#base robot_giant.pop #base robot_standard.pop #base robot_lyney.pop #base exp_restrict.pop // WAVE 1 Current Money: 250$ // WAVE 2 Current Money: 250$ + 550$ + 100$ Bonus = 900$ (No Bonus: 800$) // WAVE 3 Current Money: 900$ + 500$ + 100$ Bonus = 1500$ (No Bonus: 1300$) // WAVE 4 Current Money: 1500$ + 500$ + 100$ Bonus = 2100$ (No Bonus: 1800$) // WAVE 5 Current Money: // WAVE 6 Current Money: // Total Possible Money: WaveSchedule { StartingCurrency 250 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom no DisallowUpgrade "ubercharge" DisallowUpgrade "critboost" DisallowUpgrade "generate rage on heal" DisallowUpgrade "explosive sniper shot" Mission // sentry buster { Objective DestroySentries InitialCooldown 5 Where spawnbot BeginAtWave 1 RunForThisManyWaves 9 CooldownTime 45 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy InitialCooldown 15 Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 50 DesiredCount 2 TFBot { Class Spy Skill Hard } } Mission { Objective Sniper InitialCooldown 40 Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 50 DesiredCount 2 TFBot { Class Sniper Skill Hard } } PointTemplates { MissionName { logic_relay { "targetname" "name" "OnTrigger" "tf_objective_resource,$SetClientProp$m_iszMvMPopfileName,Cave Course (Expert),0,-1" } OnSpawnOutput { Target "name" Action "trigger" Delay 0 } } Fence_Big_Long { NoFixup 1 prop_dynamic { "model" "models\props_coalmines\wood_fence_256.mdl" "solid" "6" } } Fence_Big_Med { NoFixup 1 prop_dynamic { "model" "models\props_coalmines\wood_fence_128.mdl" "solid" "6" } } } SpawnTemplate MissionName SpawnTemplate { Name "Fence_Big_Long" Origin "30 -882 601" Angles "0 0 -42" } SpawnTemplate { Name "Fence_Big_Med" Origin "155 -882 601" Angles "0 0 -42" } SpawnTemplate { Name "Fence_Big_Med" Origin "205 -852 500" Angles "42 70 -13.5" } SpawnTemplate { Name "Fence_Big_Med" Origin "-202 -850 500" Angles "42 100 6.5" } SpawnTemplate { Name "Fence_Big_Long" Origin "-1100 -128.1 587" Angles "0 90 0" } ExtraSpawnPoint { Name "spawnbot_middle" TeamNum 3 //2 for red 3 for blu X "163" Y "4044" Z "652" } ExtraSpawnPoint { Name "spawnbot_left" TeamNum 3 //2 for red 3 for blu X "-1132" Y "2468" Z "389" } ExtraSpawnPoint { Name "spawnbot_right" TeamNum 3 //2 for red 3 for blu X "1188" Y "2543" Z "384" } //WAVE 1 (550$) Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target wave_start_relay Action RunScriptCode Param " EntFire(`bombpath_choose_relay`, `Kill`) EntFire(`bombpath_clearall_relay`, `Trigger`) EntFire(`bombpath_right_relay`, `Trigger`) " } WaveSpawn { Name "1a" Where spawnbot_middle TotalCount 16 MaxActive 8 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 3 TotalCurrency 30 TFBot { Class Soldier Skill Normal } } WaveSpawn { Name "1a" Where spawnbot_left Where spawnbot_right TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 4 TotalCurrency 20 TFBot { Template T_TFBot_Scout_Sandman } } WaveSpawn { Name "1a" Where spawnbot_middle TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 30 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name "1b" WaitForAllSpawned "1a" Where spawnbot_left Where spawnbot_right TotalCount 20 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1.5 TotalCurrency 80 TFBot { Class Heavyweapons Skill Easy } } WaveSpawn { Name "1b" WaitForAllSpawned "1a" Where spawnbot_middle TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 240 Squad { TFBot { Template T_TFBot_Giant_Boxing_Heavy } } } WaveSpawn { Name "1b" WaitForAllDead "1a" Where spawnbot_middle TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 8 TotalCurrency 150 Support 1 TFBot { Class Scout Skill Easy } } } //WAVE 2 (500$) Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target wave_start_relay Action RunScriptCode Param " EntFire(`bombpath_choose_relay`, `Kill`) EntFire(`bombpath_clearall_relay`, `Trigger`) EntFire(`bombpath_holograms_left`, `TurnOn`) EntFire(`bombpath_holograms_right`, `TurnOff`) EntFire(`bombpath_left_relay`, `Trigger`) " } WaveSpawn { Name "2a" Where spawnbot_middle TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 3 TotalCurrency 6 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name "2a" Where spawnbot_middle Where spawnbot_left Where spawnbot_right TotalCount 27 MaxActive 10 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 3 TotalCurrency 54 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name "2a" Where spawnbot_middle TotalCount 9 MaxActive 9 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 15 TotalCurrency 90 Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire_FixIcons } TFBot { Template T_TFBot_Medic_QuickUber Attributes IgnoreEnemies Name "Quick-Uber Medic" } TFBot { Template T_TFBot_Medic_QuickUber Attributes IgnoreEnemies Name "Quick-Uber Medic" } } } WaveSpawn { Name "2b" WaitForAllSpawned "2a" TotalCount 1 WaitBeforeStarting 0 TotalCurrency 100 Tank { Health 18000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "2b" WaitForAllSpawned "2a" Where spawnbot_middle TotalCount 18 MaxActive 9 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 50 TFBot { Class Demoman Skill Normal } } WaveSpawn { Name "2b" WaitForAllSpawned "2a" Where spawnbot_left TotalCount 16 MaxActive 6 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 1 TotalCurrency 50 TFBot { Class Pyro Skill Easy } } WaveSpawn { Name "2c-support" WaitForAllSpawned "2b" Where spawnbot_middle TotalCount 6 MaxActive 4 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 18 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Pyro_Dragon_Fury } TFBot { Template T_TFBot_Giant_Pyro_FlareGun_Spammer } TFBot { Template T_TFBot_Giant_Pyro_FlareGun_Spammer } } } WaveSpawn { Name "2c-support" WaitForAllSpawned "2b" Where spawnbot_right TotalCount 25 MaxActive 5 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 1 TotalCurrency 50 Support 1 TFBot { Template T_TFBot_Pyro_Detonator } } } //WAVE 3 (500$) Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target wave_start_relay Action RunScriptCode Param " EntFire(`bombpath_choose_relay`, `Kill`) EntFire(`bombpath_clearall_relay`, `Trigger`) EntFire(`bombpath_holograms_high_left`, `TurnOn`) EntFire(`bombpath_holograms_left`, `TurnOff`) EntFire(`bombpath_high_left_relay`, `Trigger`) " } WaveSpawn { Name "3a" TotalCount 1 WaitBeforeStarting 0 TotalCurrency 180 Tank { Health 25000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "3a" Where spawnbot_middle TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 4 TotalCurrency 20 Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Medic_QuickUber Attributes IgnoreEnemies Name "Quick-Uber Medic" } } } WaveSpawn { Name "3a" Where spawnbot_middle TotalCount 44 MaxActive 12 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 3 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Medic_QuickUber Attributes IgnoreEnemies Name "Quick-Uber Medic" } } } WaveSpawn { Name "3a" Where spawnbot_left TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 TotalCurrency 20 TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn { Name "3a" Where spawnbot_right TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 0 TotalCurrency 20 TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn { Name "3a-last" WaitForAllSpawned "3a" Where spawnbot_left TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 30 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic_QuickUber Attributes IgnoreEnemies Name "Quick-Uber Medic" } TFBot { Template T_TFBot_Medic_QuickUber Attributes IgnoreEnemies Name "Quick-Uber Medic" } } } WaveSpawn { Name "3a-last" WaitForAllSpawned "3a" Where spawnbot_right TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 30 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic_QuickUber Attributes IgnoreEnemies Name "Quick-Uber Medic" } TFBot { Template T_TFBot_Medic_QuickUber Attributes IgnoreEnemies Name "Quick-Uber Medic" } } } } }