#base robot_giant.pop #base robot_standard.pop #base robot_mentrillum.pop WaveSchedule { StartingCurrency 0 RespawnWaveTime 3 FixedRespawnWaveTime Yes CanBotsAttackWhileInSpawnRoom no Templates { T_TFBot_Giant_Demoknight_Buff { Class Demoman ClassIcon demoknight_buff_lite Name "Giant Buff Demoknight" Health 3300 Skill Expert Attributes MiniBoss Attributes SpawnWithFullCharge WeaponRestrictions MeleeOnly Tag bot_giant Item "Prince Tavish's Crown" Item "The Buff Banner" Item "The Eyelander" Item "Ali Baba's Wee Booties" ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 } CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.01 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 4.0 "damage force reduction" 0.40 "move speed bonus" 0.50 } } } Mission { Objective DestroySentries InitialCooldown 10 Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 30 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy InitialCooldown 35 Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 2 CooldownTime 45 DesiredCount 1 TFBot { Class Spy Skill Expert } } Mission { Objective Sniper InitialCooldown 15 Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Sniper MaxVisionRange 2000 } } Mission { Objective Spy InitialCooldown 20 Where spawnbot_mission_spy BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 1 TFBot { Class Spy Skill Expert } } // Bottom left: bombpath_left_relay // Bottom right: bombpath_right_relay // Top left: bombpath_high_left_relay // Top right: bombpath_high_right_relay //========================== // Wave 1 //========================== Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } InitWaveOutput { Target gamerules Action RunScriptCode Param " EntFire(`bombpath_choose_relay`, `Kill`) EntFire(`bombpath_clearall_relay`, `Trigger`, null, 0.1) EntFire(`bombpath_holograms_clear_relay`, `Trigger`, null, 0.1) EntFire(`bombpath_left_relay`, `Trigger`, null, 0.5) " } Checkpoint Yes WaveSpawn { Where spawnbot Name "01" TotalCount 30 MaxActive 12 SpawnCount 6 WaitBetweenSpawns 6 TotalCurrency 25 TFBot { Class Pyro Skill Easy } } WaveSpawn { Where spawnbot Name "01" TotalCount 25 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 6 TotalCurrency 25 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Skill Hard } } WaveSpawn { Where spawnbot Name "01_Solders" TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 30 TotalCurrency 75 TFBot { Template T_TFBot_Giant_Soldier_Equalizer } } WaveSpawn { Where spawnbot Name "02" WaitForAllSpawned "01" TotalCount 20 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 6 TotalCurrency 50 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Skill Hard } } WaveSpawn { Where spawnbot Name "02" WaitForAllSpawned "01" TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 7 WaitBetweenSpawns 6 TotalCurrency 50 TFBot { Template T_TFBot_Scout_Melee ClassIcon scout_bat_nys } } WaveSpawn { Where spawnbot Name "03" WaitForAllSpawned "02" TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 21 TotalCurrency 75 TFBot { Template T_TFBot_Giant_Soldier } } WaveSpawn { Where spawnbot Name "03" WaitForAllSpawned "02" TotalCount 24 MaxActive 12 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 10 TotalCurrency 50 TFBot { Template T_TFBot_Soldier_Escape_Plan } } WaveSpawn { Where spawnbot Name "03" WaitForAllSpawned "02" TotalCount 21 MaxActive 9 SpawnCount 3 WaitBeforeStarting 7 WaitBetweenSpawns 11 TotalCurrency 50 TFBot { Template T_TFBot_Pyro_Flaregun Skill Easy } } } //========================== // Wave 2 //========================== Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } InitWaveOutput { Target gamerules Action RunScriptCode Param " EntFire(`bombpath_choose_relay`, `Kill`) EntFire(`bombpath_clearall_relay`, `Trigger`, null, 0.1) EntFire(`bombpath_holograms_clear_relay`, `Trigger`, null, 0.1) EntFire(`bombpath_high_left_relay`, `Trigger`, null, 0.5) " } Checkpoint Yes WaveSpawn { Where spawnbot Name "01" TotalCount 25 MaxActive 15 SpawnCount 5 WaitBetweenSpawns 5 TotalCurrency 25 TFBot { Template T_TFBot_Heavyweapons_NormalFist Skill Hard } } WaveSpawn { Where spawnbot Name "01" TotalCount 24 MaxActive 12 SpawnCount 6 WaitBetweenSpawns 