead wave02demosBURSTb TotalCurrency 200 TotalCount 16 MaxActive 16 SpawnCount 16 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon heavy_steelfist_nys Template T_TFBot_Heavyweapons_Fist CharacterAttributes { "damage force reduction" 0.5 } Item "the gridiron guardian" } TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } WaveSpawn { Name wave02demosBURSTb WaitForAllSpawned wave02gdemo TotalCurrency 50 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Burst } } } WaveSpawn { Name wave02mleaguesSUPPORT TotalCurrency 25 TotalCount 30 MaxActive 4 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 3 Support Limited Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Sandman } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave03soldiersA TotalCurrency 65 TotalCount 16 MaxActive 8 SpawnCount 8 WaitBeforeStarting 1 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" } } } WaveSpawn { Name wave03gpyroA TotalCurrency 125 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro } } } WaveSpawn { Name wave03soldiersB WaitForAllSpawned wave03soldiersA TotalCurrency 65 TotalCount 16 MaxActive 8 SpawnCount 8 WaitBeforeStarting 12 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" } } } WaveSpawn { Name wave03gpyroB WaitForAllSpawned wave03soldiersA TotalCurrency 125 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro } } } WaveSpawn { Name wave03knights WaitForAllDead wave03gpyroB TotalCurrency 70 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 2 WaitBetweenSpawns 5 RandomSpawn 1 Where spawnbot Where spawnbot_giant Squad { TFBot { Template T_TFBot_Demoman_Knight Item "ali baba's wee booties" Item "the warsworn helmet" } } } WaveSpawn { Name wave03garmoredFAN WaitForAllDead wave03gpyroB TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 Where spawnbot Squad { TFBot { ClassIcon scout_fan_armored Health 2000 Name "Giant Armored Force-a-Nature Scout" Scale 1.8 Class Scout Skill Hard MaxVisionRange 1000 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the force-a-nature" "bullets per shot bonus" 2 "fire rate bonus" 0.5 "faster reload rate" 1.7 "scattergun knockback mult" 6 "damage penalty" 0.35 "weapon spread bonus" 0.4 } CharacterAttributes { "move speed bonus" 0.8 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 5 } Item "the force-a-nature" Item "death racer's helmet" Item "courtly cuirass" Item "squire's sabatons" } } } WaveSpawn { Name wave03soldiersSUPPORT WaitForAllDead wave03gpyroB TotalCurrency 0 TotalCount 100 MaxActive 10 SpawnCount 1 Support 1 WaitBeforeStarting 1 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name wave03soldiersSUPPORT WaitForAllDead wave03gpyroB TotalCurrency 0 TotalCount 100 MaxActive 6 SpawnCount 2 Support 1 WaitBeforeStarting 3 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal WeaponRestrictions PrimaryOnly } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave04pistolsA TotalCurrency 85 TotalCount 24 MaxActive 9 SpawnCount 3 WaitBeforeStarting 1 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon scout_pistol_nys Health 125 Name "Pistol Scout" Class Scout Skill Hard WeaponRestrictions SecondaryOnly } } } WaveSpawn { Name wave04miners WaitForAllSpawned wave04pistols TotalCurrency 65 TotalCount 50 MaxActive 8 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 2 Support 1 Where spawnbot Squad { TFBot { ClassIcon soldier_equalizer Health 200 Name "Miner Soldier" Class Soldier Skill Hard BehaviorModifiers Mobber WeaponRestrictions MeleeOnly Item "the equalizer" Item "loyalty reward" } } } WaveSpawn { Name wave04tankA WaitForAllSpawned wave04pistols TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 Where spawnbot Squad { Tank { Health 18000 Name Tank Speed 65 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name wave04champs WaitForAllSpawned wave04tankA TotalCurrency 50 TotalCount 20 MaxActive 20 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template Fast_Heavyweight_Champ Attributes "AlwaysCrit" } } } WaveSpawn { Name wave04tankB WaitForAllDead wave04champs TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 Where spawnbot Squad { Tank { Health 18000 Name Tank Speed 65 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name wave04pistolsB WaitForAllSpawned wave04tankB TotalCurrency 25 TotalCount 9 MaxActive 9 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon scout_pistol_nys Health 125 Name "Pistol Scout" Class Scout Skill Hard WeaponRestrictions SecondaryOnly } } } WaveSpawn { Name wave04gsoldierRAPID WaitForAllSpawned wave04tankB TotalCurrency 75 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave05scoutsSUPPORT TotalCurrency 75 TotalCount 25 MaxActive 5 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 2 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name wave05heavies TotalCurrency 50 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Hard WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name wave05soldierheavies TotalCurrency 150 TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 8 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror Attributes "AlwaysCrit" } TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal } TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal } TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal } TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal } } } WaveSpawn { Name wave05gauntletsA TotalCurrency 95 TotalCount 8 MaxActive 8 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 4 RandomSpawn 1 Where spawnbot Where spawnbot_giant Squad { TFBot { ClassIcon heavy_steelfist_nys Template T_TFBot_Heavyweapons_Fist CharacterAttributes { "damage force reduction" 0.5 } Item "the gridiron guardian" } } } WaveSpawn { Name wave05gheavy WaitForAllSpawned wave05soldierheavies TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } } } WaveSpawn { Name wave05gauntletsB WaitForAllSpawned wave05soldierheavies TotalCurrency 85 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 RandomSpawn 1 Where spawnbot Where spawnbot_giant Squad { TFBot { ClassIcon heavy_steelfist_nys Template T_TFBot_Heavyweapons_Fist CharacterAttributes { "damage force reduction" 0.5 } Item "the gridiron guardian" } } } WaveSpawn { Name wave05champs WaitForAllSpawned wave05gheavy TotalCurrency 75 TotalCount 34 MaxActive 18 SpawnCount 1 WaitBeforeStarting 5 Support Limited Where spawnbot Squad { TFBot { Template Fast_Heavyweight_Champ } } } WaveSpawn { Name wave05mleague WaitForAllSpawned wave05gheavy TotalCurrency 20 TotalCount 30 MaxActive 5 SpawnCount 5 WaitBeforeStarting 9 WaitBetweenSpawns 5 Support Limited Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Sandman } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave06bbsoldiersA TotalCurrency 150 TotalCount 28 MaxActive 14 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_RocketShotgun } } } WaveSpawn { Name wave06scoutsA TotalCurrency 50 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name wave06buffsoldiersA WaitForAllSpawned wave06bbsoldiersA TotalCurrency 65 TotalCount 48 MaxActive 8 SpawnCount 8 WaitBeforeStarting 4 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Demoman_Knight Item "the loch-n-load" Item "the warsworn helmet" } TFBot { Template T_TFBot_Demoman_Knight Item "ali baba's wee booties" Item "the warsworn helmet" } } } WaveSpawn { Name wave06bbsoldiersB WaitForAllDead wave06bbsoldiersA TotalCurrency 100 TotalCount 15 MaxActive 15 SpawnCount 15 WaitBeforeStarting 5 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_RocketShotgun } } } WaveSpawn { Name wave06knights WaitForAllSpawned wave06bbsoldiersB TotalCurrency 75 TotalCount 12 MaxActive 8 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Knight Tag "special_main_left" Item "ali baba's wee booties" Item "the warsworn helmet" } TFBot { Template T_TFBot_Demoman_Knight Tag "special_main_right" Item "ali baba's wee booties" Item "the warsworn helmet" } } } WaveSpawn { Name wave06gsoldiers WaitForAllSpawned wave06bbsoldiersB TotalCurrency 110 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier Attributes "AlwaysCrit" } } } WaveSpawn { Name wave06scoutsB WaitForAllSpawned wave06gsoldiers TotalCurrency 50 TotalCount 16 MaxActive 9 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name wave06gsoldier WaitForAllDead wave06gsoldiers TotalCurrency 35 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 4 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier Attributes "AlwaysCrit" } TFBot { Name "Quick Über Medic" Template T_TFBot_Medic_QuickUber ItemAttributes { ItemName TF_WEAPON_MEDIGUN "ubercharge rate bonus" 5 "uber duration bonus" -3 } CharacterAttributes { "heal rate bonus" 0.1 } Item "practitioner's processing mask" } TFBot { Name "Quick Über Medic" Template T_TFBot_Medic_QuickUber ItemAttributes { ItemName TF_WEAPON_MEDIGUN "ubercharge rate bonus" 5 "uber duration bonus" -3 } CharacterAttributes { "heal rate bonus" 0.1 } Item "practitioner's processing mask" } TFBot { Name "Quick Über Medic" Template T_TFBot_Medic_QuickUber ItemAttributes { ItemName TF_WEAPON_MEDIGUN "ubercharge rate bonus" 5 "uber duration bonus" -3 } CharacterAttributes { "heal rate bonus" 0.1 } Item "practitioner's processing mask" } TFBot { Name "Quick Über Medic" Template T_TFBot_Medic_QuickUber ItemAttributes { ItemName TF_WEAPON_MEDIGUN "ubercharge rate bonus" 5 "uber duration bonus" -3 } CharacterAttributes { "heal rate bonus" 0.1 } Item "practitioner's processing mask" } TFBot { Name "Quick Über Medic" Template T_TFBot_Medic_QuickUber ItemAttributes { ItemName TF_WEAPON_MEDIGUN "ubercharge rate bonus" 5 "uber duration bonus" -3 } CharacterAttributes { "heal rate bonus" 0.1 } Item "practitioner's processing mask" } } } WaveSpawn { Name wave06buffsoldiersB WaitForAllDead wave06gsoldiers TotalCurrency 45 TotalCount 20 MaxActive 8 SpawnCount 2 Support Limited WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { Name wave06giantminer WaitForAllDead wave06gsoldiers TotalCurrency 120 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 8 Where spawnbot Squad { TFBot { ClassIcon soldier_equalizer Health 3800 Name "Giant Miner Soldier" Scale 1.8 Class Soldier Skill Expert MaxVisionRange 1500 WeaponRestrictions MeleeOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName "the equalizer" "damage bonus" 1.25 } CharacterAttributes { "move speed bonus" 0.55 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the equalizer" Item "the doe-boy" Item "web easteregg medal" } } } } }