#base robot_standard.pop #base robot_giant.pop #base robot_eyes.pop //Consternation by eyes //Expert Difficulty ///////---------- //Money Info ///////---------- //Starting: 500 //Wave 1: 900/800 //Wave 2: 1400/1300 //Wave 3: 1200/1100 //Wave 4: 1300/1200 //Wave 5: 1200/1100 //Wave 6: 1600/1500 //Wave 7: 3100 //Total: 11200/10600 WaveSchedule { StartingCurrency 500 CanBotsAttackWhileInSpawnRoom No RespawnWaveTime 8 //////////============================================================================================================== // MISSIONS //////////============================================================================================================== Mission //Sentry Buster { Objective DestroySentries DesiredCount 1 BeginAtWave 1 RunForThisManyWaves 7 CooldownTime 35 InitialCooldown 60 TFBot { Template T_TFBot_SentryBuster } } Mission //Spy { Objective Spy DesiredCount 4 BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 120 InitialCooldown 25 TFBot { Class Spy Skill Easy } } Mission { Objective Spy DesiredCount 4 BeginAtWave 4 RunForThisManyWaves 2 CooldownTime 60 InitialCooldown 15 TFBot { Class Spy Skill Easy } } Mission { Objective Spy DesiredCount 4 BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 90 InitialCooldown 25 TFBot { Class Spy Skill Easy } } Mission //Sniper { Objective Sniper DesiredCount 2 BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 60 InitialCooldown 40 TFBot { Class Sniper Skill Hard MaxVisionRange 3000 } } Mission { Objective Sniper DesiredCount 4 BeginAtWave 3 RunForThisManyWaves 2 CooldownTime 60 InitialCooldown 15 TFBot { Class Sniper Skill Hard MaxVisionRange 3000 } } Mission { Objective Sniper DesiredCount 4 BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 60 InitialCooldown 15 TFBot { Class Sniper Skill Hard MaxVisionRange 3000 } } Mission { Objective Sniper DesiredCount 2 BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 60 InitialCooldown 25 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } //////////============================================================================================================== // WAVE 1 [900$] [800$ no bonus] //////////============================================================================================================== Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished Action Trigger } WaveSpawn { Name "w1-a1" TotalCurrency 75 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot_invasion TFBot { Template T_TFBot_Scout_Bonk Attributes DisableDodge Skill Expert } } WaveSpawn { Name "w1-a1" TotalCurrency 75 TotalCount 20 MaxActive 5 SpawnCount 5 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot_invasion TFBot { Class Scout Skill Easy } } WaveSpawn { Name "w1-a1" TotalCurrency 50 TotalCount 8 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 0 WaitBeforeStarting 3 Where spawnbot TFBot { Class Soldier Skill Hard Tag nav_prefer_flank_right BehaviorModifiers Push } } WaveSpawn { Name "w1-a1" TotalCurrency 50 TotalCount 8 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 0 WaitBeforeStarting 3 Where spawnbot TFBot { Class Soldier Skill Hard Tag nav_prefer_flank_left BehaviorModifiers Push } } WaveSpawn { Name "w1-b1" WaitForAllDead w1-a1 TotalCurrency 150 TotalCount 30 MaxActive 8 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 Where spawnbot TFBot { Class Scout Skill Normal } } WaveSpawn { Name "w1-b1" WaitForAllDead w1-a1 TotalCurrency 100 TotalCount 16 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 0 WaitBeforeStarting 3 Where spawnbot_giant TFBot { Class Heavy Skill Normal } } WaveSpawn { Name "w1-c1" WaitForAllDead w1-b1 TotalCurrency 200 TotalCount 18 MaxActive 12 SpawnCount 6 WaitBetweenSpawns 6 WaitBeforeStarting 3 Where spawnbot Squad { TFBot { Template T_TFBot_HeavyWeapons_Fist } TFBot { Template T_TFBot_HeavyWeapons_Fist } TFBot { Template T_TFBot_HeavyWeapons_Fist } TFBot { Template T_TFBot_HeavyWeapons_Fist } TFBot { Template T_TFBot_HeavyWeapons_Fist } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { Name "w1-c1" WaitForAllDead w1-b1 TotalCurrency 20 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 0.5 WaitBeforeStarting 3 Where spawnbot_giant TFBot { Template T_TFBot_Scout_Bonk Attributes DisableDodge Skill Expert } } WaveSpawn { Name "w1-c1" WaitForAllDead