#base reforge5_extramodded_sheet.pop #base robot_giantmania_2024.pop #base coaltown_medkits.pop WaveSchedule { StartingCurrency 4000 RespawnWaveTime 7 CanBotsAttackWhileInSpawnRoom no Advanced 1 Mission // sentry buster { Objective DestroySentries InitialCooldown 5 Where spawnbot BeginAtWave 1 RunForThisManyWaves 9 CooldownTime 27 TFBot { Template YoovyBot_GM_SentryBuster } } Mission // Sniper - wave 3 { Objective Sniper InitialCooldown 30 Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Template YoovyBot_GM_Sniper MaxVisionRange 3000 } } //WAVE 1 //Scouts and heavies//Currency 600 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { Explanation { LIne "" Line "This mission uses {yellow}Reforged Upgrades!" Line "Check this Google Doc to see every change as the list is quite extensive!" Line "{blue}https://docs.google.com/document/d/1hEGEqOogcQPtEKtycZC6Xrom_G3N06ntdXNAme-3PQg/edit?usp=sharing" Line "" } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "primary_scouts" Where spawnbot TotalCount 24 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 1000 TFBot { Template YoovyBot_GM_Scout } } WaveSpawn { Where spawnbot_invasion TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 1 TotalCurrency 1000 RandomChoice { TFBot { Template YoovyBot_GM_Scout_Sandman } TFBot { Template YoovyBot_GM_Scout_Sandman } TFBot { Template YoovyBot_GM_Scout_Sandman Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Template YoovyBot_GM_Scout_Sandman Tag nav_prefer_flank_left BehaviorModifiers push } } } WaveSpawn { WaitForAllSpawned "primary_scouts" Where spawnbot TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 1 TotalCurrency 500 TFBot { Template YoovyBot_GM_Heavy } } WaveSpawn { WaitForAllSpawned "primary_scouts" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 500 TFBot { Template YoovyBot_GM_Heavy Tag nav_prefer_flank_right BehaviorModifiers push } } WaveSpawn { WaitForAllSpawned "primary_scouts" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 16 WaitBetweenSpawns 10 TotalCurrency 1000 TFBot { Template YoovyBot_GM_Heavy Tag nav_prefer_flank_left BehaviorModifiers push } } WaveSpawn { WaitForAllSpawned "primary_scouts" Where spawnbot_invasion TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 25 WaitBetweenSpawns 1 TotalCurrency 2000 RandomSpawn 1 RandomChoice { TFBot { Template YoovyBot_GM_Scout_Sandman } TFBot { Template YoovyBot_GM_Scout_Sandman } TFBot { Template YoovyBot_GM_Scout } } } } //WAVE 2 //Huntsman snipers, scouts, Tavish giant squads with huntsman and bigheal, 1x Tanks at 17.5k//Currency 800 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "primary_huntsman" Where spawnbot TotalCount 24 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 200 TFBot { Template YoovyBot_GM_Sniper_Huntsman } } WaveSpawn { WaitForAllSpawned "primary_huntsman" Where spawnbot_giant TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 1 TotalCurrency 200 RandomSpawn 1 TFBot { Template YoovyBot_GM_Scout_Sandman } } WaveSpawn { WaitForAllSpawned "primary_huntsman" Where spawnbot TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 7 TotalCurrency 400 Squad { TFBot { Template YoovyBot_GM_Titan_Demoman_Knight } TFBot { Template YoovyBot_GM_Sniper_Huntsman } TFBot { Template YoovyBot_GM_Sniper_Huntsman } TFBot { Template YoovyBot_GM_Sniper_Huntsman } TFBot { Template YoovyBot_GM_Medic_QF_Regen } } } WaveSpawn { WaitForAllSpawned "primary_huntsman" FirstSpawnMessage "{blue}An Armored Tank has arrived with {reset}35,000 {blue}HP!" TotalCount 1 WaitBeforeStarting 38 TotalCurrency 400 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { SpawnTemplate "ColorTank_DarkBlue" Scale 1.2 Health 35000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } // WaveSpawn // { // WaitForAllSpawned "primary_huntsman" // TotalCount 1 // WaitBeforeStarting 53 // TotalCurrency 100 // FirstSpawnOutput // { // Target boss_spawn_relay // Action Trigger // } // Tank // { // Health 12500 // Speed 75 // Name "tankboss" // StartingPathTrackNode "boss_path_a1" // OnKilledOutput // { // Target boss_dead_relay // Action Trigger // } // OnBombDroppedOutput // { // Target boss_deploy_relay // Action Trigger // } // } // } WaveSpawn { WaitForAllSpawned "primary_huntsman" Where spawnbot TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 58 WaitBetweenSpawns 1 TotalCurrency 200 Squad { TFBot { Template YoovyBot_GM_Titan_Demoman_Knight } TFBot { Template YoovyBot_GM_Sniper_Huntsman } TFBot { Template YoovyBot_GM_Sniper_Huntsman } TFBot { Template YoovyBot_GM_Sniper_Huntsman } TFBot { Template YoovyBot_GM_Medic_QF_Regen } } } WaveSpawn { WaitForAllSpawned "primary_huntsman" Where spawnbot_invasion TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 68 WaitBetweenSpawns 8 TotalCurrency 200 TFBot { Template YoovyBot_GM_Scout_Sandman } } } //WAVE 3 //Conch sollys with bigheal medics, rapid Giant solly squads finale//Currency 700 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "primary_soldiers" Where spawnbot_invasion TotalCount 48 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 400 Squad { TFBot { Template YoovyBot_GM_Soldier_Conch_Ext } TFBot { Template YoovyBot_GM_Medic_QF_Regen } } } WaveSpawn { WaitForAllSpawned "primary_soldiers" Where spawnbot_giant TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 18 WaitBetweenSpawns 22 TotalCurrency 300 Squad { TFBot { Template YoovyBot_GM_Titan_Soldier_RapidFire } TFBot { Template YoovyBot_GM_Soldier_Conch_Ext } TFBot { Template YoovyBot_GM_Soldier_Conch_Ext } } } } //WAVE 4 //3x Tanks at 13.3k each with scouts//Currency 700 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot_invasion TotalCount 80 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 400 RandomSpawn 1 RandomChoice { TFBot { Template YoovyBot_GM_Scout_Sandman } TFBot { Template YoovyBot_GM_Scout } TFBot { Template YoovyBot_GM_Scout_Sandman } TFBot { Template YoovyBot_GM_Scout } TFBot { Template YoovyBot_GM_Scout_Sandman Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Template YoovyBot_GM_Scout Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Template YoovyBot_GM_Scout_Sandman Tag nav_prefer_flank_left BehaviorModifiers push } TFBot { Template YoovyBot_GM_Scout Tag nav_prefer_flank_left BehaviorModifiers push } } } WaveSpawn { TotalCount 1 WaitBeforeStarting 10 TotalCurrency 100 FirstSpawnMessage "{blue}An Armored Tank has arrived with {reset}26,600 {blue}HP!" FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { SpawnTemplate "ColorTank_DarkBlue" Scale 1.2 Health 26600 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCount 1 WaitBeforeStarting 38 TotalCurrency 100 FirstSpawnMessage "{blue}An Armored Tank has arrived with {reset}26,600 {blue}HP!" FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { SpawnTemplate "ColorTank_DarkBlue" Scale 1.2 Health 26600 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCount 1 WaitBeforeStarting 62 TotalCurrency 100 FirstSpawnMessage "{blue}An Armored Tank has arrived with {reset}26,600 {blue}HP!" FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { SpawnTemplate "ColorTank_DarkBlue" Scale 1.2 Health 26600 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } //WAVE 5 //Boxing heavies with uber medics, GRU Heavies with uber medics, sandman scouts finale//Currency 1000 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "primary_heavies" Where spawnbot_invasion TotalCount 40 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 300 Squad { TFBot { Template YoovyBot_GM_Heavy_KGB } TFBot { Template YoovyBot_GM_Medic_Uber_Quick } } } WaveSpawn { Name "secondary_heavies" WaitForAllSpawned "primary_heavies" Where spawnbot_invasion TotalCount 24 MaxActive 16 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 1 TotalCurrency 300 Squad { TFBot { Template YoovyBot_GM_Heavy_GRU } TFBot { Template YoovyBot_GM_Medic_Uber_Quick } } } WaveSpawn { Name "primary_scouts" WaitForAllSpawned "secondary_heavies" Where spawnbot_giant TotalCount 18 MaxActive 18 SpawnCount 18 WaitBeforeStarting 15 WaitBetweenSpawns 0 TotalCurrency 