// // Starting Currency: 600 // // +----------+----------+----------+ // | Wave | Currency | A+ | // +----------+----------+----------+ // | Wave 1 | 650 | 750 | // | Wave 2 | 750 | 850 | // | Wave 3 | 800 | 900 | // | Wave 4 | 1000 | 1100 | // | Wave 5 | 200 | 300 | // +----------+----------+----------+ // | Total | 3400 | 3900 | // +----------+----------+----------+ // #base robot_standard.pop #base robot_giant.pop #base idlemoods_custom_robot.pop WaveSchedule { StartingCurrency 600 RespawnWaveTime 5 FixedRespawnWaveTime no CanBotsAttackWhileInSpawnRoom no Advanced 0 Mission { Where spawnbot Objective DestroySentries InitialCooldown 60 BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission // Sniper wave 2 { Objective Sniper InitialCooldown 35 Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Skill hard } } Mission // Sniper wave 2 { Objective Sniper InitialCooldown 25 Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 38 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Razorback Skill hard } } Mission // Sniper wave 2 { Objective Sniper InitialCooldown 20 Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Sniper Skill hard } } Mission // Spy - wave 1 { Objective Spy InitialCooldown 35 Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 3 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy - wave 2 { Objective Spy InitialCooldown 12 Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 1000 DesiredCount 6 TFBot { Class Spy Skill Normal Name Spy } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } /////// Groups of Scouts and Soldiers //////// WaveSpawn { Where spawnbot Name "W1_01" TotalCount 18 MaxActive 6 SpawnCount 6 WaitBeforeStarting 1 WaitBetweenSpawns 7 TotalCurrency 25 RandomChoice{ TFBot{Class Scout Skill Normal} TFBot{Class Scout Skill Normal} TFBot{Class Scout Skill Expert WeaponRestrictions MeleeOnly} } } WaveSpawn { Where spawnbot Name "W1_01" TotalCount 18 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 25 RandomChoice{ TFBot{Class Soldier Skill Normal} TFBot{Template T_TFBot_Soldier_Extended_Buff_Banner} } } WaveSpawn { Where spawnbot Name "W1_01" TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 25 Squad{ TFBot{Template T_TFBot_Giant_Heavyweapons_Deflector} TFBot{Template T_TFBot_Medic} TFBot{Template T_TFBot_Medic} TFBot{Template T_TFBot_Medic} } } //////// Giant Spammer + Scouts ///////// WaveSpawn { Where spawnbot Name "W1_02" TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 0 TotalCurrency 25 Squad{ TFBot{Template T_TFBot_Giant_Soldier_Spammer} TFBot{Template T_TFBot_Medic} TFBot{Template T_TFBot_Soldier_Extended_Buff_Banner} TFBot{Template T_TFBot_Soldier_Extended_Buff_Banner} } } WaveSpawn { Where spawnbot_giant Name "W1_03" WaitForAllSpawned "W1_01" TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 3 TotalCurrency 25 TFBot{Class Scout Skill Normal} } ///////// TANK + Scouts ////////// WaveSpawn { Where spawnbot_giant WaitForAllSpawned "W1_04" TotalCount 100 MaxActive 5 SpawnCount 1 Support 1 WaitBeforeStarting 4 WaitBetweenSpawns 0 TotalCurrency 50 RandomChoice{ TFBot{Class Scout Skill Normal} TFBot{Class Scout Skill Expert WeaponRestrictions MeleeOnly} } } /////// Scouts With Banners ///////// WaveSpawn { Where spawnbot Name "W1_05" WaitForAllSpawned "W1_04" TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 3 TotalCurrency 25 TFBot{Class Scout Skill Normal} } WaveSpawn { Where spawnbot Name "W1_05" WaitForAllSpawned "W1_04" TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 8 WaitBetweenSpawns 3 TotalCurrency 25 TFBot{Template T_TFBot_Soldier_Extended_Buff_Banner} } //////// GSpammer ////////// WaveSpawn { Where spawnbot_giant Name "W1_06" WaitForAllSpawned "W1_05" TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 4 WaitBetweenSpawns 14 TotalCurrency 25 Squad{ TFBot{Template T_TFBot_Giant_Soldier_Spammer} TFBot{Template T_TFBot_Medic} TFBot{Template T_TFBot_Medic} TFBot{Template T_TFBot_Soldier_Extended_Buff_Banner} TFBot{Template T_TFBot_Soldier_Extended_Buff_Banner} } } /////////// GHeavy with Meds and Soldiers ///////// WaveSpawn { Where spawnbot WaitForAllSpawned "W1_05" TotalCount 10 MaxActive 4 SpawnCount 1 Support 1 WaitBeforeStarting 4 WaitBetweenSpawns 1 TotalCurrency 25 TFBot{Class Scout Skill Normal} } WaveSpawn { Where spawnbot_giant Name "W1_06" WaitForAllSpawned "W1_05" TotalCount 8 MaxActive 8 SpawnCount 8 WaitBeforeStarting 4 WaitBetweenSpawns 0 TotalCurrency 200 Squad{ TFBot{Template T_TFBot_Giant_Heavyweapons_Deflector} TFBot{Template T_TFBot_Medic} TFBot{Template T_TFBot_Medic} TFBot{Template T_TFBot_Medic} TFBot{Template T_TFBot_Medic} TFBot{Template T_TFBot_Medic} TFBot{Template T_TFBot_Soldier_Extended_Buff_Banner} TFBot{Template T_TFBot_Soldier_Extended_Buff_Banner} } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } /////// TANK + Super