7.5 TotalCurrency 50 TFBot { Template T_TFBot_Scout_Sandman } } WaveSpawn { Where spawnbot Name "01" TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 21 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Sniper_Huntsman } } WaveSpawn { Where spawnbot Name "02" WaitForAllSpawned "01" TotalCount 20 MaxActive 12 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 6 TotalCurrency 25 TFBot { Template T_TFBot_Pyro_Manmelter } } WaveSpawn { Where spawnbot Name "02" WaitForAllSpawned "01" TotalCount 30 MaxActive 12 SpawnCount 6 WaitBeforeStarting 6 WaitBetweenSpawns 7 TotalCurrency 25 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Where spawnbot Name "03" WaitForAllSpawned "02" TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 21 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Pyro ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "airblast disabled" 1 } } } WaveSpawn { Where spawnbot Name "03" WaitForAllSpawned "02" TotalCount 24 MaxActive 16 SpawnCount 4 WaitBeforeStarting 12 WaitBetweenSpawns 5 TotalCurrency 25 TFBot { Template T_TFBot_Soldier_Bison } } WaveSpawn { Where spawnbot Name "03" WaitForAllSpawned "02" TotalCount 25 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 50 Support 1 RandomChoice { TFBot { Template T_TFBot_Pyro_Axtinguisher } TFBot { Template T_TFBot_Pyro_Detonator } } } } //========================== // Wave 3 //========================== Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } InitWaveOutput { Target gamerules Action RunScriptCode Param " EntFire(`bombpath_choose_relay`, `Kill`) EntFire(`bombpath_clearall_relay`, `Trigger`, null, 0.1) EntFire(`bombpath_holograms_clear_relay`, `Trigger`, null, 0.1) EntFire(`bombpath_right_relay`, `Trigger`, null, 0.5) if(!(`menttags` in getroottable())) { IncludeScript(`menttags`, getroottable()) } " } Checkpoint Yes WaveSpawn { Where spawnbot Name "01" TotalCount 36 MaxActive 18 SpawnCount 6 WaitBeforeStarting 6 WaitBetweenSpawns 8 TotalCurrency 50 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Where spawnbot Name "01" TotalCount 8 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 19 TotalCurrency 125 Squad { TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Medic_QuickFix Skill Normal } } } WaveSpawn { Where spawnbot Name "01" TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 9 WaitBetweenSpawns 8 TotalCurrency 25 TFBot { Template T_TFBot_Scout_Wrap } } WaveSpawn { Where spawnbot Name "02" WaitForAllSpawned "01" TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 8 TotalCurrency 50 TFBot { Class Scout Skill Easy } } WaveSpawn { Where spawnbot Name "02" WaitForAllSpawned "01" TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 6 TotalCurrency 50 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Where spawnbot Name "02" WaitForAllSpawned "01" TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 6 TotalCurrency 50 TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Where spawnbot Name "03" WaitForAllSpawned "02" TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 19 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Demo_RapidFire Name "Giant Demoman" } } WaveSpawn { Where spawnbot Name "03" WaitForAllSpawned "02" TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 6 Support 1 TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly } } WaveSpawn { Where spawnbot Name "03" WaitForAllSpawned "02" TotalCount 9 MaxActive 9 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 4 Support 1 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } //========================== // Wave 4 //========================== Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } InitWaveOutput { Target gamerules Action RunScriptCode Param " EntFire(`bombpath_choose_relay`, `Kill`) EntFire(`bombpath_clearall_relay`, `Trigger`, null, 0.1) EntFire(`bombpath_holograms_clear_relay`, `Trigger`, null, 0.1) EntFire(`bombpath_high_right_relay`, `Trigger`, null, 0.5) " } Checkpoint Yes WaveSpawn { Where spawnbot Name "01" TotalCount 36 MaxActive 18 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 8 TotalCurrency 25 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Skill