w1-b1 TotalCurrency 20 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 0.5 WaitBeforeStarting 10 Where spawnbot_giant TFBot { Template T_TFBot_Scout_Bonk Attributes DisableDodge Skill Expert } } WaveSpawn { Name "w1-c1" WaitForAllDead w1-b1 TotalCurrency 20 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 0.5 WaitBeforeStarting 17 Where spawnbot_giant TFBot { Template T_TFBot_Scout_Bonk Attributes DisableDodge Skill Expert } } WaveSpawn { Name "w1-c1" WaitForAllDead w1-b1 TotalCurrency 20 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 0.5 WaitBeforeStarting 24 Where spawnbot_giant TFBot { Template T_TFBot_Scout_Bonk Attributes DisableDodge Skill Expert } } WaveSpawn { Name "w1-c1" WaitForAllDead w1-b1 TotalCurrency 20 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBetweenSpawns 0.5 WaitBeforeStarting 31 Where spawnbot_giant TFBot { Template T_TFBot_Scout_Bonk Attributes DisableDodge Skill Expert } } } //////////============================================================================================================== // WAVE 2 [1400$] [1300$ no bonus] //////////============================================================================================================== Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished Action Trigger } WaveSpawn { Name "spysupport" TotalCurrency 0 TotalCount 8 MaxActive 8 SpawnCount 8 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot_mission_spy Support Limited TFBot { Class Spy Skill Easy Attributes IgnoreFlag } } WaveSpawn { Name "w2-a1" TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name "tankboss" Health 25000 Speed 75 StartingPathTrackNode boss_path_a1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "w2-a1" TotalCurrency 100 TotalCount 15 MaxActive 15 SpawnCount 5 WaitBetweenSpawns 6.666 WaitBeforeStarting 10 Where spawnbot_giant TFBot { Template T_TFBot_Soldier_Crit } } WaveSpawn { Name "w2-b1" TotalCurrency 100 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBetweenSpawns 7 WaitBeforeStarting 30 Where spawnbot_giant TFBot { Template T_TFBot_Giant_Scout_Baseball CharacterAttributes { "damage bonus" 1.25 } } } WaveSpawn { Name "w2-b1" TotalCurrency 325 TotalCount 13 MaxActive 13 SpawnCount 13 WaitBetweenSpawns 7 WaitBeforeStarting 40 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name "w2-c1" WaitForAllDead w2-b1 TotalCurrency 137 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 10 WaitBeforeStarting 0 Where spawnbot_giant TFBot { Template T_TFBot_Giant_Sniper Health 1800 } } WaveSpawn { Name "w2-c1" WaitForAllDead w2-a1 TotalCurrency 100 TotalCount 30 MaxActive 6 SpawnCount 1 WaitBetweenSpawns 1.5 WaitBeforeStarting 0 Where spawnbot_invasion TFBot { Class Soldier Skill Easy } } WaveSpawn { Name "w2-d1" WaitForAllSpawned w2-c1 TotalCurrency 137 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 10 WaitBeforeStarting 0 Where spawnbot_giant TFBot { Template T_TFBot_Giant_Soldier_Crit ClassIcon soldier_crit_giant } } WaveSpawn { Name "w2-d1" WaitForAllSpawned w2-c1 TotalCurrency 101 TotalCount 36 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 1 WaitBeforeStarting 0 Where spawnbot_invasion TFBot { Template T_TFBot_Sniper_Huntsman } } } //////////============================================================================================================== // WAVE 3 [1200$] [1100$ no bonus] //////////============================================================================================================== Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished Action Trigger } WaveSpawn { Name "w3-a1" TotalCurrency 200 TotalCount 8 MaxActive 8 SpawnCount 1 WaitBetweenSpawns 2 WaitBeforeStarting 0 Where spawnbot_giant TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name "w3-a2" TotalCurrency 150 TotalCount 32 MaxActive 8 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 20 Where spawnbot_invasion TFBot { Template T_TFBot_Scout_Cola } } WaveSpawn { Name "w3-a2" TotalCurrency 150 TotalCount 6 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 10 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Crit } } WaveSpawn { Name "w3-b1" WaitForAllSpawned w3-a2 TotalCurrency 150 TotalCount 32 MaxActive 8 SpawnCount 3 WaitBetweenSpawns 3 WaitBeforeStarting 1 Where spawnbot_invasion TFBot { Class Scout