#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop #base robot_chiefoutpost.pop #base robot_endlessoutpost.pop WaveSchedule { StartingCurrency 99999 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no Advanced 1 ForceHoliday 2 ReverseWinConditions 1 //Player team wins if bots deliver the bomb. BluHumanFlagCapture 1 //Can blu humans capture the flag BluHumanFlagPickup 1 //Can blu humans pickup flags BluHumanInfiniteAmmo 1 //Enable infinite ammo for blu humans (default: 1) BluHumanInfiniteCloak 1 //Enable infinite cloak for blu humans (default: 1) AllowJoinTeamBlueMax 5 //How many players can join the blue team AllowJoinTeamBlue 1 //If it is possible to join team blue BluPlayersAreRobots 1 //If set, blu players use robot models ExtraSpawnPoint //Adds spawn points on specified location // XYZ is in order for cl_showpos { Name "testspawn1" // StartDisabled 1 // If the spawn point starts disabled (Default: 0) TeamNum 3 // 2 - Red Team - Robots. If you are adding spawn for reprogramed robots, use team 3 X "4" Y "-2550" Z "580" } ExtraTankPath //Adds tank path to follow { Name "blimp_mid" //name of the starting path node prefix. First tank node name would be name_1 Node "0 5500 650" Node "0 4100 800" //note XYZ coordinates. First node is the starting point Node "0 3600 900" Node "0 900 770" Node "0 -570 650" Node "0 -1020 645" Node "0 -1210 645" } ExtraTankPath //Adds tank path to follow { Name "blimp_boss" //name of the starting path node prefix. First tank node name would be name_1 Node "0 5500 1650" Node "0 4900 1800" //note XYZ coordinates. First node is the starting point Node "0 3600 1900" Node "0 900 1770" Node "0 -100 1650" Node "0 -400 1645" Node "0 -875 1645" } Mission // sentry buster - wave 1-6 { Objective DestroySentries InitialCooldown 5 Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 25 TFBot { Template T_TFBot_SentryBuster Action FetchFlag //Overrides default bot AI. //Mobber - Chases down random player targets ExtAttr IgnoreBots // Ignore bots } } Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes PlayerAddCond //Add condition to players when wave starts { Index 33 Index 35 Index 72 } //Wave 01 //Currency 700 /////////////////////////////////////////////////////////////////////////////////////////////////////// WaveSpawn //WAVE 01a: Boss { Name "wave01" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 1 TotalCurrency 50 TFBot { Template T_TFBot_Cheif_Demoman_Megabomb } } WaveSpawn //WAVE 01b: 21 Giant Demomans { Name "wave01" Where spawnbot TotalCount 0 MaxActive 0 SpawnCount 0 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Demoman Action FetchFlag //Overrides default bot AI. //Mobber - Chases down random player targets ExtAttr IgnoreBots // Ignore bots } } WaveSpawn //WAVE 01c: RED SUPPORT { Name "Red1" Where testspawn1 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6 Support 2 TFBot { Template T_TFBot_Giant_DemoPan Attributes AlwaysCrit Classicon red2_lite //Icon to depict red robot. There are individual red robot icons as well/ Attributes IgnoreFlag // Required to prevent red robot picking up bomb, AddCond //Adds conditions to bots // This TFCondition set's robot to be red team and use red team skin. { Name "TF_COND_REPROGRAMMED" // Condition to apply. Lists of available conditions https://wiki.teamfortress.com/wiki/Cheats#AddCond } Action Mobber // A behavioural override that causes the robot to seek out and defeat nearby enemies. } } WaveSpawn //WAVE 01c: RED SUPPORT { Name "Red2" Where testspawn1 TotalCount 19 MaxActive 19 SpawnCount 1 WaitBeforeStarting 18 WaitBetweenSpawns 0.2 Support 2 TFBot { Template T_TFBot_Demoman_Pan Attributes AlwaysCrit Classicon red2_lite //Icon to depict red robot. There are individual red robot icons as well/ Attributes IgnoreFlag // Required to prevent red robot picking up bomb, AddCond //Adds conditions to bots // This TFCondition set's robot to be red team and use red team skin. { Name "TF_COND_REPROGRAMMED" // Condition to apply. Lists of available conditions https://wiki.teamfortress.com/wiki/Cheats#AddCond } Action Mobber // A behavioural override that causes the robot to seek out and defeat nearby enemies. } } } }