Scout /////// WaveSpawn { Where spawnbot Name "W2_01" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 0 TotalCurrency 250 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot_giant Name "W2_01" TotalCount 18 MaxActive 10 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 2 TotalCurrency 50 TFBot{Template T_TFBot_Pyro_DF} } WaveSpawn { Where spawnbot Name "W2_01" TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 9 TotalCurrency 150 TFBot{Template T_TFBot_Giant_Scout_Fast} } /////// Shotty heavies + 4 Fist of steel heavies //////// WaveSpawn { Where spawnbot_giant Name "W2_02" WaitForAllSpawned "W2_01" TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 4 WaitBetweenSpawns 8 TotalCurrency 50 TFBot{Template T_TFBot_Soldier_DirectHit} } WaveSpawn { Where spawnbot_giant Name "W2_02" WaitForAllSpawned "W2_01" TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 6 TotalCurrency 50 Squad{ TFBot{Template T_TFBot_Heavyweapons_Fist} TFBot{Template T_TFBot_Medic} } } ////////// GBursts with FoS Heavies + TANK = Pyro //////// WaveSpawn { Where spawnbot Name "W2_03" WaitForAllSpawned "W2_02" TotalCount 24 MaxActive 12 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 7 TotalCurrency 50 Squad{ TFBot{Template T_TFBot_Giant_Soldier_Spammer_Reload} TFBot{Template T_TFBot_Heavyweapons_Fist} TFBot{Template T_TFBot_Heavyweapons_Fist} TFBot{Template T_TFBot_Heavyweapons_Fist} TFBot{Template T_TFBot_Heavyweapons_Fist} TFBot{Template T_TFBot_Medic} } } WaveSpawn { Where spawnbot_giant Name "W2_03" WaitForAllSpawned "W2_02" TotalCount 18 MaxActive 9 Support 1 SpawnCount 2 WaitBeforeStarting 9 WaitBetweenSpawns 3 TotalCurrency 25 TFBot{Class Pyro Skill Expert Attributes AlwaysFireWeapon} } WaveSpawn { Where spawnbot Name "W2_03" WaitForAllSpawned "W2_02" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 0 TotalCurrency 125 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 19000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } ///// Scouts and Heavies with Uber Medics /////////// "Soldier.M_MVM_BattleCry04" WaveSpawn { Where spawnbot_giant Name "W3_01" TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 8 TotalCurrency 100 TFBot{Template T_TFBot_Giant_Scout_Fast} } WaveSpawn { Where spawnbot Name "W3_02" WaitForAllSpawned "W3_01" TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 35 TotalCurrency 100 Squad{ TFBot{Template T_TFBot_Giant_Heavyweapons} TFBot{Template T_TFBot_Giant_Soldier_Spammer} } } WaveSpawn { Where spawnbot Name "W3_02" WaitForAllSpawned "W3_01" TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 7 TotalCurrency 100 TFBot{Template T_TFBot_Giant_Scout_Fast} } WaveSpawn { Where spawnbot Support Limited WaitForAllSpawned "W3_01" TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 100 TFBot{Class Soldier Skill Easy} } WaveSpawn { Where spawnbot Name "W3_03" WaitForAllSpawned "W3_02" TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 25 WaitBetweenSpawns 10 TotalCurrency 100 TFBot{Template T_TFBot_Giant_Scout_Fast} } WaveSpawn { Where spawnbot Name "W3_01" TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 22 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 21000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot Name "W3_03" WaitForAllSpawned "W3_02" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 8 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 28000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot TotalCount 16 MaxActive 8 Support 1 SpawnCount 8 WaitBeforeStarting 1 WaitBetweenSpawns 8 TotalCurrency 100 TFBot{Class Soldier} } WaveSpawn { Where spawnbot TotalCount 15 MaxActive 5 SpawnCount 5 Support Limited WaitBeforeStarting 11 WaitBetweenSpawns 8 TotalCurrency 100 TFBot{Template T_TFBot_Scout_Sandman_FastCharge} } WaveSpawn { Where spawnbot TotalCount 16 MaxActive 5 SpawnCount 5 WaitBeforeStarting 11 Support 1 WaitBetweenSpawns 8 TotalCurrency 100 TFBot{Template T_TFBot_Scout_Cleaver} } WaveSpawn { Where spawnbot TotalCount 10 MaxActive 4 WaitForAllSpawned "W3_01" Support 1 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 8 TotalCurrency 100 TFBot{Class Pyro Skill Normal} } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } ///// 6 Giant Demos + Huntsmen WaveSpawn { Where spawnbot_giant Name "W4_01" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 1 TotalCurrency 0 TFBot{Class Scout} } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Where spawnbot_giant TotalCount 3 Support Limited MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 85 TotalCurrency 400 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } /////////// Super Scouts + Crit Burst + Persian Demoknights /////// WaveSpawn { Where spawnbot_giant Name "W5_03" WaitForAllSpawned "W5_02" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 1 TotalCurrency 0 TFBot{Template T_TFBot_Giant_Soldier } } } }