#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 699 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes AddSentryBusterWhenDamageDealtExceeds 1600 AddSentryBusterWhenKillCountExceeds 16 Advanced 1 Templates { T_TFBot_Giant_Heavyweapons_HealOnKill_Fixed { Class Heavyweapons Name "Giant Heavy" ClassIcon heavy_deflector_healonkill Skill Expert Health 5000 Item "deflector" WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss ItemAttributes { ItemName "Deflector" "damage bonus" 1.2 "attack projectiles" 2 // "weapon spread bonus" 1 // "fire rate penalty" 4 "heal on kill" 5000 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Spy_Enforcer { Class Spy Name "Enforcer Spy" ClassIcon spy_enforcer_nys Skill Expert Item "The Enforcer" Item "fancy fedora" CharacterAttributes { "cannot disguise" 1 } } T_TFBot_Medic_Kritz { ClassIcon medic_kritz2 Health 150 Name "Kritzkrieg Medic" Class Medic Skill Expert Item "the kritzkrieg" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the kritzkrieg" "heal rate bonus" 1.25 "uber duration bonus" 621 // h. "ubercharge rate bonus" 25 // 1.6s to build kritz } CharacterAttributes { "bot medic uber health threshold" 250 // Any number higher than their max addit. hp will trigger Behaviour MedicUber// "bot medic uber deploy delay duration" 0 } } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 5 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 2 InitialCooldown 45 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1_1 TotalCurrency 150 TotalCount 40 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot RandomChoice { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } TFBot { Template T_TFBot_Scout_Melee ClassIcon scout_bat_nys } TFBot { Template T_TFBot_Scout_Melee ClassIcon scout_bat_nys } TFBot { Template T_TFBot_Scout_Bonk } } } WaveSpawn { Name w1_2 TotalCurrency 200 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 21 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demoman } TFBot { Template T_TFBot_Medic_Kritz } } } WaveSpawn { Name w1_3a TotalCurrency 150 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal } TFBot { Template T_TFBot_Medic_Kritz } } } WaveSpawn { Name w1_3b WaitForAllDead w1_3a TotalCurrency 150 TotalCount 12 MaxActive 8 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name w1_4 WaitForAllSpawned w1_2 TotalCurrency 200 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name w1_support1 TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 16 Support 1 RandomSpawn 1 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Pyro } TFBot { Template T_TFBot_Pyro Attributes "AlwaysFireWeapon" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w2_1 TotalCurrency 100 TotalCount 30 MaxActive 15 SpawnCount 3 WaitBeforeStarting 1 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Knight Attributes "SpawnWithFullCharge" } } } WaveSpawn { Name w2_2 TotalCurrency 225 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { Name w2_3 WaitForAllDead w2_1 TotalCurrency 100 TotalCount 24 MaxActive 18 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 4 RandomSpawn 1 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Demoman } } } WaveSpawn { Name w2_4 WaitForAllDead w2_1 TotalCurrency 225 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Heater Item "big chief" } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name w2_5 WaitForAllDead w2_2 TotalCurrency 100 TotalCount 16 MaxActive 8 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro } } } WaveSpawn { Name w2_6 WaitForAllDead w2_3 TotalCurrency 100 TotalCount 24 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 16 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Soldier_RocketShotgun } } } WaveSpawn { Name tankboss TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 24000 Name Tank Speed 75 StartingPathTrackNode boss_path_a1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w2_support1 TotalCurrency 0 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot_invasion Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Easy Attributes "AlwaysCrit" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w3_1 TotalCurrency 200 TotalCount 39 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Spy_Enforcer } TFBot { Template T_TFBot_Spy_Enforcer } } } WaveSpawn { Name w3_2 TotalCurrency 200 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_RocketPush } } } WaveSpawn { Name w3_3 TotalCurrency 350 TotalCount 24 MaxActive 16 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 20 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_Kritz } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name w3_4 WaitForAllDead w3_2 TotalCurrency 200 TotalCount 36 MaxActive 18 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal } } } WaveSpawn { Name w3_support1 TotalCurrency 0 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Scout_Fish ClassIcon scout_fish_nys } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w4_1 TotalCurrency 200 TotalCount 36 MaxActive 18 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 16 Where spawnbot RandomChoice { TFBot { Class Soldier Skill Normal } TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { Name w4_2 TotalCurrency 200 TotalCount 18 MaxActive 9 SpawnCount 6 WaitBeforeStarting 8 WaitBetweenSpawns 16 RandomSpawn 1 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name w4_3 WaitForAllDead w4_1 TotalCurrency 100 TotalCount 32 MaxActive 20 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name w4_4 WaitForAllDead w4_2 TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketPush } } } WaveSpawn { Name w4_5 WaitForAllDead w4_4 TotalCurrency 100 TotalCount 32 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal } } } WaveSpawn { Name w4_6 WaitForAllDead w4_4 TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal MaxVisionRange 1200 } } } WaveSpawn { Name w4_7 WaitForAllDead w4_4 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Attributes "AlwaysCrit" } } } WaveSpawn { Name tankboss TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 90 WaitBetweenSpawns 90 Where spawnbot Squad { Tank { Health 32000 Name Tank Speed 75 StartingPathTrackNode boss_path_a1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name tankboss TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 60 Where spawnbot Squad { Tank { Health 48000 Name Tank Speed 75 Skin 1 StartingPathTrackNode boss_path_a1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w5_1 TotalCurrency 100 TotalCount 54 MaxActive 18 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot RandomChoice { TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal } TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal } } } WaveSpawn { Name w5_2 TotalCurrency 100 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_HealOnKill_Fixed Item "spine-chilling skull" Item "eotl_sheavyshirt" } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name w5_3 TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 20 Where spawnbot_giant Squad { TFBot { ClassIcon heavy_crit Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name w5_4 WaitForAllDead w5_1 TotalCurrency 100 TotalCount 48 MaxActive 18 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot RandomChoice { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal } TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal } TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { Name w5_5 TotalCurrency 100 TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 24 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored Item "the bigg mann on campus" } } } WaveSpawn { Name w5_6 WaitForAllSpawned w5_2 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 24 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun Attributes "AlwaysCrit" } } } WaveSpawn { Name w5_support1 WaitForAllDead w5_1 TotalCurrency 100 TotalCount 21 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 16 Support 1 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Pyro Attributes "AlwaysFireWeapon" Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Pyro Attributes "AlwaysCrit" } } } } }