#base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 400 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom no Mission // sentry buster { Objective DestroySentries InitialCooldown 30 Where spawnbot BeginAtWave 1 RunForThisManyWaves 10 CooldownTime 30 TFBot { Template T_TFBot_SentryBuster } } Mission // Spy - wave 3 { Objective Spy InitialCooldown 20 Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 2 TFBot { Class Spy Skill Hard Name Spy } } //WAVE 1 //Scouts and heavies//Currency 800 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "Example" Where spawnbot TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 200 TFBot { Class Scout Skill Easy } } WaveSpawn { Where spawnbot_invasion TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 1 TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_Scout_Sandman Skill Expert } TFBot { Template T_TFBot_Scout_Sandman Skill Expert } TFBot { Template T_TFBot_Scout_Sandman Skill Expert Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Template T_TFBot_Scout_Sandman Skill Expert Tag nav_prefer_flank_left BehaviorModifiers push } } } WaveSpawn { WaitForAllSpawned "Example" Where spawnbot TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 1 TotalCurrency 100 TFBot { Class Heavy Skill Easy } } WaveSpawn { WaitForAllSpawned "Example" Where spawnbot TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 50 RandomChoice { TFBot { Class Heavy Skill Easy Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Class Heavy Skill Easy Tag nav_prefer_flank_left BehaviorModifiers push } } } WaveSpawn { WaitForAllSpawned "Example" Where spawnbot TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 16 WaitBetweenSpawns 10 TotalCurrency 150 RandomChoice { TFBot { Class Demoman Skill Normal Tag nav_prefer_flank_left BehaviorModifiers push } TFBot { Class Demoman Skill Normal Tag nav_prefer_flank_right BehaviorModifiers push } } } WaveSpawn { WaitForAllSpawned "Example" Where spawnbot_invasion TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 25 WaitBetweenSpawns 1 TotalCurrency 200 RandomSpawn 1 RandomChoice { TFBot { Template T_TFBot_Scout_Sandman Skill Expert } TFBot { Template T_TFBot_Scout_Sandman } TFBot { Class Scout Skill Easy } } } } //WAVE 2 //Huntsman snipers, scouts, Tavish giant squads with huntsman and bigheal, 1x Tanks at 20k//Currency 1100 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "Wave2" Where spawnbot TotalCount 24 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Template T_TFBot_Pyro Skill Easy } } WaveSpawn { WaitForAllSpawned "Wave2" Where spawnbot_giant TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 1 TotalCurrency 150 RandomSpawn 1 TFBot { Template T_TFBot_Scout_Sandman } } WaveSpawn { WaitForAllSpawned "Wave2" Where spawnbot TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 7 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Pyro } TFBot { Template T_TFBot_Pyro } TFBot { Template T_TFBot_Pyro } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { WaitForAllSpawned "Wave2" TotalCount 1 WaitBeforeStarting 38 TotalCurrency 300 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllSpawned "Wave2" Where spawnbot TotalCount 16 MaxActive 8 SpawnCount 8 WaitBeforeStarting 58 WaitBetweenSpawns 1 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } TFBot { Template T_TFBot_Pyro } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { WaitForAllSpawned "Wave2" Where spawnbot_invasion TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 68 WaitBetweenSpawns 8 TotalCurrency 150 TFBot { Template T_TFBot_Scout_Sandman Attributes alwayscrit } } } //WAVE 3 //Conch sollys with bigheal medics, rapid Giant solly squads finale//Currency 700 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "Wave3" Where spawnbot_invasion TotalCount 48 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 400 Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { WaitForAllSpawned "Wave3" Where spawnbot_giant TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 18 WaitBetweenSpawns 22 TotalCurrency 300 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } } //WAVE 4 //2x Tanks at 17.5k each with scouts//Currency 700 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot_invasion TotalCount 80 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 400 RandomSpawn 1 RandomChoice { TFBot { Template T_TFBot_Scout_Sandman Skill Expert } TFBot { Class Scout Skill Easy } TFBot { Template T_TFBot_Scout_Sandman Skill Expert } TFBot { Class Scout Skill Easy } TFBot { Template T_TFBot_Scout_Sandman Skill Expert Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Class Scout Skill Easy Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Template T_TFBot_Scout_Sandman Skill Expert Tag nav_prefer_flank_left BehaviorModifiers push } TFBot { Class Scout Skill Easy Tag nav_prefer_flank_left BehaviorModifiers