200 RandomSpawn 1 RandomChoice { TFBot { Template YoovyBot_GM_Scout_Sandman } TFBot { Template YoovyBot_GM_Scout_Sandman } TFBot { Template YoovyBot_GM_Scout_Sandman Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Template YoovyBot_GM_Scout_Sandman Tag nav_prefer_flank_left BehaviorModifiers push } } } WaveSpawn { WaitForAllSpawned "primary_scouts" Where spawnbot_invasion TotalCount 12 MaxActive 12 SpawnCount 12 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 100 RandomSpawn 1 RandomChoice { TFBot { Template YoovyBot_GM_Scout_Sandman } TFBot { Template YoovyBot_GM_Scout_Sandman } TFBot { Template YoovyBot_GM_Scout_Sandman Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Template YoovyBot_GM_Scout_Sandman Tag nav_prefer_flank_left BehaviorModifiers push } } } WaveSpawn { WaitForAllSpawned "primary_scouts" Where spawnbot_giant TotalCount 8 MaxActive 8 SpawnCount 8 WaitBeforeStarting 5 WaitBetweenSpawns 1 TotalCurrency 100 Squad { TFBot { Template YoovyBot_GM_Heavy_GRU } TFBot { Template YoovyBot_GM_Medic_Uber_Quick } } } } //WAVE 6 //Giant flare pyro squads, champ heavy cooldown, 2x Tanks at 25k and 25k with giant spammer squads and giant flare pyros//Currency 1300 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 200 Squad { TFBot { Template YoovyBot_GM_Titan_Pyro_Detonator } TFBot { Template YoovyBot_GM_Heavy } TFBot { Template YoovyBot_GM_Heavy } TFBot { Template YoovyBot_GM_Pyro Attributes AlwaysFireWeapon } TFBot { Template YoovyBot_GM_Pyro Attributes AlwaysFireWeapon } } } WaveSpawn { Where spawnbot_giant TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 1 WaitBetweenSpawns 3 TotalCurrency 200 RandomSpawn 1 Squad { TFBot { Template YoovyBot_GM_Titan_Pyro_Detonator } TFBot { Template YoovyBot_GM_Heavy } TFBot { Template YoovyBot_GM_Heavy } TFBot { Template YoovyBot_GM_Pyro Attributes AlwaysFireWeapon } TFBot { Template YoovyBot_GM_Pyro Attributes AlwaysFireWeapon } } } WaveSpawn { Name "primary_heavies" Where spawnbot TotalCount 44 MaxActive 12 SpawnCount 4 WaitBeforeStarting 40 WaitBetweenSpawns 1 TotalCurrency 200 TFBot { Template YoovyBot_GM_Heavy_KGB } } WaveSpawn { Where spawnbot_giant TotalCount 36 MaxActive 8 SpawnCount 4 WaitBeforeStarting 52 WaitBetweenSpawns 1 TotalCurrency 200 RandomChoice { TFBot { Template YoovyBot_GM_Heavy_GRU Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Template YoovyBot_GM_Heavy_GRU Tag nav_prefer_flank_left BehaviorModifiers push } } } WaveSpawn { Name "primary_tank" WaitForAllSpawned "primary_heavies" TotalCount 1 WaitBeforeStarting 35 TotalCurrency 100 FirstSpawnMessage "{blue}An Armored Tank has arrived with {reset}50,000 {blue}HP!" FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { SpawnTemplate "ColorTank_DarkBlue" Scale 1.2 Health 50000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllSpawned "primary_heavies" TotalCount 1 WaitBeforeStarting 110 TotalCurrency 100 FirstSpawnMessage "{blue}An Armored Tank has arrived with {reset}50,000 {blue}HP!" FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { SpawnTemplate "ColorTank_DarkBlue" Scale 1.2 Health 50000 Speed 75 Name "tankboss" Skin 1 StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllSpawned "primary_tank" Where spawnbot_giant TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 5 TotalCurrency 100 RandomSpawn 1 Squad { TFBot { Template YoovyBot_GM_Titan_Soldier_RapidFire } TFBot { Template YoovyBot_GM_Heavy } TFBot { Template YoovyBot_GM_Heavy } TFBot { Template YoovyBot_GM_Pyro Attributes AlwaysFireWeapon } TFBot { Template YoovyBot_GM_Pyro Attributes AlwaysFireWeapon } } } WaveSpawn { WaitForAllSpawned "primary_tank" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 61 WaitBetweenSpawns 10 TotalCurrency 100 Squad { TFBot { Template YoovyBot_GM_Titan_Pyro_Detonator } TFBot { Template YoovyBot_GM_Medic_QF_Regen } } } WaveSpawn { WaitForAllSpawned "primary_tank" Where spawnbot TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 1 TotalCurrency 100 TFBot { Template YoovyBot_GM_Pyro_Flare } } } }