Skill Normal } } WaveSpawn { Name "w3-b1" WaitForAllSpawned w3-a2 TotalCurrency 150 TotalCount 4 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 11.5 WaitBeforeStarting 0 Where spawnbot_invasion TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn { Name "w3-c1" WaitForAllSpawned w3-b1 TotalCurrency 100 TotalCount 36 MaxActive 12 SpawnCount 8 WaitBetweenSpawns 8 WaitBeforeStarting 1 Where spawnbot Support 1 TFBot { Class Scout ClassIcon scout_bat_nys Skill Expert Attributes DisableDodge WeaponRestrictions MeleeOnly } } WaveSpawn { Name "w3-c1" WaitForAllDead w3-b1 TotalCurrency 200 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 10 WaitBeforeStarting 0 Where spawnbot_giant TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage } } } //////////============================================================================================================== // WAVE 4 [1300$] [1200$ no bonus] //////////============================================================================================================== Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished Action Trigger } WaveSpawn { Name "w4-a1" TotalCurrency 200 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 25 WaitBeforeStarting 0 Where spawnbot_giant TFBot { Template T_TFBot_Giant_HeavyWeapons Tag nav_prefer_flank_right BehaviorModifiers Push } } WaveSpawn { Name "w4-a1" TotalCurrency 200 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 25 WaitBeforeStarting 0 Where spawnbot_giant TFBot { Template T_TFBot_Giant_HeavyWeapons Tag nav_prefer_flank_left BehaviorModifiers Push } } WaveSpawn { Name "w4-a1" TotalCurrency 400 TotalCount 16 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 12.5 WaitBeforeStarting 0 Where spawnbot_giant TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name "w4-a1" TotalCurrency 400 TotalCount 80 MaxActive 10 SpawnCount 10 WaitBetweenSpawns 20 WaitBeforeStarting 0 Where spawnbot Support 1 TFBot { Class Scout Skill Easy } } } //////////============================================================================================================== // WAVE 5 [1200$] [1100$ no bonus] //////////============================================================================================================== Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished Action Trigger } WaveSpawn { Name "w5-pyrosupport" TotalCurrency 300 TotalCount 75 MaxActive 14 SpawnCount 14 WaitBetweenSpawns 25 WaitBeforeStarting 0 Where spawnbot_invasion Support 1 Squad { TFBot { Template T_TFBot_Pyro ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "airblast disabled" 1 } } TFBot { Template T_TFBot_Pyro ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "airblast disabled" 1 } } TFBot { Template T_TFBot_Pyro ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "airblast disabled" 1 } } TFBot { Template T_TFBot_Pyro ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "airblast disabled" 1 } } TFBot { Class Pyro } TFBot { Class Pyro } TFBot { Class Pyro } } } WaveSpawn { Name "w5-a1" TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 10 Where spawnbot Tank { Name "tankboss" Health 30000 Speed 75 StartingPathTrackNode boss_path_a1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "w5-a1" TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 25 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Giant_Medic_KritzKrieg Health 3000 Scale 1.6 } } } WaveSpawn { Name "w5-b1" WaitForAllSpawned w5-a1 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 25 Where spawnbot Tank { Name "tankboss" Health 35000 Speed 75 StartingPathTrackNode boss_path_a1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "w5-b1" WaitForAllSpawned w5-a1 TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 25 WaitBeforeStarting 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } TFBot { Template T_TFBot_Giant_Medic Health 3000 Scale 1.6 } } } } //////////============================================================================================================== // WAVE 6 [1600$] [1500$ no bonus] //////////============================================================================================================== Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished Action Trigger } WaveSpawn { Name "w6-a1" TotalCurrency 200 TotalCount 20 