push } } } WaveSpawn { TotalCount 1 WaitBeforeStarting 10 TotalCurrency 150 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 17500 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCount 1 WaitBeforeStarting 38 TotalCurrency 150 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 17500 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } //WAVE 5 //Boxing heavies with uber medics, GRU Heavies with uber medics, sandman scouts finale//Currency 1000 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "Wave5" Where spawnbot_invasion TotalCount 40 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 300 Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Attributes alwayscrit } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name "Wave5A" WaitForAllSpawned "Wave5" Where spawnbot_invasion TotalCount 14 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 1 TotalCurrency 300 Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name "Wave5B" WaitForAllSpawned "Wave5A" Where spawnbot_giant TotalCount 18 MaxActive 18 SpawnCount 18 WaitBeforeStarting 15 WaitBetweenSpawns 0 TotalCurrency 200 RandomSpawn 1 RandomChoice { TFBot { Template T_TFBot_Scout_Sandman Skill Expert } TFBot { Template T_TFBot_Scout_Sandman Skill Expert } TFBot { Template T_TFBot_Scout_Sandman Skill Expert Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Template T_TFBot_Scout_Sandman Skill Expert Tag nav_prefer_flank_left BehaviorModifiers push } } } WaveSpawn { WaitForAllSpawned "Wave5B" Where spawnbot_invasion TotalCount 12 MaxActive 12 SpawnCount 12 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 100 RandomSpawn 1 RandomChoice { TFBot { Template T_TFBot_Sniper_Huntsman Skill Hard } TFBot { Template T_TFBot_Sniper_Huntsman Skill Hard } TFBot { Template T_TFBot_Sniper_Huntsman Skill Hard Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Template T_TFBot_Sniper_Huntsman Skill Hard Tag nav_prefer_flank_left BehaviorModifiers push } } } WaveSpawn { WaitForAllSpawned "Wave5B" Where spawnbot_giant TotalCount 8 MaxActive 8 SpawnCount 8 WaitBeforeStarting 5 WaitBetweenSpawns 1 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Medic_QuickUber } } } } //WAVE 6 //Giant flare pyro squads, champ heavy cooldown, 2x Tanks at 25k and 25k with giant spammer squads and giant flare pyros//Currency 1300 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer Attributes alwayscrit } TFBot { Class HeavyWeapons Skill Easy Attributes alwayscrit } TFBot { Class HeavyWeapons Skill Easy Attributes alwayscrit } TFBot { Template T_TFBot_Pyro Attributes AlwaysFireWeapon Attributes alwayscrit Skill Expert } TFBot { Template T_TFBot_Pyro Attributes AlwaysFireWeapon Attributes alwayscrit Skill Expert } } } WaveSpawn { Where spawnbot_giant TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 1 WaitBetweenSpawns 3 TotalCurrency 200 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer Attributes alwayscrit } TFBot { Class HeavyWeapons Skill Easy Attributes alwayscrit } TFBot { Class HeavyWeapons Skill Easy Attributes alwayscrit } TFBot { Template T_TFBot_Pyro Attributes AlwaysFireWeapon Attributes alwayscrit Skill Expert } TFBot { Template T_TFBot_Pyro Attributes AlwaysFireWeapon Attributes alwayscrit Skill Expert } } } WaveSpawn { Name "Wave6" Where spawnbot TotalCount 44 MaxActive 12 SpawnCount 4 WaitBeforeStarting 40 WaitBetweenSpawns 1 TotalCurrency 200 TFBot { Class Heavy ItemAttributes { ItemName TF_Weapon_Minigun "Fire Rate Bonus" 0 } } } WaveSpawn { Where spawnbot_giant TotalCount 36 MaxActive 8 SpawnCount 4 WaitBeforeStarting 52 WaitBetweenSpawns 1 TotalCurrency 200 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Tag nav_prefer_flank_left BehaviorModifiers push } } } WaveSpawn { Name "Wave6A" WaitForAllSpawned "Wave6" TotalCount 1 WaitBeforeStarting 35 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllSpawned "Wave6" TotalCount 1 WaitBeforeStarting 90 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Speed 75 Name "tankboss" Skin 1 StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "Wave6B" WaitForAllSpawned "Wave6" Where spawnbot_giant TotalCount 16 MaxActive 16 SpawnCount 8 WaitBeforeStarting 15 WaitBetweenSpawns 5 TotalCurrency 100 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Class HeavyWeapons Skill Easy } TFBot { Class HeavyWeapons Skill Easy } TFBot { Template T_TFBot_Pyro Attributes AlwaysFireWeapon Skill Expert } TFBot { Template T_TFBot_Pyro Attributes AlwaysFireWeapon Skill Expert } } } WaveSpawn { Name "Wave6B" WaitForAllSpawned "Wave6A" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 61 WaitBetweenSpawns 20 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { WaitForAllSpawned "Wave6B" Where spawnbot TotalCount 4 MaxActive 3 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 1 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Medic } } } } }