Hard } } WaveSpawn { Where spawnbot Name "01" TotalCount 18 MaxActive 9 SpawnCount 3 WaitBeforeStarting 1 WaitBetweenSpawns 8 TotalCurrency 25 TFBot { Class Demoman Skill Easy } } WaveSpawn { Where spawnbot Name "02_Manmelter" WaitForAllSpawned "01" TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 12 TotalCurrency 25 TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer ClassIcon pyro_detonator_lite Name "Giant Detonator Pyro" } } WaveSpawn { Where spawnbot Name "02" WaitForAllSpawned "01" TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 14 WaitBetweenSpawns 7 TotalCurrency 50 TFBot { Template T_TFBot_Scout_Melee ClassIcon scout_bat_nys } } WaveSpawn { Where spawnbot Name "03" WaitForAllSpawned "02" TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 4 TotalCurrency 25 TFBot { Template T_TFBot_Demoknight_Caber } } WaveSpawn { Where spawnbot Name "03" WaitForAllSpawned "02" TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 4 TotalCurrency 25 TFBot { Template T_TFBot_Sniper_Jarate_Master } } WaveSpawn { Where spawnbot Name "03" WaitForAllSpawned "02" TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 15 TotalCurrency 25 TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } } WaveSpawn { Where spawnbot Name "extra" TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 39 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier_Crit } } } //========================== // Wave 5 //========================== Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } InitWaveOutput { Target gamerules Action RunScriptCode Param " EntFire(`bombpath_choose_relay`, `Kill`) EntFire(`bombpath_clearall_relay`, `Trigger`, null, 0.1) EntFire(`bombpath_holograms_clear_relay`, `Trigger`, null, 0.1) EntFire(`bombpath_high_right_relay`, `Trigger`, null, 0.5) " } Checkpoint Yes WaveSpawn { Where spawnbot Name "01" TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 8 TotalCurrency 25 TFBot { Class Soldier Skill Easy } } WaveSpawn { Where spawnbot Name "01" TotalCount 30 MaxActive 12 SpawnCount 6 WaitBeforeStarting 1 WaitBetweenSpawns 5 TotalCurrency 25 TFBot { Template T_TFBot_Heavyweapons_Gnome Scale 0.65 Item "The All-Father" Item "Point and Shoot" } } WaveSpawn { Where spawnbot Name "01" TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 16 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Demoknight_Persian } } WaveSpawn { Name "02_Tank" WaitForAllSpawned "01" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action trigger } Tank { Health 17500 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot Name "02" WaitForAllSpawned "01" TotalCount 9 MaxActive 9 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 9 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysFireWeapon } TFBot { Template T_TFBot_Medic_QuickFix Skill Normal } TFBot { Template T_TFBot_Medic_QuickFix Skill Normal } } } WaveSpawn { Where spawnbot Name "02_Bonk" WaitForAllSpawned "02_Tank" TotalCount 24 MaxActive 12 SpawnCount 6 WaitBeforeStarting 2 WaitBetweenSpawns 9 TotalCurrency 50 TFBot { Template T_TFBot_Scout_Bonk } } WaveSpawn { Where spawnbot Name "03" WaitForAllSpawned "02_Bonk" TotalCount 9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 5 TotalCurrency 25 TFBot { Template T_TFBot_Pyro_Shotgun } } WaveSpawn { Where spawnbot Name "03" WaitForAllSpawned "02_Bonk" TotalCount 9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 5 TotalCurrency 25 TFBot { Template T_TFBot_Pyro_Gas } } WaveSpawn { Where spawnbot Name "03" WaitForAllSpawned "02_Bonk" TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 18 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Scout_Baseball } } } //========================== // Wave 6 //========================== Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } InitWaveOutput { Target gamerules Action RunScriptCode Param " EntFire(`bombpath_choose_relay`, `Kill`) EntFire(`bombpath_clearall_relay`, `Trigger`, null, 0.1) EntFire(`bombpath_holograms_clear_relay`, `Trigger`, null, 0.1) EntFire(`bombpath_high_left_relay`, `Trigger`, null, 0.5) " } Checkpoint Yes WaveSpawn { Where spawnbot Name "01_Pyros" TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer_FlareGun } TFBot { Template T_TFBot_Medic_QuickFix_Armored } } } WaveSpawn { Where spawnbot Name "01" TotalCount 30 MaxActive 12 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 5 TotalCurrency 50 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Where spawnbot Name "02" WaitForAllDead "01_Pyros" TotalCount 8 MaxActive 6 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 8 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier_Bison_Spammer } TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { Where spawnbot Name "02" WaitForAllDead "01_Pyros" TotalCount 28 MaxActive 14 SpawnCount 7 WaitBeforeStarting 9 WaitBetweenSpawns 7 TotalCurrency 50 TFBot { Template T_TFBot_Demoknight_Caber } } WaveSpawn { Where spawnbot Name "03" WaitForAllSpawned "02" TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 14 WaitBetweenSpawns 10 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Where spawnbot Name "03" WaitForAllSpawned "02" TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 7 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Skill Hard } } WaveSpawn { Where spawnbot Name "03" WaitForAllSpawned "02" TotalCount 12 MaxActive 12 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 6 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Sniper_TribalmanShiv } } } //========================== // Wave 7 //========================== Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } InitWaveOutput { Target gamerules Action RunScriptCode Param " EntFire(`bombpath_choose_relay`, `Kill`) EntFire(`bombpath_clearall_relay`, `Trigger`, null, 0.1) EntFire(`bombpath_holograms_clear_relay`, `Trigger`, null, 0.1) EntFire(`bombpath_left_relay`, `Trigger`, null, 0.5) " } Checkpoint Yes WaveSpawn { Where spawnbot Name "01" TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 12 TotalCurrency 25 TFBot { Template T_TFBot_Giant_Demoknight_Buff } } WaveSpawn { Where spawnbot Name "01" TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 12 TotalCurrency 25 TFBot { Template T_TFBot_Giant_Sniper_Bushwacka } } WaveSpawn { Where spawnbot Name "01_Pyros" TotalCount 30 MaxActive 12 SpawnCount 6 WaitBeforeStarting 3 WaitBetweenSpawns 5 TotalCurrency 50 TFBot { Template T_TFBot_Pyro_Flaregun Skill Hard } } WaveSpawn { Name "02" WaitForAllSpawned "01_Pyros" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 8 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action trigger } Tank { Health 19000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot Name "02_Sandman" WaitForAllSpawned "01_Pyros" TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 21 TotalCurrency 25 TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored } } WaveSpawn { Where spawnbot Name "02" WaitForAllSpawned "01_Pyros" TotalCount 32 MaxActive 16 SpawnCount 8 WaitBeforeStarting 8 WaitBetweenSpawns 8 TotalCurrency 50 Squad { TFBot { Class Demoman Skill Easy } TFBot { Template T_TFBot_Medic_QuickFix Skill Normal } } } WaveSpawn { Where spawnbot Name "03_Soldiers" WaitForAllSpawned "02" TotalCount 9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 10 TotalCurrency 25 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic_QuickFix Skill Normal } TFBot { Template T_TFBot_Medic_QuickFix Skill Normal } } } WaveSpawn { Where spawnbot Name "03" WaitForAllSpawned "02" TotalCount 30 MaxActive 16 SpawnCount 8 WaitBeforeStarting 8 WaitBetweenSpawns 8 TotalCurrency 50 TFBot { Template T_TFBot_Demoknight_Caber } } WaveSpawn { Where spawnbot Name "04" WaitForAllSpawned "03" TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 7 WaitBetweenSpawns 14 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Sniper_SMG } } WaveSpawn { Name "04" WaitForAllSpawned "03" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 14 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action trigger } Tank { Health 21000 Speed 75 Name "tankboss" Skin 1 StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot Name "04" WaitForAllSpawned "03" TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 10 TotalCurrency 0 Support 1 RandomChoice { TFBot { Class Scout Skill Normal } TFBot { Class Scout Skill Hard WeaponRestrictions MeleeOnly } } } } }