MaxActive 8 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_HeavyWeapons_Fist Attributes AlwaysCrit } } WaveSpawn { Name "w6-a1" TotalCurrency 200 TotalCount 35 MaxActive 9 SpawnCount 9 WaitBetweenSpawns 12.5 WaitBeforeStarting 0 Where spawnbot_giant TFBot { Class Heavy Skill Hard } } WaveSpawn { Name "w6-b1" WaitForAllDead w6-a1 TotalCurrency 600 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 19.5 WaitBeforeStarting 0 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "Projectile speed increased" 0.8 } } TFBot { Template T_TFBot_Medic_LongUber } TFBot { Template T_TFBot_Medic_LongUber } TFBot { Template T_TFBot_Medic_LongUber } TFBot { Template T_TFBot_Medic_LongUber } } } WaveSpawn { Name "w6-b1" WaitForAllDead w6-a1 TotalCurrency 100 TotalCount 40 MaxActive 10 SpawnCount 10 WaitBetweenSpawns 12 WaitBeforeStarting 8 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Soldier_RocketShotgun } TFBot { Template T_TFBot_Scout_Cola } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Pyro } TFBot { Template T_TFBot_ScorchShot_Fastshot } } } WaveSpawn { Name "w6-c1" WaitForAllDead w6-b1 TotalCurrency 400 TotalCount 12 MaxActive 12 SpawnCount 2 WaitBetweenSpawns 6 WaitBeforeStarting 0 Where spawnbot_giant TFBot { Template T_TFBot_Giant_Soldier_Spammer } } } //////////============================================================================================================== // WAVE 7 [3100$] //////////============================================================================================================== Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished Action Trigger } WaveSpawn { Name "w7-a1" TotalCurrency 300 TotalCount 10 MaxActive 5 SpawnCount 5 WaitBetweenSpawns 10 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name "w7-a1" TotalCurrency 300 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBetweenSpawns 0 WaitBeforeStarting 10 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector ClassIcon heavy_deflector_giant Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Medic } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name "w7-a2" WaitForAllSpawned w7-a1 TotalCurrency 300 TotalCount 26 MaxActive 13 SpawnCount 13 WaitBetweenSpawns 15 WaitBeforeStarting 20 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Giant_HeavyWeapons } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name "w7-a2" WaitForAllSpawned w7-a1 TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 15 WaitBeforeStarting 20 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage } } WaveSpawn { Name "w7-b1" WaitForAllDead w7-a2 TotalCurrency 300 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 20 WaitBeforeStarting 0 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Soldier_BurstFire Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name "w7-b1" WaitForAllDead w7-a2 TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 20 WaitBeforeStarting 0 Where spawnbot_giant Tank { Name "tankboss" Health 35000 Speed 75 StartingPathTrackNode boss_path_a1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "w7-c1" WaitForAllDead w7-b1 TotalCurrency 400 TotalCount 80 MaxActive 16 SpawnCount 1 WaitBetweenSpawns 0.75 WaitBeforeStarting 0 Where spawnbot_invasion RandomChoice { TFBot { Class Scout Skill Hard } TFBot { Class Demoman Skill Easy } TFBot { Class Soldier Skill Hard } TFBot { Class Scout Skill Hard } TFBot { Class Demoman Skill Easy } TFBot { Class Soldier Skill Hard } TFBot { Class Heavy Skill Hard } TFBot { Class Pyro Skill Normal } TFBot { Template T_TFBot_Soldier_Spammer } TFBot { Template T_TFBot_HeavyWeapons_Deflector } } } WaveSpawn { Name "w7-c1" WaitForAllDead w7-b1 TotalCurrency 300 TotalCount 8 MaxActive 8 SpawnCount 1 WaitBetweenSpawns 8.75 WaitBeforeStarting 5 Where spawnbot_giant TFBot { Template T_TFBot_Giant_Demo_Burst Attributes AlwaysCrit } } WaveSpawn { Name "w7-d1" WaitForAllDead w7-c1 TotalCurrency 400 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 6 WaitBeforeStarting 0 Where spawnbot_giant TFBot { Template T_TFBot_Giant_HeavyWeapons } } WaveSpawn { Name "w7-d1" WaitForAllSpawned w7-c1 TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot Tank { Name "tankboss" Health 45000 Speed 75 StartingPathTrackNode boss_path_a1 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } }